usercipeaXcancel

283 Commits over 275 Days - 0.04cph!

5 Days Ago
Make resetstate remove the player from the advent calendar history
6 Days Ago
merge from naval_update
6 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
6 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
6 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
6 Days Ago
Collider fixes for plank and ramp, assign wood material
6 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
7 Days Ago
merge from commandblock_tests
7 Days Ago
Swap some expected's and actual's in TestHBHFSensor
7 Days Ago
Apply fixes from Flaviens shelf, regenerate testlist
7 Days Ago
merge from naval_update
7 Days Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
7 Days Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
7 Days Ago
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8 Days Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
8 Days Ago
Only show the deep sea toggle map button if the deep sea is open
8 Days Ago
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
9 Days Ago
Fix another Big Wheel NRE that could happen when the deep sea wipes
12 Days Ago
This can go I think
12 Days Ago
Fix snake not updating lifestory hits and animal kills Fix all new AI not updating lifestory hits
12 Days Ago
Couple test fixes
12 Days Ago
merge from main
12 Days Ago
merge from crosshair_button_release
12 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
13 Days Ago
merge from hbhf_sensor_tests
13 Days Ago
Some more small fixes, regenerated testlist
13 Days Ago
Apply shelf from big Flav
13 Days Ago
merge from lastplayed_sorting_fix
13 Days Ago
Fix sorting by "last played" not working correctly in the server browser
14 Days Ago
merge from cargo_ladder_fix
14 Days Ago
Fixed not being able to get onto the two shorter ladders on the left side of cargo from a boat.
14 Days Ago
merge from entity_label_fixes 🏷️
14 Days Ago
Run entity label clean tool Run manifest Commit 578 changed .meta files of prefabs that previously had incorrect entity labels, now fixed
14 Days Ago
Fix bug causing incorrect labels for some entities
14 Days Ago
merge from main
15 Days Ago
merge from cargo_cam_rotation_fix
15 Days Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
23 Days Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
23 Days Ago
Fix invalid ptboat storage reference
26 Days Ago
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26 Days Ago
Boat planner can go into tc tool slots
26 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
26 Days Ago
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26 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
28 Days Ago
Make sure placement error is correct for the deep sea build fix
33 Days Ago
Space station building skin added to upgrade_radius commands
40 Days Ago
Pressing a vending machine marker on the map again while its store menu is open now closes it
40 Days Ago
When opening the tech tree, always start on the highest level page by default
41 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
41 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error