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64,990 Commits over 2,679 Days - 1.01cph!

5 Minutes Ago
Models/Colliders/Shadowproxies for module_900x900_2way_moonpool - Moonpool alternate entrance module to enter the labs without a submarine
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46 Minutes Ago
Added normal crate spawners to 1/5th of dwellers prefabs Added a normal crate in each moonpool Moved about some of the normal crates added in T2 puzzles
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58 Minutes Ago
Fixed 45 degree corner underwater lab modules sometimes overlapping each other
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1 Hour Ago
merge from main
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1 Hour Ago
cherrypicking confirmed fixes 64004, 63991, 63985 from /july_bugfixes
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3 Hours Ago
Added raw fish to shark corpse harvest Removed flies from shark corpse
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3 Hours Ago
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3 Hours Ago
Fixed submarine water culling volume exterior visual issues
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3 Hours Ago
Fixed techtree progression after harpoon gun addition
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4 Hours Ago
Merge from main
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5 Hours Ago
Collider info'd to 'Nothing' flag dweller and loot spawners sphere colliders used to trigger respawn of puzzles
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Today
Different sound for submarine seat swap + code fix
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Today
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
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Today
Move swapseats UI to the duo sub code
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Today
Let submarine headlights stay on for up to five minutes after the sub was last used, so you can get out and still use them to see nearby. Let lights run with engine off.
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Today
Play a sound when user presses the fire button but a torpedo can't be fired
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Today
torpedo sounds
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Today
Remove orphaned meta file: salmon_rig_exp 1.FBX.meta
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Today
Fix duo sub ammo flag flipping down only as the player mounts
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Today
Added chunky primitive colliders to moon pools, to help collisions on incoming vehicles
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Today
Merge SubPerformance->Main
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Today
More performance work. Some in SubmarineAudio
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Today
Don't show external FX while subs are sleeping
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Today
Changing water quality via UI bypasses time cooldown
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Today
Can use LMB as well as S to reel in fish
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Today
Subs can't fully sleep right away while floating - trying to disable as much as possible anyway. Eventually CheckSleepState in Buoyancy will sleep us though.
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Today
Fix the sonar missing blip zero-point crossing issue. Now never missing a blip
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Today
Minor light intensity tweak on underwater explosion fx.
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Today
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
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Today
Minor sonar blip bugfix
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Today
Fixed batteries not showing batter specific information in crafting menu
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Today
Fixed torpedo storage not linking up UID when server save is loaded (made torpedo ammo inaccessible)
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Today
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
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Today
fix for errant environment fish protocol++
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Today
speargun balance speargun added to tech tree speargun ammo no longer has collision shark spawns shark ragdoll shark AI shark obstacle avoidance spawngroup chance to spawn nothing protocol++
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Today
Added warning comment to GetMoveToSlotIndex. Will fix remaining problem entities with a refactor next month.
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Today
Hooked up sub dof effect
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Today
Fixed recycler items going into the wrong slots when hover looting on servers with high network latency
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Null check when removing brain
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Today
Shoreline
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Today
Added submarine interior env quality parameters
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Today
Same treatment for Solo sub
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Today
Fixed some duosub cabin lights being in the wrong group and thus disabled. Darker indirect lighting inside duosub. Additional shadow helper rendered while inside the duosub.
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Yesterday
Added "Submarine" to EnvironmentType (this does not do anything until added to the environment quality assets
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Yesterday
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
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Yesterday
Set moonpool_1200x1500_1way collision to World layer
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Yesterday
Set dweller spawngroups to trigger layer. AIZ fixes for dynamic ai points getting removed.
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Yesterday
Hide the submarine items
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Yesterday
Added a collider to dweller spawngroups so they reset as expected
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Yesterday
Fixed a blocker due to dweller spawn in moonpool 1 way
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