userAdam Wcancel

7,049 Commits over 2,465 Days - 0.12cph!

Yesterday
Merge from main
2 Days Ago
Codegen
2 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
2 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
2 Days Ago
Codegen/proto
2 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
2 Days Ago
Tweak placeholder remains size/pos/rot
2 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
2 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
2 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
2 Days Ago
Fix lock trajectory token
2 Days Ago
Delete old SatelliteOrbit prefab
2 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
2 Days Ago
Fix fuel cells draining in wrong order
2 Days Ago
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Merge from rain_grace_fixes2
3 Days Ago
Add logs back for testing
3 Days Ago
Increase grace period check tick rate
3 Days Ago
Fix grace after restart.
3 Days Ago
Rework/refcactor calcs. Add convar'd initial offset range. This also means the rotate thruster effects will be visible from the go.
3 Days Ago
Merge from main
3 Days Ago
3 Days Ago
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
4 Days Ago
4 Days Ago
merge from rain_grace_fix
4 Days Ago
Fix check
4 Days Ago
Merge from main
4 Days Ago
4 Days Ago
Merge from parent
4 Days Ago
Merge from main
4 Days Ago
Fix broken meta file for blue noise 64px, 38
5 Days Ago
merge from main
8 Days Ago
Compile fix
8 Days Ago
spelt targeting wrong
8 Days Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
8 Days Ago
Merge from main
8 Days Ago
Merge from wb_comfort_range_upgrade
8 Days Ago
Merge from main
8 Days Ago
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
8 Days Ago
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
8 Days Ago
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
9 Days Ago
Merge from main
9 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
9 Days Ago
Merge from lockin
9 Days Ago
FIx map not appearing
9 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
9 Days Ago
Fuel UI tweaks