usercipeaXcancel

1,066 Commits over 518 Days - 0.09cph!

5 Hours Ago
merge from automated_testing
5 Hours Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
5 Hours Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
6 Hours Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
Today
merge from main
Today
merge from supermarketceiling_lowobjectquality_fix
Today
merge from sculpt_admingui_fix/better_panel
Today
merge from 3p_hatchet_aiming_anim_fix
Today
merge from NettingImpactFX
Today
merge from autoturrets_LODcomponent_fix
Today
merge from foundation_guide_fix
Today
merge from sunglasses_lens_material_fix
Today
merge from blueberry_med_LOD_fix
Today
merge from minifridge_emissiveleak_fix
Today
merge from sculptures_blurry_textures_fix
Today
merge from convar_rounding_fix
Today
merge from rentableshop_deepseamanager_pool_fix
Today
Also reapply 138986 "Fixed shadows inside radtown master house building with a custom shadow proxy"
Today
Reapply 138981 "Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy" from 9 month old branch S2P large oilrig
Today
Fixed static chairs on gas station roof never being mountable due to being ever so slightly clipped into the ground (S2P) https://files.facepunch.com/cipeax/2026/August/18_11-18-MajorGalapagostortoise.jpg
Today
merge from main
Yesterday
merge from automated_testing
Yesterday
One more that I missed
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
merge from main
Yesterday
Reapply GunnerTest
Yesterday
merge from main need to reapply 2 changes
Yesterday
Regenerate testlist, all new ones pass
Yesterday
Manually reduce network range of VineSwingMountable and GenericMissionLootContainerReusable(not in tests due to not having LODs, but should be good to reduce)
Yesterday
Reduce network range to 128m for: - loot_trash - door.hinged.cargo_ship - door.hinged.vent - fogmachine - turret_attackheli - door.hinged.tugboat.door - _base_car_chassis.entity - modular_car_camper_storage - ziplinemountable - _cardtable_base - cctv.static - clan.table - audioalarm - cabletunnel - doormanipulator - pressbutton_officeelevatordown - pressbutton_trainstairwell - wheelswitch - big_wheel - bigwheelbettingterminal - smallcandleset - marketterminal - sled.deployed - dynamicmissionstash - logstash - missionstash - explosive.timed.deployed - explosive.timed.entity - metal_detector_flag_deepsea.entity - metal_detector_flag.entity - survey_charge - gunnertest - boombox.static - cassetterecorder.deployed - connectedspeaker.deployed.static - microphonestand.deployed.static
Yesterday
New automated test looking for entities that cull <128m but have network range 256m (can safely be reduced to 128m), uses Ian's network range audit tool Finds 36 leftover cases, need to double check none of them cause issues when reduced
Yesterday
merge from main
Yesterday
merge from static_chair_variant
Yesterday
Reapply gas station chair fileID change
Yesterday
merge from main stomp gas station
Yesterday
merge from train_tracks_not_connecting_fix
Yesterday
merge from automated_testing
Yesterday
merge from misc_fixes_aug_26
Yesterday
merge from fix_spectate_chat
2 Days Ago
Compile fix
2 Days Ago
merge from sail_optim
2 Days Ago
merge from clan_misc
2 Days Ago
merge from masterkey
2 Days Ago
merge from powerplant_wire_fix
2 Days Ago
merge from shadow_caching_nvg_bug_fix
2 Days Ago
merge from fix_gasstation_bettercarloot
2 Days Ago
merge from nvg_trophy_fix
2 Days Ago
merge from satcom_monumentinfo_removal