143,414 Commits over 4,383 Days - 1.36cph!

8 Minutes Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
18 Minutes Ago
- Grab geo location from hello - Initial setup
29 Minutes Ago
Mortar view model updates to fix up ammo syncing
34 Minutes Ago
Merge from workbench_upgrades
34 Minutes Ago
Merge from main
34 Minutes Ago
Merge from final_code_cleanup
35 Minutes Ago
37 Minutes Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
54 Minutes Ago
updated textures part 2
54 Minutes Ago
merge from automated_testing
54 Minutes Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
54 Minutes Ago
Fixed CI testlist loading
1 Hour Ago
set 3p card game anim to loop
1 Hour Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
1 Hour Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
1 Hour Ago
industrial garage door - texture polish
1 Hour Ago
Updating bowless crossbow worldmodel rig with arrow mesh
1 Hour Ago
edited 3p minicopter and generic sit idle anims
1 Hour Ago
set 3p zipline anims to loop and anim edited
1 Hour Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
1 Hour Ago
some more marketplace, rejigged trees to produce a bigger focal point
1 Hour Ago
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
1 Hour Ago
FX debug setup. Alt ammo prefabs.
1 Hour Ago
Refactor to GetInstalledUpgradeMods.
2 Hours Ago
merge from main
2 Hours Ago
merge from mortar_prototype
2 Hours Ago
merge from playerboat_testfix
2 Hours Ago
Add placeholder sound effects to mortar shots
2 Hours Ago
fixed PlayerBoat_PastesAndBuoyant test erroring out too aggressively
2 Hours Ago
Unify naming conventions, everything is now called RustNav
2 Hours Ago
marketplace set dressing - some more iterating, more work needed on front street end
3 Hours Ago
Merge: from sanitize_specatating_players - Bugfix for NRE spam when spectate mods don't correctly setup spectating Tests: none, trivial change
3 Hours Ago
Bugfix: ServerOcclusion - add defensive checks for suspected spectate mods The mods should be fixed, but at least it won't put servers in a weird state. Tests: none, trivial change
3 Hours Ago
Update error messages to mention the command line argument rather than the convar
3 Hours Ago
- Fixed binocular overlay from sticking around on reconnect - Fixed binocular overlay firing material changes into plastic
3 Hours Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
3 Hours Ago
Merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
Didnt save
3 Hours Ago
Fix mortar indicator not cleaning up on disconnect
3 Hours Ago
Merge from Main
3 Hours Ago
New Sounds added for the Salvaged Cleaver refresh
3 Hours Ago
Disable new navmesh by default, use command line argument "-useNewNavmesh" instead of convar to make it impossible to change at runtime (as it's not supported)
3 Hours Ago
Bowless Crossbow - added worldmodel with arrow mesh for 3p rig
3 Hours Ago
main -> server_browser_update_2
3 Hours Ago
fix dodgy merge
3 Hours Ago
binoculars_fix -> main
3 Hours Ago
Merge from workbench_upgrades
3 Hours Ago
Add poolable to upgrade visuals
3 Hours Ago
- Codecleanup - New binocular effects toggle at night