192,344 Commits over 4,049 Days - 1.98cph!

1 Hour Ago
Fixing skinning for outbreak scientist
5 Hours Ago
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6 Hours Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
Today
Excluded rock and jungle rock from stand type weapon racks
Today
Some shader tests
Today
Jungle Rock - Added cinematic 4k textures and material
Today
converted wooden buildings and dredge used in bandit town monument
Today
converted wooden buildings used in stables and fishing village monuments
Today
Jungle Rock - tweaked LOD3 to reduce popping
Today
converted airfield hangars
Today
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
Today
office building and industrial buildings converted, including prefab variants
Today
adjustments to environment volumes brightness - increased overall level through building types volumes
Today
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
Today
caustics modulate sun light color rather than add separately
Today
Loop join pass, merge nearby points to generate better trails for backtracking animals
Today
water caustics work for all water types, show up underwater, and receive shadows
Today
merge from jungle_dlc
Today
prevent halfheight shelves to be deployed on top of each other endlessly
Today
merge from jungle_update
Today
merge from jungle_update
Today
merge from jungle_dlc
Today
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
Today
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Today
fixed leaking tarp parts on bamboo barrel texture
Today
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
Today
hooked up jungle dlc sprays
Today
Testing a distance glow method on big cat eyes. Fades out at close range.
Today
renamed half height bamboo shelves and rebuilt manifest
Today
better naming for emojis
Today
added updated jungle emojis
Today
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
Today
set up wip jungle emojis and moved to better folder structure
Today
prefab header and social
Today
converted mining warehouse
Today
converted lighthouse
Today
changed steam# on spray skins to be in line with other items
Today
set up floor half shelves sitem
Today
Make SamplePositionsInDonutShape static as it doesn't use any instance state
Today
converted supermarket + some material tweaks on glass
Today
added wood armor legs skinnable asset, renamed cocoknight armor legs to cocoknight armor pants, set up skin asset
Yesterday
converted gas station monument
Yesterday
wood armour jacket (chestplate) skinnable setup, and cocoknight armor torso set up as skin asset. Renamed cocoknight armor torso to cocoknight armour jacket
Yesterday
Update: ProfileBinViewer can now grok the new profile .bin files Tests: opened bin profile from editor
Yesterday
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Yesterday
temp forcing a rename
Yesterday
hat woodarmour skinnable asset setip, and cocoknight armour skinnable setup
Yesterday
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Yesterday
Resolve file name capitalization issue
Yesterday
Update: rewrite ServerProfile exporters to work with new data layour - expanded unit test - Core binary should be the same, but copied from the freshest release build - purposefully borked ProfileBinViewer - will fix next Tests: unit tests & took a snapshot on craggy