userBill Bcancel

13,129 Commits over 2,800 Days - 0.20cph!

3 Hours Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
3 Hours Ago
Manifest
3 Hours Ago
Code gen + protobuf
5 Hours Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
Today
Use Continuous Speculative on scrap heli as well (was Discrete)
Today
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
Today
Revert to the earlier, simpler HarborAudioFix
Yesterday
Functional motorbike kickstand, some refactoring
Yesterday
Comment out PingEstimator spam
2 Days Ago
Tracking down a very weird NRE that we can't reproduce. Modified SpawnScientist in CH47HelicopterAIController
2 Days Ago
Automatically spawn players at random points on the map every half second (and then kill them)
2 Days Ago
Remove more PingEstimator spam
2 Days Ago
Automatically kill players 20 seconds after spawn, unless they're the local client player
2 Days Ago
Merge NudityNREFix -> TrackDownRagdollStalls
2 Days Ago
Fixed errors when using server-side corpses and pixellated censoring in editor, or changing cencoring mode in editor with server-side corpses present
3 Days Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
3 Days Ago
Update hard-coded string ref to the old material
3 Days Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
3 Days Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
3 Days Ago
Attack heli collider edit
4 Days Ago
Fixed reversed suspension on new bike model (suspension still needs other work)
4 Days Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
4 Days Ago
Remove PingEstimator editor spam
4 Days Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
5 Days Ago
Merge main -> Bikes (before 2022 update)
22 Days Ago
Merge main -> Bikes
22 Days Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
22 Days Ago
Commented out region ping spam in editor
22 Days Ago
Unchecked CanNPCOpen on cargo ship doors
22 Days Ago
Simpler fix, moving values to Awake
22 Days Ago
Revert older sound fix
22 Days Ago
Merge HarborAudioFix -> Main
22 Days Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
22 Days Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
22 Days Ago
Merge main -> Bikes
23 Days Ago
Minor edit
23 Days Ago
Fixed still pedalling sometimes when stopped, adjusted pedal ratio
23 Days Ago
Use gears for the pedal animation, like a real pedal bike rider would. New separate placeholder engine audio sets for motorbike and bike
23 Days Ago
Keep pedals flat as the pedal axle turns
23 Days Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
23 Days Ago
Materials
23 Days Ago
Added pedals to the pedal bikes and IK'd driver feet to them
23 Days Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
23 Days Ago
Added pedal bike and pedal trike to my test map
23 Days Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
23 Days Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
23 Days Ago
Enabled head clipping check on bikes
23 Days Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
23 Days Ago
Air control improvements and refactoring
23 Days Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.