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341 Commits over 245 Days - 0.06cph!

23 Minutes Ago
Added negative (-) operator for Vector3Int. Resolves Facepunch/sbox-issues#7637 Added Vector3Int * Rotation operator. Resolves Facepunch/sbox-issues#7636
59 Minutes Ago
Fixed properties with AssetPathAttributes not opening the correct AssetPicker and not always loading the Cloud Browser tab. Resolves Facepunch/sbox-issues#7666
5 Hours Ago
Fix the CloudBrowser infinite scrolling only working in List View.
6 Hours Ago
Added `ClothingContainer.PrefersHuman`. Switching to the human character on the Main Menu will toggle this option and save to your avatar.
GraphCompiler no longer throws error when multiple NodeErrors occur on the same node in Shadergraph Replace GraphCompiler.NodeStack with GraphCompiler.InputStack to prevent Circular Reference detection when a node is being re-referenced through a different input.
Yesterday
Use `FileWatch.SuppressWatchers` to prevent error spam while downloading library files.
Yesterday
Only download new/changed files when updating a Library, delete any that no longer exist, and download files in parallel.
Yesterday
LibraryDetail version now updates the ComboBox upon downloading a new version of the Library. Resolves Facepunch/sbox-issues#7669
Yesterday
Can now use multiple of the same subgraph with different values without it attempting to cache values from the other node of the same type. Also tracks nested nodes with their own cache so it's still optimized.
8 Days Ago
Don't serialize NodeInput.Subgraph since the field is only needed during the compilation process. Fix connections to Result node not always serializing in ShaderGraph Use correct PropertyInfo when generating Result inputs Use DisplayName for DisplayInfo in Result node
8 Days Ago
ShaderGraph result node only shows the inputs that are actually used for the current Shading Model/Domain https://files.facepunch.com/CarsonKompon/2025/February/10_11-10-LightskyblueRabbit.mp4
8 Days Ago
Add [JsonIgnore] to anything that would cause recursion during serialization in EditorTool
11 Days Ago
Fade out Node Graph grid when zoomed out far enough. Resolves Facepunch/sbox-issues#7486
11 Days Ago
SubgraphNode now instantly hotloads inputs/outputs on recompile of the references subgraph. Resolves Facepunch/sbox-issues#7526
11 Days Ago
Dragging an image into a ShaderGraph will automatically create a Texture2D node. Resolves Facepunch/sbox-issues#7547
11 Days Ago
Don't try to apply PositionOffset during PS phase in GraphCompiler
12 Days Ago
Another potential VoiceComponent fix for Facepunch/sbox-issues#7450
12 Days Ago
Revert commit a6f4d1d0dcdda5da45be89b9ece67c21f18e9901 for now since that wasn't the correct solution
12 Days Ago
Dispose SoundStream in VoiceComponent when finished. Facepunch/sbox-issues#7450
12 Days Ago
Remove some logs
12 Days Ago
Remove TypeKey from EditorShortcuts and use Type instead of string as key. EditorShortcuts will now resolve shortcuts in parent classes. Resolves Facepunch/sbox-issues#7531
13 Days Ago
Simple AssetPicker displays Cloud Assets in a separate tab by default (with the option to combine them like it used to be). Show Cloud Assets is set to true by default so you can set Cloud Assets for anything called from native (like material/modeldoc) https://files.facepunch.com/CarsonKompon/2025/February/05_16-10-CoarseTasmaniandevil.mp4
13 Days Ago
Remove Parameter.GetDefaultValue() and grab the current value as the default value Fix Default Color Editor in Subgraph Node Properties Subgraph Node ColorEditors are now bound to the defaults properly
13 Days Ago
Shader Graph Functions (Sub-Graphs) (#1806) - Adds a new Asset type with `.shdrfunc` extension. - Shader Functions do not have the "Material" node as their final output node. Instead they have a "Result" node which has a variable amount of inputs defined by the user - You can change the preview type of a Function Output so the value can be previewed while working on it - Dragging a `.shdrfunc` file into a Shader Graph (or a subgraph) will create the subgraph node - When "Add To Node Library" is set to `true` on a Shader Function it will be added to the Right Click -> Create menu - Double Clicking on a Shader Function Node will open the Shader Function - GraphCompiler now keeps track of the current Subgraph stack when compiling the preview and the output code, fully supports subgraphs within subgraphs. - Constant nodes now have a "Preview" input when you're in a Shader Function - Can Right Click -> Create Custom Node with a bunch of nodes already selected to instantly create a Shader Function. Will automatically create all the input parameters and result outputs. - Texture Parameters/Attributes are fed the whole way up from each nested subgraph since you cannot define a default texture in the `.shader` file. - Subgraph Nodes are now colour-coded Green and Result nodes are now colour-coded Blue https://files.facepunch.com/CarsonKompon/2025/January/28_18-05-OddAsiantrumpetfish.mp4
14 Days Ago
Moved DirectoryMetadata from Project Cookies to Project Config folder. Metadata is only saved when changes are made instead of saving a bunch of default values that are identical. If folder metadata isn't found, check ProjectCookie for legacy data
