userBill Bcancel
branchrust_reboot/main/CarLockscancel

21 Commits over 0 Days - ∞cph!

1 Year Ago
Minor text edit
1 Year Ago
- Destroy locks no matter what when car is fully destroyed. - Updated tooltip. - Don't show module health anymore on wrecks.
1 Year Ago
Rename some methods
1 Year Ago
Allow destroying car lock if health is <= 15%
1 Year Ago
Fix compile error
1 Year Ago
Car and door keys now act like notes, so users can add custom text info to each key
1 Year Ago
Show key ID in the inventory UI - works for both car and door keys. Makes it easier to see which keys are for what. Show the matching lock ID in the vehicle lift UI as well.
1 Year Ago
Locks
1 Year Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"
1 Year Ago
WIP, all done except the method of breaking locks "in the field". Protocol++
1 Year Ago
Remove car lock if all driver seats are removed
1 Year Ago
Fix car lift UI item selection
1 Year Ago
Show info on modules being locked if the player doesn't have a key
1 Year Ago
Don't allow looting storage or engine modules when the car has a lock and the looter doesn't have the key
1 Year Ago
Increase restrictions on passengers mounting moving vehicles. Max speed for mounting as a passenger is now 7km/h
1 Year Ago
More work on car keys/locks
1 Year Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
1 Year Ago
Key and lock crafting class and UI work
1 Year Ago
Working on keys/locks, removing some old commented-out code
1 Year Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
1 Year Ago
Added car key item. Plus minor edit to door key description.