userBill Bcancel

13,685 Commits over 2,891 Days - 0.20cph!

2 Days Ago
Commit missing change from private to public
2 Days Ago
Fixed player being left holding cards if they get kicked from a card table during a game for being idle for too long, at the same moment as an earlier player also gets kicked for being idle
3 Days Ago
Disabled saving on NPCVendingMachine_TravellingVendor, may fix entity leak
3 Days Ago
Let bike driver wield items
4 Days Ago
▆▅█▅▌ ▋▊▅▅▉▌▉█▍▊▊▊▉ -> ▇▄█▄
4 Days Ago
▋▌▋▍▇▌▅▊▄ ▆▅▋▋█▍▄ ▆▍▆▊ ▆▌▉█▅▄▊_▍▊▍▅▌█▍▅ ▋▇▉▊ ▆▅▍▇
4 Days Ago
▆▉▄ ▋▍▍▋▅ ▍▌█ ▄▄▌▆█▌▇▆ ▆▅▉▇▅▄▇▋▆▇ ▅▋▊ ▄▍▌ ▋▉▌ █▋▇▊▋▉▅▅▇▄▊ ▄▌▋▄ ▌▇▊ ▅▍▋▉▆ █▋▌▄▌ (▍▅▄▉▌▍▌▉▍█ ▋▌▄▌ ▍▋▊▆ ▆ ▄▉▅ ▊▅▉▉▅▍▉▍ ▍▍█▇). ▅▆▍▄▅, ▍▌█▍▌▌▇▍▌, ▉▉▋█▉, ▄▆▌▉▍▍▆, ▌▍▄▍▉▌▇▊▋, ▋▋▊▅▇, ▆▄▅▋▆.
4 Days Ago
Merge Bikes -> main
4 Days Ago
Fix temp setting
4 Days Ago
Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
4 Days Ago
Merge main -> Bikes
5 Days Ago
Removed unnecessary sidecar bike params
5 Days Ago
Fixed motorbike ragdoll force not being correctly clamped
5 Days Ago
Merge HelicopterParticleFix -> main
5 Days Ago
Merge Bikes -> main
5 Days Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
5 Days Ago
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
5 Days Ago
Reduced pitch stab factor slightly
5 Days Ago
Was a little bit extreme. Made it 33% faster instead of 50%
5 Days Ago
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
5 Days Ago
Merge main -> Bikes
6 Days Ago
Increased shreddable pickup truck mass from 20km to 400kg, and added a small amount of drag
6 Days Ago
▆▄▌▌▌ ▄▅▍▌▊▆▇▊ ▌▊▉▌ ▇▌▆▆▆ ▆▄▋ ▊▌ █▄▄▇▋▋ ▇▌▉▌ ▍▇▊▅▋▍
7 Days Ago
Merge BikeFastTurns -> main
7 Days Ago
Fast steering work
7 Days Ago
Changed how fast steering applies
7 Days Ago
Use DriveWheelVelocity to show spin FX visually
7 Days Ago
Control feeling reasonably good
7 Days Ago
Allow burnout mode via throttle + brake as well as via Ctrl (duck)
7 Days Ago
Working on the feel of burnout mode
7 Days Ago
Another small fix
7 Days Ago
bleh
7 Days Ago
Fix doubled-up GetModifiedDrag from merge
7 Days Ago
Merge main -> BikeBurnouts
7 Days Ago
Merge BikeEyeRoll -> Main - only includes a small improvement to the IsGrounded check
9 Days Ago
Merged Bikes -> main
11 Days Ago
Fixed horses not being able to pass through holes in terrain
11 Days Ago
Fixed bike passenger eye rotation bug (introduced in 100729)
11 Days Ago
Bike passengers now use the same camera roll code as the driver
11 Days Ago
Horrible code for bike driver camera roll, but it now lerps to the actual roll angle when not grounded
12 Days Ago
Renamed more ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
12 Days Ago
Renamed ConvarControllerSpawnPointPopulation to ConvarControlledSpawnPointPopulation
12 Days Ago
▄▉▉▅▌▆ ▅█▆ ▇▍▋█▋▌ ▋▄ ▆▋▊▄▆█▊▇
12 Days Ago
Fixed ground effect rocks particle effect playing all the time on helicopters: - Minicopter - Attack Helicopter - Scrap Helicopter - CH47 - Patrol heli
13 Days Ago
Slight adjustment to motorbike rear wheel position - get the rear wheel to visually sit right on the ground
13 Days Ago
Updated client-side grounded check to match the server-side one in CarPhysics
14 Days Ago
Extended sidecar bike main collider further
14 Days Ago
Merge main -> SidecarCollision
15 Days Ago
DoPrepare - Apply the new ignored layers
15 Days Ago
Ignore item and ragdoll collisions vs. bikes