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136,423 Commits over 4,324 Days - 1.31cph!

Just Now
Update(tests): add TraceSpheres and TraceSpheresUnordered unit tests - get rid of old TestSpheres test, didn't spawn base entities Tests: ran new unit tests, some are failing as expected
12 Minutes Ago
editor_map_creator -> main
14 Minutes Ago
- New UI - Fix bugs with snapping scroll views on enable/disable - Remove fold outs for now - New custom procedural map scene - Button to force the map creator to take you to the scene - Labelled a bunch of map components in procedural map
19 Minutes Ago
merge from searchlight_worlddirection_fix
20 Minutes Ago
Fix searchlight not working correctly on boats
42 Minutes Ago
merge from boxes_dlc
42 Minutes Ago
glass_mat too
43 Minutes Ago
merge from main -> apartment_complex_monument
43 Minutes Ago
removed PSD's and saved as TGA, rescaled any 4k textures to 2k, set anything trillinear to billinear
44 Minutes Ago
merge from fix_duplicate_ocean_sim_data -> main
50 Minutes Ago
Update: expanded GamePhysics.Perf tests with spheres (batched and serial) - Fixed a perf bug of TestTraceRay causing it to do too much sorting - Further refactored & generalized code At 128 spheres, batched and serial seem to cost the same - going to continue moving ray optims across after I add unit tests Tests: ran perf tests, numbers within expectation
56 Minutes Ago
merge from main
1 Hour Ago
fix boxes not updating on clear authing
1 Hour Ago
Clean: more refactoring of unit tests in Test.GamePhysics Tests: ran perf tests
1 Hour Ago
Fix trails following cannonballs during reloads and when moving the cannon around.
1 Hour Ago
Fix "navmesh ready" log spam
1 Hour Ago
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2 Hours Ago
Clean: take out perf test measuring code into helper Utils class Tests: ran unit tests
2 Hours Ago
merge from store_fixes_feb
2 Hours Ago
Fixed NRE when opening the steam inventory bag crafting modal
3 Hours Ago
Added currency font to the bundles
3 Hours Ago
merge from naval_update/io_boats
3 Hours Ago
Skinning update for wood armour gloves
3 Hours Ago
Use direct-to-VRAM buffer uploads on Mac to fix memory leak.
3 Hours Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
3 Hours Ago
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3 Hours Ago
Can't use the wiretool while swimming
3 Hours Ago
Merge from skin_access_improvements
3 Hours Ago
Remove DeveloperOnly visibility flag from skins_access due to some servers relying on it being visible Fix skins_access -1 not working with default wallpapers
3 Hours Ago
comps box - lod update
3 Hours Ago
merge from main
3 Hours Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
3 Hours Ago
merge from doors_placingthroughwalls_fix
4 Hours Ago
Merge from main
4 Hours Ago
merge buoyancy_fixes to main
4 Hours Ago
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4 Hours Ago
comps box - added lods, split base and lid for mesh lod, tweaked material values metal box - reduced lod1 distance
4 Hours Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls
4 Hours Ago
Fixed Gibbable NRE introduced in 144214
4 Hours Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
4 Hours Ago
merge from gibbable_skins_fix
4 Hours Ago
Fixed BBQ and garage door gibs not being skinned
5 Hours Ago
merge cannon_protection to main
5 Hours Ago
- More categorisation - Show resource path if its a place decor component
5 Hours Ago
Merge from desctructible_boat_wrecks
6 Hours Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
6 Hours Ago
some model fixes and conditional polish for low wall corners
6 Hours Ago
Hide arrow buttons if we only have 1 gallery element