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134,026 Commits over 4,293 Days - 1.30cph!

29 Minutes Ago
Add alive time and pos to print stats boat command.
29 Minutes Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
54 Minutes Ago
System info tab
54 Minutes Ago
merge from artist pack dlc
57 Minutes Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
1 Hour Ago
paintable window deploy guide mesh
1 Hour Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
1 Hour Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
1 Hour Ago
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1 Hour Ago
Server admin tab, layout changes
2 Hours Ago
Enable FX for lit frames & related files.
2 Hours Ago
pt_boat_turret_prefabinfo -> main
2 Hours Ago
Add prefab info to the front and rear pt boat 50 cal turrets
2 Hours Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
2 Hours Ago
Generated the double pt boat turret icon
2 Hours Ago
Updating cannon model with separated fuse
2 Hours Ago
Added zooming in the item list menu (ctrl + scroll wheel)
2 Hours Ago
- Revert M249 icon - Add single turret icon
3 Hours Ago
artist pack description update
3 Hours Ago
icon_generator_animation_support
3 Hours Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
3 Hours Ago
UZI Blockout Update
3 Hours Ago
renamed scrap frames to shutter frames in name and description json
4 Hours Ago
Paintball Gun - replaced worldmodel ammo MeshLOD with LOD Group so it plays nice with play mode
4 Hours Ago
Merge from artist_pack_dlc
4 Hours Ago
Paintball gun viewmodel change somehow missed commit
4 Hours Ago
Fixed naval scientist suit missing name
4 Hours Ago
Fix null ref on paintball decals Fix paintball overalls having both mesh groups visible without a hat on
4 Hours Ago
Unlit bulb mesh cull distance from 100 to 20.
4 Hours Ago
added material to baked paintball mesh and added to lodgroup
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from parent
4 Hours Ago
Merge from main
4 Hours Ago
force_update_trigger_bypass -> main
4 Hours Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
4 Hours Ago
Better glass
4 Hours Ago
Adjusted the lightbulb material.
4 Hours Ago
Frame lighting
4 Hours Ago
force_update_trigger_bypass -> main
4 Hours Ago
Dont need extra force update check
5 Hours Ago
merge from steaminventory_scroll_fix
5 Hours Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
5 Hours Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
5 Hours Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
5 Hours Ago
merge from testrunner_window
5 Hours Ago
Minor button tweaks
5 Hours Ago
Compile fixes
5 Hours Ago
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6 Hours Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
6 Hours Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"