7,805 Commits over 2,588 Days - 0.13cph!
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.
Merge from editor_jump_hitch
Editing an item with existing WR setup auto loads it with previews.
Added editor-only Rust Editor option to preload the jump sound class to avoid the first jump hitch in editor.
WIP weapon rack visual config tool
Merge from playerboat_wheel_codelock_change
Added an option to change the steering wheel code lock for player boats
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Merge from directional_armour_changes
Fix a save/load bug I found at the same time
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Applying shelved heli/hav direction based armour changes
Merge from animal_fencing_v2
Add pillbox tranlsation strings.
Add to icon generator manifest.
Cleanup filenames from 1.2 / 3.4 to half / three quarter
Re-render all sandbag deployables for consistent appearance.
Setup icon rendering. Render icons for new sandbags.
New sandbag variations unlock with original / BP button fix.
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
More sensible placeholder crafting costs
Debris removal.
Set wood protection instead of stone.
Setup collision/colliders correctly in prefabs.
Renamed deployed entities to include .Deployed per convention.
Setup missing socket/checks on gate
Fix placement guide rotations.
Hookup icon links and generate/assign icons.
Bunch of building help/glyp improvements.
Add building hints.
Analogue inputs now support glyph display too.
More improvements, prompts, help display.
More glyph support and fixes.
Show correct gamepad glyp for look at
Added boost settings to options UI
Remove the reflection hack now i've added haptic support to FP SW (locally for now)
Use weapon recoil values to drive haptic rumble duration/strength
Quick rumble/haptics test using a reflection hack for now