userAdam Wcancel

6,778 Commits over 2,435 Days - 0.12cph!

24 Minutes Ago
Hook up prototype failed overlay
31 Minutes Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
32 Minutes Ago
Still show icons as locked, even with prototype installed.
2 Hours Ago
Merge from main
Today
Merge from prototype
Today
//Todo
Today
More workbench UI work for prototype upgrade
Today
Restore path highlighting
Today
Code gen
Today
Seperate upgrade path logic for prototype/regular
Today
More UI
Today
More UI setup
Today
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
Today
Alternate idea
Today
Bunch of UI/UX wip for prototype techtree
Today
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
Today
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
Today
Workbench NRE fix
Today
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
Today
prototype initial implementation
Yesterday
Slots
Yesterday
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
Yesterday
Set upgrade limits to 4,5,6 for now
Yesterday
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
Yesterday
Merge from main
Yesterday
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Yesterday
Merge from main
Yesterday
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
2 Days Ago
Merge from main
2 Days Ago
Merge from main
7 Days Ago
Delete test item
7 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
7 Days Ago
temp gibs
7 Days Ago
Add satellite specific explosion (temp)
7 Days Ago
Increase move/spin speeds
7 Days Ago
Add some very temporary VFX
7 Days Ago
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7 Days Ago
Merge from main
7 Days Ago
Merge from main
8 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
8 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
8 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
8 Days Ago
Reduce guaranteed slots from defensive to 1
8 Days Ago
Workbench level 2+3 loot panel assignment
8 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
8 Days Ago
Merge from vital_icons
8 Days Ago
merge from main
8 Days Ago
Ton of general workbench client/server compile fixes
8 Days Ago
Add a convar to gate the icon display behaviour.
8 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.