userAdam Woolridgecancel

8,870 Commits over 2,404 Days - 0.15cph!

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8 Days Ago
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8 Days Ago
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9 Days Ago
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▉▅█▉ ▄▉▉▋▍▋▇▆▌, ▉█▄▄█ ▌▊▅▊▋█▅ ▍▅▄▅█▉▄ ▄▍▊▋ ██▍▊▆▇ ▋▊▇▌▌▍ ▉▆▆ █▍▆▄▍▇▄ ▇▅█▉▊▉▆ ▇▅▌▌.
9 Days Ago
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11 Days Ago
merge from main
22 Days Ago
merge from ai
22 Days Ago
merge from main
24 Days Ago
always spawn AI around puzzle rooms
24 Days Ago
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
24 Days Ago
ChaseState look distance tweak
24 Days Ago
merge from main
24 Days Ago
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25 Days Ago
merge from main
29 Days Ago
wip healing item usage
30 Days Ago
AI can now listen for player movement and at varying volumes.
30 Days Ago
wip push/advance state
30 Days Ago
merge from main
31 Days Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
31 Days Ago
some initial design changes to stay in combat state longer
31 Days Ago
replaced a bunch of identical AI designs with the new standard version.
31 Days Ago
merge from main
31 Days Ago
Added a clear design button to AI designer.
31 Days Ago
merge from main
31 Days Ago
Can now ctrl-click a state to duplicate it in the AI designer.
32 Days Ago
Added AI state name DDraw debug option to rust editor tools.
32 Days Ago
Sort event and state lists alphabetically.
32 Days Ago
Can now clear the output of an event in the AI designer.
32 Days Ago
NRE fix for animal AttackState.GetAimDirection
32 Days Ago
AI designer now uses a 2 column popup for selections, so that everything is visible.
32 Days Ago
Correct prefab, underwater dweller.
32 Days Ago
Increase tunnel dweller listen range so they react to nearby rooms
32 Days Ago
Added BaseAIBrain.OnStateChanged(). ScientistBrain now sets correct relaxed flags based on state.
43 Days Ago
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44 Days Ago
Disable saving on tunnel/underwater dweller prefabs. EquipWeapon null check.
44 Days Ago
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45 Days Ago
Null check when removing brain
45 Days Ago
Set moonpool_1200x1500_1way collision to World layer