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112,543 Commits over 3,928 Days - 1.19cph!

56 Minutes Ago
More blockouts for ziggurat tasks
2 Hours Ago
Adding ziggurat task blockouts
3 Hours Ago
Changed stone highwall physic material to rock (was using metal)
3 Hours Ago
Angry bee swarm experiments
4 Hours Ago
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
Today
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
Today
merge from primitive
Today
Compile fix
Today
merge from primitive
Today
Decreased minimum ragdoll velocity required to get up
Today
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
Today
Battering ram damage effects
V4 roadsign kilt
V4 rig roadsign jacket
Today
Battering ram can't take collision damage from the head
Today
Catapult dry fire plays the smoke effect
Today
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
Today
Battering ram fire dust.
Today
Arm damage prefab.
V4 rig large backpack
Today
merge from primitive
Today
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
V4 rig metal chestplate
V4 rig metal facemask
Added clothing items to player update loadout
V4 rig hazmatsuit
Yesterday
merge from primitive
Yesterday
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
Yesterday
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
Yesterday
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
Yesterday
Some description tweaks
Yesterday
Siege weapon item descriptions
Yesterday
Catapult default pose set to idle, fixes the noticeable change when spawning them
Yesterday
Galloping speed bonus when on road
Yesterday
Firing the catapult will block the push interaction for 2 seconds
Yesterday
Can't feed swimming horses
Yesterday
merge from primitive
Yesterday
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
Yesterday
Med ak item setup
Yesterday
Don't attempt to auto equip bags and shields when taking from weapon racks
Yesterday
Merge from primitive
Yesterday
Shield cannot be raised if the player has less than 1s of time in the progress bar
Yesterday
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
Yesterday
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
Yesterday
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
Yesterday
Bucket FX WIP.
Yesterday
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
Yesterday
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
Yesterday
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
Yesterday
Fixed repair cost UI not showing as red (caused by 111605)