branchsbox/mastercancel

2,095 Commits over 273 Days - 0.32cph!

1 Hour Ago
Add PrismaticJointBuilder.WithLimit
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1 Hour Ago
Allow PhysicsBody to be created through constructor
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2 Hours Ago
Add AnimEntity.RootMotionAngle (needs testing)
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2 Hours Ago
Fix "Create Sound for" not filling out using vsnd ext
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Today
Fix NRE in Panel.AddEvent (why has this started happening though?)
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Today
Give IPhysicsJoint access to joint frames also
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Today
Add a few more useful things to IPhysicsJoint
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Today
All Joints have common IPhysicsJoint interface
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Today
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
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Today
Join and Leave were the wrong way around
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Today
Update game
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Today
FGD autogen default values
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Today
Added Lobby.Kick (even though steam lobbies have no way to kick members 🥴)
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Today
Party was just wrapping Lobby, so lets wrap it proper
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Today
Update Sandbox-Engine.sln Party Progress Merge branch 'master' of sbox
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Today
FGD Autogen generates better titles when one isnt given
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Today
Create README.md
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Today
Update game
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Yesterday
Update game Merge branch 'master' of sbox Pass "-game" argument to resourcecompiler when building map
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Yesterday
Add some tests for parsing :not()
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Yesterday
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
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Yesterday
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln
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Yesterday
Don't replace /game/ with /content/ in our path, that's asking for trouble
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Yesterday
Update sandbox.client.win64.vdf
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Yesterday
Update ci.yml
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Yesterday
Create game
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Yesterday
remove game folder move gametest to game update game submodule to latest Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore Update 4.Build-Retail-Native.bat Update game merge game submodule changes
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Yesterday
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
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Yesterday
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass
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Yesterday
Trigger facial animation when attacking
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2 Days Ago
Implemented "long idle" to the pistol branch If standing without 10 seconds without moving or performing actions, switches to a different sub-chain
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2 Days Ago
Added Decals.Place overload for placing decals on the world. Removed client restriction on decals, the engine will send decals to clients when placed server-side by default
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2 Days Ago
Added ModelEntity.MaterialGroupCount to get the number of material groups the model has
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2 Days Ago
Added first set of morph targets to Citizen
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3 Days Ago
Added Surface.FindByName
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3 Days Ago
Make the UI test list scrollable
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3 Days Ago
Determine net folder from EXECUTABLE_PATH Defining game folder using -game works
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3 Days Ago
Fixed root motion values not being carried through the "procedural helper cleaner" node
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3 Days Ago
More big changes to the animgraph compositing structure Additive attacks, procedural hit reaction tweaks, proper pelvis delta compositing in which upper body motion doesn't get doubled up, fixed helper bones getting jittery, head look chain is now part of weapon branches, etc.
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3 Days Ago
Add AnimEntity.RootMotion
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3 Days Ago
Fixed OnMouseOver and OnMouseOut not being invoked on panels
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3 Days Ago
Add PhysicsBody.AddMeshShape
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4 Days Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable Nav href, highlight Template loading more error resistant Settings page shell PanelEvent system revamp Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs Stack based back/forward Navigator Variables GameScreen, GameCreate uses navigator Don't die if deleting panels creates errors Add local addons as packages Background Stuff Splitting GameLists Add a bunch of UI sounds Make playing sounds work in the menu Set Prediction.FirstTime to true on themenu Add Panel.PlaySound Add custom css properties 'sound-in' and 'sound-out' (play a sound when rule matches or stops matching) Navigator back/forward sounds Button hover/press sounds Group play buttons Don't navigate to the current URL Added [UseTemplate] attribute Switch stuff to use [UseTemplate] instead of SetTemplate( .. ) Fix stylesheets with more than 10 @imports triggering infinite loop detection Menu home screen work Refactored GameInfo out, using package instead Show previously created games on home screen Stylesheets adhere to css specificity rules PreviouslyCreatedGame on home Fix hotloading using older panel in PanelEvents QuickPlay works Can click exception warning to hide it Mouse back/forward buttons can't click things Don't show error's stack trace on devnotice Party placeholder IconPanel has the iconpanel class always applied Allow creating buttons with null text Create Party.cs Local.SteamId works in the menu Callbacks for lobby invites ClosePopups event Added special css property pixel-snap - 1 snaps to pixels, 0 allows subpixel Text doesn't have to be point filtered now Fix text wrapping being a pixel off now we're snapping Game Screen tweaks Fix not being able to play some local gamemodes Game slide under header Menu Changes: sbox-issues/discussions/374
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4 Days Ago
Add ModelEntity.GetHitboxGroup
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4 Days Ago
Set vertex/index buffer data directly after creating buffer if data exists
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5 Days Ago
Revert "Make Vector2, Vector3, and Vector4 readonly structs" This reverts commit cf4a236a805c3590e8015b1f479d83457a0c03a8.
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5 Days Ago
Make Vector2, Vector3, and Vector4 readonly structs This will probably break some things Will be switching more soon
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5 Days Ago
Submodule init and update
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5 Days Ago
Update ci.yml
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5 Days Ago
submodule test
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