userBill Bcancel

13,120 Commits over 2,800 Days - 0.20cph!

39 Minutes Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
1 Hour Ago
Automatically spawn players at random points on the map every half second (and then kill them)
3 Hours Ago
Remove more PingEstimator spam
3 Hours Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
3 Hours Ago
Merge NudityNREFix -> TrackDownRagdollStalls
3 Hours Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
Today
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
Today
Update hard-coded string ref to the old material
Today
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
Today
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
Yesterday
Attack heli collider edit
Yesterday
Fixed reversed suspension on new bike model (suspension still needs other work)
2 Days Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
2 Days Ago
Remove PingEstimator editor spam
2 Days Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
3 Days Ago
Merge main -> Bikes (before 2022 update)
20 Days Ago
Merge main -> Bikes
20 Days Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
20 Days Ago
Commented out region ping spam in editor
20 Days Ago
Unchecked CanNPCOpen on cargo ship doors
20 Days Ago
Simpler fix, moving values to Awake
20 Days Ago
Revert older sound fix
20 Days Ago
Merge HarborAudioFix -> Main
20 Days Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
20 Days Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
20 Days Ago
Merge main -> Bikes
21 Days Ago
Minor edit
21 Days Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
21 Days Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
21 Days Ago
Keep pedals flat as the pedal axle turns
21 Days Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
21 Days Ago
Materials
21 Days Ago
Added pedals to the pedal bikes and IK'd driver feet to them
21 Days Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
21 Days Ago
Added pedal bike and pedal trike to my test map
21 Days Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
21 Days Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
21 Days Ago
Enabled head clipping check on bikes
21 Days Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
21 Days Ago
Air control improvements and refactoring
21 Days Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
22 Days Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
22 Days Ago
Air control changes, using duck input now
22 Days Ago
Small fixes
22 Days Ago
Fixed broken inspector vals
22 Days Ago
Sprint and air control torque
22 Days Ago
Refactoring, three-wheeled bikes now also support sprint torque
23 Days Ago
Missing meta file
23 Days Ago
Lift the bike a bit when holding sprint. To be improved (though engine limitation prevents us from doing full wheelies unfortunately - wheelcolliders always raycast downward with respect to parent rigidbody orientation)
23 Days Ago
Comment out ping estimator editor spam