241,434 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Lodded campfire particles.
9 Years Ago
Prefab auto disable
9 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
9 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
9 Years Ago
CommentToBind fixes
9 Years Ago
C++ comments to C# code generation
9 Years Ago
Fixed LOD fuckup
9 Years Ago
breath doesn't show up in the pitch black now.
9 Years Ago
fixed some issues with the player's eyes facing wrong direction during some animations
9 Years Ago
Furnace light tweak.
9 Years Ago
Furnace performance optimization. Added flicker to the furnace light.
9 Years Ago
Added particle LOD's to small furnace Editted Large furnace FBX so LOD2,3 don't block the fire FX Tweaked large furnace particle LOD distances. Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
9 Years Ago
Savas signs for confused noobs.
9 Years Ago
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
9 Years Ago
Network++
9 Years Ago
Missing files.
9 Years Ago
Medical crate graphics.
9 Years Ago
Fixed arrow damage being lower than intended
9 Years Ago
Added timer to stat modifiers, so that one now can optionally say a modifier should be automatically removed after N seconds. This should "probably" be based on TOD time, right now it's based on Time.time.
9 Years Ago
added lod settings to the large furnace particles.
9 Years Ago
Increased brightness of nights with full moon
9 Years Ago
Forgot this.
9 Years Ago
Merged Stat Changes branch to Main. This properly integrates Stat-driven Attributes and Skills + removes the concept of "step" from Attribute, replaced by the Tick Modifiers.
9 Years Ago
Merge from main.
9 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
9 Years Ago
For for AI not responding
9 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
9 Years Ago
Don't bother warming up effects in editor, we cool
9 Years Ago
Some shit didn't get renamed.
9 Years Ago
Fixed ALT head rotation offset fuckup
9 Years Ago
Renamed EntityBehaviour to NetworkEntityBehaviour
9 Years Ago
Finally fixed the reload bug amongst others.
9 Years Ago
Updated trigger zones to handle new targets
9 Years Ago
Added particle quality slider to F2 menu
9 Years Ago
NetworkDestroy NRE fix
9 Years Ago
Do warmup in coroutine so game stays responsive (kinda) Shader variants wamup
9 Years Ago
Fixed attachment networking fuckupz
9 Years Ago
Intent
9 Years Ago
Intent
9 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
9 Years Ago
added new targets with animations. viewable in cloud city court
9 Years Ago
updated shaderforge version. tweaked cloud city outer court colour
9 Years Ago
added new targets, with animations
9 Years Ago
- Spinning rotor blades in Pipes areas now hurt the player - Moved player death/deletion code to a central place - More whitebox level work
9 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
9 Years Ago
Ball target range can be increased Camera height tracking can be disabled Can now win deuce mode test game
9 Years Ago
Tested tick modifier, looks like it works. Fixed some minor bugs to the tick modifier system.
9 Years Ago
Offset loading when opening steam inventory
9 Years Ago
In "theory" ticking stat modifiers should work now, but will run some tests before I merge to main.