reporust_rebootcancel

136,673 Commits over 4,324 Days - 1.32cph!

9 Minutes Ago
Merge from main
19 Minutes Ago
Change find source prefab code to ignore the model source asset when setting motion vector settings
31 Minutes Ago
Merge from baked_mesh_optim
34 Minutes Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
38 Minutes Ago
Merge from main
3 Hours Ago
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4 Hours Ago
merge from main
4 Hours Ago
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4 Hours Ago
restore pixel radius based alpha feathering to hide wire aliasing
5 Hours Ago
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Today
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Today
merged main -> main/rust_relay_server
Today
Added Packet relay layer + convars, Editor tool for exporting entire prefab folders to GLB
Today
untabify
Today
merge from painting_line_tool
Today
remove unused "using"s
Today
merge from painting_line_tool -> main
Remove kicked toast debug log
Today
Fix crash with paddling pool unloading.
Today
missing reference
Today
BoatBuildingBlocks can now always be rotated (in edit mode) - removed the timer to match new demolish behaviour. Gated behind new convar BoatBuildingBlock.AlwaysRotatable (defaults to true)
cargo_crate_layering_fix -> main
Ensure cargo map marker is always placed below the crates. Fixes times where the crates were hidden under cargo
Today
Potential fix for scientists rendering while sleeping, then being shot without reacting, and dying only if the player gets close again
Today
Forgot to save, material fixes
Today
Added collision back to shop E. Small material changes.
Today
added HUD element for line tool, new convar for configuring direction lock distance threshold
Today
First pass of materials on rentable shop E (still WIP)
Today
merge from naval_update/io_boats/privilege
Ensure crate_ammunition and crate_fuel block player item input the same as the rest of the labs crates
labs_crate_player_input -> main
Today
Slight changes in GetPrivilege to support tugboats
Today
Flame turrets deployable on boats
boat_hand_animation_fix -> main
Fixed steering wheel and throttle issues on the PT Boat
Today
Fix scientists bypassing a big part of player armor, eg hazmat only blocking 5% of scientist damage, and fullmetal only blocking 25%. Most clothing will now block damage as you'd expect (eg hazmat blocks 30% and fullmetal around 50%).
Today
Shotgun trap deployable on boats
Today
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
Today
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Today
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Today
Added missing server collider to DS Signal Computer.
Today
Fixed tropical1 bush billboard oddities.
Today
merge from ddraw_sceneview
Today
made ddraw work in the scene view as well, handles Text and ScreenText as well
Today
Merge: from fix_sortdeferred_race - Bugfix for sorting of hits potentially running in a race with previously scheduled jobs Tests: unit tests
Today
merge from dragbyangle_improvements
Today
Optim: merge count and sort jobs into one Tests: unit tests
Today
improved consistency on dag-by-angle calculations on player boats - changed from batched raycasts to batched spherecasts - actually check if the hull the cast hit is from the boat we care about - casts are made from the center of the hull bounds, avoid edge case where this was skimming the top of the boat