reporust_rebootcancel

57,509 Commits over 2,406 Days - 1.00cph!

30 Minutes Ago
Hide Skirt now uses leather Hide Halterneck now uses leather Reduced crafting cost of hide pants
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38 Minutes Ago
Reduced pants crafting cost
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1 Hour Ago
merge from main
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1 Hour Ago
Reduced F1 Grenade crafting time Reduced Medical Syringe crafting time Reduced Flame turret crafting time Reduced Auto Turret crafting time Reduced Tuba crafting time Reduced Tuba crafting time Reduced Trumpet crafting time Reduced Tambourine crafting time Reduced Jerry Can Guitar crafting time Reduced Guitar crafting time Reduced Flute crafting time Reduced Cowbell crafting time Reduced Bass crafting time Reduced Water catcher small crafting time Reduced Water catcher large crafting time Reduced Tool Cupboard crafting time Reduced Tier 2 Workbench crafting time Reduced Tier 1 Workbench crafting time Reduced Spinning Wheel crafting time Reduced Sign Hanging crafting time Reduced Oil Refinery crafting time Reduced Water Barrel crafting time Reduced Large wooden storage box crafting time Reduced Lantern crafting time Reduced Landmine crafting time Reduced Large Furnace crafting time Reduced Bed crafting time Reduced Wall external high wood crafting time Reduced Wall external high stone crafting time Reduced Gate external high wood crafting time Reduced Gate external high stone crafting time
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3 Hours Ago
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3 Hours Ago
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4 Hours Ago
More dummy bases
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5 Hours Ago
Merge Main>Workcart
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5 Hours Ago
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5 Hours Ago
Merge from main
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5 Hours Ago
Spell "hierarchy" correctly
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6 Hours Ago
Merge from main
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6 Hours Ago
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
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6 Hours Ago
Add Rust editor options to select in Heirarchy by tag or layer
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Today
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
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Today
updated shredder colliders
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Today
tree node selection, scrolling, information population, grouping, dotted/solid line indicators
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Today
South east area around new ring road
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Today
Reduced Satchel crafting time Reduced Beancan crafting time Reduced Stash crafting time
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Today
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Today
The cake is a lie! - updated cake icon
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Today
merge from November_Balance
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Today
Fixed RAND Switch crafting cost
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Today
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Today
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Today
merge from /November_Balance (network++)
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Today
network++
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Today
Reduced Research Table crafting time Reduced Research Table crafting cost Reduced Repair Bench crafting time
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Today
Wooden barricade cover no longer requires workbench
comment4 Comments
Today
Reduced Salvaged Sword crafting time Reduced Longsword crafting time Reduced Longsword crafting cost Reduced Icepick crafting time Increased Salvaged axe crafting time Reduced Mace crafting time Reduced Salvaged Cleaver crafting time
comment1 Comment
Today
Increased Salvaged Sword condition Increased Salvaged Cleaver condition Increased Long Sword condition Increased Machete condition Increased Mace condition
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Today
Reduced HE grenade radius and damage
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Today
Reduced crafting cost of Flame turret
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Today
Paddle no longer requires a workbench to be crafted
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Today
Diving Tank can be recycled Diving Mask can be recycled Diving Fins can be recycled Wetsuit can be recycled
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Today
S2P supermarket, gas station, harbor 1 and harbor 2
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Today
Prison Cell Wall & Gate - reduced crafting cost, higher health
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Today
merge from main
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Yesterday
merge from /canoe - Can now pick up Kayak with hammer, loses 25% condition each time it's picked up
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Yesterday
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Yesterday
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Yesterday
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Yesterday
More WorkCart physics
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Yesterday
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Yesterday
WIP base build prefab collection
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Yesterday
More Workcart physics work
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Yesterday
Tunnel scene minor edit
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Yesterday
Remove any null entries in the inventory list of the editor tool so switching branches doesn't cause errors because of missing inventories
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Yesterday
Material name update
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Yesterday
Gravity and friction adjustment for workcart
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