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56,575 Commits over 2,375 Days - 0.99cph!

26 Minutes Ago
unsaved comment (no actual changes)
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3 Hours Ago
Rerouted and connected together the two northern roads, around the mountain.
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4 Hours Ago
Review of Harbors, Excavator, Junkyard, Powerplant, Trainyard, Quarries, Ice lakes, MT, Power substations, Powerplant, SatDish, Sewer branch, Dome
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Today
tweak passenger modules, fixing holes
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Today
Initial create branch for taxi module
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Today
Tidy up, deleted mess from culling experiments
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Yesterday
merge from Halloween_2020_Patch
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Yesterday
merge from Halloween_2020_Patch
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Yesterday
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Yesterday
Re-splatted highlands (2/2)
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Yesterday
▄▊▍▅▇ ▌▉▍▅ ▄█▆▍▋▌▋▋▋_▄▄▅█_▆▆▉▄▆
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Yesterday
merge from Halloween_2020_Patch
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Yesterday
overcast chance 0 due to visual concerns - needs further testing
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2 Days Ago
Re-splatted highlands (1/2)
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2 Days Ago
▌▍▋ ▌▊▊
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2 Days Ago
halloween sitems etc
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2 Days Ago
2 Days Ago
skull spike candle variant actually has lit candles at night
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2 Days Ago
Bugfixes with group load / unload
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2 Days Ago
Rainbow grid jitter mitigation & better horizon fading
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2 Days Ago
Ghost sheet no longer user craftable Added Ghost sheet to Halloween loot table
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2 Days Ago
Fixed bug with group removal, built upon test to load / unload groups.
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2 Days Ago
Airfield, Compound review
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2 Days Ago
Going over caves scenes, caves dressing scene, adding missing files from initial batch Some other scenes reviewed (WTP, Bandit town)
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2 Days Ago
Overgrowth scene and prefabs conversion. Switched incorrect foliage materials to Core/Foliage
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2 Days Ago
Async removal
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2 Days Ago
merge from Halloween_2020_Patch
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2 Days Ago
Ghost sheet icon, crafting cost, protection setup
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2 Days Ago
Foliage_v3 Temperate_Grass_c asset model path fix
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2 Days Ago
terrain atlas generation
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2 Days Ago
TerrainAtlas scripts
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2 Days Ago
Fixes for incorrect files
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2 Days Ago
BaseCombatEntity now stores last person you attacked. More events work.
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3 Days Ago
merge from /Halloween_2020_Patch
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3 Days Ago
More movement work
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3 Days Ago
Workcart movement progress
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3 Days Ago
Disable sibling constraints when stiffness is disabled (depth < stiffnessDepth) so cloth hangs loose on arms
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3 Days Ago
Scene & demo backups
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3 Days Ago
Fixing train movement bugs
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3 Days Ago
Setting up test to do async add / remove
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3 Days Ago
Fixed workcart glitching out when moving in reverse onto a previous track section
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3 Days Ago
Backup
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3 Days Ago
Push bones out on spawn (fixes spawning clipped) Some more optimization Add an option to disable shape keeping below a certain bone depth
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3 Days Ago
skin approval
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3 Days Ago
Scene
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3 Days Ago
grouping system
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