reporust_rebootcancel

134,427 Commits over 4,293 Days - 1.30cph!

5 Minutes Ago
Fix some traces not being added in the correct category of the npc visual debugger
8 Minutes Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
10 Minutes Ago
Codegen
9 Minutes Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
12 Minutes Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
17 Minutes Ago
merge from main -> mortar_prototype
20 Minutes Ago
added new pickup sound for coconut
25 Minutes Ago
Skip food detection on scientists
45 Minutes Ago
Shader preset balancing pass
49 Minutes Ago
Subtract 141985 (merge from client_parenting_callback_fix)
49 Minutes Ago
Merge from naval_update
2 Hours Ago
Rename a cannon collider to fix duplicate warning
2 Hours Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from deesea_alarm_component_remove
2 Hours Ago
Commit dev.sand.mat because it's always popping up
2 Hours Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
2 Hours Ago
main gesture set and rps anim updates
2 Hours Ago
Merge from analytics_warning_fix
2 Hours Ago
Fix unreachable code causing compiler warning in AnalyticsManager
2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from naval_missions
2 Hours Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
3 Hours Ago
Merge from main
3 Hours Ago
Updating skinning for horse costume
3 Hours Ago
merge from non_convex_col_cleanup
3 Hours Ago
added comment comp to sign
3 Hours Ago
large banner sign pole as convex hull set
3 Hours Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
3 Hours Ago
Fix a log message
3 Hours Ago
Merge from main
3 Hours Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
3 Hours Ago
merge from main
4 Hours Ago
merge from indirect_instancing
4 Hours Ago
rebase on /main
4 Hours Ago
bbq workshop camera position
4 Hours Ago
Fixed one more docks barrel
4 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from main
4 Hours Ago
beanbags as generated convex hull set
4 Hours Ago
wooden window shutters as primitives
5 Hours Ago
Merge from naval_update
5 Hours Ago
Array size check for ReceiveFogOfWarImages
5 Hours Ago
creation gibs gib replacement update
5 Hours Ago
floor and wall frame models and prefabs
5 Hours Ago
easel colliders
5 Hours Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
6 Hours Ago
crypt building skin prefabs, building grade
Today
merge from save281 - staging wipe
Today
network++ save++ persistance++