reporust_rebootcancel

142,094 Commits over 4,413 Days - 1.34cph!

8 Minutes Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
10 Minutes Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
18 Minutes Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
21 Minutes Ago
merge mortar_prototype
23 Minutes Ago
remove default value on recoil pitch duration
29 Minutes Ago
Phrase contexts
29 Minutes Ago
Fixed copypaste names not being truncated in list view
29 Minutes Ago
Added confirmation popups when deleting loadouts and copypastes files
1 Hour Ago
Cherry picking Jenkinsfile changes
1 Hour Ago
Added FPBuild to list of files that should be ignored by plastic
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Merge from main
1 Hour Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
1 Hour Ago
merge from defaultsortingorder_update
2 Hours Ago
Merge from main
3 Hours Ago
removed gear crafting cost from binoculars
3 Hours Ago
merge from workbench_upgrades
3 Hours Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
3 Hours Ago
efficency now excludes beancans and gunpowder
3 Hours Ago
server compil;e fix
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
3 Hours Ago
merge from main
3 Hours Ago
merge from mortar_prototype
3 Hours Ago
Fix terrain and foliage RenderParams rendering layer mask
3 Hours Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
4 Hours Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
5 Hours Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
5 Hours Ago
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Today
Fix NRE when no editor window is selected
Ensure mask update group is provided
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
Today
Fix animator window always opening (only inject the playable dropdown when the window is focused)
Today
mortar flight sound tweaks frag/he mortar explosion variations
Today
Fix mortar first person arms disappearing sometimes
Today
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Today
Merge from main
Fix typo
Today
initial industrial garage door prefab updates with animated rig, anim controller added
Today
Fixed case where player could get stuck in aiming animation when throwing a grenade
Today
Fix HE color in mortar UI
Today
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
Today
Fix duplicate internal IDs on the new mortar animations
Fix hidden items showing up in the vending machine search
Today
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
Today
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Today
update export with fix's to IK positions
Today
Adding extra mortar anim for sweep and reload attack at 00
empty_country_fix -> main
Today
merge from main -> apartment_complex_monument