255,019 Commits over 3,990 Days - 2.66cph!

10 Years Ago
added static quarry added static quarry to warehouse prefab added research bench and refinery to airfield added oil barrel spawns to airfield halved pumpjack/quarry mining rate reduced amount of lowgrade fuel you get from crude oil to 3 from 5 seriously reduced amount of lowgrade fuel you get per crafting session lowered amount of lowgrade fuel required for furnaces
10 Years Ago
Fixed manifest
10 Years Ago
Shifted folders about, UI redesigns, UIManager stuff.
10 Years Ago
All bigger animals give leather instead of cloth Leather is now required for roadsign / metal armor and the hide poncho
10 Years Ago
Added charged shot effect Updated replay cameras, toggle DOF and positions Modified racket collision checks
10 Years Ago
10 Years Ago
10 Years Ago
Research table ui
10 Years Ago
Inline asset creation wip
10 Years Ago
fixed rocket splash damage reduced rocket splash damage radius from 5 to 3.8 humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 ) fixed fireballs not spreading
10 Years Ago
added floor mats and new textures, resized area
10 Years Ago
Scene2Prefab preserves prefab active state
10 Years Ago
finished court play area, added mats and new textures, adding walls
10 Years Ago
Prefab auto-disable
10 Years Ago
Merge from procgen10
10 Years Ago
Merge from procgen10
10 Years Ago
Network++ Save++
10 Years Ago
Satellite dish research table update
10 Years Ago
Manifest
10 Years Ago
Refactor all the editor things Effects and Needs are not functional, still some cleanup on the Editor side to do before re-making all the tirggers and conditions
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Arid grass tint tweak
10 Years Ago
Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
10 Years Ago
Prefab auto-disables
10 Years Ago
Arid biome tweaks to make it easier to spot
10 Years Ago
Warehouse Scene2Prefab
10 Years Ago
added appropriate nobuild areas for merge
10 Years Ago
Fixed skins not showing in front page inventory
10 Years Ago
Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab
10 Years Ago
Temperate beachside trees
10 Years Ago
oil crater implementation oil/ore is binary for deposits
10 Years Ago
Added charge shot property to shader
10 Years Ago
Palms are only on arid beaches
10 Years Ago
Moved small_refinery_static mesh to the deployed layer
10 Years Ago
Fixed small_refinery_static prefab ID in the sphere tank scene
10 Years Ago
FileStorage changes for bawng
10 Years Ago
Don't let wind generator be researched/found Updated phrases
10 Years Ago
Manifest
10 Years Ago
- Capture missions now check for completion
10 Years Ago
Storage fixes
10 Years Ago
Measurement property drawer
10 Years Ago
- More capture objective work
10 Years Ago
Fixed some autospawn bundle paths
10 Years Ago
Updated image storage, less greedy, sqlite db
10 Years Ago
Updated image storage, less greedy, sqlite db
10 Years Ago
Merge from main
10 Years Ago
Toptier door hatch collider and visibility state
10 Years Ago
- Capture locations can now be captured - Made whitebox prefab for Capture location object
10 Years Ago
Prefab active state auto-changes