reporust_rebootcancel

63,525 Commits over 2,618 Days - 1.01cph!

Today
8 different gradient patterns for discofloor
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Today
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
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Today
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
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Today
Laser iteration WIP
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Today
added crawl to wounded player anim
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Today
updated blendtree and wounded player anims
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Today
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
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Today
Parameters for refactored soundlight
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Yesterday
Reduced "fast" speed of Stag
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Yesterday
fix for GetBestMovePointNear fallback nearest dist calc
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Yesterday
Backup
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Yesterday
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
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Yesterday
Merge from voiceprops/dlc
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Yesterday
Removed a bunch of unnecessary components from the static connected speaker (cargo ship) Adjusted dismount positions of cargo ship pa
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Yesterday
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
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Yesterday
Merge from main
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Yesterday
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Yesterday
Added crawlingminhealth and crawlingmaxhealth convars
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Yesterday
Fixed ducking while crawling affecting the player's view position
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Yesterday
More eye fixes, crawling looking good from first-person at all angles now
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Yesterday
Tweaked scaling of microphone stand, should be consistent with guide now
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Yesterday
Remove debug print
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Yesterday
Fixed eye position not handling view offsets with a z offset (keep old handling for mountables where we want to cancel the x/z - see #22833)
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Yesterday
▆▇▌▇▊▌█ ▌▍█▄▅▌█ ▇▄▆ ▌▄▌▌▉▌▍ █ ▆▊▊▌▅ ▌▊▉ ▇▄▊▆ (▌█▌ ▆▄ ▉▍▄▇▉▄ ▊▍▉█▉▉▍▋ ▉▌▍▇ ▆▋▍ ▌▊█▊▉▇▊▌ ▇█▆▊▌▍▌▌ ▄▋▊▄▌▉) ▇▄▄█▇ ▅▇▍▄▊▉▄ ▋▇▊ ▋▍▋▍▅▆▄ ▇▌ ▅▋▊▍ ▌▊▉▊▄ ▆▆▇▊▄▍██ ▇█ ▊▅▋▆▉ ▆▇▌▌▄▋ (▇▇▋▅▇/▉▉▇▅█▄▌▍█.▄▇▅) ▌▋▉▊ ▍▉▋▋▇█▄ ▋▉ ▋▋▊▇ ▍▍▉█▋█ ▌▅▅ ▄▉▆▌ ▌█▍▅▍▅ ▉▅ (▇▋ ▄▇▄▄ █▉ ▊▊▆ ▆▊█▅▋▊▅▇ ▊▉▋▉▅██ ▊▊▌▇▌▊▄)
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Yesterday
Get the view height right for first-person crawling. Change crawling cam to FirstPersonWithArms. Fix BodyLeanOffset not handling view offsets that aren't y-axis only.
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Yesterday
Various changes to accommodate crawling into eye and view code
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Yesterday
▊▌▇▆█▉▅▇ ▇▉▇▆█ ▌▌▍▅▋▌ ▍▅ ▆▍▆▍▄▇▉█ ▅ ▍▇▉▆ ▇█ ▄█▉▍█▊▊▇ █▍▌▍▅ ▆▍▆▍█▍▇▌ ▅▇▇▅▊▌ ▆▊ ▄▋ ▆█▇ ▌▊▆▍ ▉▉▊▊▋ ▍▆▇█▅▅▋ █▄ ▇▍▉▍▅▅▌ ▌▋ █▋▇▆▉ ▉▋█▇▄▍▍. ▇▋▆▇▇▄ ▋▅▊▅ ▌ ▊▋▍█▋▌ █▄ ▄▋▋▅▌ ▇▋ ▊▌▊ ▋▋▋█▄▍ ▆▇▊ ▌▅▄ ▊▄▇▍▋▉.
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Yesterday
Add crawling position to the IsPlayerVisible checks
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Yesterday
Reduced eight IsPlayerVisible check methods to one.
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Yesterday
Fix the slow animation always playing on the world space player. All correct syringe animations now play
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Yesterday
Adjust use_other_wounded viewmodel animation event position and overall speed so that the event fires right at 5.25s
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Yesterday
updated vm healing player wounded and updated speed playback of anim in animator
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Yesterday
CraggyIsland back to 60777
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Yesterday
Merge from ball
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Yesterday
Nixed obsolete files
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Yesterday
Updated disco & soundlight prefabs New discoball cubemap with better dynamic range for the dots
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Yesterday
updated override controller to play correct anim when healing wounded players
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Yesterday
Soundlight params
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Yesterday
Temp file cleanup
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Yesterday
merge from parent
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Yesterday
updated vm anim for healing wounded players
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Yesterday
skin approval
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2 Days Ago
added basic tower patrol path
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2 Days Ago
wip trainyard AI setup (as prefab). Trainyard test scene.
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2 Days Ago
merge from main
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2 Days Ago
merge from airfield
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2 Days Ago
Setup spawners so they work with puzzle reset
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2 Days Ago
more area checks - boombox Fixed mismatched groundwatch and deploy layers
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