1,169 Commits over 549 Days - 0.09cph!
merge from misc_error_cleanup
merge from improved_event_saveloading
Slight cleanup and more safety around the spawned instance ids saveloading
Fix a floating light on large oilrig, S2P
Downgrade bradley "Returning default interest zone" error to warning
Fix "guid is empty" server error when first dropping certain items
Remove unnecessary components from static piano
S2P floating cities, outpost
Improve carvable pumpkin deployment
merge from maintainables_fixes
merge from sleeper_safezone_fix_2
Fixed typo causing sleepers to never be killed in safezones after server restart, regression from last month
Fix a scale override on large rig monument blocker, causing collision issues
Add a few missing vent cages
S2P large and small oilrig
merge from automated_testing
Reduce network range of glass ak
Delete unused anim event
Switch drop mag particle to use LOD1 (already has RW enabled)
Enable custom local folder on the animation events so the build doesnt change the path, mag drop works
Testlist, all tests pass
merge from improved_event_saveloading
Fix all non-puzzle crate and barrels spawns being set to never respawn on both oil rigs (happened because "Process" context menu messes them up)
S2P
merge from monument_blocker_explosive_ammo_fix
Fix explosive ammo not dealing any damage to monument blockers
merge from skin_pooling_fix
Fix pooling bug causing random skins to appear on deployables
merge from ocean_sim_waterlevel_trace_fix
More player boat building fixes to not assume oceanlevel is at 0
Fix hull placement, boat creation, deployable height limit
merge from ocean_sim_waterlevel_trace_fix
Boat building station deployment works with env.oceanlevel != 0
Allowed setting env.oceanlevel to negative values, whats the worst that could happen...
merge from HAB_armour_damage
Enable RW on HAB armor gibs
HAB armor now plays an effect when equipped, placeholder sound for now
Switch HAB door to chainlink door sounds instead of metal
Now need to hold E for 3 seconds to put on the armor instead of instant, prevents misclicks
Remove huge debug cube from water pipe access point
merge from Monument_Blocker_Balance
S2P mil tuns, silo, large oil
merge from heavy_helmet_crafting
Increased crafting cost for the heavy pot helmet:
1 -> 2 sheet metal
4 -> 8 hqm
merge from submarine_looting_fix
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot
- Added blockLooting field on base mountables
merge from improved_event_saveloading
Make sure to still restart oil rig radiation on server restart if the force reset fails
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts
- Enable saving on all of the crates and server gibs, the OnFire state persists
- Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate
- Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs)
- Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
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Cargo ship no longer despawns its crates on server restart / does more loot cycles but randomly starts leaving inbetween - whole event should now saveload correctly
- Saves the loot rounds that have passed, re-schedules the remaining correctly
- Saves available spawn point indices so crates don't spawn on top of each other
Remove debug logs, slight cleanup + formatting
Hackable crate flag / visual fixes
Skip puzzlereset alerts when force resetting after restart
merge from authorize_friend_lag_fix