6,424 Commits over 2,345 Days - 0.11cph!
Add alive time and pos to print stats boat command.
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
Slightly delay BakeDragAngles on init
Merge from small_engine_colliders_fix
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Only show block and deployable limits if enabled and above a threshold.
Always show the edit/finish options but show an error toast when on cooldown.
Kill boat during load if it saved when sinking
Bunch more wip/experiments
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
Simplify wooden collision
Merge from small_engine_col_simpler
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Added playerboat.kill_all_above_deployable_count command.
Merge from deployable_limit
Deployable limit convar wip
Track/assign editing boat. Toggle finished flag.
Reinstate GetDeployAndEditPositionRotation checks.
Temp disable parent boat chceck for finish editing.
Applying all my recent shelved work.
Prevent storage adaptor placement on boats
More commands:
playerboat.kill_all_above_block_count - kills all boats above specified block count
playerboat.print_stats - prints the block count and other child count of all boats
Add menu item to cache placement snap directions.
Realm remove transforms from blocks.
Change all applicable refs to GetParentBoat to GetParentFinishedBoat
Remove the word Player from a bunch of PlayerBoat static functions