reporust_rebootcancel

142,172 Commits over 4,413 Days - 1.34cph!

5 Minutes Ago
Subtracting 150838 (reapplying new navmesh)
12 Minutes Ago
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15 Minutes Ago
Merge from terrain_lowering_nms_large_cave (reapply)
21 Minutes Ago
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37 Minutes Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
39 Minutes Ago
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52 Minutes Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
5 Hours Ago
Subtract 150311
5 Hours Ago
Test branch Start from cs 10513 and merge in 150311
5 Hours Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
5 Hours Ago
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6 Hours Ago
Merge from terrain_lowering_nms_large_cave
6 Hours Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
6 Hours Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
Today
add RustForwardOpaque lightmode to opaque geometry pass
Final fixes
Today
RRP deploy guides
Today
Add version printout to the server log file, was only on client before
Today
More lighting
Today
Add queen bed entity to large apartment
Today
Create queen sized apartment bed
Today
Add single bed to medium apartment
Today
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Today
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Today
merge from main
Today
blowpipe charm position changes
Today
Lighting progress
More WIP changes
Another attempt at a fix
Today
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
Today
Updated door animaiton and animator scale to be -0.5 on close again
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
Today
Lighting progress
Today
Fixing floating screws for industrial door mesh
Today
industrial garage door - fixed vehicle phys box missing reference to removed from client
Today
Wire tool tests
Today
Add apartment bed entity to medium apartment
Today
Create apartment bed entity
Today
remove passthrough from twitch rivals computer desk
Today
Add single locker entity to small apartment
Today
Make variant of locker loot panel for the single locker
Adjust door chainlink colliders to overlap like they do on original garage door
Today
Add single width locker entity for the small apartment
Today
update apartment_complex_monument/prototype
Setup various things on the door prefab for the new skinned mesh renderer
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
Today
Adding industrial torch work model fbx
Today
set attachment anchor on C4 HeldEntity prefab
Today
Add more destroy calls for the mortar shell visual just to be sure its fully gone
Today
apartment fridge