userCarson Komponcancel
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371 Commits over 273 Days - 0.06cph!

3 Months Ago
Prevent Input Settings in Project Settings from scrolling back to the top when adding/removing a new Input. Resolves Facepunch/sbox-issues#7329
3 Months Ago
The LineEdit in PathWidget now stretches so it can be clicked anywhere. Resolves Facepunch/sbox-issues#7246 https://files.facepunch.com/CarsonKompon/2025/January/06_12-37-LividArcherfish.mp4
3 Months Ago
Added Rotation.LerpTo/SlerpTo for consistency with Vector3.LerpTo/Angles.LerpTo/ect. Fixed Revert Changes not working for Title/Org on Project Setup page of Settings
3 Months Ago
Added "Find in Scene" to GameObjectControlWidget context menu https://files.facepunch.com/CarsonKompon/2025/January/06_09-32-OutstandingCuscus.png
3 Months Ago
InputActionControlWidget sets value to "" instead of null so value is serialized.
3 Months Ago
Add `UseFovFromPreferences` bool to PlayerController so you can disable and override the FOV without having to create your own camera component. Fix NREs in the default Pause Menu for connected clients when game package is set to local
3 Months Ago
ListControlWidget now supports multiedit, only showing matching indexes Add and Remove buttons now work when MultiEditing a List Added support for re-ordering lists during a Multiselect https://files.facepunch.com/CarsonKompon/2024/December/18_11-03-AjarBaiji.mp4 Right Click -> Duplicate now works on Multiselect Lists
3 Months Ago
Support non-array drags on ListControlWidget since not all widgets use arrays for single asset drags
3 Months Ago
Can now drag one or multiple entries directly onto the "+" button in a List instead of having to create the entries and drag individually. Resolves Facepunch/sbox-issues#7197 https://files.facepunch.com/CarsonKompon/2024/December/18_08-58-FocusedMassasauga.mp4
3 Months Ago
Don't show "Include Source Files" checkbox when publishing type that always includes their source files (libraries)
4 Months Ago
Remove old DecibelsSlider and fix typo in the new one
4 Months Ago
Only reset Batch Publish Org if currently set to local Check asset directly along with references assets when checking differences in Batch Publish. Resolves Facepunch/sbox-issues#7151
4 Months Ago
Fix NRE when removing multiple components in context menu
4 Months Ago
Forgot to save this file in VS 😳
4 Months Ago
Fix scss `@import`s not including files with relative `../` paths in the file watcher Write some SCSS import Unit Tests and update existing ones to test more than just variables
4 Months Ago
Fix [ReadOnly] attribute not being applied to all property types ResourceControlWidget now looks like it's greyed out when disabled
4 Months Ago
Same thing with Nullable Button
4 Months Ago
Prefab Variable button now shows when there's differences in a Multiedit https://files.facepunch.com/CarsonKompon/2024/December/09_09-33-ScratchyGemsbok.mp4
4 Months Ago
Added Multiedit support to Component Context Menu
4 Months Ago
AbsolutePath is required only for registering the asset Added Multiedit to RangedFloat (so you can edit all your sounds at once) AudioDistanceFloatProperties now support Multiedit ButtonControlWidget now supports Multiedit, will invoke the function on all selected Components GradientEditorWidget now supports Multiedit CurveControlWidget now supports Multiedit
4 Months Ago
Don't use absolute path when creating sounds from mp3s
4 Months Ago
Make sure SoundEvent is compiled before we try to add sounds to it. Fixes Right Click MP3 -> Create Sound Event(s)
4 Months Ago
Fix minor typo Added Multiedit support to TagSets. Resolves Facepunch/sbox-issues#6882 https://files.facepunch.com/CarsonKompon/2024/December/05_10-10-LividGallowaycow.mp4 Rename TagSetControlWidget file name to match class name
4 Months Ago
Prevent Scene Editor from attempting to do FPS cam when holding right click in a 2D view
4 Months Ago
Fix Right Click -> Create Sound Event creating sound events with empty sounds instead of using the selected sounds
4 Months Ago
Inspector History Button fixes
4 Months Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
4 Months Ago
Properly restore all Scene/Prefab tabs from previous session without Task.Delay hack
5 Months Ago
Selected Tags in PackageTagFilters will still show up if their results are 0, so you can remove the tag instead of it being hidden
5 Months Ago
Fixed the Main Menu OrganizationModal Add hover/press sounds to packages in games/maps list, prevent x-scrolling.
5 Months Ago
Use ResourceName as default name for prefab templates instead of just adding an empty entry Prevent "General" tab from displaying even if a Component has no Features
5 Months Ago
Hooked up Texture Editor Browser and gave it the proper Filter type Filtering by Image in the Asset Browser now shows all supported file types instead of just JPG Fix [Feature] properties not being added to a ControlSheet when non-Feature properties don't exist. Resolves Facepunch/sbox-issues#6842
5 Months Ago
Fix Asset Browser NREs when filtering by file extension and file has no extension
5 Months Ago
Fix Create/Save File Dialogs opening in the folder above your current directory
5 Months Ago
When creating a Sound Event, the file extension is now replaced instead of appended. Resolves Facepunch/sbox-issues#6816
5 Months Ago
Implement stubbed Search Bar in HomeWidget, moving it outside of the filters popup https://files.facepunch.com/CarsonKompon/2024/November/07_07-14-FakeMillipede.mp4
5 Months Ago
Gizmo.Draw.Grid can be drawn at an offset
5 Months Ago
Fix Prefab Tabs not having a Context Menu, can now Show Prefab in Asset Browser Added Sound Point Prefab Template and fixed Soundscape Prefab Template https://files.facepunch.com/CarsonKompon/2024/November/06_13-23-RubberyNeondwarfgourami.png Fix not being able to right click a scene/prefab tab if it has unsaved changes Make Right Click clear in the Collision Matrix since the tooltip says it should SoundComponents now use the AudioDistanceFloat controls for Distance. Updated SoundPointComponent gizmos.
5 Months Ago
Fix occlusion not using proper listener position and constantly overriding the target
5 Months Ago
Sound Occlusion traces now follow the rules of the "sound" collision group, which defaults to only collide with "solid". Fix ProjectSettings.ReadWithFallback not running JsonUpgraders on old meta fallbacks
5 Months Ago
Renamed [Expand] -> [WideMode] with optional parameter to hide the label completely
5 Months Ago
Don't show properties of incompatible types when assigning Prefab Variables
5 Months Ago
Added `[Expand]` attribute, which expands the control for that property onto a new line, making it fill the width of the sheet. Resolves Facepunch/sbox-issues#6800 https://files.facepunch.com/CarsonKompon/2024/November/05_14-34-QuarrelsomeFinch.mp4
5 Months Ago
Added a DateTime ControlWidget. Resolves Facepunch/sbox-issues#6787 https://files.facepunch.com/CarsonKompon/2024/November/05_13-28-CourageousUrutu.mp4 DateTimeControlWidget supports DateTimeOffset as well
5 Months Ago
Fix button text not being vertically aligned by one pixel. Resolves Facepunch/sbox-issues#6805
5 Months Ago
Fix Remove Component not being included in the Undo Stack
5 Months Ago
Fix SoundEvent JsonUpgrader only working for certain formats of RangedFloat. Resolves Facepunch/sbox-issues#6790
5 Months Ago
Fix PrefabFile.GetMetadata() reading the wrong property name
5 Months Ago
Fix Prefabs not serializing ISceneMetadata components that are on the root GameObject
5 Months Ago
Unify UI and ListenLocal, should have complete parity with how it was before 🤞