244 Commits over 153 Days - 0.07cph!
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
Selected Tags in PackageTagFilters will still show up if their results are 0, so you can remove the tag instead of it being hidden
Fixed the Main Menu OrganizationModal
Add hover/press sounds to packages in games/maps list, prevent x-scrolling.
Use ResourceName as default name for prefab templates instead of just adding an empty entry
Prevent "General" tab from displaying even if a Component has no Features
Hooked up Texture Editor Browser and gave it the proper Filter type
Filtering by Image in the Asset Browser now shows all supported file types instead of just JPG
Fix [Feature] properties not being added to a ControlSheet when non-Feature properties don't exist. Resolves Facepunch/sbox-issues#6842
Fix Asset Browser NREs when filtering by file extension and file has no extension
Fix Create/Save File Dialogs opening in the folder above your current directory
When creating a Sound Event, the file extension is now replaced instead of appended. Resolves Facepunch/sbox-issues#6816
Implement stubbed Search Bar in HomeWidget, moving it outside of the filters popup
https://files.facepunch.com/CarsonKompon/2024/November/07_07-14-FakeMillipede.mp4
Gizmo.Draw.Grid can be drawn at an offset
Fix Prefab Tabs not having a Context Menu, can now Show Prefab in Asset Browser
Added Sound Point Prefab Template and fixed Soundscape Prefab Template
https://files.facepunch.com/CarsonKompon/2024/November/06_13-23-RubberyNeondwarfgourami.png
Fix not being able to right click a scene/prefab tab if it has unsaved changes
Make Right Click clear in the Collision Matrix since the tooltip says it should
SoundComponents now use the AudioDistanceFloat controls for Distance. Updated SoundPointComponent gizmos.
Fix occlusion not using proper listener position and constantly overriding the target
Sound Occlusion traces now follow the rules of the "sound" collision group, which defaults to only collide with "solid".
Fix ProjectSettings.ReadWithFallback not running JsonUpgraders on old meta fallbacks
Renamed [Expand] -> [WideMode] with optional parameter to hide the label completely
Don't show properties of incompatible types when assigning Prefab Variables
Added `[Expand]` attribute, which expands the control for that property onto a new line, making it fill the width of the sheet. Resolves Facepunch/sbox-issues#6800
https://files.facepunch.com/CarsonKompon/2024/November/05_14-34-QuarrelsomeFinch.mp4
Added a DateTime ControlWidget. Resolves Facepunch/sbox-issues#6787
https://files.facepunch.com/CarsonKompon/2024/November/05_13-28-CourageousUrutu.mp4
DateTimeControlWidget supports DateTimeOffset as well
Fix button text not being vertically aligned by one pixel. Resolves Facepunch/sbox-issues#6805
Fix Remove Component not being included in the Undo Stack
Fix SoundEvent JsonUpgrader only working for certain formats of RangedFloat. Resolves Facepunch/sbox-issues#6790
Fix PrefabFile.GetMetadata() reading the wrong property name
Fix Prefabs not serializing ISceneMetadata components that are on the root GameObject
Unify UI and ListenLocal, should have complete parity with how it was before 🤞
Fix UI sounds still playing spatially.
Fix [Placeholder] attribute not actually setting PlaceholderText
Fix asset browser not opening if last opened directory from previous session was deleted/moved
Fix UI sounds having Occlusion, Attenuation, Absorption and Transmission applied to them. [HideIf] those properties when UI is true. Resolves Facepunch/sbox-issues#6742
Display distance on dragged sound in PreviewSound widget
PreviewSound Falloff preview updates as you edit the Curve
Folder Metadata is applied to FolderNodes
Move Folder Metadata from EditorCookies to ProjectCookies. Use relative paths instead of absolute paths.
PreviewSound gradient now visually follows the Falloff of the sound instead of purely being there for aesthetics
https://files.facepunch.com/CarsonKompon/2024/October/29_18-40-LightsalmonBudgie.mp4
Adjust sound defaults and hopefully fix most falloff-related issues.
Fix SoundEvent JsonUpgrader to accommodate for RangedFloat values.
Added Distance/Falloff to Sounds (#1682)
Catch case when ResourceProperty has no asset
Use cloud asset type instead of file extension for filters in Cloud Browser. Resolves Facepunch/sbox-issues#6721
Long Folder names will wrap in Asset Browser icon view
Fix Folder Icons not being centered
Added Folder Metadata window. Allows you to change folder Color/Icon and see additional information. Resolves Facepunch/sbox-issues#6705
https://files.facepunch.com/CarsonKompon/2024/October/28_13-38-MeagerIbizanhound.png
Re-implemented FilterAssetTypes in AssetBrowser and CloudBrowser. ResourceControlWidgets will now only show the selected resources
Unify "Show In Explorer" icons in Asset Browser
Don't show Games in the Cloud Browser. Don't include in type facet
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error
https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
Added all the OnMouseX overrides from Panel to PanelComponent. Resolves Facepunch/sbox-issues#6678
SceneEditorSession.Resolve null check
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595
Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
Added GetFrustum to CameraComponent
Rename "Available" to "sbox.game" in Library Manager + a different icon.
https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644