112,543 Commits over 3,928 Days - 1.19cph!
More blockouts for ziggurat tasks
Adding ziggurat task blockouts
Changed stone highwall physic material to rock (was using metal)
Angry bee swarm experiments
Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
Probable fix for backdoor dragging oddity.
Exhaust while moving improvements.
Decreased minimum ragdoll velocity required to get up
Improved battering ram door joint breaking
Fixed rotation mismatch when spawning the server gib
Battering ram damage effects
Battering ram can't take collision damage from the head
Catapult dry fire plays the smoke effect
Horse and BaseAnimalRagdoll NRE fix
Untow when towing horse starts ragdolling
Can't tow ragdolling horse
Siege weapons handbrake
Tweaked wheel colliders of all siege weapons
Increased battering ram weight
Increased horse forces when going up slope and towing
Added clothing items to player update loadout
Tweaked catapult physics, less wobbly, more reliable on uneven terrain
Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
Fixed issues with speed calculation when wearing horse armor
Added 'autopilot' editor convar to make horses move by themselves
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
Siege weapon item descriptions
Catapult default pose set to idle, fixes the noticeable change when spawning them
Galloping speed bonus when on road
Firing the catapult will block the push interaction for 2 seconds
Can't feed swimming horses
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
Don't attempt to auto equip bags and shields when taking from weapon racks
Shield cannot be raised if the player has less than 1s of time in the progress bar
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee
Left in the screenshake for local player on blocking a hit as it looks good
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket
Slower ballista hammerhead bolt
Minor build cost indicator color fix
Stop leading when horse starts ragdolling
Can't lead a ragdolled horse
Fixed repair cost UI not showing as red (caused by 111605)