reporust_rebootcancel

97,459 Commits over 3,653 Days - 1.11cph!

3 Hours Ago
merge from main
5 Hours Ago
Merge bulk_uploader -> analytics_server_profiling
5 Hours Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
5 Hours Ago
SKS sounds
5 Hours Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
5 Hours Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
Today
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
Scene + asset backups
Today
Fixed monuments static IO lines spawned at world origin
Today
Fixed NRE when updating wires attached to null entities
Today
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
Today
Meta files and other things that Unity wants to update with the 2022 upgrade
Today
Manifest
Today
Code gen + protobuf
Today
Fix NREs
Today
merge from main
Today
More basic stats More profiler markers that are exposed in release builds
Today
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
Today
vm sks updates
Today
Cleanup
Today
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
Today
Serialize invoke stats in data points
Today
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
Today
Merge main -> Bikes. Updates bikes branch to Unity 2022
Today
Cargo ship sound updates
Vending machine translation token now routed through protobuf
Swapped over to using translate phrases Added localized checkbox for vending machines
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
Today
double cover model and wip prefab
Today
vm sks updates
Today
backup latest wip
Today
merge from main
Today
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
Today
Removed #ifdef'd sections, un #ifdef'd timing
Today
Server compile fix
Today
Cherry pick 95093
Today
Got biome tinting in
Today
Cherry pick 95091 + fixes after rebase
Today
Subtract 95056
Today
Merge from main
Today
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
Set phrases for all npc vendors
Today
Blue, red, yellow, black and purple recycler albedo variations + materials
Added backend support to allow localisation to npc vending machines
Today
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Today
Merged main into RF_craftingcosts
Today
exported viewmodel anim set and started setting up blunderbus in unity
Today
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
Today
Merge from teslacoil_igniter_damagepickup
Today
Merge from item_drop_analytics_improvements