reporust_rebootcancel

98,633 Commits over 3,683 Days - 1.12cph!

1 Hour Ago
Merge from main
1 Hour Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
2 Hours Ago
Missing file
2 Hours Ago
Better directionality
2 Hours Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
4 Hours Ago
Fixed wires not being parented correctly to armored door hatches
4 Hours Ago
Fix pooling warning message
4 Hours Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
4 Hours Ago
Adjusted search light collider to make it easier to wire like before
5 Hours Ago
Fixed manpad explosion vertex stream regression.
5 Hours Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
5 Hours Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
6 Hours Ago
proper setup on corrugated sheet kit
6 Hours Ago
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Fixed argument exceptions in dictionary
Today
Move packets per type from JSON to seperate CSV
Today
Added range info to the seismic sensor item information panel UI
Fixed broken Rowboat prefab
Removed rubbish
Fixed broken rowboat prefab
Setup map marker update on invokerepeating rather than FixedUpdate
Today
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
Today
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Today
master house interior progress
Today
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
Today
merge from wire_slacking
Today
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
Today
Fix #CLIENT compilation errors
Today
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Today
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
Merge main
Today
handcuffs 3p setup - added initial anims, created override controller, set entity to use
Today
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Today
Notify seismic sensor when flame turrets are destroyed
Today
Tweaked various explosives seismic vibration levels
Today
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
Today
Notify seismic sensor on helicopter explosions (both players and AI owned)
Today
Fixes
Today
exported blunderbus viewmodel anims
Today
Explosive ammo iteration
Today
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Today
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Merge from main
Today
merge from clamp_screen_shake
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
Today
merge from water_purifier_pickup
Today
merge from hackweek_renderlod_collapse
Today
merge from toggle_inputs_chat
Today
merge from nexus