userAdam Wcancel

5,889 Commits over 2,253 Days - 0.11cph!

Yesterday
Fix anchor visual state on entering network range or loading in.
Yesterday
Fix anchor not anchoring
Yesterday
Fixed anchor culling when lowered.
Yesterday
Check for boat auth before entering edit mode
Yesterday
Merge from boat_building
Yesterday
Merge from naval_update
2 Days Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
2 Days Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.
2 Days Ago
Setup prevent building volume on small engine.
3 Days Ago
Only show the finish editing option if we're looking at the station, not the netting.
3 Days Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
3 Days Ago
Removed empty RealmedRemove component from hull_square
3 Days Ago
Anchor collision primitives setup. Tweaks to volumes.
3 Days Ago
Disable the large vehicle colliders around BBS netting
3 Days Ago
▅▋▊▅ ▆▌█▋▍▍ ▄▋▌ █▄▉▊▉▄▋▄▌▇▄ ▄▅▇▋
3 Days Ago
Merge from boat_building
3 Days Ago
Merge from auth2
3 Days Ago
Merge from naval_update
3 Days Ago
Compile fixes
3 Days Ago
Only show steering wheel health bar in edit mode
3 Days Ago
Rework steering wheel priv linking to fix save issue
3 Days Ago
Modified mounted steering wheel interaction collider so interactions only show when looking down towards the bottom of the wheel. This prevents the interactions showing when trying to drive the boat normally. Override and implemented LookingAtEngine on PlayerBoatPrivilege
3 Days Ago
All boat items (steering, sail, engines, etc) are usable by anyone until a wheel lock code is set, and then only if you're authed on the wheel.
4 Days Ago
Ton more auth work, including new functionality, improvements, fixes and menu usability tweaks.
4 Days Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
4 Days Ago
Merge from boat_building
4 Days Ago
Fix steering wheel/mailbox issue (properly this time?)
4 Days Ago
Merge from parent again
4 Days Ago
Fix steering wheel id
4 Days Ago
4 Days Ago
Merge from parent
4 Days Ago
Merge from boat_building
4 Days Ago
Merge from steering_wheels_fix
4 Days Ago
Merge from parent
4 Days Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
4 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
5 Days Ago
5 Days Ago
Bunch of work moving lock from boat to steering wheel and related refactoring/fixes.
5 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
6 Days Ago
Enable priv flag on PlayerBoat
6 Days Ago
Setup steering wheel prefab with usable secondary colliders for auth interaction. Apply serialized client boat SetDimensions
6 Days Ago
6 Days Ago
6 Days Ago
Fix power not showing correctly in boat building UI. Display power to mass.
6 Days Ago
Merge from naval_update, keeping destination floating_city2.prefab
6 Days Ago
Merge from parent
9 Days Ago
Merge from boat_building
9 Days Ago
Changed the order of steering wheel dismount positions so the nearest one is attempted first
9 Days Ago
Remove some dead code
9 Days Ago
Quick cleanup after merge issue