userConnacancel
branchsbox-bombsaway/maincancel

73 Commits over 0 Days - ∞cph!

1 Year Ago
Player counts for occupied block
1 Year Ago
Pass disease, fix NRE
1 Year Ago
Win sound + win summary UI integration
1 Year Ago
Shorten fuse
1 Year Ago
Fixed game win condition
1 Year Ago
Fast forward lobby time if all players connected
1 Year Ago
Add speed down
1 Year Ago
Allow initial 30 secs for lobby for everyone to join
1 Year Ago
vpcf_c
1 Year Ago
Transfer disease
1 Year Ago
Add disease
1 Year Ago
cleanup
1 Year Ago
Desaturate + pause during summary
1 Year Ago
Better chatbox position
1 Year Ago
Randomize arena each time. Change bomb shader to show blinking as the player's team color.
1 Year Ago
No bomb sound + show actual bomb count in player card
1 Year Ago
Do a little scale on the pickups as well looks cool
1 Year Ago
Some more icon tweaks
1 Year Ago
Battle music loop
1 Year Ago
Make round 3 minutes long
1 Year Ago
Adjust pickup icons and rotation in world + dont spawn pickups if space is occipied
1 Year Ago
Bombs explode other bombs but don't recurse infinitely.........................
1 Year Ago
Extra sound fx
1 Year Ago
Finished core UI
1 Year Ago
Half pixelation / chromatic abberation
1 Year Ago
Post processing when hit by a bomb / losing a life
1 Year Ago
Some more post processing
1 Year Ago
Pixelation while screenshake is going off
1 Year Ago
Added screen shake when a bomb goes off with intensity by range
1 Year Ago
Transition + opacity
1 Year Ago
Desaturate when dead
1 Year Ago
Show all cards
1 Year Ago
Add lives
1 Year Ago
Fix blast range
1 Year Ago
Start hooking up UI
1 Year Ago
Added round display. Reset all resettables on round start
1 Year Ago
Simple chat
1 Year Ago
Can only walk thru your own bomb if you're stuck (this is so hacky)
1 Year Ago
Use tints, shuffle possible pickups, add GetTeamColor (fixed based on index)
1 Year Ago
Destroy pickups if in range
1 Year Ago
Use new particle
1 Year Ago
Sometimes spawn powerups at broken blocks
1 Year Ago
Implement speed boost + alter chances
1 Year Ago
Implement pickup spawn chance and algorithm to pick one
1 Year Ago
NRE
1 Year Ago
Range for bomb
1 Year Ago
Properly use range
1 Year Ago
Use walk cloud as placeholder for ragdoll blast off trail effect. Add placeholder icons for pickups
1 Year Ago
Don't respawn player if they run out of lives
1 Year Ago
Player wont get stuck on corners