reporust_rebootcancel

133,804 Commits over 4,293 Days - 1.30cph!

1 Hour Ago
Merge from Reserialize_Prefabs_2
1 Hour Ago
Restore module_1200x1800_2way
1 Hour Ago
removed large and huge signs from easel capability
1 Hour Ago
Fix window not keeping damage when picked up
2 Hours Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Hours Ago
Movable colliders on reactive target are now parented to regular colliders
2 Hours Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
2 Hours Ago
Add cannon reload animations to the shared content bundle.
2 Hours Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
2 Hours Ago
artist canvas names to put size at the end
3 Hours Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
3 Hours Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
3 Hours Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
3 Hours Ago
merge from manifestwarnings_fixes
3 Hours Ago
Gated the null or empty skinnable groups error to workshop skinnables only
3 Hours Ago
fix paintable reactive target collider issue
3 Hours Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
3 Hours Ago
named paintable material on reactive target
4 Hours Ago
Assigned missing audio mixer to some prefabs
4 Hours Ago
Fixed copy paste file importer not setting the FilenameStringId
4 Hours Ago
add tint from vcolor mode to FXVille Blood World Lighting
4 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
5 Hours Ago
fix large lightup frame not having interact menu with hammer
5 Hours Ago
Ornate frame character limit, fix large frame text behind mesh
5 Hours Ago
Switched wanted posters canvas texts to 3D texts
5 Hours Ago
removed shadow proxy's capsule colllider on oil rig leg
5 Hours Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
5 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
6 Hours Ago
merge from artist_pack_dlc
6 Hours Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
6 Hours Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
6 Hours Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
6 Hours Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
6 Hours Ago
paintable reactive target health and protection fix, now matches existing reactive target
6 Hours Ago
Paintball FX files Work scene backup
Today
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
Today
armor box lods and gibs
Today
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
Today
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
Today
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
Today
Fixed all ornate frames deploy volumes and missing prevent building collider
Today
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
Today
Fixed all artist canvases deploy volumes and missing prevent building collider
Today
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
Today
Reserialize_Prefabs_2 -> main
Today
p26 - DONE
Today
p25
Today
p24