reporust_rebootcancel

138,150 Commits over 4,352 Days - 1.32cph!

19 Minutes Ago
merging salvaged cleaver refresh to main
22 Minutes Ago
merge from non_trigger_wake_AI - chunky merge, ran s2p on a bunch of monuments
23 Minutes Ago
wip
23 Minutes Ago
s2p for both oilrigs to re-apply fixes from `s2p_particle_flatten_fix`
24 Minutes Ago
merge from main
25 Minutes Ago
Merge: from main
26 Minutes Ago
Disabled rich text on search bar base prefab
27 Minutes Ago
Fixed hover end fuckery when clicking buttons in the item tab
32 Minutes Ago
merge from main - kept destination on oilrig prefabs, will rerun s2p
35 Minutes Ago
adjusted inject self sound anim event
37 Minutes Ago
Updating skinning for bone armour
41 Minutes Ago
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52 Minutes Ago
merge from main
56 Minutes Ago
easter wallpaper #2 textures, material, icon, setup. updated skins list, engine file
1 Hour Ago
Subtracting 146007 and 145999 (tunnel_netgroup_fix)
1 Hour Ago
opaque windows on the apartment complex damaged side, removed interiors fully on that end
1 Hour Ago
merge from new_console-ui
1 Hour Ago
Moved new error overlay to the OverlayCanvas
1 Hour Ago
Restored loading screen
1 Hour Ago
Restored OverlayCanvas size (perf text, branding and legacy error overlay)
1 Hour Ago
merge from main
1 Hour Ago
merge from memcell_shortcircuit_tests
1 Hour Ago
Added new memory cells tests to cover short circuits
3 Hours Ago
merge from itemicons_compression_fix
3 Hours Ago
All item icons tagged with the ItemIcon label + changed all their compression format to DXT5|BC3 (from BC7), fixes the compression artifacts
3 Hours Ago
ItemDefinition DoPrepare now adds the ItemIcon label to its icon sprite
3 Hours Ago
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4 Hours Ago
merge from skinviewer_easter
4 Hours Ago
Skin viewer resolution is now matching the resolution set in the graphics settings (clamped to 4K)
4 Hours Ago
Fixed skin viewer lighting rig not toggling themselves correctly sometimes
4 Hours Ago
Updated bunny costume in the skin viewer
4 Hours Ago
merge from main
4 Hours Ago
merge from new_console-ui
4 Hours Ago
merge from main
4 Hours Ago
Compile fixes
5 Hours Ago
Fix error from changing quality when terrain buffers have not been created
5 Hours Ago
Merge from egg_demo_fix
5 Hours Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
6 Hours Ago
Merge from egg_demo_fix
6 Hours Ago
Better fix for Top bunnies leaderboard in demo
Make errors more see-through
Today
Merge from egg_demo_fix
Today
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
Error UI: - Dont force uppercase - Allow turning off amount object again
Ensure new error panels alpha is auto set to 1
Attempt to scroll auto complete when navigating
Prevent new error ui from autowiping its errors depending on alpha state
Autocomplete now shows in a scroll
Today
Added an Attachment label, use this to populate the Icon Renderer
- Enter only intercepts if the user has navigated to a suggestion with the arrow keys. If they just typed a command and hit Enter directly, it submits as normal. - Added a console command to test NRE's