247,043 Commits over 3,928 Days - 2.62cph!

34 Minutes Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
2 Hours Ago
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
3 Hours Ago
Keep version, we'll use it in a different way
3 Hours Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
3 Hours Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
3 Hours Ago
vfx: remove unused HEADER { } carp vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit This seems bad
4 Hours Ago
Merge from main
4 Hours Ago
Add Graphics.Draw from GpuBuffer<T>
4 Hours Ago
Get rid of bebas on chat fonts
4 Hours Ago
Fixed global card list alignment Alignment fixes to CardPhasePanel, PlayedCards panels Imply max-heights for sections
4 Hours Ago
World card loop sound on gameobject
5 Hours Ago
Fix knockback not being correct
5 Hours Ago
Get rid of the blur
5 Hours Ago
Show player scores in card phase
5 Hours Ago
Better hint theming Better scaling for CardPhasePanel
5 Hours Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
5 Hours Ago
CardBoard Menu
5 Hours Ago
Updated Arena 3 camera position
5 Hours Ago
Animated ready-up
5 Hours Ago
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5 Hours Ago
Fixed up card phase panel for when a card inventory is empty
5 Hours Ago
Depth of field, animated avatar circle
5 Hours Ago
Fixed incorrect hit sfx on all ores and wood piles
6 Hours Ago
Add cursor to UI buttons Collision rules for sounds vs players
6 Hours Ago
Adjust UI style a bit Waiting screen UI changes
6 Hours Ago
Fridge Card
Update SpriteTools Started Creative Tab Fix Pickaxe targeting Change networking config Fixed cursors Fix cursor resetting in certain states Show pointer cursor in gameplay when held item is usable at mouse position Disable Day/Night Cycle for now Redid XP bar styling Updated Vitals styling Update CoinsPanel styling CraftinPanel restyle
Today
test files
Today
added spine 3 to humanoid mapping in rustplayeravatar
Today
drawer_a initial commit
Today
Arena 3 nav blockers
Today
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
Today
Smoke bomb is big again
Today
World Card sound + fx
Today
Another fix what is this
Today
LOD settings
Today
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
Today
renaming of unarmed anims to match maya source and new convention
Today
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway
Today
Added asyncUpload settings to mandatory defaults
Today
Set shadow cascade splits in mandatory defaults
Today
Remove the massive lump of disabled code I forgot to delete
Today
Expose CVfxProgramData
Today
Merge indirect instancing
Today
Implement indirect instanced rendering system
Today
Temporarily re-add old SWEP localization tokens More work towards `-StaticPropBounce`
Today
Re-implement OutputNodeDefinition.OnBuildExpression Test fixes, cleaner generated expression tree
Today
Particle raycasy budget preset values
Today
Fix ssao shader include
Today
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