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133,873 Commits over 4,293 Days - 1.30cph!

Just Now
Fix islands having double info zone (there are two nested prefabs for island, only the nested one is generated by s2p)
3 Minutes Ago
Red paintballs made orange Yellow paintballs shifted to maintain spectral spread
3 Minutes Ago
main -> pt_boat_turret_fixes
7 Minutes Ago
artist canvas set up large vehicle on sockets and ground watch
22 Minutes Ago
Fixed gib pivots, fixed bleeding of paint on to duct tape, XS canvas icon generation
31 Minutes Ago
Merge from naval_update
33 Minutes Ago
large vehicle layer on sockets and groundwatch for ornate canvasses
34 Minutes Ago
Paintball splats & colours.
46 Minutes Ago
Merge from naval_update
47 Minutes Ago
Merge from naval_missions
47 Minutes Ago
Fix potential key has already been added exception in Server_RequestValidMissionsUpdate Also check the length of the static work queue before adding players to the collection of players requesting an update, instead of checking IsInvoking which checks an action only on that player
55 Minutes Ago
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59 Minutes Ago
meds box lods and gibs
1 Hour Ago
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1 Hour Ago
Merge from main
1 Hour Ago
Change GetComponent to TryGetComponent in OnParentChanging to remove some editor profliing overhead
1 Hour Ago
Added XS frameless canvas, ran manifest
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
Moved the paintable reactive target in the artist pack folder too
1 Hour Ago
Paintable window deployable on boats Reorganised the frame prefabs into an artist pack folder
1 Hour Ago
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1 Hour Ago
LOD fixes variable zoom scope
2 Hours Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
2 Hours Ago
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2 Hours Ago
Merge from artist_pack_dlc
2 Hours Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
2 Hours Ago
Paintball gun - new ammo material updates
2 Hours Ago
exported paintable target rig with latest mesh
3 Hours Ago
Remove cannon barrel z offset on root for all animations
3 Hours Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
3 Hours Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
3 Hours Ago
Merge from main
3 Hours Ago
Simplify wooden collision
3 Hours Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
3 Hours Ago
Merge from Main
3 Hours Ago
armor box prefab updated
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
BakeBallPositionsToVertexColor compile fix
3 Hours Ago
merge from artist_pack_dlc
3 Hours Ago
random meta keep deleting itself
3 Hours Ago
Fixed reactive target not paintable
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from small_engine_col_simpler
3 Hours Ago
Fixed paintable window ground watch
3 Hours Ago
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3 Hours Ago
Holosight refresh update
4 Hours Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
4 Hours Ago
cannnon ball world model
4 Hours Ago
Handmade Sight LOD fixes
4 Hours Ago
Standing frames rotation fix