usercipeaXcancel

1,641 Commits over 579 Days - 0.12cph!

40 Minutes Ago
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
1 Hour Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
3 Hours Ago
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3 Hours Ago
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5 Hours Ago
merge from misc_logging_cleanup 🧹
5 Hours Ago
Fix yaml issues in calf, calfmale and lamb prefabs
6 Hours Ago
Manifest
Today
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
Today
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
Today
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Today
Fix another "Some objects were not cleaned up when closing the scene"
Today
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Today
Disable pool.debug by default in editor
Today
Hide "Indirect Instancing: Assuming unit cube..." debug logs behind instancing being enabled Hide "Prefab has a Poolable component..." logs behind pool.debug
Today
Remove "Threaded texture creation has been enabled!" debug logs, not needed anymore
Today
Fix another "Some objects were not cleaned up when closing the scene" error when exiting play mode
Today
Fix scene loading and steam platform log handlers accumulating every session with skip domain reload enabled, spamming logs when entering / exiting play mode
Yesterday
merge from hitchtrough_save_fix
Yesterday
merge from misc_alloc_cleanup
Yesterday
Make sure to also rebuild plant info when new quality data comes in via rpc without a network update
Yesterday
Formatting
Yesterday
Refactor and optimize LookAtIOEnt, avoid various allocs when wiring or updating battery info, avoid physics query every frame for turret interference
Yesterday
Optimize LookAtPlant and LookAtPlanter, only rebuild if data changed
Yesterday
Cleanup
Yesterday
merge from main
Yesterday
merge from hotreload_playmode_brick_fix
Yesterday
Possible fix for hot reload sometimes causing issues when entering playmode and causing server startup to fail, because it held on to the port from a previous playmode session
Yesterday
Skip ItemIcon refreshing while not visible, now deferred to when the inventory opens Before, any hidden icons would refresh on inventory changes, for example updating their amount and hover text every time you shot a gun Also avoid some unnecessary OnItemAmountChanged broadcasts and hover text rebuild if data didn't change
Yesterday
Fix SelectedBlueprint.CanCraft running every frame while the crafting menu is closed, small but unnecessary
Yesterday
Fix all skinned items allocating on every inventory update when getting their icon sprite
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Get rid of some debug logs spamming related to halloween dungeon spawning
2 Days Ago
Halloween stringlights Improve deployment, stop clipping, fix groundwatch, reduce network range, remove snapping All tests pass
2 Days Ago
merge from main
2 Days Ago
merge from scarecrow_errors_fix
2 Days Ago
Fix error spam from scarecrows Fix bug that made scarecrows, gingerbread npcs, and junkpile scientists float slightly above the ground
2 Days Ago
Cache an invoke
2 Days Ago
Fix gesture duration Add more sound events for sheep foot stomp and cow head shake Improve facing the player
2 Days Ago
Reapply stomped code changes Hook up petting react animations for cows and sheep Add moo and baa sound events Setup scratch gesture 1st / 3rd person (viewmodel doesnt work yet as it has an offset baked in)
2 Days Ago
merge from main, stomp branch changes in LivestockAnimal
3 Days Ago
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3 Days Ago
merge from gate_speed_fix
5 Days Ago
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5 Days Ago
merge from main
5 Days Ago
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5 Days Ago
merge from mini_fridge_emoji
5 Days Ago
merge from handbrake_toast
5 Days Ago
Update the itemname on the skinnable and gamesroom dlc skin
5 Days Ago
merge from main