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14,499 Commits over 1,614 Days - 0.37cph!

19 Minutes Ago
Fix m_bCaptureWithRenderDoc never being initialized and causing it to be captured infinitely (#1830)
32 Minutes Ago
Fix OnMapUpdated action not always being set, causing map to not hotload
3 Hours Ago
Do more expensive undo for scale tool to capture potential component changes on scale
6 Hours Ago
Compute uvs from params after scaling mesh
Today
Don't rebuild mesh component if it's not active
Today
Remove unsused bind Fix NRE when doing menu_reload New map and game sort orders
Today
Server/Lobby Data, Hostname / ServerName Changes, etc (#1827) Exposes: * Networking.ServerName * Networking.MapName * Networking.SetData * Networking.GetData
Today
Update services Fixed achievement popup not playing Listen for account changes and update, should fix having to restart to detect new orgs, or being deleted from org
Today
Make baked light complexity only count indexed lights Update shaders
Today
Resolve CloudAssetProvider paths when compiling archive on client
Yesterday
Fix light probe volumes being sampled in wrong color space, mainly made it's light index be wrong
Yesterday
Fix toolsvis fucking alpha of existing translucent materials
Yesterday
Removed unreachable code, should pass tests now
Yesterday
Improved Asset Browser search, now space delineated and has subtractive filter. Resolves Facepunch/sbox-issues#7696 https://files.facepunch.com/CarsonKompon/2025/February/20_17-02-LinenTermite.mp4
Yesterday
Fix mesh component not rebuilding after undo
Yesterday
Subgraph outputs can be re-ordered based on the order of the list as well as a "Priority" property to override. Part of Facepunch/sbox-issues#7687 Priority value on IParameterNodes influence the order that inputs are created on Subgraph Nodes. Resolves Facepunch/sbox-issues#7687
Yesterday
GenerateMipMaps shouldn't generate mips smaller than 1x1 (which might happen on textures with weird dimensions, e.g. 3x3) UI: support border-radius shorthand transitions
Yesterday
Update first_person_arms_adjustments.vsubgrph
Yesterday
GameLobbyGroup: order most full lobbies first
Yesterday
Tweak LobbyCard to show additional member count instead of stacked lobby owner avatar, since we can't grab member list for a lobby without joining it currently
2 Days Ago
Allow ScenePanel to render an actual scene https://files.facepunch.com/layla/1b2011b1/sbox-dev_S7gKWkGBre.mp4
2 Days Ago
Include VertexPaintTintColor in trace vertex, fixes them not being included in baked props https://files.facepunch.com/layla/1b1911b1/sbox-dev_cpecr6gQeF.png
2 Days Ago
Potential optimization in CreatePrefabObjectLookup This helps a bit when cloning larger prefabs, not sure how much it will reflect in our benchmarks, on my machine the gains were quite small.
2 Days Ago
Log a warning instead of throwing an exception when trying to send an RPC without being connected to a network session - it's harmless anyway and could happen with async tasks even after disconnecting
2 Days Ago
Added CodeEditor.CanOpenFile. Don't show "Jump to Code" on internal Components/Assets/Properties. Resolves Facepunch/sbox-issues#7579
2 Days Ago
Added CursorShape.Finger to DropdownControlWidget. Resolves Facepunch/sbox-issues#7681 Add CursorShape.Finger and hover effects to ControlSheetGroup Add Right Click -> Jump to Code for ToggleGroups. Resolves Facepunch/sbox-issues#7630
2 Days Ago
Track object messages and RPC stats and display the top 10 in the top left when net_debug is enabled
2 Days Ago
VR: Fix toggling VR inside the editor after launch
2 Days Ago
Add NodeResultType and new constructor for NodeResult that takes NodeResultType. Resolves Facepunch/sbox-issues#7684
3 Days Ago
Standalone: differentiate between failing to copy (e.g. no disk space) and not finding a file Standalone: locate code resources in non-core locations (e.g. addons/base), fixes a couple of missing files Standalone: tweak wizard layout to move all executable stuff together Standalone: clean up exporter code, move into its own folder Standalone: fix base assets path Standalone: remove IsDevelopmentBuild and Version, move VersionDate to BuildDate & make it implicit
3 Days Ago
Connection.GetUserData will now work for any client - not just the host. ConVars marked with ConVarFlags.UserInfo will update for all clients when changed. Updated ConnectionInfo string table to store values individually so when one changes it doesn't send the whole lot again. We can now include ping in the string table so that Connection.Ping should be correct even if you aren't the host
3 Days Ago
PolygonMesh serializes position and rotation so it can skip computing texture params from uvs on load
3 Days Ago
Fix drop shadow tint not being consistent with CSS Box https://files.facepunch.com/sampavlovic/1b1811b1/0Mw5OMuyj4.png
3 Days Ago
Revert build layout on value change, not the right way to do it
3 Days Ago
Fix flickering shit on foliage by using conservative alphatest https://files.facepunch.com/sampavlovic/1b1811b1/JjzPJ3w0dN.png
3 Days Ago
Fix stationary lights being treated as dynamic lights (#7667)
3 Days Ago
Build layout for texture on value change for TextureControlWidget, fixes control widget not being updated when texture property is set through code
3 Days Ago
CameraComponent.RenderToTexture needs to initialize rendering before rendering to texture - Fixes not being able to render to texture while in editor
3 Days Ago
Added Search Bar to Editor Keybinds, moved Reset to Default outside of the scrollbox, and gave bind FixedWidth to prevent alignment issues. Resolves Facepunch/sbox-issues#7643 Editor Keybinds now have alternating background colors and improved margins https://files.facepunch.com/CarsonKompon/2025/February/18_17-10-ProbableHarrierhawk.mp4
3 Days Ago
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637 Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
3 Days Ago
Add albedo absorption parameter to glass https://files.facepunch.com/sampavlovic/1b1811b1/GpgOqFCTvs.png
3 Days Ago
Fixed properties with AssetPathAttributes not opening the correct AssetPicker and not always loading the Cloud Browser tab. Resolves Facepunch/sbox-issues#7666
3 Days Ago
Fix the CloudBrowser infinite scrolling only working in List View.
3 Days Ago
Added `ClothingContainer.PrefersHuman`. Switching to the human character on the Main Menu will toggle this option and save to your avatar.
3 Days Ago
Show progress (#/#) when downloading files in loading screen
3 Days Ago
GraphCompiler no longer throws error when multiple NodeErrors occur on the same node in Shadergraph Replace GraphCompiler.NodeStack with GraphCompiler.InputStack to prevent Circular Reference detection when a node is being re-referenced through a different input.
4 Days Ago
Shut down properly before reconnecting - ensure we've destroyed the scene etc
4 Days Ago
Don't do terrain hit testing when gizmo selection is disabled Deselect mesh elements when clicking on nothing
4 Days Ago
Allow quad slice to set number of cuts
4 Days Ago
Fix mesh resize undo