143,866 Commits over 4,413 Days - 1.36cph!

8 Minutes Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
8 Minutes Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
34 Minutes Ago
merge from automated_testing/raid_recorder
35 Minutes Ago
Added some new raiding tests
48 Minutes Ago
Merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
merge from main
1 Hour Ago
merge from selectionhistorywindow_optims (editor only)
1 Hour Ago
Fixed selection history window keeping all history loaded in memory as live objects. We now use paths and instance ids and only resolve the object when necessary These objects were never released after a domain reload or a UnloadUnusedAssets call This was the cause for gizmo toggling taking 1min+ and probably a bunch of other issues
1 Hour Ago
Merge from main
2 Hours Ago
Auto give rocket launcher and rockets + infinite ammo when starting to record Added ddraws on hit building blocks
2 Hours Ago
workshopsource fixes - electric furnace topology and spinner wheel uvs
2 Hours Ago
spinner wheel bought up axel on base inside of 1:1 UV range
Rin
2 Hours Ago
merge from mortar_prototype
3 Hours Ago
Added electric furnace to render scene
3 Hours Ago
merge from main
3 Hours Ago
merge from steaminventory_newitem_fix
3 Hours Ago
Fixed new items just bought not showing in your steam inventory (was only working in debug builds)
3 Hours Ago
Include missing distance function in commit
3 Hours Ago
Split shaders between stencil hole and overhead map Fix subinstances
3 Hours Ago
3 Hours Ago
Small UIHUD optims
3 Hours Ago
workshopsource electric_furnace topology fix
6 Hours Ago
Reduce hole map distance for increased resolution Move map pivot in front of camera for increased distance Use DitherMaskClip for softer shadow edges Don't render holes to texture border to prevent sampling clamp issues Change to additive blend mode to prevent intersecting holes stomping data Add triangle prism asset for hole shape Replace alpha float cutoff with alpha map bool value in tile extractor
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CharityPlushie setup
Today
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Today
Merge from main Auto conflict resolved on cannon.depoyed, salvaged_cleaver, Scientist2
Today
Fix NONE compile error in Workbench.Updates.cs
Today
Merge from terrain_lowering_nms_large_cave
Remove region locations help print out
Today
Missed a meta
Today
Prevent corruption of the net channel due to fragments * Perform some self-tests when sending fragments over the wire. * Especially if some brainiac decides to bypass net_maxfragments limits Make concommand.Add errors non halting Combine mines ignore dead players * Also changed where "ignore players" setting is checked for hopefully more performance.
Today
merge from fix_submesh_batching_shipping
Today
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
Today
first pass on leaderboard complete, added throw timings in UI
Today
merge from console_quickjoin_fix
Today
Re-set the interaction toast to "connecting" after disconnecting when switching server
Today
Moved HotReloadSettings.asset to an editor folder
Today
Suppress all the shader error/warning logs on server startup
Today
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Today
Mat tweak
Today
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Today
Neon signs lighting & mat tweaks.
Today
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
Playground.player updated
Today
merge from console_quickjoin_fix
Today
Format