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121 Commits over 0 Days - ∞cph!

35 Days Ago
Add AngularDamping to WorldItems so they don't just roll away infinitely
35 Days Ago
Make all block items smaller for now (until we have proper voxel drop)
35 Days Ago
Add WorldModelOffset to ItemAsset, allowing you to scale/reposition the Model in the dropped WorldItem. Make Metal Piece much smaller and have proper origin
35 Days Ago
Drones now have a chance to drop Metal Pieces
35 Days Ago
Add `flex-shrink: 0` to CraftingMenu group/headers
35 Days Ago
Fix squished Crafting Menu when selecting item with 3 or more required items
35 Days Ago
Added Tooltips to ItemSlot
35 Days Ago
Fix not being able to punch voxels with fist as connected client
35 Days Ago
Fix particles colliding with the thing that just died, causing them get stuck. Also fixed particle spawning on connected clients.
35 Days Ago
Fix ResourceGatherers not being found on connected clients (Allowing resources to be hit properly now)
35 Days Ago
Change camera.prefab to Never Network
35 Days Ago
Durability should be saved to Inventories now. Removed debug logs for it. Implemented Mining Laser / TraceWeapon functionality. Added StatModifier which prevents BaseStats being applied on top of it since it's a basic tool.
35 Days Ago
Added Mining Laser Item/Prefab and TraceWeapon (Doesn't do anything yet)
35 Days Ago
Player death effect now spawns particles in bounds instead of from one spot
35 Days Ago
Fix VoxelParticles errors
35 Days Ago
Water slows player down
35 Days Ago
Fix WorldItems falling through the world (my bad)
35 Days Ago
Remove my leftover debug logs Added Durability Consumption on Weapon Use. Melee weapons only consume durability on hit
35 Days Ago
Play lower-pitched damage sound on gib destroy
35 Days Ago
Add text-overflow: elipsis to crafting entries Put ammo items in their own category
35 Days Ago
Added Projectile Weapon Ammo. Added CraftingYield to ItemAsset (So one metal piece can yield 4 ammo)
36 Days Ago
Clean up Mob Gibs, add support to Drone mob
36 Days Ago
Added contact damage to Drone. Spawners can now choose from multiple mobs to spawn
36 Days Ago
Added Item Drops to Mob
36 Days Ago
Fix Respawn button broadcasting for everyone
36 Days Ago
Added death and basic "spectating" hud telling you when you can respawn
36 Days Ago
Make mob gibs a bit more satisfying
36 Days Ago
Fix voxel particle material detection
36 Days Ago
Move Camera into it's own prefab. Smooth Camera Z
36 Days Ago
Mobs break apart and explode into cubes on death Voxel Particles are the material/colour of the thing they hit
36 Days Ago
ResourceNode spawns WorldItems based on Bounds instead of arbitrary number
36 Days Ago
Remove debug log spam
36 Days Ago
Rollers deal Contact Damage. Fixed player health not depleting.
36 Days Ago
Make Nametag much more visible
36 Days Ago
Spawn WorldItems higher up so they dont fall through the world
36 Days Ago
Connected Clients can now pickup World Items again
36 Days Ago
Added Voice Component to Player Prefab (No UI, I'll leave it up to Alex)
36 Days Ago
Don't serialize MaxStack with Item (since it references ItemAsset)
36 Days Ago
Change smg recipe for now so we can actually make it
36 Days Ago
Added CanCraftItem Add CombinedItems to Inventory and use that for checking CanCraftItem. (Since your combined total could be across both hotbar and inventory) Implemented Crafting
36 Days Ago
Add Category to ItemAsset Fix NRE on Vitals when no character is selected Don't NRE when an icon has yet to load Very Basic Crafting Menu
36 Days Ago
Remove hardcoded SMG/Sword starting items Dragging an item in/out of the active inventory slot will equip/unequip it Added CraftingRequirements to ItemAsset. Make StatusEffects public so it serializes properly.
36 Days Ago
If Contact Point returns Vector3.Zero, then position the DamageInstance on the Projectile. Prevents damage numbers from spawning at origin for now
36 Days Ago
Can't drag the same item on itself Hopefully fixed all the item moving issues Fixed SMG muzzle position
36 Days Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
36 Days Ago
Fix item dragging
36 Days Ago
Basic Player Nametag
37 Days Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
37 Days Ago
Basic Pause Menu (Which is just the Main Menu but slightly different)
37 Days Ago
Fix projectile NRE