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reposbox-boomercancel

32 Commits over 153 Days - 0.01cph!

1 Year Ago
Fixed some stuff Merge branch 'main' of sbox-boomer Fix up
1 Year Ago
Updated Boomer to support new Client Input stuff Merge branch 'main' into custom-client-input Merge pull request #16 from Facepunch/custom-client-input Custom client input
1 Year Ago
vfx > shader recompile all materials correct coffin path fixed models using the incorrect materials set the music volume the volume bar in the boomer settings wasn't setting the volume correctly Killed obsolete hitbox code, replaced with hitbox tags Merge branch 'main' into custom-client-input
1 Year Ago
Updated Boomer to support new Client Input stuff
1 Year Ago
Fix projectile deviation when aiming close to a non-solid Fix nail gun climbing if you've shot at something that is non-solid (like a pickup) Merge branch 'main' of sbox-boomer
1 Year Ago
Fixed Q to switch between last weapon
1 Year Ago
Remove old code
1 Year Ago
Only give weapons using GiveAll command if player does not already have that weapon Clean up the inventory system for Boomer and implement Q to switch Merge branch 'main' of sbox-boomer
1 Year Ago
Parent nails that hit entities to the entity they hit
1 Year Ago
Fixed Lightning Gun + fixed Nail Gun errors
1 Year Ago
Test :S
1 Year Ago
Test
1 Year Ago
Fix LightningGun DamageModifier prediction + add GrenadeProjectile and have GrenadeLauncher use it so we can distinguish for the kill feed
1 Year Ago
Update GrenadeLauncher and RocketLauncher to use projectile's attacker and projectile as weapon
1 Year Ago
Clean
1 Year Ago
Destroy laser particle when lightning gun is destroyed
1 Year Ago
Reverse airshot logic
1 Year Ago
Test to fix lighting particles network
1 Year Ago
More tweaks to consecutive
1 Year Ago
Tweak how consecutive kills are calculated
1 Year Ago
Actually fixed it
1 Year Ago
Fix sprees and consecutives
1 Year Ago
Only play sound to attacker
1 Year Ago
Don't play headshot sound for damage when it has the Blast flag
1 Year Ago
Only play headshot sound if it was a kill
1 Year Ago
Add GiveAirshotAward virtual property to DeathmatchWeapon and add it for RailGun and RocketLauncher Fixed all pickups running code client-side that should be server-side only Add Award class and all basic award types (some don't have the announcer sound yet) Add test GiveAwardCmd (admin-only) and first player death tracker for First Blood Add ConsecutiveKills and SpreeKills, as well as track domination kills and give all awards accordingly Add basic award UI to be styled later Merge branch 'main' of sbox-boomer
1 Year Ago
Some cleanup + fix BouncingProjectile impact logic More tidy up
1 Year Ago
Add BouncingProjectile.BounceSoundMinimumVelocity and set in GrenadeLauncher
1 Year Ago
Add BulletDropWeapon.AdjustProjectileVelocity Improve BouncingProjectile logic to use correct values for Reflect Fixed HealthKit Adjusted projectile starting velocity and bounciness for grenade launcher Added BouncingProjectile.BounceSound Merge branch 'main' of sbox-boomer
1 Year Ago
Fixed rocket jumping
1 Year Ago
Use same effect and sound for explosion for grenade as rocket
1 Year Ago
Added WeaponUtil and Vector3Extension Add ProjectileSimulator and implement for BoomerPlayer Remove GLGrenade and NailProjectile Update all projectile weapons to use ProjectileSimulator and BulletDropWeapon / BulletDropProjectile classes Merge branch 'main' of sbox-boomer Fix merge conflicts