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138,991 Commits over 4,352 Days - 1.33cph!

5 Minutes Ago
FX prefab applied
9 Minutes Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
13 Minutes Ago
change sound class of idle accent sound
18 Minutes Ago
fixed incorrect rotation on combat knife on weapon racks
30 Minutes Ago
merge from overfishing
34 Minutes Ago
Merge from boat_deployable_sound_looping_fix
35 Minutes Ago
Boat deployable looping sounds fix
40 Minutes Ago
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42 Minutes Ago
reapply fishing tags after merge squash
1 Hour Ago
Merge from map_clan_names
1 Hour Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
1 Hour Ago
Clan map name tags now respect clannametagcolour
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
1 Hour Ago
apartment wood stove texture updates
1 Hour Ago
Merge from chainsaw_hotspot_gathering
1 Hour Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
2 Hours Ago
Remove ddraw
2 Hours Ago
fixed door knocker guides being upside down - created new guide mesh
2 Hours Ago
merge from useplayerupdatejobs3
2 Hours Ago
Fix tiger getting stuck when fleeing
2 Hours Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
2 Hours Ago
Update stopping distances
2 Hours Ago
Fix unnatural slowdown in some cases when path following
3 Hours Ago
merge from main
3 Hours Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
3 Hours Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
3 Hours Ago
Merge from main
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Instantiate blur material so its not changed in editor every time you open the console
3 Hours Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Updated consoleScale command description
3 Hours Ago
Fixed pressing tab to autocomplete selecting the wrong command
3 Hours Ago
merge from main
3 Hours Ago
Merge from boat_teleport_commands
3 Hours Ago
Clean(tests): fix formatting inside Test.AntiHack.cs broken by auto conflict resolution Tests: compiles
3 Hours Ago
Merge from terrain_renderer
3 Hours Ago
Added an error when GetTestParameters failed to find the given parameter source
3 Hours Ago
Merge from main
3 Hours Ago
Fix building terrain check
4 Hours Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
4 Hours Ago
Merge: from main
4 Hours Ago
Made TestMeshColliderReadWrite::FindAllPrefabs somewhat faster
4 Hours Ago
Add unitask assembly as dependency for tests
4 Hours Ago
Test list
4 Hours Ago
Codegen
4 Hours Ago
Merge from main
4 Hours Ago
Added a progress bar for the test export