userAdam Wcancel

6,842 Commits over 2,435 Days - 0.12cph!

Yesterday
wip industrial crafter support for upgrades
Yesterday
Merge from workbench_upgrades
Yesterday
Set item ownership for bonus items
Yesterday
Prisoner hood ragdoll fix
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from main
Yesterday
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
Yesterday
Visual spawn points wb1 test
2 Days Ago
Prisoner hood overlay fixes
2 Days Ago
Sit visuals correctly
2 Days Ago
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from main
3 Days Ago
Implement surplus upgrade.
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Tooltip repurpose.
3 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
3 Days Ago
Merge from main
4 Days Ago
Merge from workbench_upgrades
4 Days Ago
io workbench visual point setup
4 Days Ago
Some setup on io.table.deployed
4 Days Ago
Merge from workbench_ugprades
4 Days Ago
Merge from main
5 Days Ago
Can't open upgrade inventory if building blocked
5 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
5 Days Ago
Merge from workbench_upgrades
5 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
5 Days Ago
Fix missing visual prefab link on reinforced item
5 Days Ago
Fix reinforced placement links
5 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
5 Days Ago
Merge from main
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
Order fix
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
Merge from main
8 Days Ago
Merge from cleanup
8 Days Ago
Continued
8 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
8 Days Ago
8 Days Ago
Move all the upgrade item mods to a dedicated folder.
8 Days Ago
Vital icons pass
8 Days Ago
Workbench.Upgrades pass
8 Days Ago
8 Days Ago
Bunch of small, misc cleanup
8 Days Ago
Merge from parent
8 Days Ago
Change loot panel name on engineering workbench.
8 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
8 Days Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
8 Days Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.