141,335 Commits over 4,352 Days - 1.35cph!

6 Minutes Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
11 Minutes Ago
merge from waterwheel_deployable
12 Minutes Ago
remove debug
16 Minutes Ago
merge from main
21 Minutes Ago
merge from waterwheel_deployable
25 Minutes Ago
Added more to waterwheel item powergen info, added warning on waterwheel for when waterflow is missing/blocked
26 Minutes Ago
Scarecrow head and suit FBX and prefabs
34 Minutes Ago
client compile fix
40 Minutes Ago
added 3p swimming animations to player anim controller
1 Hour Ago
merge from main
1 Hour Ago
One more NRE fix for group removes
1 Hour Ago
Fix UsePlayerUpdateJobs 3 NREs
1 Hour Ago
1 Hour Ago
fixing some textures left over and some incorrect import options for ao maps
1 Hour Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
1 Hour Ago
prefabs/Weapons/ ok prefabs/Weapon mods/ ok
2 Hours Ago
Apartment Item Reshuffle
3 Hours Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
3 Hours Ago
merge from main
3 Hours Ago
Fix animals looking straight ahead when sprinting (should only be for scientists)
3 Hours Ago
Fix animals path deviation not being reset on path change, causing wolf to charge sideways
3 Hours Ago
Fix new network visibility grid being slow at initialization by deferring creating group lists until they're actually needed. 4s->1s (+reduce the current load of 10s garbage collection on every playmode entry.)
3 Hours Ago
▇ ▅▌▇▊▇ ▆▊█▆ ▅█▊█▅▋▊█▇▍▅▉▌▆▅▌▍▇▅ ▊
3 Hours Ago
▌ ▌▅▄▅▉▌ ▅▇▌▇▊▍▍█▅▆▌▇▉▍▆ ▊▌▄▅ ▅▋▌ ▌▇▇▍█▌▄ ▆▌▍▅▄▍ ▉▄▋▇▊▆█ ▍▆▊▍▋▆▉ ▅▆▄ ▍▇▄▆█▉▄▋ ▉▅█▌█▌▆▉▄▊ ▊▅▊▉▍▆▍▊▋█ ▅▆▆▌▄ ▋▍▋▄▊▄▉▊▊ ▅▅▄▄▌▋ ▊▆▅▌▉▅█ ██▋▇▌▋▊▉▆▌▊▌ ▊▌▉██▊▅█▄▇▌ ▆▍▌▄▋ ▍▄█▇
3 Hours Ago
manifest rebuild for kiosk signs
4 Hours Ago
Merge: from connections_pool_leak_fix - Bugfix for leaking List<Connections> Tests: ran around on craggy and checked print_memory showed low max value
4 Hours Ago
Bugfix: return List<Connection> to pool in SendNetworkUpdate_Position Submit on behalf of cipeaX, it's his find Tests: ran around on craggy, checked pool.print_memory - max stayed low
4 Hours Ago
Fix tiger prowling and croc intimidation
4 Hours Ago
Centralize all flags in npc networking component
4 Hours Ago
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
4 Hours Ago
Merge from terrain_renderer
4 Hours Ago
prefabs/Wallpaper/ ok
4 Hours Ago
Tutorial animation updates
