reporust_rebootcancel
9 Minutes Ago
merge from main
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32 Minutes Ago
Merge from main
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Today
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
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Today
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
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Today
Texture analyzer to disable crunch compression
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Today
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
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Today
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Today
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Today
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
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▍▌▌▇▆ "▍▊ ▉▌▄▆▆▇▄▊" █▊▉▅▉▄▌▄▊▋▄ - ▍▇▌ ▍ ▋▍▍█ ▋▆▉█ ▆ ▇█▄▍▉ ▆▅▆▇█▋ ▍▅▄▆▊▄ ▌▅ ▊▆▄▆▊▌ ▆▆▇▍▇█▍▅
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█▊▅▅▌ "▄▆▄▊▊██▋▉▍" ▌▆▍▄▆▍▊▍▆▊▇ - ▄▋▉ ▅ █▋▉█ █▅▋▋ ▄ ▋▋▌▇█▊▇▍.
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Pressure based start size curves and scaling for water guns.
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Yesterday
removed _HIGH mesh from watergun .entity prefab
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Yesterday
Disabled the high poly watergun mesh on the entity
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Yesterday
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
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Yesterday
watergun viewmodel anim updates removed unused collision mesh
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Yesterday
watergun worldmodel re-lodded watergun and waterpistol .worldmodel prefab setup removed unused model prefabs
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Yesterday
Min/max pressure speed values and curve, wip size.
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Yesterday
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
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Yesterday
Roof prefab cleanup / refactor
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Yesterday
Triangle roof line prefab updates (top / bottom / left / right)
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2 Days Ago
instant camera: removed unneeded model prefab renamed worldmodel updates to .worldmodel prefab
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2 Days Ago
tweaks to vm watergun animator
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2 Days Ago
WIP node connections for failed responses
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2 Days Ago
More inner tube splash tweaks
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2 Days Ago
merge from main
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2 Days Ago
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2 Days Ago
merge from/BoatMountingFix
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2 Days Ago
OK, third attempt at a good fix that covers everything. Keep other mount interactions the same as originally, but just flip the mount vs. push order on boat types, giving push priority on boats. Required moving the Push menu command out of BaseVehicle.
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2 Days Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
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2 Days Ago
Different fix. Put Mount back as priority over Push, but disallow mounting from outside the boat.
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2 Days Ago
Don't show the drink option while mounted to a board or tube
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2 Days Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
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2 Days Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
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2 Days Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
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2 Days Ago
Refactored pump checks, added some additional ones. Can now hold reload to continuously pump.
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2 Days Ago
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
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2 Days Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
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2 Days Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
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3 Days Ago
Merge from Main -> Vehicles
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3 Days Ago
Assign correct inner-stream effect so visual range falloff works again
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3 Days Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
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3 Days Ago
Bug fixes, debug improvements
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3 Days Ago
effect play fix
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3 Days Ago
▆▇▋▄▇▊▍▍ ▆▉▅▌▍ ▉▉▇▇▊▊▄▄ ▌▅▅▉▍▇▉▆ ▆▆ ▄▊▅▆▍▊ ▇▅▆▋▇ ▉▉▆▉▆ █▇▋ ▌▆▉ █▍▇▆▊, ▉█▆▇▋ ▍▇▅▆▌▆▊▋ ▄██▆▊ ▇▉▌ ▄ ▊▍▆██▍█▅ ▅▍▋▍▌▋▍ █▊▉▆▅▆█▅▊
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3 Days Ago
support non looping effects for water guns. waterpistol vm effect setup
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3 Days Ago
Add some movement particles to the tube
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3 Days Ago
~ hitting hemp no longer flags the player as hostile
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3 Days Ago
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3 Days Ago
Added the follow map maker prefab requests coal_pile_6x6 > coal_pile_gravel_6x6 and 18x18 gas_station interior rowhouse 2st_9x12 rowhouse 3st_9x12
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3 Days Ago
prefab updates
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3 Days Ago
New streams & impacts
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3 Days Ago
~ cherrypicking 52600 - Fixed broken (mostly Asia) translation text on conversation provider
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3 Days Ago
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3 Days Ago
Find flare utils
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3 Days Ago
instant camera: player anims holdtype override .entity updates
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3 Days Ago
~skin approval
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3 Days Ago
Disable auto pump, drop out of firing anim when out of pressure.
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3 Days Ago
Shader tweaks
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3 Days Ago
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3 Days Ago
Shader property setup
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3 Days Ago
Added top neighbour sockets to roof prefabs
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3 Days Ago
Root top and bottom line conditional model scripts support triangular roofs
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3 Days Ago
Fixed broken (mostly Asia) translation text on conversation provider
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3 Days Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
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3 Days Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
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3 Days Ago
Dry fire when out of pressure or water
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3 Days Ago
water gun fixes, pump functionality changes, refill rate tweak.
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3 Days Ago
Don't show conditional wall corners on triangular walls
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3 Days Ago
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
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3 Days Ago
3 Days Ago
Can limit roof conditional models to square / triangle shape neighbours
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3 Days Ago
▆▄█▄▇ ▍▄▌▄▄ ▆▄▄▊▅▅▋▊▉▌█ ▉▄██▍▆▉▊ █▋▍ ▋▄▉▅▌▋▄▇ ▉▊▉ ▌▅▉ ▍▌▆▅▍▇ ▄▍▉▋▍▍▊█▊ ▉▆▊▇▆ '▇▄▄▄▆▍▊▅_▆▋▄▆▆▌▍' █▇ ██▇▍▌█▌ ▅ ▌▄▉ ▊▍█▍ ▉▌▅▍▋▅▍▍▊ ▌▊ ▌▊▋ ▊▌▉▆▆▌▅ ▍▇▉▉▆.
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3 Days Ago
merge pumping
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3 Days Ago
In case the push force outside trigger bug reoccurs, apply this fix
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3 Days Ago
Move RemoveInvalidEntities to a safer spot
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3 Days Ago
merge from main
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3 Days Ago
final code gen / phases pass checks
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3 Days Ago
~ fixed armored cockpit cost
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3 Days Ago
Added some splash effects to the side of the board when moving
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3 Days Ago
3 Days Ago
Can add/remove/modify conditions via blackboard
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3 Days Ago
Reduce car collision damage to players a bit
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3 Days Ago
Increased armoured cockpit max HP from 500 to 700
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3 Days Ago
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3 Days Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
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3 Days Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
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3 Days Ago
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3 Days Ago
Added simple debug util timing functions
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4 Days Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
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4 Days Ago
reduce modular vehicle horn volume
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4 Days Ago
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4 Days Ago
additional skins
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4 Days Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
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4 Days Ago
moving active belt item holsters it
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4 Days Ago
updated hostile icon
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