usercipeaXcancel

53 Commits over 92 Days - 0.02cph!

Today
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
Today
Various improvements to the `debug.lookingat` command - now works on more objects and displays more information.
8 Days Ago
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
11 Days Ago
Resource dispensers respect max stack size
11 Days Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
11 Days Ago
Fixed fps sometimes being capped at 15 instead of 60 in the main menu, when using both fps.limitinbackground 1 and fps.limitinmenu 1
12 Days Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
12 Days Ago
Prevent water purifiers trying to convert more water than what fits into the output Fixes losing salt water when the output is nearly full
13 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
13 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
13 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
15 Days Ago
Enable maintainMaxCondition on a bunch of deployables. (They could previously lose max condition when repaired in the repair bench, this has no effect on deployables since they are always full health when placed)
21 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
22 Days Ago
Admin command to kill all bees
22 Days Ago
Changed spoiled produce consume sound
27 Days Ago
- Lock execution behind `commandblock.commands_enabled` convar, default to off - Show toast to player opening the menu while disabled to let them know - Add `commandblock.use_player` convar option - if enabled, commands will run using the last player who set them, allowing for a wider range of commands to be used
28 Days Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
28 Days Ago
merge from main
28 Days Ago
Additional cleanup
29 Days Ago
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29 Days Ago
Merge from spoil_fruit_veg
29 Days Ago
Apply spoiling to black raspberries
29 Days Ago
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29 Days Ago
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29 Days Ago
▅▊▆█▌▍▉ █▅▄▋▅ ▅▌▆█▋▍ ▅▆▋▄ █▄▊▌ ▄▋█▊▊▍, ▆▍▌▌▌▆▊▅▍: - ▉▆▇'▇ █▅▇▇▉▊▄ ▄▍█▄▆▅▌, ▄▍▌▍█▇▋ ▍▆▄ █▊ ▉▇▍ ▆▅▌ ▄▋▅▊▊▇▌ ▍▉▍▇ █▋▉▊█▊▆ ▅▉▋▍▉ (▉▍ ▇▍▍▅▋▄▋▆ ▆▅█'▊ ▇▆█ ▄▉) - ▌▌▊▋▆ ▌▍▅ ▊▋▄▊▄ ▄▅▉▊▇ - █▍▋ ▋▌▉▆▉ ▇▅▋▆▄▊█▆▅▋▍ - ▆▄▄ ▍▄▅▇▊▉ ▅▅▇▄▋▌ ▄▅ ▋▅▄▄█▊ ▉▋▇█▊█▅ ▌▍ ▇▊█ ▇█▍▋▊█▍▊▇▆ - ▌▋▉▆▊▇█ ▍▋▍▋█▉▆
30 Days Ago
Merge from main Fix protobuf,codegen,manifest
33 Days Ago
Merge from hackweek_spawn_all_deployables_command
33 Days Ago
Fixed debug logs
33 Days Ago
Fix it again, but better. Don't show empty firework patterns in the UI at all.
33 Days Ago
Fix error when opening admin ui, caused by empty firework pattern
34 Days Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
35 Days Ago
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35 Days Ago
merge from bee_catapult_bomb
35 Days Ago
Catapult admin reload supports the bee bomb as a possible ammo type
35 Days Ago
`fixcars` now works for hot air balloons
35 Days Ago
Tweaks and cleanup
36 Days Ago
Merge from ballista_disablelegs_fix
36 Days Ago
Also rebuild legs on dismount in case convar was turned on while mounted
36 Days Ago
Merge from spatially_aware_gentlemen_club
36 Days Ago
Codegen
36 Days Ago
Merge from main
40 Days Ago
Fixed enablelegs convar sometimes changing to false by itself (happened when disconnecting while mounted to a ballista) BaseMountable now has a disableLegsWhenMounted option, enabled for ballistas
40 Days Ago
Fixed NRE spam when enabling legs for the first time
40 Days Ago
Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest Added description and improved output formatting
42 Days Ago
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44 Days Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
47 Days Ago
█▋ ▋█▋: `▍█▍▍█▆▄.▅▉▊▊▄_▇▍▄▍▄▄▅` ▍▄▌▍▉▇▆, ▅▋▌▅█▊ ▇▊▍█▇▆▋ ▌▋▌▇▆▆▍ ▉▍ ▋▇▇▊▊▉▊.▅██▊▆, ▅▇▆▇▆ ▄▋▋▍▊▊▌▆ ▆▅▅█▋ ▇▇▊▆▍█▌▋. ▄▋▍▌▍▌ ▉█▋ ▇▉▄▄▅▅▌ ▍▄▋██▇ ▇█▊▋▅▆▊▌▇.
47 Days Ago
`debug.spawn_all_deployables` command - spawns one of every deployable in a grid (sometimes useful for testing)
47 Days Ago
RustCraft
48 Days Ago
Functional command block deployable