userAdam Woolridgecancel
branchiced/maincancel

167 Commits over 60 Days - 0.12cph!

8 Years Ago
- Added penguins as food resource. Except people die when they eat them at the moment.
8 Years Ago
- People are scheduled to consume food every 24 hours
8 Years Ago
- Made an ActionScheduler - People now schedule eat actions
8 Years Ago
- File move
8 Years Ago
- Refactoring the way eating works. Now a consume action. - Added a bunch of functions and helper classes to handle EntityContainers and resources etc
8 Years Ago
- Notificaion bubble duration tweak
8 Years Ago
- Island Overview UI wip
8 Years Ago
- A bad first implementation of islands providing food to people and people dying after the island and then themselves run out of food. Needs refactoring
8 Years Ago
- Notification stuff
8 Years Ago
- Added events - Death event - Death notification
8 Years Ago
- Bubble notification system works. Bit rough still
8 Years Ago
- More notification bubbles WIP - Added NotificationEvent class
8 Years Ago
- Stuff
8 Years Ago
- Added floating text for resource depositing (still need to move the triggering out of it out of the action) - Made a raft prefab
8 Years Ago
- Added IslandDetails static class to get info about the specified island - Added a new NearestIslandLocator script to camera which broadcasts events when the nearest island has changed - Added Island info UI to show the resource info of the current island - Added fade in/out to island info UI
8 Years Ago
- Removed debug spam from MoveTo action
8 Years Ago
- Depositing
8 Years Ago
- Deposit resources action work
8 Years Ago
- Started storage containers
8 Years Ago
- scene
8 Years Ago
- Entity tracking + container stuff - Island stuff
8 Years Ago
- Some audio stuff, selection stuff.
8 Years Ago
- Increased people collider size - Cloud tweaks - Disabled some debug spam
8 Years Ago
- Added a couple of people sound effect files - Reexported music to remove silence at start
8 Years Ago
- Resource harvesting stuff
8 Years Ago
- Stat transfer modifier WIP - More resource gathering stuff - Reworked the way stat mods work
8 Years Ago
- Actions now have a Begin and Cancel functions - Actions can now be queued with shift
8 Years Ago
- Added interaction radius to BaseEntity and made a stone prefab - MoveTo action now takes an optional stop radius (based on entity radius)
8 Years Ago
- Added middle mouse drag to camera
8 Years Ago
- Reduced particle count of clouds
8 Years Ago
- Started Harvest action
8 Years Ago
- More rough selection test
8 Years Ago
- started basic selection and order issuing
8 Years Ago
- Harvest anim
8 Years Ago
- Fixed animations
8 Years Ago
- More action stuff
8 Years Ago
- Actions, animations
8 Years Ago
- Started actions - Walk anim for people
8 Years Ago
mmnhn,m
8 Years Ago
- Placeholder stat trigger work - People now tick hunger and die after 3 days of no food
8 Years Ago
- blah
8 Years Ago
- Some stat work
8 Years Ago
test
8 Years Ago
- More cloud tests
8 Years Ago
- More stat work - Cloud tests
8 Years Ago
- Time/date UI reports time from TimeTicker
8 Years Ago
- Started stats
8 Years Ago
- more
8 Years Ago
- more
8 Years Ago
- more