137,445 Commits over 4,352 Days - 1.32cph!
Set correct default colours
merge from furnace_workshop_fx
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded.
Add local chat colour config.
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exported edited salvaged axe refresh viewmodel animations
Set default discord message colour to previous discord colour.
Apply correct channel label colours.
Colour external/discord messages correctly.
updated charms ids and updated skins list
Updating armoured ladder hatch fbx
WIP adding chat channel colour customisation.
Added lookup funcs and colour config assets.
Separated out interior of kiosk E + set dressing within prefab
Allow Chinese lanterns to be placed on rock ceilings
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Added a super simple 3rd person rotation component for attachments
Cull the third person attachment at 10m
Convert remaining attachments to prefab variants
Spawn attachments in 3rd person
Turn off burst cloth for now
Start converting all attachments into a single prefab variant for easier management long term
Update DLLs with latest W11 fix
Remove accidental include
Possible fix for deep sea planters erroring when deep sea is closing
Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
Merge from priv_softcore_nre_fix
Possible fix for GetBuildingPrivilege client softcore NRE
Merge from main
No conflicts!
sunken /combat knife updates (now we have orientation model changes from main)
- updated 3p combat anims with new prop orientation
- removed entity offsets
- set to follow r_prop instead of r_hand
- updated holster positions
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Various light fixture stuff.
Saloon kick updates
- Updated player animator with correct anims
- Added anim events
Scene backup.
Light prefab optimizations and tweaks.
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
Bunny Suit Texture delete
Bunny Suit Material and Texture Fixes
Added a button to toggle open/closed the command list
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