reporust_rebootcancel

138,286 Commits over 4,352 Days - 1.32cph!

18 Minutes Ago
Merge from main
41 Minutes Ago
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
1 Hour Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
2 Hours Ago
Merge from fog_map_edge_fix
3 Hours Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
3 Hours Ago
main -> new_console-ui
3 Hours Ago
- Build errors with a string builder - Append new line between message and stack trace
3 Hours Ago
Can now ctrl scroll to increase/decrease scale without having to always change the convar
3 Hours Ago
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
3 Hours Ago
Wire up Global.consoleScale to the new console font scale
3 Hours Ago
Added a button to clear the current attachment
3 Hours Ago
main -> new_console-ui
3 Hours Ago
Hopefully stop everything breaking in primitive mode
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Fixed gamemode restricted items not showing up as red in the item tab
4 Hours Ago
preserve_unitask -> main
4 Hours Ago
Preserve unitask from IL2CPP stripping
4 Hours Ago
generate_commands_2 -> main
5 Hours Ago
Codegen
5 Hours Ago
Tech tree is now centered instead of always sticking to the top left when scrolling
5 Hours Ago
Fix the handful of compile errors we got. Tiny considering we generated such a large amount of descriptions
5 Hours Ago
Add descriptions to the rest of the scripts in the codebase. Totals around 1,525 generated clientvar/servervar descriptions
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
Add check for waterflow being blocked by buildings/deployables/etc...
5 Hours Ago
All ConsoleCommands/ convars now have generated descriptions
5 Hours Ago
industrial floorpaper exploration - setup, wip textures, icons, skin assets, engine file update
6 Hours Ago
New clean batch of convar descriptions. Came up with a better prompt which seems to be giving much better outputs
Today
Scene backup & related files.
Today
Fix missing text on leave clan button
new_console-ui -> main
Fix a bunch of edge cases with autocomplete, previews of autocomplete and when to accept/decline
Tab and left shift + tab will navigate everything up and down as well as the arrow keys
Today
Fix pool leak
Today
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Merge from tunnel_netgroup_fix_merge
Today
Subtract 146072 + merge from tunnet_netgroup_fix
Today
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Today
Rerun s2p on launch site to modify the usual heightmap texture instead
new_console-ui -> main
- Always show convar descriptions (dont need to highlight them) - Hide description if we have none
Today
Industrial Shelves; - shallow wall industrial shelf, greybox model created. - initial setup of salvaged industrial shelves. - items created, prefabs created, icon created. - ran manifest & localization.
Today
Modify the heightmap texture directly instead of making a copy in s2p
Today
Subtract 146162
Today
Clamp the delay convar to a sane range, fix delay happening after the last unlock
Today
compile fix
Today
exported latest m16a2 viewmodel animations and changed the prefab scale to 7.5
Today
Switch to nicer UnlockPunch animation using that is now correctly centered on the widgets
Today
Switch animation sequence to use a coroutine instead of invokes