userAdam Wcancel

6,140 Commits over 2,284 Days - 0.11cph!

Today
merge from boat_building
Today
Merge from parent
Today
Add Assets\Plugins\crosstales back (minus voice plugin folder)
Today
Merge from parent
Today
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
Today
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
Today
Change tip wording.
Today
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
Today
Set default EditFinishUseInterval to 1 second.
Today
Edit/finish cooldown is now handled by a flag, client UI menu options based on the flag.
Today
Merge from client_cache
Today
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
Today
Today
Added BoatBuildingStation.Client partial, moved some code.
Today
IsBoatFullyContained uses cached blocks
Today
▆▅█ ▆▇▉▆▊▅▇▇▆▋.▌▊█▆▌▊▍▆▌█▄▊▄▌▋▋() █▅▊▊▋ █▍▋▉ ▊▊█▋▅▄ ▊▇▌▅▉. ▉█▌▅▍▅ █▊▇▉▆▋█▍▋▆▊▊▄█▋▋▊() ▅▍ ▉█▊ ▇█▇▆▊▆ ▆▍▆█▊. ▉▄▆▇▄█▍ ▍▌█▌▍▊▌▋▌▋▋▊▆█() ▊▋ ▇▍▅ ▄▅▆▋▋ ▍▆▄█▇
Today
Client part caching wip
Today
Merge from parent
Yesterday
Bunch of wip dock and edit work
Yesterday
Build area must be free of players and entities for dock & edit to work
Yesterday
Update MustPlaceOnBoat error text
Yesterday
merge from boat_building
Yesterday
Merge from parent
Yesterday
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
Yesterday
Merge from parent
Yesterday
Quick refactor/cleanup
Yesterday
Merge from parent
Yesterday
Remove some dead code
Yesterday
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Yesterday
Merge from largevehicle_groundwatch
Yesterday
Merge from parent
2 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
2 Days Ago
wip compile fixes (PC crashed killed my library, still importing to test)
2 Days Ago
merge from boat_building
2 Days Ago
Include Vehicle_Large layer in stability notifications
3 Days Ago
merge from boat_building
3 Days Ago
Merge from parent
3 Days Ago
UI help info
3 Days Ago
Show block count and limit in boat building UI if a limit is set.
3 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
3 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
3 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
3 Days Ago
Merge from parent
7 Days Ago
merge from vehicle_large
7 Days Ago
merge from boat_building
7 Days Ago
Add stair specific deploy volume (was using u shaped stairs as a placeholder)
7 Days Ago
merge from boat_building
7 Days Ago
merge from vehicle_large
7 Days Ago
Steering wheel deployment volume improvements
7 Days Ago
Allow planks to be placed nearer edges to make them more useful, based on previous feedback. Looks a bit odd right now though.