139,902 Commits over 4,352 Days - 1.34cph!

5 Minutes Ago
update player_preview prefab
6 Minutes Ago
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
35 Minutes Ago
Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation.
48 Minutes Ago
Compile fix
1 Hour Ago
Animation update for the changed shader.
2 Hours Ago
More light updates and fixes.
2 Hours Ago
Merge: from main
2 Hours Ago
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
3 Hours Ago
More fixes and consistency changes.
3 Hours Ago
Merge from viewmodel_early_disable_fix
3 Hours Ago
Fix issues with viewmodels disappearing
3 Hours Ago
Merge from tunnel_netgroup_fix
3 Hours Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
3 Hours Ago
Restored ctrl tab to cycle through item list and vehicle list categories
3 Hours Ago
Rerun s2p for launch site
4 Hours Ago
merge from waterwheel_deployable
4 Hours Ago
merge from autoconnect_menu_fix
4 Hours Ago
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
4 Hours Ago
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
4 Hours Ago
merge from deployvolume_fixes
4 Hours Ago
Fix fish trophy no longer placeable on walls
4 Hours Ago
cinematic textures for hamster water wheel
5 Hours Ago
merge from hatch_collider_fixes
5 Hours Ago
Hopefully the last seal now
5 Hours Ago
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
5 Hours Ago
fix for "Back of water wheel very dark in shadows"
5 Hours Ago
Reduce console input size, reduce size of auto complete entries
5 Hours Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
5 Hours Ago
Merge from main
5 Hours Ago
Applied old console prefab
5 Hours Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
5 Hours Ago
Merge from s2p_particle_flatten_fix
5 Hours Ago
moved packet AddReference
5 Hours Ago
WIP decals on rentable kiosk D, E, F (cont)
5 Hours Ago
Fix for Visual and collider gap on Armored triangle hatch
5 Hours Ago
Restore loadout save button
5 Hours Ago
edited anim controller and latest m16a2 anims exported
6 Hours Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
6 Hours Ago
Green variant fixes.
6 Hours Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
6 Hours Ago
Siren lights
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
Today
Updating CAML skinning
Today
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Today
fixed offset holstered wooden shields
Today
fixed offset piano sitting mount
Today
fixed offset obsidian knife
Today
fixed offset frontier hatchet holster position
Today
Add crafting speed test item
Today
Removed some mockup prefabs