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141,633 Commits over 4,383 Days - 1.35cph!

Just Now
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
20 Minutes Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
30 Minutes Ago
merge from main
43 Minutes Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
46 Minutes Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
50 Minutes Ago
server_browser_update_2 -> main
50 Minutes Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
52 Minutes Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
59 Minutes Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
1 Hour Ago
Some cleanup. Convar some hardcoded vlaues
1 Hour Ago
Merge from main
1 Hour Ago
Dont disable the country selection button
1 Hour Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
1 Hour Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
1 Hour Ago
krieg chainsword better charm positon
1 Hour Ago
Resetting lights to their original shadow strength when shadow caching is disabled
1 Hour Ago
merge from mortar_prototype
1 Hour Ago
Fix compile error
1 Hour Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
1 Hour Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
2 Hours Ago
Fix a bunch of the country select settings
2 Hours Ago
merge mortar_prototype to main
2 Hours Ago
merge aim blending for mortar to mortar_prototype
2 Hours Ago
industrial garage door - merged sub objects on skin model
2 Hours Ago
merge from mortar_prototype
2 Hours Ago
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2 Hours Ago
Merge from main
3 Hours Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
3 Hours Ago
Commiting a bunch of shelved wip
3 Hours Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
3 Hours Ago
Forgot to refresh the test list
3 Hours Ago
merge from automated_testing
3 Hours Ago
More work on kitchen lino for penthouse apartment
3 Hours Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
3 Hours Ago
merge from automated_testing
3 Hours Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
3 Hours Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
4 Hours Ago
removed dummy from hierachy and re exported fbx
4 Hours Ago
vendingmachine_updateammocount_nre -> main
4 Hours Ago
Properly fix the bug
4 Hours Ago
merge from main
4 Hours Ago
Update animator to include blend trees
4 Hours Ago
merge from main
4 Hours Ago
Fixed tutorial completed commands not running quietly
4 Hours Ago
Fix update ammo count nre
4 Hours Ago
merge from automated_testing
4 Hours Ago
merge from automated_testing/raiding
4 Hours Ago
Another raiding test and some inspector tweaks
4 Hours Ago
Updating ballistic armour and bdu set skinning
4 Hours Ago
main -> server_browser_update_2