283 Commits over 275 Days - 0.04cph!
Make resetstate remove the player from the advent calendar history
Swap to of the anchor colliders to metal where it makes sense
Swap bbs interaction colliders to wood instead of concrete
Sail is now actually cloth instead of wood
Made colliders a bit more accurate on the top
Fix a duplicate bone name on the cannon
Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before
Fix incorrect material
Collider fixes for plank and ramp, assign wood material
Fixed some duplicate collider names on triangle ladder hatch
merge from commandblock_tests
Swap some expected's and actual's in TestHBHFSensor
Apply fixes from Flaviens shelf, regenerate testlist
Pass over all the boat blocks themselves
Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest
Fixes more offset / scaled / missing impact effects and stringpool warnings
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches
Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
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Do the same for the death screen, button is hidden when deep sea is closed
Always show the buttons if we are in the deep sea, even if closed
Only show the deep sea toggle map button if the deep sea is open
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
Fix another Big Wheel NRE that could happen when the deep sea wipes
Fix snake not updating lifestory hits and animal kills
Fix all new AI not updating lifestory hits
merge from crosshair_button_release
Fix the crosshair preview buttons triggering on pressed instead of released
merge from hbhf_sensor_tests
Some more small fixes, regenerated testlist
Apply shelf from big Flav
merge from lastplayed_sorting_fix
Fix sorting by "last played" not working correctly in the server browser
merge from cargo_ladder_fix
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
merge from entity_label_fixes 🏷️
Run entity label clean tool
Run manifest
Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
Fix bug causing incorrect labels for some entities
merge from cargo_cam_rotation_fix
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
Fix invalid ptboat storage reference
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Boat planner can go into tc tool slots
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
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Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
Make sure placement error is correct for the deep sea build fix
Space station building skin added to upgrade_radius commands
Pressing a vending machine marker on the map again while its store menu is open now closes it
When opening the tech tree, always start on the highest level page by default
Fixed some tests, improved some tests, added some more tests
2 of them intentionally failing as they test current bugs
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error