reporust_rebootcancel

119,258 Commits over 4,018 Days - 1.24cph!

1 Hour Ago
Reduce buffer time
1 Hour Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
1 Hour Ago
Merge from rw_enable_fix
1 Hour Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
1 Hour Ago
Fixed errors with handling has clothing under checks
1 Hour Ago
- Rename scripts - Setup wood armor pants
1 Hour Ago
Missed files
1 Hour Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
2 Hours Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
4 Hours Ago
Merge from rw_enable_fix
4 Hours Ago
Possibly fixed the read/write errors on some colliders
4 Hours Ago
main -> conditional_armor_meshes
4 Hours Ago
Add some lerping
5 Hours Ago
Rough direction pointing code
5 Hours Ago
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5 Hours Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
Today
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
Today
Fixed potential GroundWatch NRE when loading old saves
Today
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Today
merge from blurrybeefix
Today
merge from stretchyfishesfix
Today
merge from fix_keylock_link
Today
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Find furthest away destination point and set the length via that
Today
Placement price checks, pickup gives you back cloth instead of the wallpaper item
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
Today
Merge from blowpipe
Today
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
Today
More skin tests
Today
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Add wind to new vines - Swap to having existing component rather than adding it dynamically
Today
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
Add some extra length to loosen the rope
Swap vine over to using fake physics rope instead
Today
LOS test and small refactor.
Today
blockout finalisation
add line renderer caps
Today
Fixed a double attack triggering in some situations. Removed debug logs.
Today
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
Today
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Today
Fix nre in debug.log
Today
Update tiger speed values for new anims to prevent sliding
Today
Editor-only UI convar warnings
Today
Merge from parent
Today
Zigg Tank UV fix Collision
Today
Enable easter event
Today
test wall and floor papers
Today
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Today
Merge from jungle_update
Today
Merge from blowpipe