userBill Bcancel
branchrust_reboot/main/WorkCartcancel

367 Commits over 212 Days - 0.07cph!

3 Years Ago
Speed calculation fix + throttle adjust
3 Years Ago
Fix near desired speed calculation
3 Years Ago
Comment notes and a minor change to train audio
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Adjust engine pitch
3 Years Ago
Refactor some track selection code into BaseTrain
3 Years Ago
Compile fix for track selection
3 Years Ago
Update to the audio manager, do some tricks with the throttle
3 Years Ago
Initial work on WorkCart audio manager
3 Years Ago
When kinematic trains died and went non-kinematic, they'd sometimes be partly inside something which would cause the rigidbody to go flying off. For simplicity, have trains just gib immediately on death (like most other vehicles) instead of going into "corpse" state for a few seconds.
3 Years Ago
Add grounded check for fake drag
3 Years Ago
- Add fake side friction for WorkCart when off track, since it doesn't use wheel colliders - Add required vehicle methods: GetLocalVelocityServer, GetAngularVelocityServer, MaxVelocity
3 Years Ago
Refactor the basic train movement and collision code into BaseTrain
3 Years Ago
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3 Years Ago
Move train collision code to BaseTrain
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
3 Years Ago
Parent trigger size adjustment
3 Years Ago
More efficient speed calculation for modular vehicles
3 Years Ago
Hurt triggers and repel triggers for WorkCart
3 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
3 Years Ago
Test map terrain
3 Years Ago
Only allow looting WorkCart fuel while standing on its platform
3 Years Ago
Disable WorkCart monitor canvas when >10M away
3 Years Ago
Add collision damage FX for WorkCart
3 Years Ago
Adjust top speed/acceleration/drag/throttle settings
3 Years Ago
Adjust WorkCart acceleration and top speed
3 Years Ago
Increase force-to-derail threshold
3 Years Ago
Don't show mount interaction on the client if train is dead
3 Years Ago
Train settings edits
3 Years Ago
Improve static collision handling (+static collision bugfix)
3 Years Ago
Improve WorkCart collision forces
3 Years Ago
Add collision damage to WorkCart. Also have the WorkCart jump and shift a bit when it's destroyed, causing a more convincing derailment
3 Years Ago
Remove unused code from TrainEngine.Collision
3 Years Ago
WorkCart headlights off by default
3 Years Ago
Updated WorkCart headlights
3 Years Ago
Revert packages-lock.json change from #55189
3 Years Ago
Send train junction select commands to the client-side as well. Show them on the WorkCart display monitor.
3 Years Ago
Solve the rear wheel junction issue (see code comments)
3 Years Ago
Increase throttle setting change speed when holding the key
3 Years Ago
Gizmo change only
3 Years Ago
Improvements to WorkCart handling of track junctions. Now correctly selecting left/right orientation paths, or the straightest path if no key is pressed.
3 Years Ago
Adjust WorldSpline gizmos
3 Years Ago
Improve train track collation - don't connect track at extreme angles.
3 Years Ago
Adjust workcart engine power
3 Years Ago
Allow WorkCart driver to hold A/D to select a track when passing through a junction. WorldSpline NRE bugfix.
3 Years Ago
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
3 Years Ago
Add some more bits to the train tunnels scene for testing
3 Years Ago
Merge Main -> WorkCart
3 Years Ago
Added code for damaged and destroyed FX, using placeholder FX