255,116 Commits over 3,990 Days - 2.66cph!
Making high wall admin only until I decide how to play it
Pumpjack and Quarry sound tweaks
Quick first pass at crossbow sounds
fixed nobuild zone size on furnace & refinery
lowered valid placement angle
Make sure pumpjack arm has AnimationEvents
fixed pumpjack not having a nobuild zone
Pumpjack and Refinery sounds
small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
metal facemask & torso now take high quality metal to craft
fixed missing icons for on/off on refinery
merge into main, buckle the f up
fixed bug with oil deposits not showing & quarries extracting oil (lol)
manifest, loottables, phrases
merge from main.. somehow without conflicts
pre-merge commit
added oil refinery
added oil pumpjack
added high quality ore
!all hardcore weapons use high quality ore now
crossbow fires arrows 20% faster
A whole bunch of sound tweaks
Better handling of entity destruction (GameManager does it)
Fixed effects not applying "bug" (Action.Start() was returning if SmartObject property was null, falsly assuming that all Actions required an SO.. my fault!)
crossbow lods - needs some more work but it's good enough for now
Asset bundle tweaks (loadtimes)
Some itemview attachment tweaks
Stop certain materials being tinted in the biome library (name filter)
fixed bug with player playing a punching animation when a weapon was unequiped; Those are TOP SECRET animations not ready for the public :P
Force construction skins into the bundle
redid 3rd person attack animations for the 2handed sword
added prefabs for the 2handed baseball/mace and 2handed cleaver
There is no collision_setup silly
Updated the pumpjack lods to skinmeshes
Decoupled head and body directions in PlayerEyes
Added CheckCapsule to GamePhysics (unused for now)
Initialize PlayerEyes rotations with Quaternion.identity (for serverside)
fixed crossbow being fubar
crossbow loaded state + recoil
Added BeforeAnimal shader with RGBA vertex color tinting
MeshColliders on source assets used in view creation are automatically set to convex
Imported 10 new/updated music files from Jenny
Music is now arranged and played together regardless of Season (for now)
Updated wolf, deer, bear and mammoth to use vertex colors for tinting as per new shader
Fixed issue with view creation not adding the correct view component type
Updated resharper settings to ignore some things
Hunger step value is -1 for testing, but the Starving Effect isn't triggering/being applied (bug cc ptrefall if you have time to look at it tonight :3)
fixed hipfire exploit
updated some armor icons with higher quality versions