255,056 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Added DecisionMaker SetUpAbilityDecisions Unit+Senses sends known units to Agent.DecisionMaker
10 Years Ago
ConsiderationSettingsEditor improvements (I swear I already done did this...)
10 Years Ago
Unit+Family methods
10 Years Ago
UnitGenderConsideration SuitableMateConsideration
10 Years Ago
new wounded animations
10 Years Ago
Consideration refactor, now stores Settings in the same manner as Action Added IConsideration
10 Years Ago
Tweaks
10 Years Ago
Merge from main
10 Years Ago
Progress
10 Years Ago
Abilities, Actions and Effects related to breeding
10 Years Ago
Lion-El win game anim
10 Years Ago
added dylan's new effects, added fish and new grass to test court, added incense burners
10 Years Ago
added grass and fish
10 Years Ago
-basic 'IsRelatedTo' function and helper 'AllDirectRelatives' property
10 Years Ago
-basic skeleton for Unit+Family -merge
10 Years Ago
Server browser fixes, description Inventory fixes + organisation
10 Years Ago
Fixed ghosting bug in SSAOPro
10 Years Ago
Boilerplate CreateUnit Action SpeciesSettings.Create cleanup, overloaded methods take Gender and Age as well as primary Group
10 Years Ago
Testing new hit mechanic
10 Years Ago
tonemapping tweaks
10 Years Ago
deleted Scion
10 Years Ago
deleting ScionWindow
10 Years Ago
updated candelight dynamic DOF testing updated Scion PP (complete with shitty editor conflict)
10 Years Ago
Character 09 final assets. Blendshapes Zbrush scene.
10 Years Ago
Merging WIP menu changes
10 Years Ago
Merged with main
10 Years Ago
Added server.description convar Added common server tags + rules
10 Years Ago
Server browser cleanups
10 Years Ago
game_scenes
10 Years Ago
DM Cleanup to deal with BehaviourPlan in place of Interaction or Ability specifically Idle Behaviours now use Ability Organising scenes a bit, only scenes in /Scenes/Game Build will get added to build settings and the game_scenes config file
10 Years Ago
UI background blur Server info popup
10 Years Ago
AgentSettings store InteractionSettingsWrapper for IdleBehaviours
10 Years Ago
Fixed NRE on AgentSettingsEditor
10 Years Ago
added left_arm wounded looping animations fixed the thompson and ak47 3rd person attack animations (they line up better with the point of aim) tweaked the 3rd person beartrap animation
10 Years Ago
Scene files.
10 Years Ago
FOR FUCK SAKE interior floor asset/ cleaning
10 Years Ago
Renamed ScriptableObjectExt to DataAsset AssetName property + NameOverride field in DataAsset
10 Years Ago
StatName returns formatted asset name or override (should be moved to base ScriptableObjectExt
bot
10 Years Ago
Linux Build 760
10 Years Ago
News source
bot
10 Years Ago
OSX Build 899
bot
10 Years Ago
LinuxDS Build 733
bot
10 Years Ago
Windows Build 620
10 Years Ago
* Added hud_fastswitch & cl_downloadfilter to blocked convar list * Entity.SetSubMaterial now errors when given wrong arguments * Added Entity.GetEffects() * Added Entity.GetEFlags() * Added Entity.GetPredictable() - Clientside * Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder * Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward ) * Added CLuaLocomotion.SetVelocity( Vector vel ) * Added CLuaLocomotion.IsOnGround() * Added Player.GetTimeoutSeconds() - Serverside * Added Player.IsTimingOut() - Serverside * Added CRecipientFilter.__tostring * CreateSound's 3rd argument is now CRecipientFilter, only works serverside * Finalized Vehicle.GetVehicleParams() * Fixed a crash issue with Vehicle.SetSpringLength()
10 Years Ago
Server browser styling
10 Years Ago
10 Years Ago
▍▋▉▇▄▆▄▌█▅▉▋█▇▍ ▍▄▉▅▌▍▉▊. ▉▇▌▊▊▆█ ▍▆▅▋▆▇ ▆▉ ▉▌▅▄▊▍▆█▌▋▍▇▆▉▆▅▆▇▄▍▄ (▆▊█▊▍ ▅▇▉'▋ ▄▉ ▋▉▄▆▋▌ ▍▊▆▍▍▍ ▊▍▅█▍▄█ ▍▆▆ ▉▆▆▊█▋▌) ! ▍▌▅▊▇▊▋█▄ ▇██ █▋▄▇▋ ▌▊▋▋ ▇▉▆▄▇▉▍ ▋▍▅▇ ▅▌▇▅ ▌▆▆ ▆█▍▍▊▄▉ ▋▉█▍█ (▌▋ ▄▅▊▇▌▉▍▅, ▋ ▊▄▆▄ ▆▊█ ▍ ▉▉▉█▇ ▋█▌▅ ▉▉▄ █▌ █▆▉▅ ▊▊▋ ▍▊▇▅▊▆ ▌█▄▆▅▅▉)
10 Years Ago
Record server join history date properly Added string.Truncate( maxchars ) (adds ".." to truncated string) Started SteamTool (high level wrapper on top of steamworks.net) Added transform.OrderChildren( func )
10 Years Ago
FOR FUCK SAKE factory interior floor asset/ cleaning asset
10 Years Ago
KOTH island WIP. LUT improvements.