userAdam Wcancel

6,122 Commits over 2,284 Days - 0.11cph!

3 Hours Ago
Bunch of wip dock and edit work
5 Hours Ago
Build area must be free of players and entities for dock & edit to work
6 Hours Ago
Update MustPlaceOnBoat error text
6 Hours Ago
merge from boat_building
6 Hours Ago
Merge from parent
6 Hours Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
Today
Merge from parent
Today
Quick refactor/cleanup
Today
Merge from parent
Today
Remove some dead code
Today
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Today
Merge from largevehicle_groundwatch
Today
Merge from parent
Yesterday
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
Yesterday
wip compile fixes (PC crashed killed my library, still importing to test)
Yesterday
merge from boat_building
Yesterday
Include Vehicle_Large layer in stability notifications
Yesterday
merge from boat_building
Yesterday
Merge from parent
Yesterday
UI help info
Yesterday
Show block count and limit in boat building UI if a limit is set.
Yesterday
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
Yesterday
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
Yesterday
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
Yesterday
Merge from parent
6 Days Ago
merge from vehicle_large
6 Days Ago
merge from boat_building
6 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
6 Days Ago
merge from boat_building
6 Days Ago
merge from vehicle_large
6 Days Ago
Steering wheel deployment volume improvements
6 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.
6 Days Ago
Small engine deploy volume improvements
6 Days Ago
Sail deployment volume improvements
6 Days Ago
Plank groundwatch layer fix, deploy volume improvements.
6 Days Ago
Cannon ground watch layer fix, deploy volume improvements.
6 Days Ago
Ramp deploy layer fix
7 Days Ago
Add ladders back to boat building station.
7 Days Ago
Added PlayerBoat.PowerdownOnNoPlayers servervar. Can disable auto engine/sail shutdown for testing/cinematics
7 Days Ago
Merge from vehicle_large
7 Days Ago
merge from boat_building
7 Days Ago
Anchor deployment fix
7 Days Ago
Remaining layer fixes
7 Days Ago
Floor & triangle floor layer fixes
7 Days Ago
floor & triangle floor layer fixes
7 Days Ago
Square and triangle hull layer fixes, entity list updates to boat building blocks.
7 Days Ago
Profile ScaleBySpeed.Update
7 Days Ago
Wrap WaterDynamics.UpdateWaterDynamics in profiling
7 Days Ago
Add wake displacement to every hull block, to check performance
7 Days Ago
Start trying to figure out how we're gonna do this... Add PlayerBoat.Effects partial. Setup client hierarchy, realm removed server-side.