133,115 Commits over 4,262 Days - 1.30cph!
better lod distances on balloons and made normals better on lod1s
Fix tropical1 having the wrong mesh collider assigned
greatly reduced NPC population in deepsea
NPCDwellings wait for navmesh
fixed navmesh bounds being wrong and cutting off half the island sometimes
Added LR300 space station store page
Boat ramp can no longer be picked up on a finished boat
moved balloons in balloons_store prefab apart to stop overdrawing
Improvised walkways / fixed z fighting issues on wooden caps / part 2
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems
Its simpler and less confusing for extra items that aren't uploaded to steam yet
Balloon bugfixes
- fixed text disappearing on boats when assembling
- fixed arabic text not being inputtable
- added lock to balloons, same behaviour as paintings
- editable balloons can now be picked up
Merge from alternate_grill_fix
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
Merge from hopper_transparency
Improvised walkways / fixed z fighting issues on wooden caps / part 1
Paintball Gun - adjusted hopper opacity values
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too
Includes some code fix for packs with no itemdef associated
Fixed incorrect LOD materials on a few improvised walkway variants
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Show an errror toast when boat is moving too fast to deploy & edit.
Groundwork for any future toasts.
merge from ice_sculptures2
- renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray tutorial barrel spawner.
Moved some ores closer to cliffs and away from ruin spawns.
Removed stray MonumentInfo from Ruins_D
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Floating city farm barge door now plays chainlink sounds
Add a death screen icon for the new scientist
Fix ClientOnPlayerDismount NRE
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Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
turned floor.triangle.grill collision convex
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
Merge: from invis_phantom
- Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players
Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
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- PT Boat turret now load in ammo instead of respawning with ammo each time
- Dont try and load turrets at all (just nuke em and recreate them at the other side)
- Put load data into a cache so it can be loaded afterwards
dot matrix - example matrix characters updated
Added birthday hat to the store skin viewer
added balloon pack icon to sitem
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating
UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite
Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2