branchsbox/mastercancel

985 Commits over 181 Days - 0.23cph!

Sam
Today
Move glow stuff to Renderingpipeline rather than client Update game console compiled css with what was on dev Cleanup glow More cleanup, HDR buffers Nicer physgun glow color Glow stencil shader Reference on future steps Merge branch 'master' of sbox
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Today
A few more Rust materials Rust Export: Fix AO export
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Today
rust vehicles Rust Export - Fix error with multiple colliders
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Yesterday
rust rocks Rust Export supports detail layer Rust Export cache GetTextureChannelSingleColor Rust Export export MeshCollider Merge branch 'master' of sbox
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Yesterday
Fixed forced inventory slot switch not being predicted
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Yesterday
These errors are acceptable, happen after hotload FirstPersonCamera stores its last worked out pos instead of counting on incoming value Some rust/nature converts Rust Exporter handles foliage better Rust Exporter: Straight copy the texture if you can Rust Exporter: textures all in one folder, don't copy over Rust Exporter: Handle multiple materials Merge branch 'master' of sbox rust overgrowth Touching these
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Yesterday
Allow AnimEntity and PlayerAnimator to reset all params
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Yesterday
Implement ShiftIntermediateDataForward Prediction fixes
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Yesterday
UI copy and paste
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Yesterday
Speed up Assets.LoadAll a little bit
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Yesterday
Ignore missing entity spawnicon icons IEquatable for TimeSince, TimeUntil Compare C# predicted data, warning on different (this'll need something done to it in the future, but it works for now)
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Yesterday
Don't call RPCs if !Prediction.FirstTime Don't play sounds if !Prediction.FirstTime Don't create particles if !Prediction.FirstTime Don't do surface effects if !Prediction.FirstTime
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Yesterday
Strip SetPredictionEligible Entities stop being predictable when they lose their local player owner
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Yesterday
Ignore addons/*/Properties/launchSettings.json Refactoring context Texture.Load can supress missing warnings Added Sandbox.LoopEvents to Sandbox.Game Made a bunch of systems use LoopEvent.Init to init CameraModifier clean on shutdown/init
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2 Days Ago
Don't create code if code folder contains no .cs files
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2 Days Ago
Revert "Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range" This reverts commit 26f05d1e5a3a8015c835ecd9e65d837729112242.
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2 Days Ago
Try to normalize and scale forward and sideward anim params to keep in -1 to 1 range
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2 Days Ago
net_fakelag prints back total value to avoid confusion
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2 Days Ago
Fix driving prediction errors
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3 Days Ago
Texture compile Remove DebugOverlay
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3 Days Ago
Add Prediction.FirstTime Run IPlayerControllable's Ticks only in Prediction.FirstTime Create .editorconfig More reliable IsMainThread Local View Angles TimeSincePrimaryAttack, TimeSinceSecondaryAttack predicted Added Entity.PredictionStore, Entity.PredictionRestore Added accessors to TimeSince, Update animgraph network vars immediately after player simulate (fixes a ton of prediction errors) Added net_fakelag Removing some unused shit Update predicted vars as soon as we get them Any entity with a predicted owner can be predicted This was bullshit, weapons need to be predicted every tick We don't need to ReadPredictedVars before camera update now Prediction fixes WriteNetworkEntities after player tick Propertly remove net dirty entities clientside Merge branch 'master' of sbox
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3 Days Ago
Remove some massive unused compiled textures
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Sam
3 Days Ago
Remove references to Reflex Sights Remove old SSAO Readd editor visualization shader source Keep scalable ambient occlusion code so it's convars are still referenced, even if it's stubbed out Strip out more HLVR code from our renderingpipeline ✂
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Sam
3 Days Ago
Fix tools shaders
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3 Days Ago
Add engine seat module
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3 Days Ago
Extract it properly (I think)
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3 Days Ago
Extract modular vehicle roughness map
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3 Days Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
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3 Days Ago
Get pitch, yaw, roll from Rotation separately
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3 Days Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
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3 Days Ago
Add thirdperson orbit mode (mostly for debugging)
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Sam
4 Days Ago
Move Sandbox.Shaders to base addon, remove test shaders
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Sam
4 Days Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
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4 Days Ago
Throw a decent exception if gamemode is null when trying to insert a player Fix potential error when reporting compile errors
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4 Days Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
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5 Days Ago
Adding prerequisite folder
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5 Days Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
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5 Days Ago
Another attempt at setting bone transforms in localspace
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6 Days Ago
Throw a nicer exception if default surface not found Untangle filesystem
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6 Days Ago
Overlay console cubemaps
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6 Days Ago
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
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6 Days Ago
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
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6 Days Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
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Sam
6 Days Ago
Get mixed shadows working Subsurface scattering for baked lights Further cleanup lightcomponent Merge branch 'master' of sbox
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6 Days Ago
Fix crazy errors on missing entity type
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7 Days Ago
Added CameraModifier Expose Easing functions Added Noise.Perlin Added Perlin and Random screenshakes
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7 Days Ago
fix sandbox gun Missing entity type is a warning, not an exception dm_yard latest Rust asset fixes Stripping a bunch of alyx stuff from the fgd
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7 Days Ago
Fix crash in CQColorImage::mouseReleaseEvent Fix some rust assets Merge branch 'master' of sbox
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7 Days Ago
Make sure features are enabled properly when creating material from image
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7 Days Ago
Support metalness texture when creating material from image
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