reporust_rebootcancel
51 Minutes Ago
Mixing Table VFX + lighting & related files. Instanced some materials that weren't.
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2 Hours Ago
Table effects backup
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3 Hours Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
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4 Hours Ago
Compile fix
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4 Hours Ago
Respect max stack size when creating items. Recipes can include liquid as an ingredient and will forward the liquid container's contents item.
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5 Hours Ago
typo
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6 Hours Ago
Fixed two modular car presets not having an engine!
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6 Hours Ago
water entry sound tweaks
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6 Hours Ago
Merge from main
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Today
recipe book
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Today
Cherry pick Mac IL2CPP build fixes
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Today
Set Mac IL2CPP back to release mode now that it (hopefully) works
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Today
Refactor skin approval list to use about a million methods instead of a one gigantic constructor (fixes clang trying to use 100GB of RAM to compile)
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Today
merge from /excess
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Today
merge from main
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Today
Testing out using forceRenderingOff instead of renderer.enabled
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Today
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Today
mixing duration changes
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Double berry spawn densities, added grass splat type.
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Today
Load RandomUsernames from a json file
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Today
Fixed Holmzy's barrel problem
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Remove black berry from spawn population
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Don't display a blank tooltip
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changes to scrap calculation
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Today
Cherry pick fixes
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Today
packages-lock.json
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Today
Unity 2019.4.6f1
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Today
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
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Today
Fix path for memsnap commands Some build config fixes
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allow mixing to start with any amount of items in matching recipes, return any excess ingredients to the player
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Today
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
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Faster mixing table tick rate
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Today
Mixing table Gun powder and low grade recipe
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Fixed blue berry name
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Today
phrases
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Today
fishing town - Further updates to meshes. Adding collision meshes. Update to prefabs
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Today
boat monument updated anchor, barrel and oar decorative positions and adjusted scale.
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Today
Fishing_village_c initial layout and detailing
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Today
Above ground pool now has more health
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Today
Barricade cover spawn changes
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Merge from main
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Scene backups
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Today
Manifest, more item changes
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Today
moved Easter menu video back into archive
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Today
Fishing_village_b progress backup
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Today
Marked some items as non-researchable
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Today
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
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Today
Allow mountables to resize the player's collider when mounted. Set custom sizes for the modular car seats. Get player components in PreInitShared instead of InitShared so we don't need a special case for playerCollider.
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Today
Cleanup, fix compile error
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Today
Codegen, manifest Redo player prefab changes
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Today
Merge from main
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Today
Run the texture import analyzer
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Today
Run the audio import analyzer
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Today
Revert analyzer run because the model one broke a ew things
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Yesterday
Don't need PlayerCollider null checks anymore
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Yesterday
Comment TimeCachedValue
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Yesterday
Revert line of sight change on sprinkler
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Yesterday
Bring the import analyzers back on the right branch
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Yesterday
Merge from parent
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Yesterday
Remove import analyzers (moving branches)
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Yesterday
Run all the import analyzers Also disabled texture compression on a few LUTs
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Yesterday
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
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Yesterday
Cleanup, some comments
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Yesterday
Rename triggerCollider to playerCollider as it's not a trigger
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Yesterday
Cleanup, fixed some more edge cases
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Yesterday
Fix release builds building with development mode for some reason
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Yesterday
Cherry pick import analyzers
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Yesterday
Some fixes to get building, running, and joining games to work
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2 Days Ago
Fix compile errors when building asset bundles
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2 Days Ago
Remaining military tunnels & related files
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2 Days Ago
Client+server can run in editor without steam now
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2 Days Ago
Merge from main
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2 Days Ago
Client+server now boots up in editor
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3 Days Ago
Server now compiles, kind of
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3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
merge new tea icons to main
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3 Days Ago
added new tea icons.
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3 Days Ago
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3 Days Ago
network++
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3 Days Ago
~ merge from mixing table
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3 Days Ago
merge from main
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3 Days Ago
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3 Days Ago
picking 53426
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3 Days Ago
Fix for terrain margin bug
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4 Days Ago
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4 Days Ago
Show active boost count in "Boosts Active" notification. Show remaining boost durations when hovering the boost icon on the character screen.
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4 Days Ago
Improvements to transparent detail shader
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4 Days Ago
Improvements
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4 Days Ago
Added shader that allows a detail layer on top of a transparent material.
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4 Days Ago
Mixing table crafting cost changes
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4 Days Ago
Roofs cost the same as floors (build + upkeep) since they also have the same health
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4 Days Ago
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
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4 Days Ago
Properly fixed adding/removing ports
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4 Days Ago
More mil tunnels
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4 Days Ago
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