192,344 Commits over 4,049 Days - 1.98cph!
Fixing skinning for outbreak scientist
Viewmodel glove slimmer models for:
Lumberjack Hazmat
Abyss Hazmat
Tactical Gloves
Excluded rock and jungle rock from stand type weapon racks
Jungle Rock - Added cinematic 4k textures and material
converted wooden buildings and dredge used in bandit town monument
converted wooden buildings used in stables and fishing village monuments
Jungle Rock - tweaked LOD3 to reduce popping
converted airfield hangars
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
office building and industrial buildings converted, including prefab variants
adjustments to environment volumes brightness - increased overall level through building types volumes
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
caustics modulate sun light color rather than add separately
Loop join pass, merge nearby points to generate better trails for backtracking animals
water caustics work for all water types, show up underwater, and receive shadows
prevent halfheight shelves to be deployed on top of each other endlessly
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
fixed leaking tarp parts on bamboo barrel texture
make underwater colors/scattering much more consistent with water surface
also make water surface from below look better/more consistent with top for translucent water
hooked up jungle dlc sprays
Testing a distance glow method on big cat eyes. Fades out at close range.
renamed half height bamboo shelves and rebuilt manifest
added updated jungle emojis
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
set up wip jungle emojis and moved to better folder structure
converted mining warehouse
changed steam# on spray skins to be in line with other items
set up floor half shelves sitem
Make SamplePositionsInDonutShape static as it doesn't use any instance state
converted supermarket + some material tweaks on glass
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
converted gas station monument
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
Update: ProfileBinViewer can now grok the new profile .bin files
Tests: opened bin profile from editor
▍▅▉▅, █▇▍▆ ▊█▆▆▆▉ ▄▋▍▍▅▅ ▇▊▉█▌▊?
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
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▉ ▊▌█▄▄▋ ▄▌▆▇▊▍▉█ ▉▊▌▉█▆ ▉▊ ▍▇▍▄ █▍█
Resolve file name capitalization issue
Update: rewrite ServerProfile exporters to work with new data layour
- expanded unit test
- Core binary should be the same, but copied from the freshest release build
- purposefully borked ProfileBinViewer - will fix next
Tests: unit tests & took a snapshot on craggy