userAdam Wcancel

6,538 Commits over 2,376 Days - 0.11cph!

5 Hours Ago
Correctly clear Busy state on BBS load (again)
Today
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Today
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
Today
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
Today
Show the correct rotate icon, not power icon, for the Rotate sail option.
Today
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
Today
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
Today
Clear busy flag when loading BBS
Yesterday
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Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Adding my test save
Yesterday
Merge from stability_test
Yesterday
Remove the hacks. Add a base ForceChildFullStability func, returns true to respect previous default behaviour. Override in PlayerBoat and return false only when flagged as a destructible wreck with the behaviour enabled. Add PlayerBoat.UseDestructibleWreckStability replicated var to gate this stability behaviour.
Yesterday
Quick stability hack for testing
Yesterday
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
Yesterday
Handle damage redirect for boat specific deployables.
Yesterday
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
Yesterday
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
2 Days Ago
Fix boat related client/server field mismatches.
2 Days Ago
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3 Days Ago
Placement wip
3 Days Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
3 Days Ago
Prefab variant, more setup. Manifest.
3 Days Ago
wip
3 Days Ago
Test setup
3 Days Ago
Add initial static boat building station prefab
3 Days Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
4 Days Ago
Remove collision and push force from divesite buoys
7 Days Ago
8 Days Ago
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8 Days Ago
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9 Days Ago
Merge from exclude_fix
9 Days Ago
Potential fix for UpdateExcludeLayers related bugs
10 Days Ago
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10 Days Ago
Merge from fishing_village_perf (not expecting much from this, but worth changing anyway)
10 Days Ago
Set exclude layers on fishing villages SafeZone trigger. Ran s2p on all fishing villages to bring in turret layer exclusions.
10 Days Ago
Set exclude layers on sentry.bandit.static
10 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
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12 Days Ago
Implement no respawn icon for player boats
12 Days Ago
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13 Days Ago
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