userAdam Wcancel

11,353 Commits over 3,530 Days - 0.13cph!

1 Hour Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
Today
Wildlife hazards can now also inflict basic damage when a hazard is failed. Setup snake bite damage.
Today
Added min/max core temp modifier teas, which modify player clamped temperature range, as an alternative option.
Today
Tea items
Yesterday
Added warming and cooling player modifiers, separately so that they can be combined. Added phrases. Metabolism coretemp now includes core temp adjustment from warming/cooling modifiers.
Yesterday
Merge from main
Yesterday
Snakes now slowly turn to face in-range players. Client-only visual triggers, notifications and optimisations.
Yesterday
Trigger fixes. Remove log spam.
Yesterday
Client trigger, art root setup. Initial basic facing nearest player logic.
2 Days Ago
Codegen
2 Days Ago
Snakes can now reposition after striking. Added variables and convars for reposition chance, min/max radius and multipliers.
2 Days Ago
Merge from main
3 Days Ago
Play particle effect when repositioning. Hook up placeholder effect.
3 Days Ago
wip repositioning and convar
3 Days Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
3 Days Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
3 Days Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
3 Days Ago
Merge from main
6 Days Ago
Remove QTE specific gameplay code. Rename functions.
6 Days Ago
Rename and refactor QTEEntity/SnakeQTEntity to WildlifeHazard/SnakeHazard. Rename entity prefabs. Manifest. Codegen.
6 Days Ago
Delete QTE folders and restructure.
6 Days Ago
Delete QTE related UI prefabs and code. Delete QTE related gesture setup.
6 Days Ago
Merge from snakes
6 Days Ago
Added support for multiple record modes: FrameInterval or Manual. Automate timeline playback, start recording and then end recording after timeline has finished. OnComplete now triggers after playback has finished, so we correctly pop up the output folder etc. Can now specify an initial timeline playback start time.
6 Days Ago
Timeline playback/record initial test
6 Days Ago
Show incorrect presses in red
6 Days Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
6 Days Ago
Repair UI and gesturecollection prefabs after merge
6 Days Ago
Merge from main
6 Days Ago
Merge from QTE
8 Days Ago
Add a small delay before showing QTE ui.
8 Days Ago
Tweak sequence length ranges. Negative modifier tweaks.
8 Days Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
8 Days Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
8 Days Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
8 Days Ago
wip qte
13 Days Ago
Merge from blowpipe
13 Days Ago
Refactor modifier application so I can use it elsewhere.
13 Days Ago
Merge from main
13 Days Ago
Merge from thirdperson_orbit_cam
13 Days Ago
Merge from main
14 Days Ago
Merge from main
14 Days Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
16 Days Ago
Gesture test
16 Days Ago
BCE setup
16 Days Ago
Complete/fail setup
16 Days Ago
Start/stop basics
16 Days Ago
QteEntity, QteSnake and TriggerQTE basics.
16 Days Ago
Added snake model to entity
16 Days Ago
Initial files/prefab/folders