reporust_rebootcancel

102,633 Commits over 3,744 Days - 1.14cph!

51 Minutes Ago
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57 Minutes Ago
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4 Hours Ago
Allow new wolf to deal damage and drop a corpse
4 Hours Ago
Merge from event_record_pool_increase -> main
4 Hours Ago
Increase EventRecord pool size from default of 512 -> 16k
4 Hours Ago
blow pipe blowdart art
5 Hours Ago
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5 Hours Ago
More accurate terrain anchors for hill cliffs
5 Hours Ago
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6 Hours Ago
Jungle ruin stone albedo test
Today
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Today
Merge from fix_reserved_slots_expiry -> main
Today
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)
Today
fish spawn rate tweaks
Today
merge from tincan_alarm
Today
Cancel wire deployment if the player died Demo NRE fix
Today
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
Today
player update. sks set up
Today
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
Today
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Today
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Today
Updated office_ceiling_light_b texture resolution
Today
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Today
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
Today
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
Today
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
Today
Added two storey ruin variants. First pass of jungle ruin level assembly,
Today
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
Today
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
Today
More hill cliff progress Made all hill cliffs 10% flatter
Today
fixed no cliffs spawning below zero in test level
Update to Boomerang Textures
Update to Boomerang Material and Mesh
Today
removed crustaceans material and replaced all instances of it with barnacles material,
Today
Today
merge from tincan_alarm
Today
Protection values again, forgot to CTRL+S last time
Today
Elevators can now trigger the tin can alarm, because why not
Today
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
Today
merge from tincan_alarm
Today
Updated protection values
Today
Cherry picked Remove topology for monuments
Vendor Restock Changes -> Main
Upped starting stock to 20
Today
water triggers inside canyon to remove ocean surface
Today
unique environment test level reduced stack
Today
autospawn folder for unique environment prefabs
Today
unique environment - canyon_a scene setup