116,261 Commits over 3,987 Days - 1.22cph!
Vines now find destinations at server start (like ziplines)
Test scene, greybox gameplay prefab setup
Deployed hide until mobile fix
Bees scaled up a little bit with distance to improve visibility.
Master swarm tweak.
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process)
Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
Merge from crafting_update
Fixed tutorial chicken using wrong AI design
Change the pie rarities to none, prevents them from appearing in loot (food caches)
Merge from crafting_update
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync
Fixed missing chicken attack sfx
Fixed NRE when transferring water to a chicken coop while walking away
Fixed tutorial chickens dropping eggs
copy more source mesh vertex columns, add saving of baked texture
merge from planter_stacking
Simplified FX for WM/Entity
Deployed, ent and worldmodel.
Fixed missing outline.
Fixed - Prevent planter half height stacking
thumb_up
24
thumb_down
28
merge from crafting_update
merge from hopper_protection
Updated hopper protection and health
Updated hopper crafting
Remove workbenches from loot table
merge from crafting_update
merge from Item_Descriptions_update
merge from premium_servers
missing/incorrect descriptions for tea, pie, inserts
couple missed minor tweaks to chicken petting sound defs
chicken coop sounds
egg handling sounds
chicken petting sounds <3
add occlusion to visual cooking sounds
kettle boil sound tweaks
natural beehive impact sound
beehive deploy/open/close sounds
bee swarms are more quiet
no occlusion on natural beehive ambience
Updated female heads with Jedd's updated skinning
submesh/multiple material support
Fix premium tag having to be clicked twice to open premium modal
Include 2 more background images for the premium modal
Fix premium tag offset vertically in loading screen
Remove `premiumfilter` test convar
Merge from crafting_update