256,277 Commits over 4,018 Days - 2.66cph!
Sky Dome cloud setting tweak.
added new temple_cookie textures
- Temp fix for cam background
Addons can have dependancies, compile in dependancy order
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
Stability check always attempts at least 10 times before timing out
Savegame loading status message formatting
- Entity wander now wanders more frequently :)
- EntityWander now rejects any target positions that aren't in it's Entity's parent room
- Fixed a height bug with EntityWander
Stability warmup performance test
Lots are now distributed much better.
Fixed clipping on bone knife throw
Stability warmup messages formatting
- Basic enemy roaming when not aware of player
Can now add an offset for each shot to pair up pass position with hit position
FOR FUCK SAKE aiming laser material to be more visible
FOR FUCK SAKE missiles prefab, first pass fx
Fixed post build process
Turn on the debug stuff again
Added stability.passes convar
opengl32.dll no longer a RustNative dependency on windows
Got rid of GL path and opengl32.dll dependency on windows; available only with _DEBUG conditional
Merge to Main - Explosion work
Manifest (ambience changes)
LOD fixes for building parts doorways
Fixed potential NRE in Planner.Server DoBuild
Fixed potential NRE in Construction.Placement
very low chance for duplicates (of blueprints you already know) when revealing
Fix bug when disabling/destroying AmbienceEmitters
Set player voice audiosource priority to max
devastating ak/bolt nerf - recoil penalty while moving
merge from main/ambience2