198,617 Commits over 4,140 Days - 2.00cph!

54 Minutes Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
3 Hours Ago
Merge from animation_update_medical_syringe
3 Hours Ago
Merge from main
4 Hours Ago
new_menu -> aux3
4 Hours Ago
Merge from hardcore_refresh
4 Hours Ago
Fix server not sending fog images to client on connect
5 Hours Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
5 Hours Ago
Merge from hardcore_refresh
5 Hours Ago
Rename convar enum for clearer options down the line
5 Hours Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
5 Hours Ago
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
6 Hours Ago
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
6 Hours Ago
Merge from aug2025_media/pilot_hazmat_merge
6 Hours Ago
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
Today
NRE fix for store page not updated yet
Today
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
Today
Can no longer loot rifle, smg or semi bodies
Today
Merge from main
Added pop support to FlexTransition - lets the object animate back to where it started
Today
Fixed road sign gloves name typo
Today
Updated medieval and jungle pack pages using the new system
Today
Added store overlay page variants and sub titles, new content generation system
Today
Fix being able to reskin the legacy high wall while standing on the walk way
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
Fixed demo close button not closing demo window
Ensure quit button quits
Today
pilot hazmat storage texture polish pass, uv2 emissive and small lights
Capture a local copy of the browser list before checking on query complete
Fix session modal turning itself off
Session will fix trying to auto sort its prefab state
Fix 'no servers found message' being unreliable at best
Today
Make sails visually point "forward" regardless of placement
Today
merge from main
Today
Bunch of store fixes and tweaks
Today
Fixed skin viewer appearing over the popup overlays
Today
Fixed padding and styling issues in settings screen Updated safe mode popup
Today
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
Today
Fixed anti aliasing setting not applying
Today
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
Today
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
Today
Small refactor of dimensions debug draw and order of init calls.
Today
Skin viewer: fixed transparency issue with discord trophy
Today
Fixed loading screen tooltip icon
Today
Fix for empty boat building stations not being able to enter edit mode.
Today
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
Today
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
Today
Preload weekly skins assets when warming up the store
Today
merge from main
Today
Remove UI prefabs from server bundles
Today
merge from new_menu