6,863 Commits over 2,435 Days - 0.12cph!
Remove unintended antivehicle damage scaling
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
Merge from workbench_upgrades
Disable colliders on comfort/accelerated visuals.
Add test save with all benches maxed out.
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
Setup remaining item->visual links
Merge from industrial_crafter
Craft speed multiplier fix. Pool fix
adding an industrial crafter test setup save
Test placement for accelerate. item setup.
wip industrial crafter support for upgrades
Merge from workbench_upgrades
Set item ownership for bonus items
Prisoner hood ragdoll fix
Merge from workbench_upgrades
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
Visual spawn points wb1 test
Prisoner hood overlay fixes
Merge from workbench_upgrades
Implement surplus upgrade.
Merge from workbench_upgrades
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
Merge from workbench_upgrades
io workbench visual point setup
Some setup on io.table.deployed
Merge from workbench_ugprades
Can't open upgrade inventory if building blocked
Added support for per workbench-level upgrade visuals.
Assigned reinforced visuals for all workbench levels.
Merge from workbench_upgrades
Fixed visual spawning method breaking initial LOD functionality.
Fix missing visual prefab link on reinforced item