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107 Commits over 153 Days - 0.03cph!

Remove logs Fix TilesetComponent upgrade order
Yesterday
Can now set height directly on a layer instead of having a single distance-between float. Added JsonUpgrader where needed
3 Days Ago
Added PreviewTileset so Tilesets have thumbnails
3 Days Ago
Updated TilesetToolInspector to have Brush settings visible in the tab + reformatted Added AngleIntWidget for Brush Angle Maintain selected tile when changing layers Fix all the warnings Bring back selection fix
3 Days Ago
Exit Tileset Tool when selecting a GameObject Switch layers properly when changing Selected Tileset Component
3 Days Ago
Fix TilesetTool OnEnabled NRE
8 Days Ago
Fix Sprite Flash Tint not being applied if set when disabled
8 Days Ago
Fix TilesetResource not hotloading when adding/removing tiles
10 Days Ago
Added TilesetComponent.GetBounds()
14 Days Ago
Remove "Component" from Sprite/Tileset Titles, add [Tint] to each Fix NREs when hotloading Added 2D Sprite and 2D Tileset prefab templates https://files.facepunch.com/CarsonKompon/2024/November/07_08-25-LightyellowLynx.png Fix issues with setting SpriteComponent.Sprite to/from null Updated example scene
14 Days Ago
Proper Tileset Bounds calculation for any Rotation https://files.facepunch.com/CarsonKompon/2024/November/07_08-07-PoisedMorpho.mp4
14 Days Ago
Can now click on a TilesetComponent to select it in object mode https://files.facepunch.com/CarsonKompon/2024/November/07_06-54-BasicDonkey.mp4
14 Days Ago
Prevent TilesetTool from being able to place out-of-bounds, throwing a warning
14 Days Ago
Make sure all Tileset Tools account for offset Tilesets Can change selected Tileset Component in Tileset Tool https://files.facepunch.com/CarsonKompon/2024/November/06_19-30-MotherlyDiscus.mp4 Fix a silly bounds issue https://files.facepunch.com/CarsonKompon/2024/November/06_19-35-FabulousLunamoth.mp4
14 Days Ago
TilesetTool draws grid at the TilesetComponent's position so the grid is actually aligned to the object
16 Days Ago
Fix TilesetCollider not always building immediately
16 Days Ago
Proper Bake Selected Description TilesetComponent docs LayerControl Italics when Layer is locked, lighter text when hidden
16 Days Ago
Missed some other StatusTexts Fix TilesetToolInspector not updating when switching Layers or changing Tilesets
17 Days Ago
StatusText -> StatusTip
17 Days Ago
Don't display Layers in the TilesetComponent, only in the TilesetTool so it's less confusing (hopefully) Don't display Surface Properties in Tileset Tool Refactor TilesetComponent so the Collider is a separate hidden component used invisibly. Moved TilesetComponent Collision variables into their own feature tab which can be removed Fixed "Set as Collision Layer" not instantly rebuilding Collisions Don't show Collision Variables in the TilesetToolInspector
19 Days Ago
Fixed Tileset Tool Inspector. Resolves Facepunch/sbox-spritetools#26
26 Days Ago
Updated to fit the changes of Asset/AssetEntry
27 Days Ago
Fix ControlSheet issues Create Input.config
36 Days Ago
Reset CurrentAnimation when changing the Sprite of a SpriteComponent
43 Days Ago
NRE fix in SpriteEditor Preview when no icon exists
45 Days Ago
Fixed string comparisons in SpriteComponent. Resolves Facepunch/sbox-spritetools#25
48 Days Ago
Added SpriteResource.GetAnimation Fix TilesetTool NRE when there are no layers Fix AnimationList NRE on Hotload Transform.Postition/Rotation/Scale -> WorldPosition/WorldRotation/WorldScale
48 Days Ago
Modifying a Tileset source image will instantly hotload the changes. Resolves Facepunch/sbox-spritetools#21 Added TileAtlas.ClearCache to the Clear Cache menu option
48 Days Ago
Added SpriteResource.CopyFrom Saving sprites created from an empty editor no longer cause an error. Resolves Facepunch/sbox-spritetools#24
51 Days Ago
Add .sbox folder to gitignore Don't attempt animation playback on sprites that only have one frame. Fix DrawGizmos NRE when SpriteComponent doesn't have a Sprite
56 Days Ago
Fix NREs when opening a Sprite that references images that no longer exist (or have moved)
56 Days Ago
Added TilesetComponent.GetLayerFromName and TilesetComponent.GetLayerFromIndex
56 Days Ago
Added proper documentation to TilesetComponent, made a few things internal and changed some terminology. JsonUpgraders to ensure everyones stuff still works Updated example files
2 Months Ago
Fix extreme lag when setting Tint/FlashTint on SpriteComponent
2 Months Ago
Tileset layering fixes, bounds calculated per-layer
2 Months Ago
Added TilesetComponent.LayerDistance
2 Months Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
2 Months Ago
Extra cleanup
2 Months Ago
Resolved compile errors from the ControlSheet refactor.
3 Months Ago
Fix SpriteComponent.UsePixelScale when AspectRatio != 1
3 Months Ago
Added SpriteComponent.UsePixelScale. When enabled, a 32x32 Sprite will have the dimensions of 32x32 instead of the default 100x100.
3 Months Ago
Fix massive Performance spike when loading certain Tilesets
3 Months Ago
Fix NREs when a Tileset has no Tiles defined Fix Performance issues with the Tileset RenderingWidget in Tileset Editor and Tileset Tool
3 Months Ago
Update .sbproj Completely refactor how tile textures are cropped in the Tileset Editor. Allows you to work with tilesets around or above 4K without massive hitches. Cursor shows as pointer when hovering a TileControl
3 Months Ago
Update .sbproj Added SpriteResource.GetAllTexturePaths()
3 Months Ago
Revert shader back to the manually edited shader since it's still needed for shadows
3 Months Ago
Revert manual shader changes and add calculated Bounds to TilesetSceneObject to prevent improper ordereing. Update Example Scene
3 Months Ago
Fix not being able to Zoom in certain Rendering Widgets Fixed issues with Sprites that had an aspect ratio of < 1 (scales width instead of height and vice-versa so things always fit in view)
3 Months Ago
Added Tags to TileResource
3 Months Ago
Potential NRE fix for GetAttachmentPosition Fix AspectRatio only returning integer values