userAdam Woolridgecancel

8,097 Commits over 2,039 Days - 0.17cph!

Yesterday
statecontainer output linking
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Yesterday
3 Days Ago
More RPCs, serialization. StateContainer improvements. Test UI.
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3 Days Ago
Separated adding states from initialization. Add states first. More serialization
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3 Days Ago
merge from main
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4 Days Ago
State containers implementation. AI Serialization. Protobuf changes. Build fixes. State changing can use state containers, initial state, etc.
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5 Days Ago
serialization wip
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5 Days Ago
humanbrain rpc tests
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5 Days Ago
generic type RPCCalls code gen change
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5 Days Ago
ui/serialization/proto wip
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8 Days Ago
progress + prefabs
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9 Days Ago
more event work
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11 Days Ago
Added AIMemoryBank<T>. Added AIMemory, Pass memory to event execution. Updated test events to use memory.
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11 Days Ago
merge from root
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11 Days Ago
merge from main
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12 Days Ago
Execeution rate tweaks. Event fix.
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12 Days Ago
Added event owners. More test events.
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12 Days Ago
Added PostExecute. Clear accumulated delta times correctly.
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12 Days Ago
Separated tick and execution. Added execution rate limiting. Events accumulate delta time between executions.
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12 Days Ago
merge from ai root
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12 Days Ago
merge from main
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13 Days Ago
AIEventData basics. Events trigger. Test data.
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15 Days Ago
wip AI state events & listener.
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16 Days Ago
merge from main
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16 Days Ago
merge from main
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16 Days Ago
merge from bs_wip
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16 Days Ago
one state per file
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16 Days Ago
more state conversions
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18 Days Ago
compile fixes
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18 Days Ago
wip brain/state separation
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19 Days Ago
Added CanEnter and CanLeave to states. Only include states that can be entered when scoring weights. Added AIStateScore with some pre-defined weight bands and increments. BaseAIBrain.Debug.
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19 Days Ago
Applied naviator shelved changesets
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19 Days Ago
Applied GetBestRoamPosition changes
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19 Days Ago
Reapply a ch47 fix from main in 54149
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19 Days Ago
merge from main
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24 Days Ago
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31 Days Ago
Tooltips now append "Blueprint" to item name if it is a blueprint.
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31 Days Ago
Added tooltip support
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34 Days Ago
merge from main
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38 Days Ago
State history rendering and convars
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38 Days Ago
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh. Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
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40 Days Ago
Moved GetBestRoamPosition from HumanNPC to AIInformationZone, optimised the loop checks.
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40 Days Ago
merge from main
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41 Days Ago
Merge from main
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41 Days Ago
Added "Tools/Scene/Focus Local Player" to select the LocalPlayer object and focus the scene view on it, useful for when testing in large/slow scenes.
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