userAdam Woolridgecancel

8,209 Commits over 2,100 Days - 0.16cph!

moved player-player visibility tests from HumanNPC to BasePlayer
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scientist roam state. added some blockout scientist states. oilrig scientist AI design wip.
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4 Days Ago
direction fix, vision cones
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5 Days Ago
Removed some last remains of navigation form HumanNPC
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5 Days Ago
merge from main
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5 Days Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
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10 Days Ago
New base movetowards state. WIP getting scientist movement working. AI design for testing.
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11 Days Ago
removed unused code
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11 Days Ago
HumanNPC cleanup before starting to move stuff out
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11 Days Ago
more conversion, sense fixes
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12 Days Ago
wip scientist memory/senses conversion
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12 Days Ago
prefabs, setup.
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13 Days Ago
quick refactor, more setup
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13 Days Ago
Test prefabs, test setup
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13 Days Ago
cargo 2 test scene
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15 Days Ago
merge from main
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15 Days Ago
family check fix
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17 Days Ago
Autoscroll event list to bottom when adding a new event
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18 Days Ago
merge from main
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18 Days Ago
events scroll basics
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18 Days Ago
merge from main
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18 Days Ago
Random offset when sampling topology points
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19 Days Ago
GetBestRoamPosition improvements. Base roam state improvements.
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19 Days Ago
Timers can now be randomized with min/max values.
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19 Days Ago
merge from main
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19 Days Ago
Max water depth roam improvements.
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19 Days Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
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20 Days Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
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21 Days Ago
merge from main
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21 Days Ago
more profiling events
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21 Days Ago
Profiling events
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21 Days Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
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25 Days Ago
25 Days Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
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26 Days Ago
merge from main
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26 Days Ago
wip moving sense type to brain. wip target/threat flags.
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27 Days Ago
merge from main, merge fix
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27 Days Ago
bit of refactoring, senses improvements.
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27 Days Ago
senses only get updated if an active state event needs them, capped to an interval. senses memory stores a separate list of player-only entities. player detected event now takes a % of max range as parameter, not a distance.
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27 Days Ago
AIBrainSenses. Added senses to brain. Pass senses to events.
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28 Days Ago
hunger & tiredness protobuf
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29 Days Ago
merge from main
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31 Days Ago
deleted unused
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