userBill Bcancel

7,704 Commits over 1,765 Days - 0.18cph!

1 Hour Ago
PlayerWalkMovement used capsule.radius in a few places, assuming the capsule would always be vertical. Added support for horizontal capsules.
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1 Hour Ago
Fix player collider mismatch
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1 Hour Ago
Some code cleanup for duck/run/crawl methods in PlayerWalkMovement
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2 Hours Ago
Merge NewWounding->Main
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3 Hours Ago
Set PlayerWalkMovement capsule rotation via transform instead of rigidbody, fixes jitter
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3 Hours Ago
New, axis-rotated capsule for PlayerWalkMovement when crawling. Rotating the axis was the only way to have the player be able to crawl under half-walls without also being able to see through walls at their head position. PlayerWalkMovement now also sets its rotation based on the player model's rotation, instead of staying at Quaternion.identity (since the capsule was always the same all the way around, it never needed to actually rotate before).
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5 Hours Ago
Updated PlayerModel collider for crawling.
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Today
Increased the player's visibility culling radius for crawling
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Today
Added injureplayer and recoverplayer console commands, similar to kill vs. killplayer
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Today
Sleeper collider minor edit
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Today
Set up an more accurate collider for sleepers using the new axis option
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Today
Allow player collider to be on a different axis. Set up the collider shape and size for crawling.
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Yesterday
Merge Main->NewWounding
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Yesterday
If server saves while player is wounded, just have them die on load. They were getting stuck in wounded state forever.
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Yesterday
Improved fix for picklechuting
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Yesterday
Further prevent picklechuting by ignoring wounded damage immunity if it's fall damage
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Yesterday
Re-check majority damage type when progressing from crawling to incapacitated state, not just when going from healthy to wounded (crawling)
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Yesterday
Revert the previous poisoning commit to prevent "pickle cave diving"
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Yesterday
Cancel pending poison damage when changing wounded state
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Yesterday
Fix swimming and ladder climbing being extra slow
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Yesterday
Medkit recovery from wounded no longer works with fall damage (prevent "one weird trick" to fall as far as you want)
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Yesterday
If a player is on a ladder when they become wounded, make them fall off
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Yesterday
Make the injure command less strict than the real thing, so we don't stop players using it right after being injured previously and so on
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Yesterday
Don't let the 'injure' console command put the player into wounded state if they're in a situation where becoming wounded would usually be impossible (this will fix the "can still drive while wounded" thing).
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Yesterday
Fix another NRE in GoToIncapacitated
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Yesterday
Fixed error when using injure console command
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Yesterday
Fixed not being able to crouch under half walls
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Yesterday
Merge NewWounding->Main
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Yesterday
Go directly to incapacitated if player dies from fall damage
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Yesterday
Added support for animation going directly from standing to incapacitated (requested for fall damage)
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Yesterday
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
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2 Days Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
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2 Days Ago
Increase water factor when crawling, to account for the player's much lower head position
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2 Days Ago
Don't allow climbing ladders while crawling
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2 Days Ago
Added (admin only) console command "recover" as a partner to the existing "injure". Recovers from wounded state.
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2 Days Ago
Merge NewWounding->Main
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2 Days Ago
Increase crawl speed by 20% (including animation speed)
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2 Days Ago
Merge Main->NewWounding
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2 Days Ago
Fixed crawling weirdness when in water. Go to incapacitated state if crawling in deep water.
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2 Days Ago
Remove outdated comment
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2 Days Ago
Prevent jumpnig while crawling
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2 Days Ago
Server-side check for interaction while crawling. Needs cleanup so code doesn't need to be duplicated
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2 Days Ago
Allow crawling players to use doors, gates, and hatches
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2 Days Ago
If there are UI actions on the thing being looked at, but none of them are currently available to be shown, don't return any of them. Previously if no options were available, the first option would be returned.
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3 Days Ago
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
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3 Days Ago
Added new UsableWhileWounded menu attribute and added it to the code generator
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3 Days Ago
Don't show interaction if interaction is not possible
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3 Days Ago
Prevent interaction while crawling (will add special cases later)
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3 Days Ago
Merge Main->NewWounding
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3 Days Ago
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