reporust_rebootcancel

133,706 Commits over 4,293 Days - 1.30cph!

10 Minutes Ago
▉▋▍█▋▍▄ ▋▍▋▆▇▍▍▉▋▌ ▆▅██▊▄▆ ▄▄█▆▊▍▋▊▋▇ ▇▆▆▆▅▉ ▅▋▉▌ ▍▅▋█▉▉▌█▉█ █▍▊▋▇▋ ▉▋▅▍▄▉▊▉▉▇█▉ ▅▊▇▋ ▅▆▇▍▆▄
16 Minutes Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
17 Minutes Ago
merge from sss_profile_cleanup
19 Minutes Ago
merge from naval_update
20 Minutes Ago
merge from naval_ITem_desc
32 Minutes Ago
main -> naval_update
32 Minutes Ago
merge from naval_update
34 Minutes Ago
merge from planner_viewmodel_clipping_fix
34 Minutes Ago
merge from adventcalendar_resetstate
35 Minutes Ago
merge from rpg_redirect_fix
36 Minutes Ago
merge from Youtooz_GroundwatchFix
37 Minutes Ago
merge from TechTreeT2_Muzzlebrakefix
37 Minutes Ago
merge from BearSkinRug2_Reloaded
38 Minutes Ago
merge from Xmas_CollisionMesh_Fix
38 Minutes Ago
merge from building_blocks_skin_and_fixes_dec25
39 Minutes Ago
merge from YouTooz scientist plushies LOD fix
40 Minutes Ago
cherrypicking bamboo_shelve_stacking
1 Hour Ago
upressed SKS skinnable texture submissions to 2k from 1k
1 Hour Ago
Merge from main
2 Hours Ago
scrap box matrix added, updated icon, prefabs updated
4 Hours Ago
supply lightdir/color for water again, adjust texture formats
4 Hours Ago
fix double-rendering atmosphere
4 Hours Ago
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
Today
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Today
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
Today
Merge from artist_pack_dlc
Today
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
Today
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
Today
Mark easel_col as r/w
Today
Allow repairing cannons
pt_boat_turret_fixes -> main
- Fix rear turret being able to move outside its clamping bounds
Today
Merge from naval_update
Today
Server admin UI tab progress
Today
merge from artist_pack_dlc -> main
Today
Lowered HLOD distance of floating cities 200 -> 100
Today
fix interface compiler defines
Comment out player state stuff from paintball code for now to get it compiling on the client, wasn't totally functional yet anyway
Today
Item list flex scroll fixes
Today
Attempt at fixing the god awful unity scrollrect default behaviour, feels better now
Today
Update: add TestOnCycleStackables test to validate onCycle caching Weirdly it passes with no duplicate-key exceptions. Maybe the exception is just a symptom, gonna check elsewhere Tests: ran unit test
Today
Fix native grid crash with buoyancy batching enabled
Today
Added playerboat.kill_all_above_deployable_count command.
Today
Added keyboard controls to the item list
Today
Merge: from main
Today
Merge from deployable_limit
Today
Enforce limit
Today
merge from main
Today
audio volume changes
Today
Include count of total amount of warnings and errors after the manifest finishes generating