41 Commits over 92 Days - 0.02cph!
Fixed missing "clone" and "clone all" radial menu option icons for all berries
Fixed wheat, rose, sunflower and orchid using incorrect icons
Admin command to kill all bees
Changed spoiled produce consume sound
- Lock execution behind `commandblock.commands_enabled` convar, default to off
- Show toast to player opening the menu while disabled to let them know
- Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
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Merge from spoil_fruit_veg
Apply spoiling to black raspberries
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Merge from main
Fix protobuf,codegen,manifest
Merge from hackweek_spawn_all_deployables_command
Fix it again, but better. Don't show empty firework patterns in the UI at all.
Fix error when opening admin ui, caused by empty firework pattern
Floor + ceiling paper work with existing admin wallpaper radius commands
- passing a skin (name/id) applies it to fitting building blocks only
- passing 0 applies default wallpaper everywhere (new)
- passing -1 applies random wallpaper everywhere (like before)
- added `print_wallpaper_skins` command to display a list of all wallpapers
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merge from bee_catapult_bomb
Catapult admin reload supports the bee bomb as a possible ammo type
`fixcars` now works for hot air balloons
Merge from ballista_disablelegs_fix
Also rebuild legs on dismount in case convar was turned on while mounted
Merge from spatially_aware_gentlemen_club
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista)
BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
Fixed NRE spam when enabling legs for the first time
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest
Added description and improved output formatting
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- Add description
- Make sure stability convar is definitely always restored
- Some cleanup
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`debug.spawn_all_deployables` command - spawns one of every deployable in a grid (sometimes useful for testing)
Functional command block deployable
Fix worldmodel outlines of the cocoknight armor pieces
Make jungle building skin work with `upgrade_radius` and related commands