7,016 Commits over 2,465 Days - 0.12cph!
wip avoid targetting safezones, player buildings, water, etc.
prevent building at impact location.
Merge from wb_comfort_range_upgrade
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
Workbench range upgrade now also increases comfort upgrade range if installed.
Added related convars.
Show faded fuel blocks when consumed instead of hiding them.
wip keep locked trajectory visible but allow now control after locking in.
Add fuel related UI prefabs.
Refactor/move UI fuel code.
Initial conversion of fuel count display from just text to blocks.
Trigger an explosion at state transition too.
Disable gravity for satellite.
Set free_power to true in the editor.
Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
Randomly apply a movement offset thruster effect too when tightening radius.
Refactor.
Move init somewhere more relevant
Bunch more rework/refactor
Some UI refactor, dedicated prefabs.
More cleanup, add convar to toggle free scrap/power up.
merge from workbench_upgrades