142,094 Commits over 4,413 Days - 1.34cph!
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Added a button to teleport to the associated entity on UGC entries in the admin panel
Added global.teleport2entityid command
- Updated the max and min framerate distances to be ConVars rather than specified per light
- Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
remove default value on recoil pitch duration
Fixed copypaste names not being truncated in list view
Added confirmation popups when deleting loadouts and copypastes files
Cherry picking Jenkinsfile changes
Added FPBuild to list of files that should be ignored by plastic
Merge from workbench_upgrades
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
merge from defaultsortingorder_update
removed gear crafting cost from binoculars
merge from workbench_upgrades
Reinforced upgrade:
healthBonusLevel1: 750>500
healthBonusLevel2: 750>500
healthBonusLevel3: 1125>750
healthBonusIOBench: 750>500
efficency now excludes beancans and gunpowder
merge from mortar_prototype
Fix terrain and foliage RenderParams rendering layer mask
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
Refactored how we create and dispose controller handles, much cleaner
Fixes priority not being respected for child animation controllers
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh
Needs to be added to each LOD level individually
Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
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Fix NRE when no editor window is selected
Ensure mask update group is provided
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
Fix animator window always opening (only inject the playable dropdown when the window is focused)
mortar flight sound tweaks
frag/he mortar explosion variations
Fix mortar first person arms disappearing sometimes
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initial industrial garage door prefab updates with animated rig, anim controller added
Fixed case where player could get stuck in aiming animation when throwing a grenade
Fix HE color in mortar UI
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
Fix duplicate internal IDs on the new mortar animations
Fix hidden items showing up in the vending machine search
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars).
- Bump up culling distance on mortar mesh
- Disable smoke trail on mortar shells held in hand
- Add recoil animation on mortars to make recoil more intuitive
- Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
update export with fix's to IK positions
Adding extra mortar anim for sweep and reload attack at 00
empty_country_fix -> main
merge from main -> apartment_complex_monument