255,070 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
10 Years Ago
Compressed PVT cache using async native requests
10 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
10 Years Ago
server description fix
10 Years Ago
disabled viewmodel sway
10 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
10 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
10 Years Ago
Added GroupBehaviour : BehaviourPlan Added HuntingGroup : BehaviourGroup Added GroupBehaviourSettingsWrapper Added various empty/skeleton data for hunting group
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
10 Years Ago
Missing files.
10 Years Ago
Rock lod fix.
10 Years Ago
Lion-El, Mavis & TENN south turn runs
10 Years Ago
Network++
10 Years Ago
Merge from hitdetection2
10 Years Ago
Pre-forest scene backup. Few rock mats.
10 Years Ago
Fixed hit normal orientation reject
10 Years Ago
Merge from main
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
OSX Build
10 Years Ago
Switched to safer async native GPU api calls; now called by render thread via plugin event Commented assert in RakPeer due to debug-mode compilation issues
10 Years Ago
framerate independance
10 Years Ago
Merge from main
10 Years Ago
Lazy aim
10 Years Ago
- Level changes to Area1_WIP1 ready to be broken into sections
10 Years Ago
Fixed anim compression issue New transition for end of point
10 Years Ago
10 Years Ago
Server description fix test
10 Years Ago
added new lighting to test court, added bamboo and mountains, re animated koinobori kites, tweaked foliage shader and materials tweaked normals on cloud city court play surface
10 Years Ago
added bamboo, re animated koinobori
10 Years Ago
NRE fixes
10 Years Ago
data tweaks
10 Years Ago
Scale damage by the remaining projectile integrity
10 Years Ago
Entity component init check
10 Years Ago
Stairs greybox set changes Industrial buildings greybox set Water tower, cooling tower, pigeon nest, etc.
10 Years Ago
""
10 Years Ago
Editor tweaks
10 Years Ago
Broke all the things
10 Years Ago
Some sanity checks for hits caused by projectile penetration
10 Years Ago
Behaviour constructor tweaks
10 Years Ago
semantics
10 Years Ago
Fixed everything.
10 Years Ago
SpeciesSettings and Unit cleaup
10 Years Ago
Entity init cleanup SmartBehaviour constructor cleanup
10 Years Ago
Connection security, better logging
10 Years Ago
More cleanup