userAdam Woolridgecancel

10,754 Commits over 3,287 Days - 0.14cph!

4 Days Ago
Increase max deploy distance convar
4 Days Ago
Convars to control min health range and attack distances for deployment. Add deploy checks logic.
4 Days Ago
Realm-remove AI data from client
4 Days Ago
Handle scientists despawn
4 Days Ago
Merge from main
4 Days Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
4 Days Ago
Merge from main
4 Days Ago
Tweak scientist movement
4 Days Ago
Increase scientist spawn radius
6 Days Ago
Initial scientist AI design file
6 Days Ago
Merge from main
6 Days Ago
Merge from main
7 Days Ago
Add a NavMeshObstacle for the Bradley that gets toggled with deployed status.
7 Days Ago
Added an AIInformationZone to Bradley. Added move/cover AI data points. Toggle the AIInformationZone on/off with deployed status. Assign the AIZ as a virtual AIZ to Scientists when spawning them.
7 Days Ago
Merge from main
7 Days Ago
Bradley doesn't take damage from scientists.
7 Days Ago
Bradley doesn't target Scientists
7 Days Ago
Spawn scientists pre-aware of attacker
7 Days Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
7 Days Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
7 Days Ago
Flag a bradley as road spawned or not
7 Days Ago
Layer mask fix
7 Days Ago
Initial basic scientist spawning behaviour
7 Days Ago
Bradley main cannon shell doesn't hit scientists
7 Days Ago
Bradley guns don't hit Scientists
7 Days Ago
Hardcode a stopped/deployed state for quick testing.
7 Days Ago
Simplify BradleyAPC.SetTarget calls
7 Days Ago
Refactor set target code into a separate function so we can re-use it.
8 Days Ago
Single line cleanup
8 Days Ago
Merge from main
10 Days Ago
Merge from main
11 Days Ago
Fix issues with sweetspot scanning when mounted.
11 Days Ago
Merge from ss_rework2
11 Days Ago
Merge from metal_detector
11 Days Ago
Merge from main
11 Days Ago
Disable debug rendering
11 Days Ago
Cleanup & codegen
11 Days Ago
Cleanup
12 Days Ago
Merge from interface
12 Days Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
12 Days Ago
Compile fix
12 Days Ago
Limit full scan updates based on distance moved
12 Days Ago
Correct beep/light behaviour when first deploying
12 Days Ago
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12 Days Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
12 Days Ago
Deploy timer
12 Days Ago
Convars
12 Days Ago
Remove poolable
12 Days Ago
Remove some now unused client code. Increase the source timeout duration.
12 Days Ago
Applied the bulk of the changes from rework