reporust_rebootcancel

129,864 Commits over 4,232 Days - 1.28cph!

23 Minutes Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
27 Minutes Ago
Triangle fan cells wip
34 Minutes Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
35 Minutes Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
1 Hour Ago
scientist_boat_ai -> naval_update
1 Hour Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
4 Hours Ago
scientist_boat_ai -> naval_update
4 Hours Ago
Compile fixes
4 Hours Ago
Added "Super Chiby" font for balloons, fix references on prefabs
4 Hours Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
4 Hours Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
4 Hours Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
5 Hours Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
5 Hours Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
6 Hours Ago
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
6 Hours Ago
CodeGen
6 Hours Ago
Merge from main
Today
fuzz tweaks
Bandana repose
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
lumberjack hoodie prefab update
Heavy Scientist repose/lods
Today
audio changes on the double and single 50cal turrets
Add digital ammo counter
Today
handmade sight refresh LOD 0 and LODs
Today
Rabbit mask repose
Today
Merge from naval update
Today
painted + bare metal textue variants for explosives component box, plus LODs
Today
Ratmask repose
Today
ore greybox model
Today
marging last stuff from hackweek before I forget
Today
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Today
wip compile fixes (PC crashed killed my library, still importing to test)
Today
Snakemask repose
Today
merge from main -> birthday2025
Today
merge from boat_building
Today
Include Vehicle_Large layer in stability notifications
Today
merge from boat_building
Today
Merge from parent
Today
Fixed new scientists not applying damage to shields properly
Today
updated textures
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
Today
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
Today
UI help info
Today
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
Today
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
Today
Merge from naval_update
Today
Remove voice gen plugin
Today
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
Today
Assign new hazmat to new scientist