256,248 Commits over 4,018 Days - 2.66cph!
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
Removed IStatRanged in favour of RangedStat class
Fixed vitals not getting a MaxValue from StatSettingsWrapper
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
high walls moved to atlas material
- Set player ship min map marker back to blue, and larger.
wood_stone_metal atlas update
texturing court grass (and grabbing latest)
code change to Mavis config file
Mavis flying anims - final batch
merge from building_atlases
wider twig window frame, double window frame hinges
ladder uses atlas material
Added temp special bar effects
Added ticker to front end
Updaing city editor stuff.
-removed tiny bit of LINQ
-bunch of profiler samples placed around IM, DM, DSE and considerations.
StatLinker.Sleep fixes
Need For Sleep Consideration tweaks
Hates returning a handle with template
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
CommentToBind cleanup, defines
https://www.youtube.com/watch?v=hTFu1ns-fJ4
Yo dawg, heard you liked operators so I put perators in your operators so you can operate whilst you operate!
Entity neighbour linking is load balanced on the client
metal gibs meta/prefab update
Doorway and window deployables are easier to rotate when placing them
maxthreads convar defaults to 8
- Fixed weapon anchor error