userAdam Woolridgecancel

10,915 Commits over 3,347 Days - 0.14cph!

Allow random move point usage as fallback
Pooling
Yesterday
Some cleanup
Yesterday
Can set chase ability based on weapon range. Chase state fix for when no move point found.
Yesterday
Heavy loot tweak
Yesterday
Delete now un-used prefabs
2 Days Ago
Setup junkpile AIZs as virtual and assign in spawners.
6 Days Ago
Compile fix
6 Days Ago
Remove zones
6 Days Ago
merge from ai_zone_leak
6 Days Ago
Added profiling and stat command to investigate potential zone leaking.
8 Days Ago
Merge from non_los_chase
8 Days Ago
Increase max range of random positioning
8 Days Ago
Ignore max distance check for subsequent spawn waves
8 Days Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
12 Days Ago
Increase animal ground pos distance check range
12 Days Ago
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13 Days Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
13 Days Ago
Scientist AI tweaks
13 Days Ago
Weapon rack setup for new size
14 Days Ago
wip tests
14 Days Ago
Set home position of scientists
14 Days Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
14 Days Ago
Increase move point terrina placement distance check
14 Days Ago
Codegen
14 Days Ago
Merge from main
14 Days Ago
merge from spawn_changes
14 Days Ago
Additional Bradley AI data
14 Days Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
14 Days Ago
More aggressive chase behaviour
14 Days Ago
Add heavy scientists to spawns
14 Days Ago
Logging Refactor
15 Days Ago
Bradley Heavy Scientist prefab & initial setup.
15 Days Ago
Bunch more wip spawn setup/functionality
15 Days Ago
wip spawn handling
15 Days Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
15 Days Ago
Move scientist code to a separate bradley file while I'm at it
15 Days Ago
Additional scientist spawning functionality.
16 Days Ago
Merge from main
19 Days Ago
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20 Days Ago
Merge from main
22 Days Ago
Add a convar to toggle LOS detection methods
22 Days Ago
Remove unnecessary list newing Remove a debug.log
22 Days Ago
Merge from main
22 Days Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
22 Days Ago
GetNextPathPosition NRE fix
22 Days Ago
Merge from bradley_scientists