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130,397 Commits over 4,232 Days - 1.28cph!

4 Hours Ago
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pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
Today
Coconut localization.
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
Today
Coconut texture saturation tweak.
Today
Coconut setup
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts - Increased FOV punch
Deep sea portal partial (again)
Today
Allow indirect_instancing.debug to be toggled at runtime
50cal_Animations -> pt_boat_turrets
Today
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Today
merge from naval_update
scientist_boat_ai -> naval_update
Compile fix
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Today
Removed default save name from craggy
Today
Revert EditorSettings
Today
Fixed duplicated deep sea markers
pt_boat_turrets -> naval_update
Today
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Today
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Today
Fix compile error
Today
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Today
Reset pos/rot after load
Today
Remove debug log
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Today
Merge from parent
Today
Merge from naval_update
Today
NRE fix for deploy checks. Deploy & edit showif implementation.
Compile fixes
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun - Fix seat nre in client
Today
Remove all dock & edit related code
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Today
Manually play the boat building station deploy effect
Today
Can't deploy and edit in the deep sea
Today
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
Today
Can't edit boats that are moving too fast.
Today
Refactor, including moving implementation from the wheel to PlayerBoat.