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8,475 Commits over 1,887 Days - 0.19cph!

Today
MLRS UI overhaul: Capture mouse and keyboard correctly
Today
MLRS UI overhaul: Fixes
Today
MLRS UI overhaul: Some requested changes
Today
MLRS UI overhaul: Scaling some content instead of resizing it, makes the appearance more consistent
Today
MLRS UI overhaul: Finally got the map to zoom to the same scale regardless of world size. A true miracle.
Today
Merge DMb -> Aux
Today
MLRS UI overhaul: Set the MLRS username to the player's Steam name. Map fixes.
Today
MLRS UI overhaul: Square map window instead of circular
Today
MLRS UI overhaul: Move the min range circle with the MLRS, now that we allow scrolling/panning the map
Today
Fix dialog OnDisable, replace with Clear override
Today
MLRS UI overhaul: Various map UI work in progress. Scrollbars and stuff.
Today
MLRS UI overhaul: Changing plans. Removed outer red circle, kept the fade. Map is now at a fixed zoom level and draggable. Still WIP
Today
Projectile and range edits
Today
MLRS accounts for modified rocket gravity. Adjusted rocket gravity. Custom inspector for MLR rockets.
Yesterday
MLRS UI overhaul: Some visual tweaks
Yesterday
MLRS UI overhaul: Set the target and true aim circle size correctly
Yesterday
MLRS UI overhaul: Set the central min range circle to the correct size
Yesterday
MLRS UI overhaul: Derived the necessary map scaling formula.
Yesterday
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
Yesterday
MLRS UI overhaul: - Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD). - Fixed close button no longer working.
Yesterday
MLRS UI overhaul: True and targeted aim circles, setting active map view
Yesterday
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
Yesterday
MLRS UI overhaul: Map central circle, new textures for it
Yesterday
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
Yesterday
MLRS UI overhaul: Map UI WIP
2 Days Ago
MLRS UI overhaul: Map view mask and edge fade
2 Days Ago
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
2 Days Ago
MLRS UI overhaul: General WIP
3 Days Ago
MLRS UI overhaul: Map view early WIP
3 Days Ago
MLRS UI overhaul: Ready status UI
3 Days Ago
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
4 Days Ago
MLRS UI overhaul: Projectile velocity UI added
4 Days Ago
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
4 Days Ago
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
4 Days Ago
MLRS UI overhaul part 1: "Missing aiming module" screen
4 Days Ago
Added VisualiseTrigger script, using it on SAM_Static
4 Days Ago
Rocket edits
4 Days Ago
Improved system for calculating MLRS projectile inaccuracy. Fixes angle calculation errors.
5 Days Ago
Fixed various bits and pieces with MLRS rockets
5 Days Ago
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
5 Days Ago
Merge Main -> DMb
5 Days Ago
Manifest full rebuild
5 Days Ago
Removed the temporary camper car that was used for testing last month (3module_camper_temp).
5 Days Ago
Repositioned the zero point on the MLRS rocket model
5 Days Ago
Removed the standard 1m launch offset for MLRS rockets
5 Days Ago
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
5 Days Ago
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
5 Days Ago
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
6 Days Ago
Max range fix
6 Days Ago