userAdam Woolridgecancel

9,742 Commits over 2,922 Days - 0.14cph!

merge from main
Yesterday
added weaponrack_tall
Yesterday
added weaponrack_wide
Yesterday
Remove debug log
Yesterday
compile fixes
Yesterday
pooling/reuse tweaks for pegs and pivot points, also now works for placement ghost models.
Yesterday
merge from main
3 Days Ago
delete unused weapon rack item/prefab
3 Days Ago
test save
3 Days Ago
Use pooling for clientside peg models
4 Days Ago
Round to nearest int not lowest int, for smoother placement
4 Days Ago
less confusing calculation function
4 Days Ago
only show rotation UI for items with config
4 Days Ago
merge from main
4 Days Ago
setup some test weapon configs for rotation
4 Days Ago
peg rotation fix
5 Days Ago
wip vertical mount pegs
5 Days Ago
Don't include default ammo in ammo list if you don't have any.
5 Days Ago
Restore UI and manifest after merge.
5 Days Ago
Fix accidental file change commit
5 Days Ago
merge from main
7 Days Ago
NRE fix
8 Days Ago
Peg fix
8 Days Ago
reload/unload weapon ammo sounds
8 Days Ago
merge from main
8 Days Ago
merge from loading
8 Days Ago
load/unload functionality
9 Days Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
10 Days Ago
load/unload wip/tests
10 Days Ago
merge from main
10 Days Ago
Fix pivots getting abandoned
10 Days Ago
Client visual refresh now only updates/spawns/destroys weapons for changed slots, not everything.
10 Days Ago
wip changes to avoid allocs and clientside model re-use
11 Days Ago
Show current rotation direction UI marker as green or red to reflect placement fit.
11 Days Ago
Re-added weapon rack UI prefab to crosshair after merge conflict. Remade test save to be compatible with latest protobuf. NRE fix.
11 Days Ago
generate protobuf
11 Days Ago
merge from main, manual merge protobuf.
11 Days Ago
merge from weapon_racks/rotation/placement
11 Days Ago
merge from main
11 Days Ago
Rotation/placement UI wip
14 Days Ago
test weapons setup
15 Days Ago
update peg positioning and tool to work with new placement stuff.
15 Days Ago
Swap Weapon will now attempt to fit the held weapon to the rack using an alternate rotation/position if it will fit that way
15 Days Ago
Check valid and apply same rotation when using swap weapon if possible. Fix a situation where the rack would steal a weapon.
15 Days Ago
Always show crosshair
15 Days Ago
Disable debug grid drawing. Additional test save.
15 Days Ago
increase max slots, handle being full and trying to add new item
16 Days Ago
more test changes and some fixes
16 Days Ago
trying out a different placement method
17 Days Ago
Update ghost model rotation immediately after changing rotation