871 Commits over 487 Days - 0.07cph!
merge from automated_testing
New automated test checking all Gibbable components for mesh colliders that are missing RW
All pass as expected
merge from fix_realmed_remove_warning
Fix RealmedRemove warnings on small ramp and advent calendar
merge from automated_testing
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
merge from tree_fence_collision_fix (fixes one more case)
Fix 8 collision meshes that import a material
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds)
Found 10 cases of this issue across the project, confirmed ingame they have collision issues
merge from allplayerlist_dupe_fix
Fix allPlayerList returning duplicate entries if a player is sleeping and active
merge from UpkeepTerminal_TextNSound
merge from pool_fixes_july_26
merge from pool_fixes_july_26
merge from sewer_cave_box_fix
Delete a stray cardboard box in large sewer cave
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
Fix all clan actions not returning their result protos to the pool
Fix DeepSeaManager.TeleportPassenger incorrect pooling
Slight refactor, got rid of an unnecessary class and method
Fix pool leak in DisplayingBoxStorage
merge from apartment_s2p_spawner
Remove rogue disabled small apartment in the scene
S2P apartment complex
merge from automated_testing
Fix small backpack broken world model outline
Testlist
merge from static_piano_variant
merge from deathscreen_bag_delete
Fix not being able to unclaim sleeping bags on the death screen
Converted piano.deployed.static to a prefab variant, fixes player model issues
S2P outpost + floating cities
merge from cui_fadeout_fix
Possible fix for CUI fadeout not working
merge from triggerbase.ontriggerenter_nre
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Fix failing container corpse test for bed
testlist
merge from apartment_complex_monument
merge from demo_compat_convar_default
merge from raid_window_map_widget_fix
merge from softcore_bed_corpse_respawn
Points for running excavator go to the clan who last accessed the diesel fuel storage
(before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
Add score event for using a red keycard (5 points)
Add score event for destroying the patrol helicopter (50 points)