142,961 Commits over 4,383 Days - 1.36cph!
Crypt building skin store page baseline
Add sell order skin support to the marketplace terminals in outpost
Fix all the compile errors
main -> vendingmachine_ui_refresh
merge from unity_6.3.11/new_inputsystem
Minor cleanups
Make spawnmenu APC indistructible
* Adds new ability for vehicles in spawnmenu to set health.
Make APC gibs actually despawn like intended
Add fixed APC gibs models
* Fixed light origin and hitboxes for the fire effect
Move prop_vehicle_apc string to .properties
merge from unity_6.3.11/new_inputsystem/tmp_update
Minor cleanups
Make spawnmenu APC indistructible
* Adds new ability for vehicles in spawnmenu to set health.
Make APC gibs actually despawn like intended
Add fixed APC gibs models
* Fixed light origin and hitboxes for the fire effect
Move prop_vehicle_apc string to .properties
Minor cleanups
Make spawnmenu APC indistructible
* Adds new ability for vehicles in spawnmenu to set health.
Make APC gibs actually despawn like intended
Add fixed APC gibs models
* Fixed light origin and hitboxes for the fire effect
Move prop_vehicle_apc string to .properties
update textures for prototype upgrade
Initial pass on darts game reticle
- convar options for testing
- acceleration, velocity, and friction for movement
- random acceleration for variance, with "hold breath" to stop random and increase friction
- accuracy ring once velocity is below threshold
Fixed TMP_SDF - Depth Offset shader
TMP Settings
updated engineer workbench
created empty states/models for prototype, range, defence, surplus, effiency and surplus.
+ full empty state mesh.
created prefabs
Bump exe/dll versions and make it easier to do so
Fixed gravity gun acting up again
Update localization files
Remove r_lod from dxsupport.cfg
* Also added descriptions to relevant convars
* Reduce ATI/NVIDIA unknown mat_forceaniso to 8 from 16
Fix skipped shadow updates breaking further flashlights
Fix Lamp becoming missing texture for split second after dupe
Fixed alphatested brushes not rendering in SSAO pass
Add r_DrawModelLightOrigin to console quick actions
Fix light origin on weapons for local player in 3rd person
Lets try undoing changes to CFuncMoveLinear
Remove headtrack_reset_home_pos from newbindings.txt
Fix Gravity Gun crashing clientside
More minor fixes
Fix a typo in base.fgd ambient_generic
APC/Jeep updates underwater state for the driver
Update "Failed to allocate optimal read buffer" warning
Add Combine APC to spawnmenu
* Using a custom vehicle script derived from jalopy
Disable poseparam interpolation for vehicles in singleplayer
* This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer
APC can no longer just drive underwater
Update Combien APC model with more suspension travel
Fix warnings about "two path IDs" during loading saves
More minor cleanups
Update localization files once more
Fix a typo in base.fgd ambient_generic
APC/Jeep updates underwater state for the driver
Update "Failed to allocate optimal read buffer" warning
Add Combine APC to spawnmenu
* Using a custom vehicle script derived from jalopy
Disable poseparam interpolation for vehicles in singleplayer
* This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer
APC can no longer just drive underwater
Update Combien APC model with more suspension travel
Fix warnings about "two path IDs" during loading saves
More minor cleanups
Update localization files once more
Update localization files once more
Fix a typo in base.fgd ambient_generic
APC/Jeep updates underwater state for the driver
Update "Failed to allocate optimal read buffer" warning
Add Combine APC to spawnmenu
* Using a custom vehicle script derived from jalopy
Disable poseparam interpolation for vehicles in singleplayer
* This makes wheels not lag behind the physics objects, and paradoxically looks more consistent with multiplayer
APC can no longer just drive underwater
Update Combien APC model with more suspension travel
Fix warnings about "two path IDs" during loading saves
More minor cleanups
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Stripped out TMP style sheet
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Industrial Storage - WIP textures
merge from unity_6.3.11/new_inputsystem
- Smoothed the zooming in and out in third person camera view
- Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
client.prefab holds the canon EventSystem
Removed the dupe from EngineUI2
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
Fix m_flNextSoundTime FIELD_ type
Industrial Torch - Updated model with reduced dimentions and thinner grip area
exported edited 3p crouch movement anims
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
restore wb2 placement mesh ref
Updated bootstrap legacy input module to FpStandaloneInputModule
Potential fix for "can't call stop on disabled agent" log spam
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Hook up t2 filler/upgrade item links
Patched TMP shaders to work with soft mask
forgot to commit empty filler prefabs
Removed event system from client.prefab, we only need one and its in EngineUI2
Use absolute path when downloading world
added empty states for tier 3 like tier 1 & 2