reporust_rebootcancel

66,949 Commits over 2,740 Days - 1.02cph!

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Today
Fixed a positioning particle being rendered when it shouldn't.
turn off ready state effects for the table at the same time as triggering sparks.
Today
frankenstein sounds
removed some int casts that were no longer needed but messed up pet health bar display
Today
Today
Reduced all Halloween item crafting times to be inline with 2020 decor item crafting time changes
Today
Skull trophy now needs building privilege to access container - prevents skull theft
Today
Rocket trails. New heat shimmer textures.
Today
Fixed shockwave sometimes sorting blackness onto the sky
Today
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Today
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Today
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Today
fixed position of siren
Today
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Today
Siren light no longer has transparent backing
Today
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Today
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▆▅▄▅▄ ▍▋▄▊ ▍▌▌▇▅▋▋▋▆▌▋▄ ▆█▅ ▍▆▋█▍▄▆ ▅▋▉ ▋▉▌ #▋▄▊▇▅
Today
merge from rock_ledge_a_layerfix
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Today
Merge DMb -> Aux
Today
Adjust rocket launch positions to avoid clipping
Today
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
Today
Minor MLRS UI edit
Yesterday
Merge DMb -> Aux
Yesterday
Merge from main
Yesterday
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
Yesterday
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
Yesterday
Interaction edit
Yesterday
Created and set up placeholder broken down state FX
Yesterday
MLRS breaks down for 60 minutes after firing.
Yesterday
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Yesterday
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
Yesterday
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Yesterday
MLRS UI tweaks
Yesterday
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Yesterday
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Yesterday
Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server
Yesterday
Craggy timeline test backup
Yesterday
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Yesterday
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Yesterday
Adjusting MLRS range
Yesterday
Set up MLRS rocket initial launch effect