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131,001 Commits over 4,232 Days - 1.29cph!

38 Minutes Ago
Redo confetticannon.deployed renderer simplification
42 Minutes Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
57 Minutes Ago
Merge from mute_dialog_warning_fix
58 Minutes Ago
Merge from heli_fixcars_changes_2
1 Hour Ago
Merge from cargoship_updatemovement_nre_fix
1 Hour Ago
Merge from deleteentitiesbyshortname_fix
1 Hour Ago
create floating city calm/breeze/windy ambience defs (just using beach ambience sound defs right now) assign base defs to some of the floating city ambience zones
1 Hour Ago
ensure SoundPlayerTrigger turns off playImmediately on any SoundPlayer it is managing fix NREs when attempting to use AmbienceEmitters with only stings and no base loop
3 Hours Ago
Fix MountedWeaponSeat client compile error
3 Hours Ago
Small ramp will stop if it detects a blockage on the construction layer
3 Hours Ago
Use no displacement version of ground plants for floating city pot plants
3 Hours Ago
Add a vehicle world collider to the plank
3 Hours Ago
Fixed some floating city colliders with negative scale, S2P all of them
4 Hours Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
4 Hours Ago
- Re-setup, will need wes to fix the rest
4 Hours Ago
naval_update -> Cannon_Animation
4 Hours Ago
Add reset trigger support
4 Hours Ago
pt_boat_polish_pass_2 -> naval_update
4 Hours Ago
- Dont dismount straight into the water - Add water mask to the bottom of the front turret
4 Hours Ago
merge from naval_update/deep_sea
4 Hours Ago
merge from deepsea_generation_tweaks
4 Hours Ago
rename TriggerExternalEmitter to SoundPlayerTrigger and make it inherit from TriggerBase
4 Hours Ago
- Setup new attack effect on front + rear turret - Added and wired up lights to pt boat (ai wil auto do this) - Added and wired up lights to turret
5 Hours Ago
S2P + HLOD all floating cities
5 Hours Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
5 Hours Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
5 Hours Ago
Remove boat door from tutorial
6 Hours Ago
Tweaked deep sea generation, entities are more clustered
6 Hours Ago
merge from naval_update
Today
merge from boat_building
Today
compile fix
Today
Merge from extended_decay
Today
Reset decay when converting to editable
Today
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Today
WIP on standardized object health display conditions
Today
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
Today
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Today
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
naval_update -> pt_boat_polish_pass_2
Today
Added "hull" to name check for isFoundation in BuildingBlockDecay
Scene2prefab
Fixed mounting issues on sofa in the casino
Today
Boat damage cooldown fix
Today
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
Today
merge from main/naval_update
Optimized improvised walkway LOD2 meshes (support variants only)
Today
merge from boat_building
Today
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
Today
Fix occasional sail state/interaction being fucked after a load.
Today
Diving Fins Repose