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367 Commits over 212 Days - 0.07cph!

3 Years Ago
Increase hazard warning min dist so it doesn't trigger when shunting in reverse
3 Years Ago
Proximity alert improvements and fixes
3 Years Ago
Shared spline data update
3 Years Ago
Reduce the amount of collision damage from train collisions, and increase the force required to derail
3 Years Ago
Add train_tunnel_double_switch_a_36m back in so I can use it for testing switched on the train tunnels map. Plus data index edit on 108m track
3 Years Ago
In-train proximity warning system WIP.
3 Years Ago
Fix collision track assignment
3 Years Ago
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
3 Years Ago
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3 Years Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
3 Years Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
3 Years Ago
Don't ignore collision on what's already going to be a compound collider
3 Years Ago
Material edit. Made work cart glass more transparent
3 Years Ago
Updted how work cart damage effects trigger
3 Years Ago
Test map edit
3 Years Ago
Adjust low and medium engine speed settings
3 Years Ago
Fixed train wheel rotation visuals
3 Years Ago
Activate headlights by default when work cart engine startup completes
3 Years Ago
3 Years Ago
Damage train when hitting barricade
3 Years Ago
Reduce train speed a bit more when a barricade is hit
3 Years Ago
Remove debug prints
3 Years Ago
Train barricades working
3 Years Ago
LODComponent compile fix for SERVER
3 Years Ago
Train barrier collision handling
3 Years Ago
Initial work on destroyable barricade for tracks
3 Years Ago
Fix train_track_3x9 spline
3 Years Ago
Remove garbage gen in CheckAssignCollider
3 Years Ago
Concert collision contacts loop to be garbage-free
3 Years Ago
Spline index data update
3 Years Ago
Speed up shared spline data regen. Ordering changed, so spline prefab indices updated
3 Years Ago
Let manifest builds regenerate world splines
3 Years Ago
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them
3 Years Ago
Fix workcart occasionally getting "stuck" and having to reverse before going forward when using entity spawn (static collision bug)
3 Years Ago
Fix workcart headlights being in the wrong place/angle
3 Years Ago
Shared spline data now also looks in the autospawn folder. Updated autospawn train prefab spline data.
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Improving spline indexing
3 Years Ago
- Removed deferred mesh decal script from corridor_straight_a_9m as it was generating a bunch of NREs due to having no renderer. - Darkened WorkCart cabin glass albedo, you could hardly see out of it - Fixed Shared Spline Data not saving changes to the prefab when it changed. Unity pls stop introducing new systems for saving prefab changes
3 Years Ago
Ditch the track spline unique ID system and go back to matching on content. This means if multiple splines point to the same data and one changes and updates its content, the others will be out of sync. Will improve that next.
3 Years Ago
Manifest rebuild
3 Years Ago
Marge Main -> WorkCart
3 Years Ago
Test map edit
3 Years Ago
Increase Workcart max speed
3 Years Ago
Add train track collation to dungeon_grid_test
3 Years Ago
Set up double junction
3 Years Ago
T junction spline setup complete
3 Years Ago
Setting up track splines for the new junctions + unique track ID fixes
3 Years Ago
Another null check
3 Years Ago
Don't show Workcart health when the player is standing ON the Workcart