255,116 Commits over 3,990 Days - 2.66cph!

10 Years Ago
Making high wall admin only until I decide how to play it
10 Years Ago
Wall tweaks
10 Years Ago
Tweaks
10 Years Ago
Pumpjack and Quarry sound tweaks
10 Years Ago
Quick first pass at crossbow sounds
10 Years Ago
fixed nobuild zone size on furnace & refinery lowered valid placement angle
10 Years Ago
Make sure pumpjack arm has AnimationEvents
10 Years Ago
merge into main!
10 Years Ago
fixed pumpjack not having a nobuild zone
10 Years Ago
merge from main
10 Years Ago
added large furnace
10 Years Ago
Pumpjack and Refinery sounds
10 Years Ago
small amount of oil available everywhere lowgrade fuel default blueprint again, oops
10 Years Ago
metal facemask & torso now take high quality metal to craft
10 Years Ago
protocol++
10 Years Ago
added mace and cleaver
10 Years Ago
fixed missing icons for on/off on refinery
10 Years Ago
merge into main, buckle the f up
10 Years Ago
protocol++
10 Years Ago
fixed bug with oil deposits not showing & quarries extracting oil (lol)
10 Years Ago
manifest, loottables, phrases
10 Years Ago
merge from main.. somehow without conflicts
10 Years Ago
pre-merge commit added oil refinery added oil pumpjack added high quality ore !all hardcore weapons use high quality ore now crossbow fires arrows 20% faster
10 Years Ago
bridge decal tweaks
10 Years Ago
A whole bunch of sound tweaks
10 Years Ago
10 Years Ago
Better handling of entity destruction (GameManager does it) Fixed effects not applying "bug" (Action.Start() was returning if SmartObject property was null, falsly assuming that all Actions required an SO.. my fault!)
10 Years Ago
crossbow lods - needs some more work but it's good enough for now
10 Years Ago
Asset bundle tweaks (loadtimes)
10 Years Ago
Some itemview attachment tweaks
10 Years Ago
Filesystem timing
10 Years Ago
Stop certain materials being tinted in the biome library (name filter)
10 Years Ago
Modernized ItemManager
10 Years Ago
Locking down ObjectRef
10 Years Ago
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
10 Years Ago
Force construction skins into the bundle
10 Years Ago
redid 3rd person attack animations for the 2handed sword added prefabs for the 2handed baseball/mace and 2handed cleaver
10 Years Ago
There is no collision_setup silly
10 Years Ago
Updated the pumpjack lods to skinmeshes
10 Years Ago
Decoupled head and body directions in PlayerEyes
10 Years Ago
Boots highpass
10 Years Ago
Added CheckCapsule to GamePhysics (unused for now)
10 Years Ago
compile issues
10 Years Ago
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
10 Years Ago
fixed crossbow being fubar
10 Years Ago
crossbow loaded state + recoil
10 Years Ago
Added BeforeAnimal shader with RGBA vertex color tinting MeshColliders on source assets used in view creation are automatically set to convex Imported 10 new/updated music files from Jenny Music is now arranged and played together regardless of Season (for now) Updated wolf, deer, bear and mammoth to use vertex colors for tinting as per new shader Fixed issue with view creation not adding the correct view component type Updated resharper settings to ignore some things Hunger step value is -1 for testing, but the Starving Effect isn't triggering/being applied (bug cc ptrefall if you have time to look at it tonight :3)
10 Years Ago
mammoth
10 Years Ago
fixed hipfire exploit updated some armor icons with higher quality versions
10 Years Ago
addedc conveyor psd