usercipeaXcancel

871 Commits over 487 Days - 0.07cph!

1 Hour Ago
merge from automated_testing
2 Hours Ago
New automated test checking all Gibbable components for mesh colliders that are missing RW All pass as expected
3 Hours Ago
merge from fix_realmed_remove_warning
3 Hours Ago
Fix RealmedRemove warnings on small ramp and advent calendar
5 Hours Ago
merge from automated_testing
5 Hours Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
5 Hours Ago
merge from tree_fence_collision_fix (fixes one more case)
5 Hours Ago
Fix 8 collision meshes that import a material
5 Hours Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
6 Hours Ago
merge from main
Today
testlist
Today
merge from main
Today
merge from allplayerlist_dupe_fix
Today
Fix allPlayerList returning duplicate entries if a player is sleeping and active
Today
merge from UpkeepTerminal_TextNSound
Today
merge from pool_fixes_july_26
Today
merge from pool_fixes_july_26
Today
merge from sewer_cave_box_fix
Today
Delete a stray cardboard box in large sewer cave
Yesterday
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
Yesterday
Fix all clan actions not returning their result protos to the pool
Yesterday
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
Yesterday
Fix pool leak in DisplayingBoxStorage
4 Days Ago
merge from apartment_s2p_spawner
4 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
4 Days Ago
merge from automated_testing
4 Days Ago
Fix small backpack broken world model outline Testlist
4 Days Ago
merge from main
5 Days Ago
merge from static_piano_variant
5 Days Ago
merge from deathscreen_bag_delete
5 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
5 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
10 Days Ago
merge from cui_fadeout_fix
10 Days Ago
Possible fix for CUI fadeout not working
11 Days Ago
merge from triggerbase.ontriggerenter_nre
11 Days Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
12 Days Ago
Phrases
12 Days Ago
Codegen
13 Days Ago
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
13 Days Ago
Fix failing container corpse test for bed testlist
13 Days Ago
merge from main
13 Days Ago
merge from clan_bugfixes
13 Days Ago
merge from main
13 Days Ago
merge from apartment_complex_monument
13 Days Ago
merge from demo_compat_convar_default
13 Days Ago
merge from raid_window_map_widget_fix
13 Days Ago
merge from softcore_bed_corpse_respawn
13 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
13 Days Ago
Add score event for using a red keycard (5 points)
13 Days Ago
Add score event for destroying the patrol helicopter (50 points)