userAdam Wcancel

7,096 Commits over 2,496 Days - 0.12cph!

Today
Briefly show an "unsuitable location" error popup
Today
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Today
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Today
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Yesterday
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Yesterday
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Yesterday
Focus map on final targeting position when locking in.
Yesterday
merge from main
Yesterday
Rework thruster debug labels so they fit nicely.
Yesterday
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
Yesterday
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
Yesterday
Merge from main
Yesterday
Merge from pttt
2 Days Ago
Fixes
2 Days Ago
Additional logging
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Pre-thruster testing... test
2 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
2 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
2 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
2 Days Ago
Move cheaper check up
2 Days Ago
Add debug logging behind a convar for satellite crash location calculations
2 Days Ago
Merge from main
2 Days Ago
Metas galore
2 Days Ago
Merge from main
3 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
3 Days Ago
CR fix
3 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
3 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
3 Days Ago
Thruster UI button tweak to allow for the extra text
3 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
3 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Merge from shelves_fixes
3 Days Ago
Slightly tweaked area check positions
3 Days Ago
Merge from main
3 Days Ago
Merge from main
4 Days Ago
Client compile fix.
4 Days Ago
manifest
4 Days Ago
Add free fuel servervar for easier testing. Codegen.
4 Days Ago
Merge from main
4 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
4 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
4 Days Ago
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5 Days Ago
Merge from main
7 Days Ago
Merge from main
8 Days Ago
Codegen
8 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.