4 Hours Ago
Merge from main
4 Hours Ago
prefabs/NPC/ ok prefabs/resource/ ok prefabs/plants/ ok prefabs/Tools/ ok
4 Hours Ago
Clamp renderdistance with a minimum to fix some edge case issues
4 Hours Ago
* Fix look at not working properly anymore because it was relying on the target being replicated * Make sense component server only, add separate component for networking * Network look direction instead of lkp, don't let the client come up with potentially different look directions (todo fix prowl still depending on target being networked)
4 Hours Ago
█▉▉▆ ▄▋▋▅
5 Hours Ago
edited holster/baclpack positions on salvaged axe entity
5 Hours Ago
▌ ▊█▊▊▅█▊▋▄ ▍▇▉▄▋▄█▌ ▋█▅▅▅▉▍▊ ▄▋▄▍▉▌█▍▉ ▅▌ ▉▇▅▍▄▉▊ ▊▌▉▌█ ▅▌▅▊ █▄▋▉▍▊▄▄▊ ▉▌ ▉▅▌▉▉ ▊▅▍█▊ █▄▉█▌▄▅▅ ▇▍▅█ ▅▄▍▋▉▍▌▇▄▆ ▉▋▅▉▄ ▍ ▇▋▍▌▊▄ ▍▍▅ ▄▄▉▌▍▇▊ ▊▄▍▋▊▋ ▅▆▄▄▉▆▉▋ ▇▇▍▆ ▌▉▍▆ ▋▅▄▍▊█▍▇▉ ▅▍▍▅▄▊▇▆ ▊▊▋▌▉▉▋▇▇ ▋▋▉▊▄ ▋▊▇▇▌▋▊▅▊▇ ▋▉ ▇▆▊▊▆▋▊▍▅▍▅ ▇▅ ▉▆▊▆▋ ▆▋▌▄▅▆ ▋▋ ▋▉▉▉ ▍█▅▄ ▆█▋▋█▍▍ ▊▍▌█▍▅▆█▄▍▍▄ ▄▊ ▆▅█▍▉▍ ▄▇▊▍▋▆▅▇▌▍ ▉▆▆▋▅ ▅▆ ▋▋▉ ▉▅ ▉▊▄ ▇▅▇▍▇▆ ▌▍ ▄▌▇▆ ▌▋ ▋▍▌▊▅ ▇▊▌▆▉▄ ▌▊ ▅▍█▍ ▌▄▌▇ ▅▌▇█▊▋ ▇▅▍▌▍█▍▄▊▊▉ █▆█▉▌▌▍ ▉▊▊▍▊▍ █▆▍█▉▅█ ▅█▊▆▊▇▊ ▅█▊ ▄▇▋▇▇▌█▌ ▆▄█ ▍▍▄█ ▉▍█▋█▉██ ▅▇▍▉▆▌ ▉▆ ▌▄▍ ▊▊▌▊ ▄▇▉ ▉▇▅▄▆█ ▊▌▄▇▆ █▄ ▄▉▌▉▍ █▆▅▄▊▌▊ ▌▄ ▇ ▋▋▇▇▇▌▄▅ ▇▅▅▉▍█▋▅ ▍ █▄▍▅▋ ▇▊▊▄▇▉▊▇█ ▇█▆▄▇▄ ▌▄ ▅▄▇▉█ ▌▍▇▋▆█ ▌▅▌▄▆▍▇ ▋▊ ▆███▄▋▌▄ ▊ ▇▇▅▅▇▍ ▌▋▆▍ ▌▋ ▋▉▆▅█▆▉▇ ▄▄ ▄▇▆ ▌▊▉▍▉▊▍▌▋ ▇▌▇▋▌ ▌▆▉▋ █▍ ▍▉▌▅▆ ▉█▇▋▉ ▇▇▋ ▍▉ ▆▇▋▋▆▌ ▌ ▍▆█▌▋ ▇▊▅▉▆▉█▆ ▆▋▇▊▍
5 Hours Ago
Industrial Electric Furnace - item created - prefab created - icon created - greybox model - material created - ran localization - ran manifest
5 Hours Ago
Improve fillmounts command - works correctly with horses, prints better feedback
5 Hours Ago
tier 1 workbench empty version
5 Hours Ago
Merge from 3p_spectator_improvements
5 Hours Ago
merge from workbench automated_tests
5 Hours Ago
Fix spam from passing in a zero vector to Quaternion.LookRotation when spectating mounted bots
5 Hours Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
5 Hours Ago
Merge from main
6 Hours Ago
assigned salvaged axe holdtype overide controller to entity and exported updated 3p anims
6 Hours Ago
handling direct transition between different parent entities properly, the coordinate system changes so it needs to reset tracking, also removed some bad state resets - added convar to broadcast ddraw information on dropped item clip checks and collider state to _all_ players (help info makes it clear)