256,578 Commits over 4,018 Days - 2.66cph!
Automated Linux DS Build #82
Fixed external gates collapsing
Automated Linux Build #82
Automated Windows Build #82
* Fixed a server crashing exploit
* "Cannot update control point" is not DevWarning
* Attempted fix for Linux/OSX checkboxes in Awesomium
FOR FUCK SAKE asteroid asset (collision fix)
FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light)
!A very WIP asteroid prefab test
latest source file, changed feet controllers, added new anim, removed a rogue deform tag on the non deforming skeleton which was semi breaking the rig in unity
City init is now much cleaner.
Limited speedtree shader transmission feature to Frond and Leaf geom types
FOR FUCK SAKE scene area1, switched fog from linear to exponential curve
FOR FUCK SAKE cloud material
FOR FUCK SAKE asteroid material
beachside and underwater rocks backup
Optimised lights in temple / test scenes
Fixed duplicated symbol in blendlayer shaders
underwater rocks do not use terrain projection
Fixed detail texture scaling for the new rocks
HumanView+IK LookAt tweaks
Dungeons rock LOD setup update
added new outer floor texture to unity, testing grass skirting
painting outer floor texture and adding bits to grass mesh
procgen rock swapping backup
Updated life steal effects
Updated Particle Playground
Fixed campfire sitting crap in TribeStartArea
Unit LookAt fixes, humans now get stuck look at the campfire like idiots
Skip SmartObjects that are not valid for DM in FindBestInteractionPlanVariant
Fruit Telebox player indicators.
Cloud Billboards added to Sky Dome and values tweaked.
Military_tunnel_1 prefab update
GoalPlan must be ticked before BehaviourChain, since BehaviourChain has the potential to change the state of Goal Plan Variant.
rock_cliff_a geometry polish
dungeons rock switch old to new
placeholder rock prefabs
added Dylan's 2DFX to it's own folder in art repository
Options menus mockups, addin' more texture folders.
Expose playerGoalMomentum in PlayerController
BehaviourChain now holds a reference to the GoalPlanVariant that owns it
PlayerController Goal creation cleanupo
StopMomentum when you End a GoalPlanVariant, not when you Copy.
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
new sounds / particle effects for wounded animations
FOR FUCK SAKE removed redundant cloud particles
FOR FUCK SAKE cloud particle prefab
tweaked swimming and sprint animations.