reporust_rebootcancel

139,797 Commits over 4,383 Days - 1.33cph!

16 Minutes Ago
Merge from main
30 Minutes Ago
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
51 Minutes Ago
Display independant navmeshes with recast.draw
Today
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Today
update apartment_complex_monument/prototype
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
Fix finding unoccupied rooms not checking the size requested, only if they are free
Today
Start of code to handle upgrading rooms - transfer items from one apartment to another one
Today
Flesh out apartment conversations a bit more
Today
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
Today
Merge: from main
Today
Bugfix: avoid invalid tick transformation from NPCs/bots that would corrupt array header - added an assert to GetPlayerTickIterator, only place where it's not checked by default Tests: booted a standalone server with a save - was able to connect and run around
Today
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Today
merge from craftingqueue_blurrytexts_fix
Today
Prevent turning furnaces & campfires on & off if there is a lock attached
Today
Fix spawning of furniture inside apartment room
Today
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
Today
Add mortar recoil and target distance randomness.
Today
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
Today
Fix invisible colliders on mortar, fix mount trigger,
Today
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Today
Don't crossfade sweep anims, just layer the lower anim on top.
Today
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
Today
Add apartment lock to manifest
Today
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
Today
Codegen command name
Today
Scaled to match mortar tube.
Today
Mortar ammo stuff.
Today
Merge from workbench_upgrades
Today
Order fix
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
Today
merge from split_dump_command
Today
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
Today
Merge from workbench_upgrades
Today
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
- item search bar setup - sell order creator setup
Today
Rollback the rollback
Today
Merge from main
Today
Merge from cleanup
Today
Convert some of the apartments furniture into entities
Today
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
Today
Commands for `rentroom {room}` and `checkoutroom`
Today
merge from mortar
Today
Merge: from main
Today
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
Today
Continued
Today
merge from main
Today
merge from fix_privaddfriend_vis