244,438 Commits over 3,898 Days - 2.61cph!

11 Years Ago
Added a shit load of shit out of the Rust Reboot project. Need to go through it all to get how it works and change some stuff where there are dependencies to stuff I don't want or need.
11 Years Ago
Added WIP racquet for Redneck character. Mesh and textures still need tweaks and adjustments.
11 Years Ago
Player jump animations (wip)
11 Years Ago
-facial animation files (test);
11 Years Ago
Added Ducking
11 Years Ago
Added OutputHandler - cenralized access to RegisterLogCallback ErrorLogger now creates an error.html with errors Fixed server compiling issues
11 Years Ago
Other players now appear in the right clothes
11 Years Ago
worked further into bow view model
11 Years Ago
Re-added chat Fixed clicking inventory menu causing firing in game
11 Years Ago
Changed to use shader fog
11 Years Ago
Created a fresh Unity project for Plastic, added folder structure. Going to take what I had in old project and add it piece by piece and make it multiplayer
11 Years Ago
Root dir
11 Years Ago
Unity Grass - Get Rid
11 Years Ago
Fixed item remove error
11 Years Ago
Added Mexican Concept
11 Years Ago
Awake should be protected to keep us from accidentally overriding it in a child class without a warning
11 Years Ago
Tweaked Tick to be a bit less terrible
11 Years Ago
Handle sending to null group gracefully
11 Years Ago
Fixed infinite Kill Loop
11 Years Ago
More profile samples Fixed performance in SingletonComponent
11 Years Ago
Turn water reflections on/off
11 Years Ago
Added culling at 1000 meters to world layer
11 Years Ago
Fixed wood pile prefab
11 Years Ago
Created proper bush prefabs Put rocks and bushes on world layer
11 Years Ago
Update server title with current player count
11 Years Ago
Add Tick/Instance diagnostics Changed console back to non fixed width font Enabled profiler in Facepunch (this might fuck us in client) Items are now destroyed properly when removed World Items now destroy Item when dead Player inventory properly destroyed when player object destroyed ItemInformation is now InstanceCounted (there should be only 1 per item) Fixed jolty network movements in single player Fixed overlay being too overlayed
11 Years Ago
Burlap sack with LODs.
11 Years Ago
Chicken breast models with LODs.
11 Years Ago
Added Redneck character model and textures
11 Years Ago
Signed launcher
11 Years Ago
More performance tools Tweaked water, fog
11 Years Ago
eoka pistol source files
11 Years Ago
-v_eoka pistol all done
11 Years Ago
Pass the seed from server to client Print the seed on generate (debug) Fixed F2 graphics menu not working on the first click Updated protocol
11 Years Ago
This should fix not being able to reconnect to servers after being disconnected
11 Years Ago
I give up my beloved spaces You try to get your editors to save UNIX line endings It's a gentlemen's agreement
11 Years Ago
Added ProtoBuffers project
11 Years Ago
Disabled server saving for resources for now Fixed several issues in the resource prefabs
11 Years Ago
-deleted the .fbx files for player animations; added some new source files for the player animations
11 Years Ago
Fixed loading screen not showing for terrain generation Maybe fixed terrain seed being wrong on client
11 Years Ago
Terrain Gen now updates loading screen Terrain no longer initialized in Awake/Start (setup called from GameSetup/Bootstrap) Made resource objects networkables (they're not really finished yet but fuck it) Added Generated map as default
11 Years Ago
Bone knife checkin with meshes, textures and LODs.
11 Years Ago
Rock animation fixes
11 Years Ago
Fixed FindPrefabNames on Windows
11 Years Ago
Fixed water specular highlight in test scene
11 Years Ago
Fixed water specular highlight in procedurally generated scene
11 Years Ago
Welcome to The Rock
11 Years Ago
Finalized rust viewmodel
11 Years Ago
Added water to the procedurally generated scene
11 Years Ago
Made the test level use a custom water prefab and material so that we could reimport the Unity Standard Assets without breaking everything