reporust_rebootcancel

139,546 Commits over 4,352 Days - 1.34cph!

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52 Minutes Ago
Stove stuff.
51 Minutes Ago
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2 Hours Ago
merge from networkgrid_iterationspeed_changes
2 Hours Ago
Another null check in OnNetworkSubscribersLeave
2 Hours Ago
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3 Hours Ago
fix junkyard greencard spawning in desk
3 Hours Ago
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3 Hours Ago
Bowless Crossbow - texture update
3 Hours Ago
merge from main
4 Hours Ago
Fixed the 'Fire Rate' tooltip used by projectile weapons sharing the same token as the attachments
4 Hours Ago
merge from render_pipeline_testing
4 Hours Ago
work around issues causing fog to be incorrect/denser than it should
4 Hours Ago
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4 Hours Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: handle more cases of lazy-initted net group subscribers instead of NREing Tests: none, trivial changes
4 Hours Ago
Bugfix: more null checks around lazy created subscribers - utilities in BaseNetworkable - BaseEntity.SignalBroadcast (in case npc shoots outside of players range) - TreeManager.OnTreeSpawned (in case they spawn on an empty server) Tests: none, trivial changes
4 Hours Ago
Merge from main
4 Hours Ago
Basic entry point calculation so it lands approx near target spot
4 Hours Ago
Stove WIP & related materials.
4 Hours Ago
Increase start height
5 Hours Ago
Ice metal vest new fbx and setup
5 Hours Ago
Fix
5 Hours Ago
Setup some placeholder art in the prefab, initial rotation.
5 Hours Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
5 Hours Ago
Frankenstein visibility
5 Hours Ago
Frankenstein visibility
5 Hours Ago
Merge: from networkgrid_iterationspeed_changes - Bugfix: avoid NREs from accessing uninitialized subscribers for net groups Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
5 Hours Ago
Bugfix: avoid NREs by skipping not yet initialized subscribers for the network group Tests: booted into craggy with server occlusion and jobs 0, 1, 2, 3 modes
6 Hours Ago
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6 Hours Ago
Merge: from main
6 Hours Ago
Merge: from serverprofiler_filters_april2026 - Update: remove a couple assemblies and utils from being recorded in snapshots to reduce overhead Tests: exported snapshot in Jobs 3 mode and inspected
6 Hours Ago
* Fix wolf and tiger not jumping on foundations * Port sample position fix for ghostships to new navmesh agent * Re-add failed path vddraw
6 Hours Ago
Update: april batch of ServerProfile filters - Release binaries built from 8643e0d9 Excludes: websocket-sharp and UniTask assemblies, Facepunch.System's Deque and TimeSpanExt classes Tests: inspected snapshot from editor in jobs 3 mode
6 Hours Ago
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Today
edited crossbow bowless viewmodel  anims
Today
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Today
Initial prototyping
Today
merge fix for increased 2.5gb memory usage on servers
Today
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
Today
merge from waterwheel_deployable
Today
remove debug
Today
merge from main
Today
merge from waterwheel_deployable
Today
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked