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14,851 Commits over 1,642 Days - 0.38cph!

3 Hours Ago
Do a fbcopy when needed when we issue the drawcall instead of start of layer https://files.facepunch.com/sampavlovic/1b2411b1/TelPfAoEb1.png Fix wrong blending modes being set on glass wtf
4 Hours Ago
Fix video recorder crash when vulkan video fails to initialize on AMD cards Properly cleanup resources if video or audio context creation fails at any point.
Today
Fix model renderers not reloading attachment hierarchy on model reload https://files.facepunch.com/layla/1b2411b1/sbox-dev_M5JquhxEDq.mp4
Today
Protocol++, remove logs I left in accidentally
Today
RPCs and Sync Var Support for GameObjectSystems
Today
Make sure correct context local scope is pushed when running console command - Fixes incorrect TypeLibrary being used when running commands
Yesterday
rendersystemvulkan: remove unused legacy descriptor set update path to simplify further descriptor set changes VK_KHR_descriptor_update_template was promoted to Vulkan 1.1 and we target 1.2 minimum so descriptor update templates are always avaliable. Meaning we can remove the very complicated legacy path. Also removed KHR suffixes from the fast path to clarify it's not an extension.
Yesterday
UI: Allow both spellings of `grayscale`/`greyscale` inside `filter( ... )`
2 Days Ago
Fix network table corruption when writing entry that throws exception
2 Days Ago
Don't instant output dedicated server logs, queue them too - suspect crash fix
2 Days Ago
Restore the CONTENT search paths to fix models missing materials Even though 99% of searches no longer use it and still work fine. I suspect CDmFbxSerializer::FindMaterialResource has very specific behaviour for "GAME" vs "CONTENT" that makes it not resolve relative paths properly, this only occurs when there is no compiled file yet.
2 Days Ago
Add connection pre info so that connection has valid info while checking AcceptConnection - Fixes SteamId is not properly initialized in INetworkListener.AcceptConnection
3 Days Ago
Try not to wake physics bodies when setting identical transforms, fixes proxy bodies not falling asleep
3 Days Ago
Readd disable backface culling
3 Days Ago
Remove exposure bias entirely from colorgrading, uses exposure compensation value from ToneMapLinear instead
3 Days Ago
Make shared postprocess not write to depth; we corrected a behavior that postprocess was using wrong depth buffer ( things like DoF are meant to use it even on PP layer ), but this caused some user PP effects to only be written to skybox when correcting it
3 Days Ago
Do autoexposure before we do postprocessing and use HDR color for it, adjust rate for HDR compensation, adjust autoexposure adaptation scale, fixes autoexposure wobbliness & gives a much better range to it Every tonemap type has exposure bias Remove bullshit RenderState initialization, we get these from the renderer already Clear alpha if we're rendering directly to screen, same behavior as before native postprocess removal Remove Exposure Bias from tonemapper, this doesn't make much sense since it's tied to only HableFilmic and does the same thing as ExposureCompensation
3 Days Ago
Fix EnumDescription.GetEntry(object)
3 Days Ago
Validate AssetBrowser location before trying to navigate, tidy up a bit
4 Days Ago
NetDictionary implements IReadOnlyDictionary Our Dictionary.GetValueOrDefault extension doesn't need to exist
4 Days Ago
g_pApplication can be nullptr very early on
4 Days Ago
ci: upload symbols before build shaders to diagnose crash
4 Days Ago
Check Managed::SandboxEngine::IsReady() before spewing log
4 Days Ago
ShaderCompiler: Output failures at the end, cleanup garbage before exiting Console apps don't buffer native log messages Remove random include from envmap_filtering_cs
4 Days Ago
Revert "Mark as Dirty if physics body transform did change" This reverts commit e493682a3343f8eed75fd50e7b437505915e64fd.
4 Days Ago
Reapply "Store external descriptor set name hashes, otherwise these aren't being refed properly which could very well be the Intel crash" ExternalDescriptorSet needs to be described across VS/PS stages, put it in common.fxc (there are some shaders that will/can never use it like unlit) Fixup descriptor name hash for outdated ugc shaders Build shaders # Conflicts: # game/addons/base/Assets/shaders/terrain/cs_terrain_sculpt.shader_c
4 Days Ago
Revert "DictionaryExtensions use IDictionary so they work with whatever" This reverts commit 6d3e964af97afe619b715b358bb66cbe61246208.
4 Days Ago
Account for more floating point imprecissions
4 Days Ago
Further, reduce goal overshooting for nav agents
4 Days Ago
Optimize crowd simulation, should be twice as fast This mitigates the performance loss caused by enabling Collision Avoidance & Separation
4 Days Ago
DictionaryExtensions use IDictionary so they work with whatever
4 Days Ago
BytePack serializer for TagSet Obsolete DamageInfo.IsExplosion Move ToString() to TagSet base
4 Days Ago
Force update title bar whenever title or icon changes
4 Days Ago
Fix map hotload, managed type manager bumping up refcount of resources in maps when it shouldn't, causing them to never be unloaded
4 Days Ago
Added GraphView.CreateBackgroundPixmap which you can override. Resolves Facepunch/sbox-issues#7845 TextRendering.Scope now allows for newlines with a multiline text editor. Resolves Facepunch/sbox-issues#7836 Mixer now shows `*` when there are any new or unsaved changes. Can also delete mixers with the DEL key. Mixer will prompt you to save any unsaved changes on close and restore to previous settings if no is pressed. Resolves Facepunch/sbox-issues#7799
4 Days Ago
Make compile error dialog paths slightly more readable Frameless window fixes for hi-DPI monitors
4 Days Ago
Terrain: Implement simple noise tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_3vMnaauA7V.mp4
4 Days Ago
No need to defer resource manifest disposal, can double up which is causing crashes
4 Days Ago
Let's format this file properly
4 Days Ago
Terrain: Implement smooth sculpt tool https://files.facepunch.com/tony/1b2011b1/sbox-dev_N6T1keSw6q.mp4
4 Days Ago
Custom window frames (#1858) https://files.facepunch.com/alexguthrie/1b1911b1/explorer_7y8xswGpWU.png
5 Days Ago
Fixed CreateGameModal menu error
5 Days Ago
Fix hostname changing back to default after map change
5 Days Ago
DedicatedServerConsole: Show hostname instead of "s&box server" if there is one
5 Days Ago
Add LaunchArguments.MaxPlayers, overrides created lobby preferences (used for CreateGameModal)
5 Days Ago
Brush Settings: increase maximum width so we have sliders
5 Days Ago
Reformat Detour/Recast C# files
5 Days Ago
Don't PreJIT in editor, it adds a couple of seconds to startup time Unused IAssetSystem::OverrideAssetsWithVPK Stick a cache on FixupSearchPathName as it's a hot path whilst compiling due to CResourceCompilerPathScope https://files.facepunch.com/matt/1b2011b1/Profiler_WExqSdLF2F.png Let's try all "CONTENT" paths as "GAME" paths and remove "CONTENT" search paths, maybe everything will still work And then we can remove this extra PathScope for "CONTENT"
5 Days Ago
Mark as Dirty if physics body transform did change
5 Days Ago
Early return in PhysicsBody.Move if transform didn't change