branchsbox/mastercancel

6,180 Commits over 730 Days - 0.35cph!

Yesterday
Try using different SIMD function in IntersectSegmentTriangle as an attempt to fix rare raycast crash
Yesterday
Maybe fix a crash in state machines
2 Days Ago
Citizen/clothing: updated necklace (precise attachment rigging + jiggle + LOD0/2) (Fancy collision method with the chest disabled while issues with cloth physics are being investigated.)
3 Days Ago
Some more docs Make joining through Steam Friends work without the game being open
3 Days Ago
Citizen: fixed smile morphs (lipCornerPuller) not working
3 Days Ago
Test operator documentation Merge branch 'master' of sbox
3 Days Ago
New Outfit Piece! - Hard Hat https://files.facepunch.com/daniel/1b2311b1/hard_hat_01.png Including LODs and some experimental jiggle bones.
3 Days Ago
Fix texture hotload for images loaded without '/'
4 Days Ago
test over
4 Days Ago
Test for api website
4 Days Ago
ModelEntity documentation pass Obsolete ModelEntity.MoveTo and related functions Obsolete ModelEntity.MoveTo and related functions due to them not functioning: * All MoveTo overloads * MoveFinished * MoveBlocked * MoveWithVelocity The plan is to eventually move this functionality to KeyframeEntity Reorganize some ModelEntity properties ModelEntity documentation pass Documentation pass - Texture, SoundFile
4 Days Ago
Documentation pass Obsolete Model.GetBodyPartMask methods + cleanup These methods are only useful in engine as far as I can tell.
4 Days Ago
Added ability to join friends through Steam Friends (untested)
5 Days Ago
Acquire physics ref for scene model cloth so tools don't go releasing it out from under us
5 Days Ago
Add BrushEntity.Collisions, obsolete BrushEntity.Solid
5 Days Ago
Fixed prop_animated Collisions property not affecting Hammer Fixed Hammer Physics sim not respecting non solid entities
5 Days Ago
Remove CAsset::IsVisibleForMod - this was causing addons assets to be invisible to other addons assets depending on the order addons were added.. This should fix cases where uploading a map wouldn't upload dependant assets from content pack addons seemingly randomly. As well as let any addon assets see assets in our cloud path so they can resolve references properly.
5 Days Ago
Clothing reskin variations Black Boots, Blue Sneakers, Brown Cargo Pants and Blue V Neck Shirt reskins.
5 Days Ago
Fixed ragdolls incorrectly stopping physics sim in Hammer Fixes launching a ragdoll in Hammer and stopping simulation making the ragdoll unselectable, and spazz out/teleport when re enabling simulation on it.
5 Days Ago
Add SceneModel.ResetAnimParameters
5 Days Ago
Check if we can play map by checking if vpk exists, sometimes asset IsCompiled is false if there's a crc mismatch on something it depends on
5 Days Ago
Revert "Recompiled Assets" - these were recompiled on an old version This reverts commit 3859bffe7bb821a43bb261084a1aa6ce35d1b0ef.
5 Days Ago
Recompiled Assets
5 Days Ago
Up VTEX_LOGICIAL_CRC_VERSION - This is going to rename all generated.vtex_c and recompile vmat_c, I know this sucks but we have to do it because we've had a determinism bug in the texture compiler for a long time and that's causing our texture manager to shit itself when it expects everything to be deterministic. Recompile all vmat_c Remove these generated.vtex_c - how did they even get past the .gitignore update stubble.vmat_c from merge
6 Days Ago
Model related docs Renamed certain extension classes so they are accessible on asset.party Fixed OOB crash in CModel.GetFlexControllerName Make Model attachment, morph & bone methods throw on OOB
6 Days Ago
Black Leather Jacket Reskin Texture Variation of the Brown Leather Jacket
6 Days Ago
Docs + Rect.Right and Rect.Bottom Obsolete lowercase Rect.left/right/top/bottom Added Margin.Top/Right/Left/Bottom and obsolete lowercase variants
6 Days Ago
Cloud Asset framework https://files.facepunch.com/garry/671bcc85-b0e6-4d43-8669-eb4a84ee4a22.mp4
6 Days Ago
Beanie LODs
6 Days Ago
Small adjustments to Stubble textures
6 Days Ago
Documentation Added BBox and Sphere overloads to DebugOverlay.Box/Sphere
6 Days Ago
Clothing Definition adjustments - Hoodie and Hawaiian Shirt Adjustments to these clothing files to swap out when wearing long sleeve gloves.
6 Days Ago
New ...Skin! Adjustments to all the skin types Adjustments to all the skin types, applying slight details.
6 Days Ago
Added ability to disable collisions for AnimatedMapEntity
6 Days Ago
Stripped down console system - tools can have console commands
6 Days Ago
Set locale for CQVectorEdit
6 Days Ago
PET: Add warning label to control point preview when asset needs to be saved first
6 Days Ago
Restore material state after Draw2D.DrawText, fixes Draw2D.DrawText breaks Draw2D.Color
7 Days Ago
Restored Asset.GetCompiledFile, fixes broken addon uploads Deleting assets leaves the compiled file as junk currently. This will be fixed.
7 Days Ago
Asset.GetCompiledFile simply appends Source file with _c, mark as deleted when Delete is ran AssetBrowser: Filter out marked for delete assets AssetBrowser: Add "Delete Asset" option https://files.facepunch.com/devultj/1b1911b1/2C4lP0lDqV.png
7 Days Ago
Another documentation pass
7 Days Ago
Documentation pass
7 Days Ago
Add more convenience methods to EntityTarget and use them in base ents Make source_entity argument optional Added GetTarget, GetTarget<T>, TryGetTargets<T> and TryGetTarget<T> Fix asserts when setting CurrentSequence.Name to empty string Now acts as a default sequence for the model.
8 Days Ago
Damp a little more for water & the fade too
8 Days Ago
Saturate drag for splashes to prevent crazy waves
8 Days Ago
Convert reflection, refraction and ripples to attributes for water so the shader doesn't take 30 minutes to build
8 Days Ago
Revert these two materials
8 Days Ago
Remove bindless from all shaders, we don't even use this remove all bindless bullshit from code Add localize to our shader builder Looks like we also need rendersystemdx11 resource system too Update Build-Shaders.bat Update Build-Shaders.bat Hopefully this is the last we need Reintroduce some defines which were defined in bindless for some reason Whoops, missed float3 remove shaders which don't exist from the compile list Strip remaining bindless stuff, recompile all shaders Merge pull request #533 from Facepunch/bindless-remove strip bindless
8 Days Ago
Remove some unused game events
8 Days Ago
Completely rip out native networking for CDecalGameSystem, we handle all the networking now Hook up decal color to projected decal tint Decals can now be placed with a tint https://files.facepunch.com/layla/1b1811b1/sbox-dev_CiEtU9Pzke.png