usercipeaXcancel

1,005 Commits over 518 Days - 0.08cph!

4 Days Ago
Add two PoolAnalyzerGetWrapper
4 Days Ago
Fix swing seats marking attackers hostile
4 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
4 Days Ago
merge from main
4 Days Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
5 Days Ago
merge from satellite_crash_audio_fix
5 Days Ago
merge from ch47_fixes
5 Days Ago
merge from improved_game_ui
5 Days Ago
merge from pooltable_networkrange_fixes
5 Days Ago
merge from storepage_bargames_media
5 Days Ago
merge from fix_submarine_oxygen_status
5 Days Ago
merge from metabolism_fix_3
5 Days Ago
merge from sculpture_dialog_close_fix
5 Days Ago
merge from wildlifehazard_nre_fix
5 Days Ago
WildlifeHazard NRE fix
6 Days Ago
merge from pool_leak_experiments
6 Days Ago
Fix regression with usemutexpool 1 leaking memory
6 Days Ago
merge from main
7 Days Ago
merge from PlayerMaintainedMonuments
7 Days Ago
Fix splash-2 sound definition error S2P Dome
7 Days Ago
merge from fix_reload_anim
7 Days Ago
merge from sculpt_admingui_fix
7 Days Ago
Fix some incorrect pooling in RentableShop and DeepSeaManager
7 Days Ago
merge from PlayerMaintainedMonuments
7 Days Ago
S2P launchsite again
7 Days Ago
merge from balance
7 Days Ago
Set thruster_module_min_condition to 0.2, so even if you use up all burns, the harvested thrusters will still have some value
7 Days Ago
Satellite control computer no longer requires tech trash to power up, only aiming module Satellite cooldown set to 18 ingame hours (1 real hour) Launch site S2P
7 Days Ago
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
7 Days Ago
merge from aiming_module_rename
7 Days Ago
Rename aiming module name + desc
8 Days Ago
Removed an old leftover horse debug log
8 Days Ago
merge from PlayerMaintainedMonuments
8 Days Ago
merge from main
8 Days Ago
Fix gas station advanced vehicle part spawns clipping into the ground
8 Days Ago
merge from sails_culling_fix
8 Days Ago
Increased culling distance of sails
8 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
8 Days Ago
merge from main
8 Days Ago
Compile fix
8 Days Ago
merge from automated_testing
8 Days Ago
Resolve all of the cases testlist
8 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
8 Days Ago
merge from main
8 Days Ago
merge from vehicle_parts_crate_pass
8 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
8 Days Ago
merge from main
8 Days Ago
merge from water_wheel_gibs
8 Days Ago
merge from footstep_frequency_fix
8 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently