reporust_rebootcancel

136,540 Commits over 4,324 Days - 1.32cph!

22 Minutes Ago
fix hair raycasting shadows in deferred
24 Minutes Ago
menu2_play_warmup_fix -> main
24 Minutes Ago
We dont need readonly anymore - drop it
1 Hour Ago
syncvar_traincoupling_fix_2 -> main
1 Hour Ago
Fix wagons changed syncvar not starting audio
1 Hour Ago
Merge from main
1 Hour Ago
Merge from static_bbs
1 Hour Ago
Subtract 143408 - temporarily disable prevent building volume on floating city 1
1 Hour Ago
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2 Hours Ago
Changes on Bone knife pitch variation audio values
2 Hours Ago
Add support for having held entity viewmodels stay active after the entity has been destroyed due to using the last item in a stack, fixes viewmodel animations stopping early Setup for beancan grenade as a demo
2 Hours Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Hours Ago
Merge: from tracespheres_optim - Optim: GamePhysics.TraceSpheres and TraceSpheresUnordered are now faster at 32 or more spherecasts (previously started scaling at slightly more than 128) Tests: unit tests
2 Hours Ago
Bone knife audio rework and implementation
2 Hours Ago
Only evaluate entties in showentities once, otherwise it's really slow on bigger scenes.
2 Hours Ago
Clean: remove hacky testing code Tests: none, trivial change
2 Hours Ago
Merge: from main
2 Hours Ago
Optim: GamePhysics.Trace - replace sort with a serial scan - added unit tests and perf tests In existing perf tests scene complexity is not enough, but expecting to be a minor improvement in real world. Tests: unit tests
2 Hours Ago
Add `debug.showentities entityname radius duration client` to debug draw invisible entities in a radius.
3 Hours Ago
merge from collider_cleanup_feb_26
3 Hours Ago
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3 Hours Ago
merge from collider_cleanup_feb_26
3 Hours Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
3 Hours Ago
Player boat decay changes: Doubled decay delay from 12 hours to 24 hours. Reduced decay duration from 18 hours to 12 hours.
3 Hours Ago
Made TriggerBoatMagnet a partial to fix codegen errors.
3 Hours Ago
merge from assetscene_from_clean
3 Hours Ago
delete AssetScene-X scenes before recreating and populating - trying to reduce chance of GUID changes causing corruption
3 Hours Ago
Fix scaled netting collider on the bbs
3 Hours Ago
merge from deepsea_fixes
3 Hours Ago
Better repel checks for deep sea portals
4 Hours Ago
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Kiosk trim paint mask and fixes to base textures
4 Hours Ago
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4 Hours Ago
Merge: from main
4 Hours Ago
Add `server.randomize_seed` cvar to set random seeds on launch.
4 Hours Ago
server_browser_ping_removal -> main
4 Hours Ago
Fallback to sorting via ping if we can't find regions
5 Hours Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
5 Hours Ago
Make pinging servers a valid part of the startup procedure in bootstrap. Run via a coroutine
5 Hours Ago
Re-initialize stringpool for the deployable tests as part of the setup
5 Hours Ago
Update terminology for debug overlay
5 Hours Ago
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procedural_map_custom_save_support -> main