241,282 Commits over 3,867 Days - 2.60cph!

9 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
9 Years Ago
Fixed bootstrapping taking a very long time on OSX
9 Years Ago
FloraPrefab OnEnable stuff removed, new FloraPrefabs and RockPrefabs now register with ZoneSeasons for their material setup SpawnHandler tick now measured in TOD Hours (using TOD_Time.OnHour) Removed TerrainMeta Awake() logic, Init now called from the parent Zone Added Pine Tree Item + Resource asset Spawn tinkering
9 Years Ago
Slightly changing how entity collision events are handled ( added ent:ReceiveCollisionMessages( bool ) )
9 Years Ago
Merge from main
9 Years Ago
Added placeholder rain sounds
9 Years Ago
Updated RustNative
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Linked sqlite3 on OSX Added sqlite3.c to build on Windows and Linux
9 Years Ago
Moved frontend items into panel
9 Years Ago
RustNative update
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Export the sqlite functions on Windows
9 Years Ago
Added custom editors for SpawnHandler, GrassSpawn and DecorSpawn (YAY REFRESH BUTANS) Re-worked SpawnPopulation to support spawning ItemSettings assets via their Create() method Added ItemSettings.Create() overload with transform params Added some test spawn assets for trees and berry bushes NRE checks on some delegates in PlayerController
9 Years Ago
Before/SpeedTree*: changed Smoothness/Transmission map to TintMask/Transmission map; added support for masked tinting
9 Years Ago
Merge from main
9 Years Ago
Removed creepy ghost box that was following me around on CraggyIsland
9 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
9 Years Ago
Added separate rain and snow getters to the climate class
9 Years Ago
3rd person animations for Howling like a wolf
9 Years Ago
Merge from main
9 Years Ago
Updated RustNative
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9 Years Ago
Linux Build
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9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Don't expose SQLite directly by manually adding code to it, instead wrap it in a single C++ file
9 Years Ago
re-exported water material
9 Years Ago
re-exported trees with vertex alpha on top
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9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
changed AO intensity to 2, tweaked posterising on water
9 Years Ago
Include cpp files too
9 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
9 Years Ago
resaved unity scene, tweaked char material
9 Years Ago
added shiney new water to swamp scene, blended tops of trees and background trees to fade to skybox colour
9 Years Ago
Make sure all sounds are controllable by volume controls
9 Years Ago
Added selection anims
9 Years Ago
9 Years Ago
Fixed wolves dropping multiple skulls
9 Years Ago
Fixed furnaces and campfires sometimes pretending to be on after server restart
9 Years Ago
Fixed boltrifle ironsights
9 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
9 Years Ago
Disabling OctTree until we make/get an implementation that isn't slow as shit
9 Years Ago
Updated character seletion animators to play new anims on button press
9 Years Ago
Adding new Igor & Mavis selection anims
9 Years Ago
Added new Igor & Mavis selection anims
9 Years Ago
Updated char shader to better fit with Swamp Scene. Added to Igor's racket.
9 Years Ago
modified swamp water shader