254,979 Commits over 3,990 Days - 2.66cph!

10 Years Ago
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10 Years Ago
fixed research table showing 0% with condition based items
10 Years Ago
10 Years Ago
remove debugbox from GoToRandomSpot
10 Years Ago
resources editor update
10 Years Ago
Smoothened headlook IK
10 Years Ago
HarvestResource re-write Resources now dispense all of the target resource on harvest
10 Years Ago
-wandering is now safe aware.
10 Years Ago
10 Years Ago
resource interaction tweak moved fruit bush to their own spawn
10 Years Ago
remove debug box from random spot action
10 Years Ago
10 Years Ago
New Elvis run anims
10 Years Ago
add count check to Agent+Effectsd AddEffect ()
10 Years Ago
idle movement improvements, DM idle eval tick moved to method, idle behaviour eval tick delay randomised
10 Years Ago
2h cleaver sound tweaks
10 Years Ago
More UI shit.
10 Years Ago
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10 Years Ago
Pickaxe sound timing tweaks
10 Years Ago
- More UI stuff
10 Years Ago
Fixed possible NRE in Model.SyncBones
10 Years Ago
whoops, missed files
10 Years Ago
safest spot pos fix
10 Years Ago
store interaction settings in ResourceItemSettings added GoToRandomSpot to test less safety focused idle movement actions nuked some old scenes added a randomised timer to agent idle DM
10 Years Ago
- UI tweaks
10 Years Ago
- Target health bar works again (converting all damage to integers broke it)
10 Years Ago
- Made basic plasma projectile chunkier - Tweaked the starting weapons that are available on the floor in town (placeholder way to get them)
10 Years Ago
Phrases
10 Years Ago
Balaclava/Boonie
10 Years Ago
headshot sound overrides hit notification adjusted hit notification sound
10 Years Ago
- Death is now permanent and dumps you back to the title (until there's a propper death screen) - Added a fullscreen red flash when player is hit
10 Years Ago
-re-added material to projector, IM debug should now work +merge
10 Years Ago
island changes, spawn changes, BMO init fix
10 Years Ago
swamp spawn
10 Years Ago
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10 Years Ago
- Unfucked some UI
10 Years Ago
-removed debugspheres
10 Years Ago
Yet another NRE triggered in Before Debug Tab.
10 Years Ago
Some more NRE fixes.
10 Years Ago
Moved asset warmup to the first time a server is joined
10 Years Ago
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
10 Years Ago
Fixed a couple presumtions in Before Debug Object.
10 Years Ago
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test -merge with all previous stuffs
10 Years Ago
Asset warmup is now enabled by default
10 Years Ago
hit notify tweaks
10 Years Ago
...and Decision Context should allow Target be null in calcualting bonus factor.
10 Years Ago
Test for null when evaluating for idle behaviours.
10 Years Ago
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
10 Years Ago
Enabled read/write on concrete wall meshes
10 Years Ago
- Health/shield bars are now large and flash when losing a block