userAdam Wcancel

7,016 Commits over 2,465 Days - 0.12cph!

3 Hours Ago
Compile fix
4 Hours Ago
spelt targeting wrong
4 Hours Ago
wip avoid targetting safezones, player buildings, water, etc. prevent building at impact location.
Today
Merge from main
Today
Merge from wb_comfort_range_upgrade
Today
Merge from main
Today
Strip the entity tags on autoturret_workshop so that automated tests don't try and include it via labels
Today
TestIOPrefabs now logs a warning if an IOEntity isn't found at specified path and skips it instead of NREing and breaking test list re-generation.
Today
Workbench range upgrade now also increases comfort upgrade range if installed. Added related convars.
Today
Merge from main
Yesterday
Show faded fuel blocks when consumed instead of hiding them.
Yesterday
Merge from lockin
Yesterday
FIx map not appearing
Yesterday
wip keep locked trajectory visible but allow now control after locking in.
Yesterday
Fuel UI tweaks
Yesterday
Add fuel related UI prefabs. Refactor/move UI fuel code.
Yesterday
Initial conversion of fuel count display from just text to blocks.
Yesterday
Trigger an explosion at state transition too.
Yesterday
Disable gravity for satellite. Set free_power to true in the editor. Heavier (more loot) satellites have less fuel available to make them harder to target than smaller (less loot) satellites. Control vs reward.
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Merge from prototyping
Yesterday
Merge from combine
2 Days Ago
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
2 Days Ago
Merge from parent
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Merge from rain_grace
2 Days Ago
Merge from main
2 Days Ago
Remove log
2 Days Ago
Move init somewhere more relevant
2 Days Ago
Comment
2 Days Ago
Merge from main
3 Days Ago
Quick refactor
3 Days Ago
3 Days Ago
Combine both entiities
3 Days Ago
wip rain grace period
3 Days Ago
Merge from main
4 Days Ago
Bunch more rework/refactor
4 Days Ago
Renames
4 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
4 Days Ago
Quick refactor
4 Days Ago
Manifest
4 Days Ago
Codegen
4 Days Ago
Bunch of compile fixes
4 Days Ago
Merge from main
4 Days Ago
Merge from main
16 Days Ago
merge from workbench_upgrades