255,096 Commits over 3,990 Days - 2.66cph!

9 Years Ago
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9 Years Ago
Bootil to latest
9 Years Ago
generation ideas
9 Years Ago
Basic struct bindings
9 Years Ago
Redundant
9 Years Ago
Premake update
9 Years Ago
Cleaning, Exploring
9 Years Ago
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9 Years Ago
FOR FUCK SAKE factory asset
9 Years Ago
Facepunch.CoreCLR
9 Years Ago
increased decay delay to 18 hours instead of 12
9 Years Ago
fix for all decay timings being twig decay, whoops
9 Years Ago
fixed a bug with the relax gestures
9 Years Ago
Bush creeps can now hide from players running low quality setting.
9 Years Ago
9 Years Ago
tweaked some of the wounded animations and sound fx added a relax gesture for when the player is unarmed
9 Years Ago
Embedding Test
9 Years Ago
Fixed water related delays / shore issues when switching weapon
9 Years Ago
Landing impact anim events
9 Years Ago
Updated Elvis forehand/backhand body shots Updated Lion-EL east & west runs
9 Years Ago
Added smoke and embers VFX to T2 Furnace
9 Years Ago
Ball changes to support minigames
9 Years Ago
Reduce building gib sound volume a bit
9 Years Ago
Added run Tag to controller
9 Years Ago
- Enemy/enemy pack stuff
9 Years Ago
made cloud city court area bigger to match test court.
9 Years Ago
made cloud city court area larger to fit test court's new dimensions. changed collision to be bigger. added new jetpack flame effect.
9 Years Ago
Compiling Using Roslyn
9 Years Ago
Root dir
9 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
9 Years Ago
Can now independantly set speed of popup windows Visibility now set in the anim rather than code
9 Years Ago
- Reworked scriptable object tools - Created enemy SO template
10 Years Ago
Fixed news not showing
10 Years Ago
Added second popup window frame
10 Years Ago
Server persistance.
10 Years Ago
Projectiles keep history of the bones they've hit
10 Years Ago
- Reworcked scriptable object creation menu tools to use new paths - EnemyPack scriptable object setup (empty) to be used to control enemy randomisation in levels/missions
10 Years Ago
Fixed friends list not clearng old friends Fixes NRE in news source Fixed NRE in trackir commands Disabled some error reports (server mods, FMOD errors) Slight fix for inventory opening hitch (need to review exactly how we display blueprints)
10 Years Ago
Updated transitions
10 Years Ago
added net collision to all environments
10 Years Ago
Added overrides for Unity's built-in Standard shaders that don't fallback to forward-only rendering in lower LOD Fixed "see through walls"; updated all existing materials to use overrides
10 Years Ago
improved smoke_signal FX
10 Years Ago
Editor tweaks
10 Years Ago
Oak material improvements. Downsized some blank textures to 32.
10 Years Ago
Fixed SSAO not aware of custom g-buffer normal encoding
10 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
10 Years Ago
disable lazy aim for hands and stuff
10 Years Ago
Fixed C4 line of sight check
10 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
10 Years Ago
Inventory ordering