reporust_rebootcancel

135,130 Commits over 4,324 Days - 1.30cph!

2 Hours Ago
scientist_boat_aggro_fixes -> main
2 Hours Ago
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3 Hours Ago
scientist_boat_aggro_fixes -> main
3 Hours Ago
Ensure scientist boats dont target players deep underwater
3 Hours Ago
ptboat_front_turret_nerf -> main
3 Hours Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
4 Hours Ago
mounted_weapon_seat_errorspam_fix -> main
4 Hours Ago
mounted_weapon_seat_errorspam_fix -> main
5 Hours Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
6 Hours Ago
Tools tab HUD components toggles
6 Hours Ago
merge from main
Today
wip comps box textures
Today
Placeholder notify for third person reload sound
Today
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Today
Molotov refresh
Today
merge from fix_texture_streaming_naval
Today
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
Today
Charcoal Box - texture and gibs update
Today
Added horse mask to the skin viewer
Today
merge from LNY26/skinviewer
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
Today
merge from LNY26/skinviewer
Today
Skin viewer scripts folder cleanup
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
silly horse mask world model prefab setup
Today
Added silly horse mask to the skinviewer
Today
merge from main
Today
Enable streaming on recent updates new content textures
Today
Enable streaming on more DLC textures
Today
Enable streaming on a bunch of naval textures
Today
z data error fix attempt 2: electric boogaloo
Today
Enable streaming on a bunch of recent DLCs
meta file
Exported broken spec again
Today
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
Today
HorseMask updated Materials
Today
HorseMask updated .mat
Today
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
Today
Charcoal Box - lods and gibs
Z data error fix attempt
Today
Added worldmodel for the silly horse mask
Ornate horse mask texture size pass, set material to opaque
deleted old placeholder LNY horse armour models
Ornate horse mask material fix
Today
Added BatchUpdateV4RustPlayerMask to animation tools menu
Today
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
Today
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
Today
merge from shader_memory_fix
Today
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)