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7,200 Commits over 883 Days - 0.34cph!

4 Hours Ago
Hide Sandbox.Internal.Tests.CmdTest & AssetList event handlers (again & properly))
Update citizen_sfm.vmdl_c
Citizen/animgraph: added second pose to RPG holdtype. Blending between pose 1 and pose 2 changes the distance of the left hand grip
Today
Fix net write writing 0 for null entities, -1 is null, 0 is world entity Particle networking writes entity directly, null entity should be networked properly now
Today
Move particle creation and set particle control to managed global rpc Particle destroy rpc Implement rpc for every particle function Remove particle protobufs Remove prediction logs
Today
Unit tests for project templates (#784) * Fixes compile errors in our extension & tool templates * Updates Sandbox.Test csproj to copy over templates and base code needed for compiling games * Added unit tests that fail if game/tool/extension templates do not compile
Today
Entity prefabs - orgs/sboxgame/discussions/2857
Today
trolley -revised 'canal' skin for trolley -fixed missing skin on body and flap gib Merge branch 'master' of sbox
Today
Fix 4 layer blend causing crashes again
Yesterday
Citizen/animgraph: updated RPG standing aim matrix & various look chains
Yesterday
ModelDoc: Render break piece models to make it easier to offset them https://files.facepunch.com/layla/1b0211b1/sbox-dev_yJRscNkzfJ.mp4
Yesterday
Documentation pass Hide a bunch of protected methods (event callbacks) BindSystem.DoTick - BindSystem.Tick is public AssetBrowser.OnAssetSystemChanges and OnAssetContextMenu AssetList.Refresh, BuildAllIconsR, RecompileAllAssetsR, OnFbxFileAssetContext, OnAssetThumbChanged, OnAssetContextMenu_*, OnFolderContextMenu_*, OpenFolderContextMenu
Yesterday
Support for SceneCamera.Ortho
Yesterday
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
Yesterday
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
Yesterday
FriendPopup: Added ability to kick from party / game lobby
Yesterday
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
Yesterday
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
Yesterday
ModelDoc: Add custom map option to lighting mode
Yesterday
Grab server owner from client list, display their name instead
Yesterday
Disable current game title textentry if we're not the server owner
Yesterday
updated textures/materials Merge branch 'master' of sbox
2 Days Ago
Citizen: fixed CrouchWalkLow_* animations' processing prefab contents being unintentionally disabled Merge branch 'master' of sbox
2 Days Ago
Added plastic_bucket_a
2 Days Ago
Citizen/animgraph: added standing aim matrix to RPG holdtype
2 Days Ago
Citizen/animgraph: added RPG holdtype + renamed "*_moving_* animations to "*_standing_moving_*" where appropriate
2 Days Ago
Added RPG to CitizenAnimationHelper.cs
2 Days Ago
Citizen: added set of RPG poses & attack animations (Animgraph implementation commit pending.)
2 Days Ago
Documentation pass
2 Days Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png
2 Days Ago
Allow manually networking structs via INetworkSerializer This is useful for structs that cannot be automatically networked due to nullable types. Make EntityTarget struct networkable Switch ParticleSystemEntity to create effects clientside Fixes issues for players joining a server after particles are toggled on or off and not seeing them Handle potential NRE in BasePathNodeEntity
2 Days Ago
Fix ButtonGroup deleting its buttons + potential NRE Added developer settings category
2 Days Ago
New Clothing Piece! - Loose Jeans https://files.facepunch.com/daniel/1b0111b1/loose_jeans_textures.png LODs and skinning adjustments coming ASAP.
2 Days Ago
Skip input data if we encounter a component that no longer exists (should fix issues where client sends input for a component that the server has since deleted)
3 Days Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
3 Days Ago
Fix remainder of debug vis on Material API shaders Recompile blendable with debug vis support https://i.imgur.com/KcF0ZV0.png
3 Days Ago
Revert 1D blend changes - it's fucked
3 Days Ago
Settings menu improvements (#770) * ButtonGroup can hold a value and treated as a form option * Switch Video Mode, VSync, Anti-Aliasing, Texture Filtering, and Game Language from DropDown to ButtonGroup * Each settings page has its own Restore Default/Cancel/Save Changes button * Fixed Save Changes button not highlighting when things are changed * Implement Restore Default action for all settings * Added .is-label to Glass styles, used it for settings labels * Stage keybind changes and only applied after pressing Save Changes
3 Days Ago
Added way to ignore assemblies by name in hotloads Ignore Sandbox.Tools during client / server / menu hotloads Fixes #765
3 Days Ago
Documentation pass Internalize some methods EntityComponent.ResetComponentId ScreenEffects.VignetteSettings.Apply Remove pointless IEntity overrides in Entity So that Entity can get IEntity's docs without extra work
3 Days Ago
Attempt to fix 1D blendspace not syncing properly when children aren't looping and have different playback speeds https://files.facepunch.com/layla/1b3111b1/sbox-dev_rq4MMzHzRQ.mp4
3 Days Ago
ModelDoc: Copy bone merged flexes from parent
4 Days Ago
Can pick through most recent blogs https://files.facepunch.com/devultj/1b3111b1/sbox_98oV9HjC2J.mp4
4 Days Ago
Update shader builder
4 Days Ago
Added failing test for hotloading constructed generic MethodInfos Fixed hotloading generic MethodInfos Added extra test for MethodInfos with generic declaring types Added more delegate hotloading tests, one failing Fixed hotload case with lambdas in generic declaring type Fixes #759
4 Days Ago
Oops, Refresh was renamed RefreshData sometime today
4 Days Ago
Request lobby data of advertised lobbies in chat so they stop appearing untilted
4 Days Ago
Don't mount local map projects when running the packaged version
4 Days Ago
Events Widget displays all events, can click through them https://files.facepunch.com/devultj/1b3011b1/sbox_hkJZYAZrYP.mp4
4 Days Ago
Citizen/animgraph: some readability clean-up (node names, comments...)