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687 Commits over 516 Days - 0.06cph!

2 Years Ago
Don't open load dialog on editor load. Let the user select it from the radial menu (they may wanna just be editing a new map)
2 Years Ago
Add ActionHistory (wrapped LinkedList) to use instead of Stack to have a limited redo/undo capacity
2 Years Ago
Added Duplicate Blocks Action and implemented support to make duplicating blocks undoable and redoable
2 Years Ago
Added Area Blocks Action and made placing blocks in an area able to be undone or redone
2 Years Ago
Added a simple Undo / Redo functionality using actions. Only works for Place Blocks at the moment until other actions are implemented. Controls are a little funky... Duck + Drop to Undo, Duck + Reload to Redo.
2 Years Ago
Actually load the right file
2 Years Ago
Various UI improvements to Save / Load dialogs and the Loading Screen
2 Years Ago
Added crude Editor Save Dialog and Editor Load Dialog Increased default editor camera FOV Have loading screen properly re-appear when it should do Merge branch 'main' of sbox-corewars
2 Years Ago
Make E snap instead of Shift
2 Years Ago
Some changes to the bounds
2 Years Ago
Automatically switch to editor mode if loading facepunch.cw_editor_map
2 Years Ago
Update sbox-voxels
2 Years Ago
Update sbox-voxels
2 Years Ago
Update sbox-voxels
2 Years Ago
Added corewars_conna.voxels and vpk to test voxel world loader
2 Years Ago
Add a default biome for worlds loaded by Voxel World Loader
2 Years Ago
Added VoxelWorldLoader entity to Core Wars for Hammer If a Voxel World Loader entity is present when loading the map, use it to try and load the voxel world by file name
2 Years Ago
Adjust zoom out for Area Blocks and Duplicate Blocks tools
2 Years Ago
Revert to Copy mode and reset start position as the secondary attack for the Duplicate Blocks tool
2 Years Ago
Added MoveStartBlock method to EditorAreaGhost Add GetAimVoxelPosition to EditorTool Added MVP version of the Duplicate Blocks Tool Added EditorCamera Fixed bug with EditorAreaGhost when using MoveStartBlock Set GlobalOpacity when using Area Blocks or Duplicate Blocks tool (not working in shader rn) Update sbox-voxels submodule
2 Years Ago
Add VertexBufferExtension with methods to add a cube with repeating texture / UV scale settings Add a new place_block_color.png to more clearly define what a block is Pass a scale into AddCube so that blocks are properly displayed for the editor ghost
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update sbox-voxels submodule and use GetPositionsInBox
2 Years Ago
Update to use GetAimVoxelPosition
2 Years Ago
Added EditorAreaGhost render entity Update sbox-voxels submodule Added initial version of AreaBlocksTool
2 Years Ago
Update voxels submodule
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Update block data -> block state and update liquid block usage
2 Years Ago
Update sbox-voxels submodule
2 Years Ago
Increase radius of colored torches and add white torch Place white torch with E (test) Update sbox-voxels submodule Update voxels shader to support GlobalBrightness and GlobalOpacity. Change sunlight brightness of faces depending on normal
2 Years Ago
Added some test commands and updated water texture for testing
2 Years Ago
Give water a little texture and have it attentuate sunlight
2 Years Ago
Update submodule and vmat
2 Years Ago
Actually use the water texture
2 Years Ago
Set WaterBlock.UseTransparency to true. Added voxel_translucent.vmat. Update sbox-voxels submodule.
2 Years Ago
Typo
2 Years Ago
EditorToolSelector -> SimpleRadialMenu Added Save World and Load World options to the radial menu (only Save works right now)
2 Years Ago
Use FinalLayoutChildren and remove backdrop blur for now (I think it broke)
2 Years Ago
Scale the radial menu items nicely as the virtual mouse approaches them
2 Years Ago
Added stubs for AreaBlockTool and DuplicateBlocksTool and EditBlockDataTool Added icon for place block tool and other tools Added EditorPlayer.ChangeToolTo Implemented first version of the radial menu for editor tools
2 Years Ago
Clear Attack1 and Attack2 from input if tab is being held down
2 Years Ago
Added UpdateHotbarSlotKeys Update them to make sense... Add EditorToolLibraryAttribute Start working on Editor Tool radial menu
2 Years Ago
Spawn editor players in the very center of the world bounds Use Input.Down( InputButton.Duck ) and Input.Pressed( InputButton.Back ) as a hotkey for saving the editor map
2 Years Ago
Basic Editor Hud / Editor Block Hotbar Editor Hotbar Classes Place Block Tool / Tool System Fixed load error due to type name wrong Fix loading client data for hotbar blocks if not set Fixed loading of cw_hotbarblocks data (can't deserialize to byte[]) Fix errors when EditorHotbar is ticking before the voxel world has loaded LoadingScreen from RootPanel to Panel Add [Net] IsEditorMode to game and use that client-side Fill editor hotbar blocks with random blocks if they aren't set Fix icon for editor block slots Add z-index to LoadingScreen Update sbox-voxels submodule
2 Years Ago
Fix text
2 Years Ago
Updated vpcf_c and update sbox-voxels submodule
2 Years Ago
Painn Day 2
2 Years Ago
Added initial version of map saving and loading for the editor.