140,553 Commits over 4,352 Days - 1.35cph!

15 Minutes Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
25 Minutes Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
26 Minutes Ago
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27 Minutes Ago
Audio file changes and added inventory sounds
28 Minutes Ago
merge from new_console-ui
29 Minutes Ago
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34 Minutes Ago
Scene backup. Related light materials tweaks.
37 Minutes Ago
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1 Hour Ago
Merge from worldpositiongenerator_optimise_2
1 Hour Ago
Rename timewarning sample name
1 Hour Ago
Merge: from main
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Console entries can have 8192 characters max
1 Hour Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
1 Hour Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
1 Hour Ago
generate icon
1 Hour Ago
Clean: one more unnecessary playerCache passing Tests: compiles
1 Hour Ago
merge from wakeaiz_tickrate_optim
1 Hour Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
2 Hours Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
2 Hours Ago
Merge from main
2 Hours Ago
Cleanup stuff used for testing. Seems okay.
2 Hours Ago
Handle missing LastGroundedPosition in cache add/removal
2 Hours Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
3 Hours Ago
Old fluors.
3 Hours Ago
BC - handle null root chain entries and chains that have no nodes
3 Hours Ago
merge from bc_null_chain_fix
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
remove debugging ddraw, compiler issue
3 Hours Ago
merge from waterwheel_deployable
3 Hours Ago
Add condition to waterwheel item, retained when picked up
3 Hours Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
3 Hours Ago
fix missing ! from refactor
3 Hours Ago
merge from main
3 Hours Ago
replaced single doors with double doors in apartment complex
4 Hours Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
4 Hours Ago
merge from main
4 Hours Ago
manifest
4 Hours Ago
4k armoured ladder hatch textures
4 Hours Ago
Merge from Main
4 Hours Ago
static double door prefab
4 Hours Ago
easter grass store icon and square images
4 Hours Ago
more wear on the spotlight
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Codegen
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Missed a file earlier when fixing the command list inputfield
5 Hours Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
5 Hours Ago
fixed roof.triangle.down conditional top line wrong prefab link
5 Hours Ago
store icon for rattan wallpaper + steam images