userCarson Komponcancel
reposbox-hc2cancel

121 Commits over 0 Days - ∞cph!

4 Months Ago
Added Place Block SFX BlockPlacer OnUpdate error fix Hopefully fix VoxelParticles.Spawn error WorldItem NRE fix
4 Months Ago
Add basic Server List page to Main Menu
4 Months Ago
Change Main Menu title
4 Months Ago
Delete MyComponent.cs Add basic settings menu with audio sliders that save/load
4 Months Ago
Hopefully fix HighlightSelectBlock NRE Can now hold right click to place 3d rect of blocks
4 Months Ago
Fallback carriable is more effective against wood
4 Months Ago
Fix not having punch animations in published build on new character
4 Months Ago
Added HighlightSelectedBlock to pickaxe and made it slightly more effective on soil Added Stone Shovel and Stone Sword Fix Character Select Modal not working on first startup Fix Shovel and Sword positioning Don't show BuildingOverlay over the Inventory
4 Months Ago
Melee Weapons use durability when hitting the world
4 Months Ago
Fix MeleeWeapon not hitting the correct block(s)
4 Months Ago
Using the Character Select menu in the Pause Menu will actually change your character instead of saving your existing character over it. Update Stone Axe/Pickaxe to use proper models
4 Months Ago
Fix CraftingMenu sizing
4 Months Ago
SMG Crafting Recipe makes a bit more sense Balance DamagePerItem for rock node Fix rock resource being Wood type Add Stone Pickaxe Added Stone Axe
4 Months Ago
Made some Music to set the mood 🎵 Improved the Roller rolling sound
4 Months Ago
Update Mining Laser Item Icon
4 Months Ago
Add sound to Mining Laser. Laser and it's sounds should be networked now
4 Months Ago
Sword recipe makes a bit more sense
4 Months Ago
Don't show .0000001 on damage numbers
4 Months Ago
Tweaked effectiveness of Fallback Carriable, Sword, and made the Mining Laser work again.
4 Months Ago
Check for and take the correct amount of blocks when BrushSize is greater than 1
4 Months Ago
Fix typo Added ProgressBars to Perks panel CraftingMenu slides in the same way Perks Menu does when pressing TAB
4 Months Ago
Melee Weapon now properly aims towards the crosshair instead of awkwardly aiming to the side. Show crosshair when holding fallback carriable
4 Months Ago
Change Brush Size is now ALT+MWHEEL instead of SHIFT since you want to sprint and change items most times
4 Months Ago
Added rolling sound to the roller mob
4 Months Ago
Pitch the drone's idle sound with it's speed
4 Months Ago
Wait for World Renderer to be ready in HighlightSelectedBlock Added Idle sounds to Mobs Add Looping Idle sounds to Drone Mobs
4 Months Ago
Make sure it also works for brush sizes larger than 1
4 Months Ago
If the trace misses for placing a block, it will check for a nearby block (so you don't need to look at the face of another block to place on it) https://files.facepunch.com/CarsonKompon/2024/August/16_07-48-BareGerenuk.mp4
4 Months Ago
MeleeWeapon and Projectiles now ignore WorldItems Created Building Overlay that displays when holding a placable block
4 Months Ago
Fix DamagePerItem on node_tree_5
4 Months Ago
Fallback Carriable starts enabled now (disabling if you have items to start with)
4 Months Ago
MaxHealth and HealthRegen Stat Upgrades now actually do their effect
4 Months Ago
Remove starting weapons since you can craft them now
4 Months Ago
Added NotificationPanel UI to bottom right showing XP gain, Level Ups, and Item Pickups (stacking existing entries)
4 Months Ago
Fix punch animations not playing on fallback weapon
4 Months Ago
Fixed blocks dropping more than double what they were supposed to 😳
4 Months Ago
NetworkSpawn(null) where appropriate so we now only own the objects necessary to us (destroyed properly on disconnect)
4 Months Ago
Change MaxStack for Blocks from 99 to 256. Resources from nodes stack to 64. Fix NRE in HighlightSelectedBlock Improve item pickups Block Placer now consumes proper amount of blocks for larger brush sizes
4 Months Ago
Fix WorldItems combining into MaxStack
4 Months Ago
Add basic Mob Healthbars that only display when hurt More negative item fixes Fix (Try)GiveItem not acting as expected
4 Months Ago
Weapon breaks into voxel particles when broken Mining Tool no longer hits pickups/gibs on trace Highlight selected block when holding Mining Tool Fix issues when item amounts somehow go negative Display Crosshair when holding carriables as well Worlditems will bunch up with nearby drops of the same type (so there aren't millions)
4 Months Ago
Fix Mob Gibs spawning with incorrect scale Moved HoldType from WeaponComponent to Carriable. Placing blocks now holds out the player's hand
4 Months Ago
BlockPlacer Gizmo displays as Red if you don't have enough blocks to make the placement
4 Months Ago
Can change the size of the blocks you place with SHIFT+MWHEEL
4 Months Ago
Fix block placement detection https://files.facepunch.com/CarsonKompon/2024/August/15_14-58-DeepskyblueLark.mp4 Don't place blocks actively while standing still Exclude mobs in block placement trace
4 Months Ago
Do not consume block if cannot place
4 Months Ago
Added BlockPlacer Carriable for block items BlockPlacer now places blocks when holding left click. Takes item from active slot
4 Months Ago
Make the drone use the roller sounds for now
4 Months Ago
Make the sword less effective against wood since it already does a lot of damage with the balancing tweaks.
4 Months Ago
Resource Node balancing (so you can actually get resources)