userBill Bcancel
branchrust_reboot/main/CarLockscancel
28 Days Ago
Minor text edit
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28 Days Ago
- Destroy locks no matter what when car is fully destroyed. - Updated tooltip. - Don't show module health anymore on wrecks.
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28 Days Ago
Rename some methods
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28 Days Ago
Allow destroying car lock if health is <= 15%
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28 Days Ago
Fix compile error
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28 Days Ago
Car and door keys now act like notes, so users can add custom text info to each key
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28 Days Ago
Show key ID in the inventory UI - works for both car and door keys. Makes it easier to see which keys are for what. Show the matching lock ID in the vehicle lift UI as well.
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29 Days Ago
Locks
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29 Days Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
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29 Days Ago
WIP, all done except the method of breaking locks "in the field". Protocol++
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29 Days Ago
Remove car lock if all driver seats are removed
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29 Days Ago
Fix car lift UI item selection
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29 Days Ago
Show info on modules being locked if the player doesn't have a key
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29 Days Ago
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
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29 Days Ago
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
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29 Days Ago
More work on car keys/locks
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32 Days Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
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32 Days Ago
Key and lock crafting class and UI work
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33 Days Ago
Working on keys/locks, removing some old commented-out code
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33 Days Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
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34 Days Ago
Added car key item. Plus minor edit to door key description.
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