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2,614 Commits over 365 Days - 0.30cph!

1 Hour Ago
Bump COORD_NOTINIT so Hammer selection bounds don't get clamped to 99999 in every direction
3 Hours Ago
Fix ConVarRef warnings Merge branch 'master' of sbox
3 Hours Ago
Fixed "Open X assets in external tool Y" opening way too many editors
5 Hours Ago
AccessControl unit tests AccessControl.CheckRules is around 625x faster ReflectionCache builder is 14x faster
Today
Do a proper error if steam init failed, instead of crashing further down the line
Today
Added Particles.SetPositionComponent and Particles.SetOrientation
Yesterday
More IPanel properties Merge branch 'master' of sbox
Yesterday
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
Yesterday
More IPanel properties
Yesterday
"tags" FGD type
Yesterday
Add IPanel.IsMainMenu, IPanel.IsGame More IPanel properties Merge branch 'master' of sbox
Yesterday
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
Sam
Yesterday
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
Yesterday
Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
2 Days Ago
Move IEntity to Internal Add IPanel Panel.ChildCount becomes ChildrenCount Can access root IPanel's from menu
2 Days Ago
Steamworks SDK no longer defines QUERY_PORT_ERROR
2 Days Ago
Update Steam SDK
2 Days Ago
"move" cursor Fixed Screen.Size not being available immediately
2 Days Ago
Fix caps sensitivity in RemoveClass, HasClass
3 Days Ago
Hammer.Model archetypes ModelDoc loads addon FGDs too Moved model_archetypes from a helper into metadata This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
3 Days Ago
Hammer: Fixed built-in paths showing as empty lines in Entity Report Merge branch 'master' of sbox
3 Days Ago
Add IEntity.IsOwnedByLocalClient Merge branch 'master' of sbox
3 Days Ago
sv_lan and sv_password in Create Game screen Fixed gamemode errors causing errors when trying to disconnect
3 Days Ago
Hammer.EditorModel new options CastShadows, FixedBounds, StaticColor Obsolete PropertyAttribute.Group
3 Days Ago
Add Panel.FindPopupPanel() Merge branch 'master' of sbox
3 Days Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
3 Days Ago
Do Panel.PreLayout in tasks PropertyBind swallow errors, try to convert to appropriate type Remove GetTextBlock from PanelRenderer Browsable attributes for panel
3 Days Ago
Throw exception if trying to Material.Load on render thread
3 Days Ago
Round measure text up to int
3 Days Ago
StyleSelector HasClasses speedup Skip transitions on screen size change Fixed text not invalidating layout when changing size
3 Days Ago
Cursor ew-resize, ns-resize Throw an exception if parenting a panel to itself Add template slot system
3 Days Ago
fixed last-child issues
4 Days Ago
Dirty the layout when text changes
4 Days Ago
FGDWriter can use CategoryAttribute as FGD group
4 Days Ago
YogaWrapper, don't set variables that aren't changed TextBlock optimized emptry string behaviour Add DebugName to BaseDataSource Don't update binds every frame Don't update binds if panel not visible Only update yoga when styles change Update performance stats Cache layout rect, margin, padding Merge branch 'master' of sbox
4 Days Ago
Fixed Russian and other non English keyboard layouts not working correctly in Hammer
4 Days Ago
Fixed gizmos in 2D Front view not scaling well Fixed clicking on a path node while having a tangent selected hiding the primary tool gizmo
4 Days Ago
Fix a warning Make gizmos always have the same size in 2D views
4 Days Ago
Added UI.DataSource.Property Optimize.IsVisible Added UISystem.Simulate Performance layouts
4 Days Ago
Add Client.IsListenServerHost
5 Days Ago
Splitting test solution Update test packages Panel performance tests Update children indexes on prelayout, instead of every time a child is added/removed HashSet for children Library.GetAttribute( type ) use concurrentdictionary instead of linq, lock Fix EngineFileSystem shutdown exceptions
6 Days Ago
FgdWriter don't put base class name Glow Property color is a vector instead of a color ObjectProperty doesn't go crazy if property isn't gettable Reflection.GetProperties returns actual properties LogEvent fields to properties Throw error message popup if menu doesn't compile on boot Add System.ComponentModel.Primitives for addons Decorate some properties for inspector Added IValid interface More property tagging LogEvent use StackTrace editor RenderAlpha and RenderColorAndAlpha are obsolete, RenderColor is a Color instead of a Color32 Merge branch 'master' of sbox
7 Days Ago
Drag'n'dropping models from Asset Browser in Hammer now selects the correct class name set in ModelDoc
8 Days Ago
Fixed obsolete path entities in Hammer not having a class select dropdown
8 Days Ago
Fixed per axis scaling of SupportsSolids entities in Hammer acting weird
8 Days Ago
Engine EntityRegistry, tweaks to make adding/removing ents to/from lists reliable Addon accessor ToYoga optimization Profiling Entity Registry as list IEntity for cross realm entity interaction Lets not print all this shit when we do ent_bbox Merge branch 'master' of sbox
8 Days Ago
Custom Path Node support Hammer, FGDWriter and resourcecompiler changes to accommodate custom key values for each path tool node
9 Days Ago
Fixed plane trace backwards logic (and added tests) Fixed WorldPanel being backwards
9 Days Ago
Can turn prediction off for an entity using Entity.Predictable = false
9 Days Ago
Fixed still being able to ConsoleSytem.Run( "quit" )