12,349 Commits over 3,712 Days - 0.14cph!
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
Additional UpgradingEnabled check
Merge from blowpipe_test_tweaks
Add outbreak scientist to AIArena
Added "entitycount" server command, returns ent count of specified name.
Only show error mesh highlight if no item upgrade placements are possible.
Setup external gate upgrade items wood->adobe and wood->stone
Show item name and description in upgrade wheel.
Subtract anim change in
119596.
Reload to idle_loaded_ads transition tweaks.
aimingHeld bool setting tweak.
Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
Add missing ViewmodelLower script to blowpipe
Fix poison metabolism value not being serialized.
Makes the poison vital UI actually work.
Basic support for multipe upgrade paths for a SimpleUpgrade entity.
Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades.
Still missing some functionality/checks.
Initial groundwork for multiple upgrade items.
wip simple upgrade reskinning
Bump snake bite slow duration from 4->6 seconds
Delete some commented blowpipe code
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
Can now shield block snake attacks
Add dart modifier display support to ammo information panel.
Show radiation, obscurve vision and move speed modifier values.
Show longest modifier duration.
Setup snake meat harvesting.
Setup snake head bag harvesting.
Setup snake trophy.
Override WildlifeHazard.IsNpc to true.
Add a failsafe if a Snake is unable to reposition 3 times in a row.
Delete out of data weapon rack saves
Updated inventory sound definitions.
Setup obsidian knife for weapon racks.
Fixed a potential scale issue
Bump all dart velocities after feedback I nerfed them too hard