14 Days Ago
Invert Ladder climbing controls when looking down (just like half-life)
15 Days Ago
Forgot to save last change before commit 🤦
15 Days Ago
Fix drop-shadow css filter appearing cutoff at 0px blur
15 Days Ago
Fixed ui_dropshadow shader appearing transparent at 1px blur and drop shadow not rendering at 0px blur. Resolves Facepunch/sbox-issues#7438
18 Days Ago
ShaderGraph Reroute Nodes now preserve the input type correctly. Resolves Facepunch/sbox-issues#7466
18 Days Ago
Prevent Reroute Nodes from creating circular reference errors where none existed
18 Days Ago
Asset Browser no longer deletes a folder when renaming it to the same thing. Also allows you to rename the folder to the same name with different capitalization. Resolves Facepunch/sbox-issues#7464
18 Days Ago
Remove unused function in Connection
18 Days Ago
Clicking and Dragging a PlugIn will allow you to easily re-plug it instead of trying dragging out another input when it can only have one. Works in ShaderGraph + ActionGraph. Resolves #1525 https://files.facepunch.com/CarsonKompon/2025/January/31_11-34-EachSnowyowl.mp4
18 Days Ago
GraphCompiler will now detect circular references and present an error instead of hard crashing. Resolves Facepunch/sbox-issues#7470 https://files.facepunch.com/CarsonKompon/2025/January/31_10-42-HurtfulPig.mp4
18 Days Ago
Can now move the handle on grid-aligned wires properly in ShaderGraph. Resolves Facepunch/sbox-issues#7474
25 Days Ago
Can now right click on a Shader to "Create Material" from it. https://files.facepunch.com/CarsonKompon/2025/January/24_17-29-EmptyPony.png Fix typo in MaterialMenu
27 Days Ago
When dragging multiple GameObjects onto a ListControlWidget of Components, get the first component from each GameObject similarly to if we were to drag them each individually.
28 Days Ago
Added SoundscapeTrigger.Volume so you can control the volume of a Soundscape from the component Added more property/enum docs to SoundscapeTrigger and gave TriggerType entries [Icon]
33 Days Ago
Disable PathWidget "Copy Relative Path" if the path is not within the Project's Assets folder, just like files/assets.
33 Days Ago
Fix Asset Browser Forward Button enabling/disabling based on the Back Button instead of itself.
33 Days Ago
Add Context Menu to Asset Browser Path Segments. Resolves Facepunch/sbox-issues#7391 https://files.facepunch.com/CarsonKompon/2025/January/16_10-33-GreedyQuahog.png
33 Days Ago
When loading ShaderGraphs and a connected property cannot be found, check for [Alias] attributes. This will resolve issues where loading old ShaderGraphs would look for old variable names. Facepunch/sbox-issues#5822 Added [Alias] to Combine node since its output was renamed at some point
34 Days Ago
Unconnected ShaderGraph inputs with a default value will now draw the default directly on the plug. Can specify default properties with BaseNode.InputDefault. https://files.facepunch.com/CarsonKompon/2025/January/15_12-07-TrustingSeaslug.png More ShaderNode improvements - Exposed InputDefault to all nodes that needed it - Fixed icon drawing on a few Binary nodes - Added color pickers to Blend node - Can now specify certain default values without a connecting node for Remap, Lerp, Apply TRS and Smooth Step nodes - Fix incorrect input types on a few nodes
35 Days Ago
Make the Step property affect the sliders within ShaderGraph. Resolves Facepunch/sbox-issues#3852
35 Days Ago
Added [IconName] to EditorActionGraph.Icon
35 Days Ago
Use proper grid-based background in all GraphViews by default (instead of just ActionGraph) Add option to toggle Grid-Aligned Wires in ShaderGraph Added OnPaint method to OneMinus ShaderNode for indicating node at a glance Added Icons to a few of the Binary nodes in ShaderGraph. Don't display icon in header since it's already drawn on the node itself. Added Icons to all the Texture, Transform, Noise, and Channel nodes in ShaderGraph Added OnPaint overrides to a few more common ShaderNodes so they are easier to read/understand https://files.facepunch.com/CarsonKompon/2025/January/14_15-12-ImmediateMartin.png Add Icons to the last of the ShaderNodes that have fitting icons
35 Days Ago
Clicking off from the Color Picker in ShaderGraph will no longer instantly re-open it. Resolves Facepunch/sbox-issues#5897 ShaderGraph will no longer completely error out it can't find a node, and will instead create a "Missing Node" which resolves itself once the node is found. Resolves Facepunch/sbox-issues#5805 https://files.facepunch.com/CarsonKompon/2025/January/14_11-56-FloralwhiteGrackle.png Don't rebuild the entire ShaderGraph UI when we hotload.
35 Days Ago
Added Cut, Copy and Delete options when Right Clicking node(s). Resolves Facepunch/sbox-issues#4096 https://files.facepunch.com/CarsonKompon/2025/January/14_10-42-DotingLoon.png Added Paste Node(s) option when right clicking in ShaderGraph (only visible when nodes in your clipboard)
35 Days Ago
Added GraphCompiler.RegisterFunction, allows you to create your own custom ShaderGraph nodes without modifying the base addon. Resolves Facepunch/sbox-issues#4141 Resolves Facepunch/sbox-issues#4389