userBill Bcancel
branchwiseguys/maincancel

1,079 Commits over 1,095 Days - 0.04cph!

6 Years Ago
Parenting the safe to the gang HQ lets things come through in the correct order
6 Years Ago
Working on sending the gang safe across to the client. Still got an entity init order issue at the moment
6 Years Ago
Gang map icons always show on map, even when there are no gang members
6 Years Ago
Added some really basic lighting to external gang signs
6 Years Ago
Gang building signs now work on clients (not just listen server)
6 Years Ago
Gang HQ info now syncing to clients. Arrow works in HH mode.
6 Years Ago
Working on making the GangHQ script a NetworkEntityBehaviour that can sync some data to the client, which will let us load gang signs correctly, show nav arrows to gang headquarters and so on.
6 Years Ago
Light edit
6 Years Ago
Added a ceiling light prop (based on an old unused model we had) and added a couple lights to each gang building so they're not pitch black at night anymore.
6 Years Ago
Have players actually join the gang they select in HH mode
6 Years Ago
Gang safe cash stats now show in UI. Removed local player code from the score trigger UI as well, since it's all on the server now so there's never a local player.
6 Years Ago
Telling gang safes to start empty instead of getting their standard starting items
6 Years Ago
Fixed round winner name sometimes being clipped
6 Years Ago
Fixed a bug with end of round overlay - it was actually only showing the winner on listen server. Now client is asking the server for the winner.
6 Years Ago
Character select now allows selection via arrow keys
6 Years Ago
Working on end trigger for new game mode
6 Years Ago
Countdown screen now shows real info
6 Years Ago
Removed the hard-coded "You're a cop btw"
6 Years Ago
Fix bugs and add keyboard shortcuts.
6 Years Ago
UI menu on a couple more screens
6 Years Ago
Actually got a menu system working nicely for the extra game mode screens. Removed GameMenuOpener. Instead, SimpleMenuNavigationController is a fairly basic UINavigationController subclass that allows opening a menu, and other UIViewControllers can subclass it if they want to also be able to open a menu and push/pop stuff. Works better than moving push/pop into the main UIManager because it still allows the whole stack to be cleanly cleared when the view changes.
6 Years Ago
Removed the custom image from loading screen. Not much we can do with it really since the game mode prefab isn't loaded yet on the client when it's showing.
6 Years Ago
More functional Welcome screen that allows setting name, icon, and description per game mode
6 Years Ago
Fixing a network ordering bug that could cause the player to spawn without their proper held item. Also fix IsClientOrListenServer bug
6 Years Ago
Gang sign update. Gang buildings can enable/disable their signs depending on whether the game mode supports gangs.
6 Years Ago
Fixed gang UI screens
6 Years Ago
Map icons for gang buildings, working also on listen server. Icons only show once a gang has a leader, since it always needs to be a person that owns a building.
6 Years Ago
Gang signs working again
6 Years Ago
Got sell zone visuals working on listen server, and made it possible to disable building sell zone generation. Have set sell zones off by default.
6 Years Ago
Menu nav doesn't need the fancy framerate setting it had
6 Years Ago
UI nav stuff
6 Years Ago
Exclude all csproj
6 Years Ago
Working on Escape menu for game mode screens
6 Years Ago
Functional end-of-round overlay, and Countdown screen improvement
6 Years Ago
Don't need respawn hack anymore
6 Years Ago
Clean up warnings
6 Years Ago
Had a really weird bug. I'd run it once and it'd be fine, then again and lots of errors. Turned out that the IsRunning state on the GameModeTrigger was being saved between runs on the ScriptableObject. So I'd run it, the end trigger would be running, then I'd stop it. Then I'd run again, and IsRunning on the end trigger was still true, so it'd mess up. BUT IsRunning is a property... surely properties aren't usually serialized! Really weird but totally confirmed in testing.
6 Years Ago
Big complex merge into Main of my game mode flow stuff. Some slight weirdness - er, all vehicles explode immediately?
6 Years Ago
Fix compile errors that were stopping separate client/server from compiling.
6 Years Ago
Remove Debugger.Launch call in plugins project
6 Years Ago
OK, stats UIs are done.
6 Years Ago
Stats
6 Years Ago
No server UI on listen server please
6 Years Ago
Disable warnings
6 Years Ago
Fix bootstrap bug on listen server
6 Years Ago
Merge my network stats stuff into Main
6 Years Ago
Remove unused method
6 Years Ago
Oops, off by a factor of 10
6 Years Ago
6 Years Ago
Slightly more conservative value