userBill Bcancel
branchrust_reboot/main/PhysicsLayerRevamp/RagdollImprovementscancel

5 Commits over 0 Days - ∞cph!

1 Year Ago
Reduced ragdoll maxDepenetrationVelocity from infinity to 0.1. Forces limbs that are overlapping to exit the overlap slowly and smoothly. I'm no longer able to reproduce ragdoll jitter in any situation.
1 Year Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
1 Year Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
1 Year Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
1 Year Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.