userBill Bcancel
branchrust_reboot/main/WorkCartcancel

367 Commits over 212 Days - 0.07cph!

3 Years Ago
More spline data saving work
3 Years Ago
Make WorldSplineSharedData actually update the prefabs properly when regenerating
3 Years Ago
More train track spline work
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Add method to regenerate all spline shared data for the project at once
3 Years Ago
Reverting spline asset path code for now as GetAssetPath didn't work on prefab variants and GetPrefabAssetPathOfNearestInstanceRoot caused the Unity editor to crash on certain prefabs
3 Years Ago
Fix several bugs with spline data generation
3 Years Ago
Line endings
3 Years Ago
Compilation fix for editor vs build
3 Years Ago
Fix spline data assignment. Previously if two prefabs shared the same data but one changed, it would incorrectly update the data for both. Now checking the prefab path
3 Years Ago
Merge WorkcartRotation -> Workcart
3 Years Ago
Improved data index system for the world splines. Fixes new data getting generated sometimes by re-scanning for existing data. Also allows different prefabs with the exact same spline data to share the same data.
3 Years Ago
Added profiling for train code.
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Merge /Workcart/SharedSplineData -> /Workcart
3 Years Ago
Fixed 72m trail tunnel stop spline not going all the way
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Fix colliding train not moving after side collision train moves away
3 Years Ago
WorkCart now handles side-on collisions with other trains at crossings
3 Years Ago
Minor edits to collision handling
3 Years Ago
Increase collision damage, remove unused var
3 Years Ago
Set up a perpendicular rail crossing on my test map
3 Years Ago
Apply the effect of gravity on sloped track
3 Years Ago
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment) -Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
3 Years Ago
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
3 Years Ago
Manifest
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Adjust train engine speeds
3 Years Ago
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
3 Years Ago
Tweaking static obstacle handling
3 Years Ago
▊▄▆▍▌ ▇▉▄█
3 Years Ago
WorkCart audio, don't play oneshot sounds if far away
3 Years Ago
WorkCart audio, use blended loop for the engine loop
3 Years Ago
- Removed no-longer-used WorkCart destroyed damage FX - Updated damage effects for light/medium/severe damage
3 Years Ago
Merge Main -> Workcart
3 Years Ago
Replace workcart placeholder gibs model with the real one
3 Years Ago
Trains tunnels test scene extra workcarts
3 Years Ago
▅▊▅▌▄▋ ▄▍▇ ▊▄▇▅▇▅ ▄▊▋▆▄. ▇▉▊▉▇ ▆▊▇▅ ▅▍▆▍▄▇▄▄ ▍█▆▋▋▌▊ ▆▋▊▄█ ▆▄█ ▇▇▋▉▄ ▉▉ ▌▄▊▋▅▋ ▌█▅▄ ▄▄▊▇▄ ▆▊ ▊▍▆▉ ▉▊▌▍ ▄▉▍▉ ▇▋▄ ▉▇▉▆▅▍-▊▍█▇ ▉▄█▆▇▄ ▇▄▅▍▅▆▄▆ █▋▌ ▅▆▍▌▋▇-▍█▇▋ ▋▅▊▍▄ ▌▅▄▊▇▋▊█, ▉▉▆▋▌'▆ ▇▇▌ ▇▅▉▋ ▉▉▋▊▉▋▄▆▉▌█▍▅█
3 Years Ago
Add parenting volumes to the WorkCart ladders, making the ladders usable while the train is moving
3 Years Ago
- Stop WorkCart if there's no-one on it - Fix monitor display bug
3 Years Ago
Adjust glass protection
3 Years Ago
- Add glass break effect - Adjust glass protection
3 Years Ago
Respawn glass after thirty minutes, dependent on no players being nearby
3 Years Ago
Fixed glass colliders, add glass protection type
3 Years Ago
Initial work moving WorkCart glass to a separate sub-entity
3 Years Ago
Adjust collision damage forces
3 Years Ago
Train protection values edit
3 Years Ago
New handling for collisions between kinematic trains
3 Years Ago
Initial setup for train better collision handling
3 Years Ago
Refactored train collisions trigger, working on improving train collision physics forces