143,720 Commits over 4,413 Days - 1.36cph!

Just Now
merge from deepsea_loot_balance
Just Now
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
4 Minutes Ago
Fixed deep sea sulfur ore fields respawning metal
4 Minutes Ago
merge from main
9 Minutes Ago
First pass of a raiding test recorder
31 Minutes Ago
Added Salvaged Cleaver sounds
41 Minutes Ago
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1 Hour Ago
Merge from Main
3 Hours Ago
merge from main
3 Hours Ago
merge from computer_station_IO
3 Hours Ago
remove debug log
3 Hours Ago
computer station only draws power from batteries when in use.
3 Hours Ago
merge from main
4 Hours Ago
Merge from 3p_spectator_improvements
4 Hours Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
4 Hours Ago
Merge from main
5 Hours Ago
Vending name max limit = 32
5 Hours Ago
merge from main
5 Hours Ago
Set character limit of 4 for all vending admin/purchase input boxes
5 Hours Ago
fix workshop emission intensity getting/setting
5 Hours Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
5 Hours Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
5 Hours Ago
undo 150488
6 Hours Ago
Added degree indicator
6 Hours Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
6 Hours Ago
Merge from workbench_upgrades
6 Hours Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
6 Hours Ago
Salvaged Cleaver audio tweaks
Today
Improved HUD contrast. Removed the old disabled UI from the prefab.
Today
exported edited 3p zipline anims
Today
6.3 fix
Fix existing sell order NRE
Today
Fixing stray verts skinning for garage door
Today
RRP viewmodel camera
Today
Removed editor code that's no longer needed
Today
first pass on leaderboard, still WIP
Today
Improve mortar deployment around players
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
Today
tick rate and visual tweaks
Today
Tiny tweak on the monitor display to make it reflect better.
Player seed updates
binocuar_fixes_2 -> main
Ensure binoculars are hidden when relogging in
Today
Course changes
Today
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Today
Source updates
Today
codegen
Today
More wip UI
Today
Military vendor animation content
Today
Updating skinning for female skin