branchsbox/mastercancel

11,389 Commits over 1,338 Days - 0.35cph!

53 Minutes Ago
switched shader on primary_white_* materials
1 Hour Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
2 Hours Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
3 Hours Ago
Revert "Fuck knows why I did this, seems to be causing problems now" - Fucked on AMD. It'll be easier to debug when we're not rendering backwards in NativeRenderingWidget
3 Hours Ago
Tweak to avoid game join timeout
4 Hours Ago
Lets put a social bar on the pause menu
4 Hours Ago
Fix not following leader into MP game
4 Hours Ago
Add justify texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_Nf5FGYFcJH.mp4
5 Hours Ago
Add fit texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_4I6Ptq6CgB.mp4
5 Hours Ago
Fuck knows why I did this, seems to be causing problems now
Today
Update Facepunch.ActionGraphs
Today
Validate download size in CodeArchive test
Today
Retry downloads 3 times on non success status error
Today
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
Today
Follow party into network game
Today
model swatches deleted
Today
Replace old friend menu
Today
Fix Razor panels erroring when using <style> tags. All code paths are already relative since CodeArchive changes. Fixes Facepunch/sbox-issues#5528
Today
Party wip
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
Today
New Outfit Piece! - Bandana Mask https://files.facepunch.com/daniel/1b2111b1/BJICfUHSEi.jpg LODs coming asap
Today
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
Today
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
Today
Move InterpolationBuffer to Sandbox.System Cleanup Sandbox.Game Remove unused steamworks stuff
Today
Fix DelegateFunctionPointer making traces slow
Today
Add pause menu Add Game.Overlay.IsPauseMenuOpen
Yesterday
Fix NRE's when polygon mesh face has no material set
Yesterday
WrapTextureToSelection with shift-alt-rmb https://files.facepunch.com/layla/1b2011b1/sbox-dev_MA50eCo78d.mp4
Yesterday
DragAssetData.Parse: Resolve local asset before attempting to make it a package ident Material API specular obeys S_SPECULAR same as Valve's PS_FinalCombinerDoLighting (you can now turn it off) Graphics.PrepareTextureForUse -> Texture.MarkUsed (Doesn't need a graphics context now) Json.SerializeAsObject (GameResource serialization) supports [JsonInclude] on non public properties. Deserialization already supported it.
Yesterday
Change how escape button works, so it has a set path from game => menu -> tools Input.EscapePressed is no longer accumulated Input.EscapePressed has a setter, so you can prevent it doing further things Break game window focus in editor if escape is pressed
2 Days Ago
Do an initial clear initialization on FindOrCreateFrameBufferScratchTexture to make sure the data is not garbage, should fix SSR accumulation artifacts specially on multiview UI-only clears should respect if ( r_ui.GetBool() ) as also per sbox/issues/1575 , will check to make this a clear layer rather than a render layer
2 Days Ago
Fix compile warning
2 Days Ago
Cleanup header bar
3 Days Ago
Don't html encode comments
3 Days Ago
Add this function back, someone was using it
3 Days Ago
Rework polygon mesh to have texture coords the same as hammer, coords can be computed by params and params can be computed by coords. This allows texture wrapping to be identical to hammer. https://files.facepunch.com/layla/1b1911b1/sbox-dev_eGxR8MTpVC.mp4
3 Days Ago
Delete ILobby Add softsplit.donut to codearchive test
3 Days Ago
Use intermediary texture to avoid collision in filtering generated cubemaps, this should fix the cubemap corruption in certain hardware
3 Days Ago
Fix Project.HasCompiler logic to look for any compiler (resolves sbox-issues/issues/5531)
3 Days Ago
beard adjustments / fixes
3 Days Ago
Add CompilerName and AdditionalFiles to CodeArchive Add CompileCodeArchive test
4 Days Ago
Remove model check in CMeshSystem::ChangeModel, this function needs to run even if it's the same model for model reloads
4 Days Ago
Don't cache null types in AssetType.FromExtension. Fixes GameResource assets not appearing in projects that use libraries. Fixes Facepunch/sbox-issues#5498
4 Days Ago
New Clothing Piece! - Cowboy Hat and Sleeveless Jacket First passes of the cowboy and sleeveless jacket assets LODs and further skinning adjustments coming ASAP. https://files.facepunch.com/daniel/1b1711b1/ApplicationFrameHost_3qpuuGFpGa.jpg
4 Days Ago
Add MusicPlayer.TargetMixer
4 Days Ago
Fix nullable error
4 Days Ago
Support compiling from a MemoryFileSystem Re-implement / simplify FastPathTest Fix test host process crashing in TestCompiler
4 Days Ago
Remove VR hand assets from "Half-Life: Alyx" & associated source files
5 Days Ago
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
5 Days Ago
Generate schema as part of build