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110,878 Commits over 3,897 Days - 1.19cph!

Yesterday
Horse leading fixes and improvements Cleanup
Yesterday
Horse saddle swapping & leading first pass
2 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
3 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
3 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
3 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
3 Days Ago
Tweaked horses drowning damage
3 Days Ago
Fixed catapult detailed collider scaling issue
3 Days Ago
Apply era restrictions to recycler output so you can't recycle items to get blocked items
3 Days Ago
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
3 Days Ago
Improved deployment
3 Days Ago
merge from primitive
3 Days Ago
Trumpet tree tweaks
4 Days Ago
Jungle forest trees / trumpet tree /cecropia / LODs and textures
4 Days Ago
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
4 Days Ago
Horse drowning damage
4 Days Ago
Don't transition to idle after each fractional reload part
4 Days Ago
Reduce fractional animation time so the transition to the end state is more apparent
4 Days Ago
Subtracting 109845 (workshop normal fix)
4 Days Ago
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
4 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
4 Days Ago
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
4 Days Ago
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
4 Days Ago
More player seed work
4 Days Ago
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
4 Days Ago
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
4 Days Ago
Scene backups
4 Days Ago
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4 Days Ago
Scene backups
4 Days Ago
Fixed water pistol not sitting in hand properly while a shield is equipped
4 Days Ago
Merge from primitive
4 Days Ago
Fixed exception when equipping a shield while a shield compatible weapon is already held
4 Days Ago
Updating and hooking up more player seeds
4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
4 Days Ago
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
4 Days Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
4 Days Ago
more viewmodel camera clipping fixes - rotation sway reduced
4 Days Ago
Moved Google Sheets menu items in Tools
4 Days Ago
Catapult mats
4 Days Ago
server.printwipeid command to print the wipe id of the .sav
4 Days Ago
Added mossy wooden beams for jungle ruins - wip
4 Days Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
4 Days Ago
Merge: from main Tests: editor compiles
4 Days Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
4 Days Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
4 Days Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
5 Days Ago
Merge from main, codegen.
5 Days Ago
Increased ballista deploy volume size