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68,074 Commits over 2,771 Days - 1.02cph!

Today
signalcomputer work
Today
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Today
Underwater mask is now created in a separate pass to be able to control all postfx as well as fog.
Today
merge from save219
Today
phrases
Today
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Today
Fix NRE spam in workshop screens
Today
8th birthday cake
Today
Excavator S2P
Today
Fixed misplaced rock LODs in excavator monument
Today
Fix item store showing blurry images on lower graphics quality Fix item store prices clipping/wrapping at higher amounts or with different currencies Fix the item store details modal not filling the screen vertically with its background Fix news showing blurry images on lower graphics quality Fix news layout so text and images don't get clipped and the header image is less stretched Add an option to HttpImage to not generate mipmaps for the loaded image (default on)
Scene update
Today
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BP poster scene
Today
Hi res screenshot convar should now be compatible with dof exposer
Today
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Yesterday
Fixed some more issues with the nametags
Yesterday
Merge from main
Yesterday
Merge from FirstPersonSpectate
Yesterday
Merge Main -> Snowmobile
Yesterday
Show death and sleeping UI if the player being first person spectated is dead or asleep
Yesterday
Subtracting #66692 - reverting reflection probe overrides
Yesterday
Rename needsVehicleTick back to isMobile, and make it always true for BaseVehicle and its subclasses (this makes it true on CardTable and Sofa unnecessarily, but better that than have it unticked by mistake elsewhere)
Yesterday
Terrain data backup
Yesterday
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Yesterday
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Yesterday
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Yesterday
Fixed modular cars not using fuel after recent changes
Yesterday
Merge from FirstPersonSpectate
Yesterday
Don't auto-load a save on BillBTestMap
Yesterday
Possible NRE fix
Yesterday
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Yesterday
River fork area sculpts
Yesterday
Merge from SleeperMountingMergePt2
Yesterday
Fix snowmobile seat prefab ID, adjust wheelcollider suspension, other WIP
Yesterday
Don't clear childVehicles in BaseVehicle.InitShared InitShared is called during loading, which means clearing would break things depending on the load order
Yesterday
merge from missing script hunting
Yesterday
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Yesterday
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Yesterday
River fork area WIP
Yesterday
Remaining inland cliffing north of river fork
Yesterday
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Yesterday
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Yesterday
more
Yesterday
missing script hunting
Yesterday
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Yesterday
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Yesterday
Fixed water clipping issues, various seam fixes etc.
Yesterday
River branch area WIP
Yesterday
manifest rebuild - build times