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73 Commits over 0 Days - ∞cph!

2 Years Ago
Player counts for occupied block
2 Years Ago
Pass disease, fix NRE
2 Years Ago
Win sound + win summary UI integration
2 Years Ago
Shorten fuse
2 Years Ago
Fixed game win condition
2 Years Ago
Fast forward lobby time if all players connected
2 Years Ago
Add speed down
2 Years Ago
Allow initial 30 secs for lobby for everyone to join
2 Years Ago
vpcf_c
2 Years Ago
Transfer disease
2 Years Ago
Add disease
2 Years Ago
cleanup
2 Years Ago
Desaturate + pause during summary
2 Years Ago
Better chatbox position
2 Years Ago
Randomize arena each time. Change bomb shader to show blinking as the player's team color.
2 Years Ago
No bomb sound + show actual bomb count in player card
2 Years Ago
Do a little scale on the pickups as well looks cool
2 Years Ago
Some more icon tweaks
2 Years Ago
Battle music loop
2 Years Ago
Make round 3 minutes long
2 Years Ago
Adjust pickup icons and rotation in world + dont spawn pickups if space is occipied
2 Years Ago
Bombs explode other bombs but don't recurse infinitely.........................
2 Years Ago
Extra sound fx
2 Years Ago
Finished core UI
2 Years Ago
Half pixelation / chromatic abberation
2 Years Ago
Post processing when hit by a bomb / losing a life
2 Years Ago
Some more post processing
2 Years Ago
Pixelation while screenshake is going off
2 Years Ago
Added screen shake when a bomb goes off with intensity by range
2 Years Ago
Transition + opacity
2 Years Ago
Desaturate when dead
2 Years Ago
Show all cards
2 Years Ago
Add lives
2 Years Ago
Fix blast range
2 Years Ago
Start hooking up UI
2 Years Ago
Added round display. Reset all resettables on round start
2 Years Ago
Simple chat
2 Years Ago
Can only walk thru your own bomb if you're stuck (this is so hacky)
2 Years Ago
Use tints, shuffle possible pickups, add GetTeamColor (fixed based on index)
2 Years Ago
Destroy pickups if in range
2 Years Ago
Use new particle
2 Years Ago
Sometimes spawn powerups at broken blocks
2 Years Ago
Implement speed boost + alter chances
2 Years Ago
Implement pickup spawn chance and algorithm to pick one
2 Years Ago
NRE
2 Years Ago
Range for bomb
2 Years Ago
Properly use range
2 Years Ago
Use walk cloud as placeholder for ragdoll blast off trail effect. Add placeholder icons for pickups
2 Years Ago
Don't respawn player if they run out of lives
2 Years Ago
Player wont get stuck on corners