reporust_rebootcancel

141,064 Commits over 4,383 Days - 1.34cph!

25 Minutes Ago
TMP compile fix
56 Minutes Ago
merge from unity_6.3.11/new_inputsystem
57 Minutes Ago
Compile fix
1 Hour Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
1 Hour Ago
More menu items stuff
1 Hour Ago
Menu items cleanup
1 Hour Ago
update textures for prototype upgrade
1 Hour Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
1 Hour Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
2 Hours Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
2 Hours Ago
Stripped out TMP sprites
4 Hours Ago
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4 Hours Ago
Stripped out TMP style sheet
4 Hours Ago
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5 Hours Ago
Industrial Storage - WIP textures
5 Hours Ago
merge from unity_6.3.11/new_inputsystem
5 Hours Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
5 Hours Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
5 Hours Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
6 Hours Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Today
exported edited 3p crouch movement anims
Today
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
Today
wb3 setup
Today
restore wb2 placement mesh ref
Today
Updated bootstrap legacy input module to FpStandaloneInputModule
Today
Potential fix for "can't call stop on disabled agent" log spam
Today
BDU texture updates
Today
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Today
Hook up t2 filler/upgrade item links
Today
Patched TMP shaders to work with soft mask
Today
forgot to commit empty filler prefabs
Today
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Today
Removed event system from client.prefab, we only need one and its in EngineUI2
Today
Restored scroll speeds
Today
Use absolute path when downloading world
Today
added empty states for tier 3 like tier 1 & 2
Today
Apartment penthouse brick walls - WIP and material exploration
Today
apartment lights collision added
Today
apartment lights lods update
Today
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Today
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Today
Replace tabs in spawn.report output (they confuse the new console)
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Today
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
Today
fixed missing mesh in prefab
Today
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
Today
mannifest and skins