reporust_rebootcancel

130,601 Commits over 4,232 Days - 1.29cph!

3 Minutes Ago
merge from naval_update/deep_sea
Just Now
merge from deep_sea
5 Minutes Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
9 Minutes Ago
Restored the rotate to zero before reloading
10 Minutes Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
11 Minutes Ago
Also include player parented to ladders in GetPlayersOnBoat
10 Minutes Ago
Reapply on the right prefab this time
12 Minutes Ago
Suntract 137986, applied changes to wrong asset
15 Minutes Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
16 Minutes Ago
Fix workshop skins not loading when Indirect Instancing is enabled
28 Minutes Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
28 Minutes Ago
Fixed mount animation playing when swapping weapons while mounted
35 Minutes Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
39 Minutes Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
43 Minutes Ago
Fix mounted weapon show/hide NRE
51 Minutes Ago
Merge from parent
52 Minutes Ago
Fix CullingVolume LodGroup warning
52 Minutes Ago
Set AI turret max shoot distance from 200 -> 75 meters
55 Minutes Ago
Bring back turret aim lerping
1 Hour Ago
More value tuning
1 Hour Ago
Match LOD settings on new scientist outfit
1 Hour Ago
merge from naval_update
1 Hour Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
2 Hours Ago
merge from ah_trajectory_mismatch_fix
2 Hours Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
2 Hours Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
2 Hours Ago
GPU crash fix, NaN check in cloud raymarch
3 Hours Ago
Merge from boat_building
3 Hours Ago
And include the player animation controller, that's kinda important
3 Hours Ago
Merge from boat_steering
3 Hours Ago
floor & floor.triangle snap directions
3 Hours Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
3 Hours Ago
Add validation between lighting the fuse and firing the cannon.
4 Hours Ago
merge from islands to naval
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from parent
5 Hours Ago
Re-enable dynamic occlusion pausing by default again
5 Hours Ago
merge from main -> fix_dynamic_occlusion_pausing
5 Hours Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
5 Hours Ago
merge from icon_renderer_path -> main
5 Hours Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
6 Hours Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
6 Hours Ago
update manifest
Today
added space station building skin back in to skins asset
Today
merge from space_station_building_skin - restored sitem
Today
merge from main
Today
restored space station building skin sitem
Today
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Today
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Today
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.