userAdam Wcancel

8,045 Commits over 2,618 Days - 0.13cph!

20 Minutes Ago
Merge from main
Today
Cut offset distance customisation.
Today
Add a saw model prefab. Bunch of fixes/improvements
Today
Floor rules
Today
More track/glow fixes/improvements
Today
Timing improvements. Snappier action. Fixed some render order issues. Fixed some track issues.
Today
Cut ghost now reflects the selected cut shape/area
Yesterday
Refactor, more generic, reusable. Add additional experimental wall rules (wall->window, wall->wall frame, doorway->wall frame). Renovation saw now uses a context based radial menu, showing available renovation/cut options for target construction.
Yesterday
Merge from main
Yesterday
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
Yesterday
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
2 Days Ago
Add a placeholder renovation device deployable
2 Days Ago
RenovationDevice entity + socket initial code
2 Days Ago
wip, initial refactoring
2 Days Ago
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3 Days Ago
Merge from vcc
3 Days Ago
Merge from main
3 Days Ago
Add special staging-only gamepad UI button option that hackily enables gamepad override just for that session. Hide all other gamepad options in the gamepad section until it is enabled.
3 Days Ago
Merge from vcc
3 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
3 Days Ago
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6 Days Ago
6 Days Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
6 Days Ago
merge from vcc
6 Days Ago
Additional diagnostics
7 Days Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
7 Days Ago
Merge from vcc
7 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
7 Days Ago
wip
8 Days Ago
merge from vcc
8 Days Ago
Merge from main
8 Days Ago
Add support for the right-side icons on the map screen. Pressing dpad left/right shifts focus. Added glyphs. Added missing tooltips for some of the existing icons so they show correctly when navigating. Misc fixes
8 Days Ago
Merge from mixingcooking_ui
8 Days Ago
Merge from main
8 Days Ago
Bunch of fixes
9 Days Ago
Merge from lighthouse_deep_sea
9 Days Ago
Revert my temp proc map changes
9 Days Ago
Merge from main
9 Days Ago
Gamepad map zooming now centers around the crosshair
9 Days Ago
dpad inventory behaviour improvements
9 Days Ago
Merge from main
10 Days Ago
Can now change pie menu sets with gamepad bumpers
10 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
10 Days Ago
Change lb/rb to cycle container selection ccw/cw
10 Days Ago
Fix container order when jumping with bumpers in dpad mode
10 Days Ago
Add missing IsOn check for heli rumble
10 Days Ago
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
10 Days Ago
Merge from main
10 Days Ago
Auto-repair on startup if deep sea is disabled
10 Days Ago
Merge from mixingcooking_ui