userBill Bcancel
branchrust_reboot/main/PhysicsLayerRevamp/DebrisChangescancel

2 Commits over 0 Days - ∞cph!

1 Year Ago
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1 Year Ago
Split Debris layer into StaticDebris and PhysicsDebris. Will allow us to have physics-based entities like dropped items collide with other physics objects like vehicles, while still letting vehicles drive through small bushes and so on that are on the debris layer for the purpose of being able to be passed through.