userAdam Wcancel

6,873 Commits over 2,435 Days - 0.12cph!

Today
Merge from workbench_upgrades
Today
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
Today
Setup clearance for io tablle
Today
merge from clearance
Today
Tidy up upgrade icon display in workbench vital now we've got human-made icons
Today
Merge from hierachy_optim
Today
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
Today
Merge from workbench_upgrades
Today
Merge from main
Today
Merge from main
Yesterday
Remove unintended antivehicle damage scaling
Yesterday
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
Yesterday
Merge from workbench_upgrades
Yesterday
Merge from main
Yesterday
actually tick the save
Yesterday
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
Yesterday
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
Yesterday
io table too
Yesterday
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
Yesterday
Setup remaining item->visual links
2 Days Ago
Merge from main
2 Days Ago
Merge from industrial_crafter
2 Days Ago
Craft speed multiplier fix. Pool fix
2 Days Ago
adding an industrial crafter test setup save
2 Days Ago
2 Days Ago
Merge from parent
2 Days Ago
More setup tests
2 Days Ago
Test placement for accelerate. item setup.
3 Days Ago
Merge from parent
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
6 Days Ago
wip industrial crafter support for upgrades
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Set item ownership for bonus items
6 Days Ago
Prisoner hood ragdoll fix
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Merge from main
6 Days Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
7 Days Ago
Visual spawn points wb1 test
7 Days Ago
Prisoner hood overlay fixes
7 Days Ago
Sit visuals correctly
7 Days Ago
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
Merge from main
8 Days Ago
Implement surplus upgrade.
8 Days Ago
Merge from workbench_upgrades
8 Days Ago
Tooltip repurpose.
8 Days Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
9 Days Ago
Merge from main