141,039 Commits over 4,383 Days - 1.34cph!
Updated bootstrap legacy input module to FpStandaloneInputModule
Potential fix for "can't call stop on disabled agent" log spam
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Hook up t2 filler/upgrade item links
Patched TMP shaders to work with soft mask
forgot to commit empty filler prefabs
Removed event system from client.prefab, we only need one and its in EngineUI2
Use absolute path when downloading world
added empty states for tier 3 like tier 1 & 2
Apartment penthouse brick walls - WIP and material exploration
apartment lights collision added
apartment lights lods update
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Replace tabs in spawn.report output (they confuse the new console)
merge from unity_6.3.11/new_inputsystem/tmp_update
added prefabs for empty states for tier 2
updated tier3 fbx matertial settings
fixed missing mesh in prefab
tier 2 workbench empty states for upgrade parts
+ empty state for when theres no upgrades
+ updated tier 2 fbx
- Fix connections potentially being added more than once in RpcTarget.FromFlags
- Fix spectated player name and health text being invisible when spectating in third person
- Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
updated tier2 workbench fbx import settings
fixed defence upgrade position
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apartment complex scene update, more refinement around playground area
playground sandboxes and border meshes + prefabs
Initial filler visuals implementation
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
fixed positions for visuals
Restored base option slider prefab content type
All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
Fixed TmProEmojiRedirector following new TMP_InputField optims
reorganised tier 1 so fbx's live in models folder
added empty states for each workbench upgrade for progressive upgrades
this preserves original visuals whilst allowing for upgrade placements.
updated stripped back tier 1 workbench
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
Merge: from objectworkqueue_valuetype_allocs
- Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled
Tests: none, trivial change. Checked IL
missed couple of texture files
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
Hooked kiosk poster sign textures back up
updated protorype icon and .item prefab to link to proper icon now
Removed obsolete kiosk blockouts
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
Restored FixCaret because looks like its still needed
added first pass of rentable kiosk c
Shaders update, stripped mobile and sprite shaders we dont need