usercipeaXcancel

1,169 Commits over 549 Days - 0.09cph!

Yesterday
merge from misc_error_cleanup
Yesterday
merge from improved_event_saveloading
Yesterday
Slight cleanup and more safety around the spawned instance ids saveloading
Yesterday
merge from main
Yesterday
Fix a floating light on large oilrig, S2P
Yesterday
fix merge
Yesterday
Downgrade bradley "Returning default interest zone" error to warning
2 Days Ago
Fix "guid is empty" server error when first dropping certain items
3 Days Ago
Remove unnecessary components from static piano S2P floating cities, outpost
4 Days Ago
Improve carvable pumpkin deployment
4 Days Ago
merge from maintainables_fixes
4 Days Ago
merge from sleeper_safezone_fix_2
4 Days Ago
Fixed typo causing sleepers to never be killed in safezones after server restart, regression from last month
5 Days Ago
Fix a scale override on large rig monument blocker, causing collision issues Add a few missing vent cages S2P large and small oilrig
5 Days Ago
merge from automated_testing
5 Days Ago
Reduce network range of glass ak Delete unused anim event Switch drop mag particle to use LOD1 (already has RW enabled) Enable custom local folder on the animation events so the build doesnt change the path, mag drop works Testlist, all tests pass
5 Days Ago
merge from main
6 Days Ago
merge from improved_event_saveloading
6 Days Ago
Fix all non-puzzle crate and barrels spawns being set to never respawn on both oil rigs (happened because "Process" context menu messes them up) S2P
6 Days Ago
merge from main
6 Days Ago
merge from monument_blocker_explosive_ammo_fix
6 Days Ago
Fix explosive ammo not dealing any damage to monument blockers
6 Days Ago
merge from skin_pooling_fix
6 Days Ago
Fix pooling bug causing random skins to appear on deployables
7 Days Ago
merge from ocean_sim_waterlevel_trace_fix
7 Days Ago
More player boat building fixes to not assume oceanlevel is at 0 Fix hull placement, boat creation, deployable height limit
8 Days Ago
merge from ocean_sim_waterlevel_trace_fix
8 Days Ago
Boat building station deployment works with env.oceanlevel != 0 Allowed setting env.oceanlevel to negative values, whats the worst that could happen...
8 Days Ago
merge from main
9 Days Ago
merge from HAB_armour_damage
9 Days Ago
Enable RW on HAB armor gibs HAB armor now plays an effect when equipped, placeholder sound for now Switch HAB door to chainlink door sounds instead of metal Now need to hold E for 3 seconds to put on the armor instead of instant, prevents misclicks
9 Days Ago
Remove huge debug cube from water pipe access point
9 Days Ago
merge from Monument_Blocker_Balance
9 Days Ago
S2P mil tuns, silo, large oil
9 Days Ago
Run clean entity labels
9 Days Ago
merge from heavy_helmet_crafting
9 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
10 Days Ago
merge from submarine_looting_fix
10 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
10 Days Ago
merge from improved_event_saveloading
10 Days Ago
Proto
10 Days Ago
merge from main
10 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
10 Days Ago
merge from main
10 Days Ago
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
10 Days Ago
Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly - Saves the loot rounds that have passed, re-schedules the remaining correctly - Saves available spawn point indices so crates don't spawn on top of each other
10 Days Ago
Compile fix
10 Days Ago
Remove debug logs, slight cleanup + formatting
10 Days Ago
Hackable crate flag / visual fixes Skip puzzlereset alerts when force resetting after restart
10 Days Ago
merge from authorize_friend_lag_fix