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120,721 Commits over 4,018 Days - 1.25cph!

8 Minutes Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
1 Hour Ago
Submitting coco armour updated skinning and models
1 Hour Ago
fix default caustics texture if no WaterSystem instance
1 Hour Ago
Cocoknight armor 4K textures and material setup
1 Hour Ago
merge from jungle_update
1 Hour Ago
Cocoknight armor 4K textures and material setup
1 Hour Ago
merge from jungle_update
1 Hour Ago
New pies cooking visuals Added new recipes Cooking wb setup
2 Hours Ago
Merge from protobuf_fixes
2 Hours Ago
Hunter vision added to big cat pie
2 Hours Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
2 Hours Ago
Don't make the vine point at the end destination anymore - confusing
2 Hours Ago
Added item mod wearable to cocoknight_armor_torso
2 Hours Ago
Missing change
2 Hours Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
2 Hours Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
2 Hours Ago
Added the new distance eye system to the wolf as well.
3 Hours Ago
Fix worldmodel outlines of the cocoknight armor pieces
3 Hours Ago
Re-applied scent emission on wolf2
3 Hours Ago
merge from hunter_vision
3 Hours Ago
Added scent emission to all animals
3 Hours Ago
Cocoknight textures update
3 Hours Ago
Better trail merging by looking at segments instead of points
3 Hours Ago
Fix failing to save empty blueprints when using resetbp command
3 Hours Ago
Finally actually reverted 3 descs updated too early
3 Hours Ago
updated vine swinging/descending animations
3 Hours Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
3 Hours Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
3 Hours Ago
ziggurat scene S2P
3 Hours Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
3 Hours Ago
enabled r/w on a bunch of props used in ziggurat collision models
4 Hours Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
4 Hours Ago
enabled r/w on zipline platform collision models
Rin
4 Hours Ago
Reverting 119833
4 Hours Ago
merge from main
4 Hours Ago
water treatment plant scene tweaks to sewers openings S2P
4 Hours Ago
Updated croc distance eye system.
4 Hours Ago
softer lighting transition into sewer ladder to allow visibility of players below
4 Hours Ago
reverted 3 descs committed too early
4 Hours Ago
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat Added Cinematic 4K Textures for Snake Raw and Cooked Meat
4 Hours Ago
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4 Hours Ago
Side profile tweak.
4 Hours Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
5 Hours Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
5 Hours Ago
Full rebuild/append new segment optim when generating the trail
5 Hours Ago
Merge from jungle_dlc
5 Hours Ago
set up wood armor glove cinematic materials and textures
5 Hours Ago
Tiger and Croc cinematic material updated
5 Hours Ago
Merge from Jungleupdate_Media
5 Hours Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures