256,238 Commits over 4,018 Days - 2.66cph!
Ported water fog fix from Rust
Mavis flying anims - batch 1
Mavis source flying anims - batch 1
Temp increased slide dist
Simplified shot selection
- Minimap markers are now only set visible the first time a player enters a room
- RoomSpawner now has separate lists of enemies and non-enemy entities that it spawns (and a combined list)
adding proper court grass to temple court. added cracked stones, working in red foliage
adding proper court grass to temple court. added cracked stones, working in red foliage
merge from building_atlases
Fixed black water when all fog is disabled
Fixed logo-related deluxe eye adaptation editor errors
Twig part folder cleanup
Atlased Twig tier, combined previously separate meshes to reduce drawcalls
New batched meshes
More precise collisions
- BaseEntities now have a ref to their minimap marker and markers are disabled by default (they don't get enabled at all....yet)
Removed Energy>Speed Linker
Added StatSettingsWrapper, stored in StatCollectionSettings
Added Stat Collections for all Species
StatCollectionsEditor improvements
Stat.CurrentValue replaces Stat.Value
All Stats have a MinValue of 0
Unit movement speed is now linked to the Speed stat, expect wild stupidity until values are balanced
Renamed Hunger to Nutrition
Enabled line of sight check on landmine
Landmine and timed explosives use entity center point as origin of damage sphere
Initial commit of SOC. Not deeply integrated yet. Still some more stuff in DM I want to set up before I do deep integration by merging to main.
FOR FUCK SAKE removed more shadows from more flames!
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
Only follow male entity links for stability
Entity creation pass through
- Room culling/toggling optimizations and now correctly toggles rooms when going back
Don't init steamworks in editor
UnitCanFindRequiredToolConsideration checks if the Item is held
adding broken and cracked stones to temple court
adding broken stones to temple court
BAssert throws an error - not a warning
BAssert throws an error - not a warning
- Merged in 1st pass at room culling
Mavis flying backhand stand
Building stability is supported by both construction and stability sockets
Lowered barricades slightly to 1.25
Large wood storage box model and textures re-skin
-customizable camera start angle/distance
FOR FUCK SAKE factory scene background
FOR FUCK SAKE player wip sight
FOR FUCK SAKE remove shadow on particles
!A factory1 scene cubemap
Deleted impala again
Species IMA tweaks
Create console command via attribute
Create console command via attribute
Removed Mavis forehand blends