240,620 Commits over 3,867 Days - 2.59cph!

10 Years Ago
Dying/bleeding overlay
10 Years Ago
Fixed lighthouses spawning underwater
10 Years Ago
Tidying network player up a little bit. Seperate player entities spawning from normal entity spawing.
10 Years Ago
Minor code cleanup
10 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
10 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
10 Years Ago
Merge from main
10 Years Ago
Decor folder cleanup
10 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.
10 Years Ago
Documentation updated during deployment build 0de13f14-fafa-4435-89b9-51d27ab41c17.
10 Years Ago
Possible fixes for webplayer builds.
10 Years Ago
New dependencies are now removed during web player builds.
10 Years Ago
Added building privilege notices
10 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
10 Years Ago
Updated `.gitignore`.
10 Years Ago
Moved `Build` script to `GameAPI.Unity.DevKit.Editor`.
10 Years Ago
Added reference to `Facepunch.dll` in `GameAPI.Unity`, ensured `DevKit` scripts are in the same namespace.
10 Years Ago
Fixed jackets having empty skinned mesh renderers
10 Years Ago
[ultimate_soldier] Fixed soldier collision resolution.
10 Years Ago
Updated PlayerModel scene's Terrain game object
10 Years Ago
Adding eac hashtool
10 Years Ago
Added max depth to PathFinder Added road and roadside topology
10 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
10 Years Ago
- First pass of custom shader optimisation
10 Years Ago
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10 Years Ago
Added entries for generated files in `.gitignore`.
10 Years Ago
Added automatic protobuf code generation.
10 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
10 Years Ago
Added player death anim source
10 Years Ago
Now using https://github.com/gsscoder/commandline for `GamePackager`, included https://github.com/hultqvist/ProtoBuf binaries.
10 Years Ago
Updating head file source
10 Years Ago
- Moved from global EntitySeperator to each entity's Update() moving - Some other optimisations
10 Years Ago
Project reorganization.
10 Years Ago
Added `Facepunch` and `Lidgren.Network` libraries from arcade-networking
10 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
10 Years Ago
Fixed infinite loop crash
10 Years Ago
Merge branch 'master' into sandboxing Conflicts: GameAPI/GamePackageHelper.cs
10 Years Ago
Fix for possible `InvalidOperationException` when loading games from scripts.
10 Years Ago
Can only sprint forwards Can't melee attack when sprinting
10 Years Ago
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
10 Years Ago
Committing changes left over from yesterday.
10 Years Ago
Attempting to debug an exception thrown on Mac OSX when attempting to get a process ID.
10 Years Ago
Progress
10 Years Ago
Progress
10 Years Ago
Missing start position randomization
10 Years Ago
First pass at ambience
10 Years Ago
merge from main
10 Years Ago
Ambient stings & ambience volume tweaks
10 Years Ago
Backup