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reposbox-corewarscancel

561 Commits over 151 Days - 0.15cph!

Yesterday
Don't show liquid block in the editor
Yesterday
Update shader to support _hue mask atlas
Yesterday
Update materials to reduce atlas cell size to 32
Yesterday
Update shader
2 Days Ago
Update shader to support hue shift and new format. Update submodule. Add test Min/Max hue shift to grass block.
2 Days Ago
Update submodule
2 Days Ago
Update submodule
2 Days Ago
Update voxel submodule
2 Days Ago
Update dev_stairs.block
2 Days Ago
Potentially fixed preview on Editor Area Ghost for rotated voxel blocks
2 Days Ago
Update submodule Merge branch 'main' of sbox-corewars
3 Days Ago
Don't forget other conflicting commands
3 Days Ago
Name cmd "cw_say" because calling it "say" conflicts with the base addon command when using s&works
3 Days Ago
Fix chatbox styling and if a player is on no team then send messages to the All channel
3 Days Ago
Added a block name label above the editor hotbar
3 Days Ago
Styling to toast list specific for the editor & autosave icon
3 Days Ago
Add ToastList to EditorHud. Automatically save a backup (world_backup.voxels) every 60 seconds.
3 Days Ago
Delete nameplate on EditorPlayer when destroyed
3 Days Ago
Add nameplates to EditorPlayer and set font on EditorHotbarSlot
3 Days Ago
Update submodule
3 Days Ago
Update submodule
3 Days Ago
Update to SetBlockOnServerKeepState
3 Days Ago
Update submodule. Update all editor tools to set state first, then block (without clearing state) when doing stuff like moving or duplicating blocks. Attempt to suss the best direction for a block when placing with the Place Blocks Tool.
3 Days Ago
Fix align to top on entities tool
3 Days Ago
Added Util.GetPositionMins and Util.GetPositionMaxs. Added support to rotate (R) a selection of blocks before pasting them with the Duplicate Blocks Tool (there's a slight half voxel offset on the preview atm when rotated 90 or 270 degrees...)
3 Days Ago
Add extra information to each editor tool (width, height, depth) and show axis on some
3 Days Ago
Remove DevShader from voxel shader
3 Days Ago
Potential fix
3 Days Ago
Update submodule
3 Days Ago
Fix tool positions in the selector radial menu (sort alphabetically by type name)
3 Days Ago
Do correct footstep sounds for the block the player is walking on
3 Days Ago
Fixed Move Blocks Action
3 Days Ago
Add a display slot number to the EditorHotbarSlot
3 Days Ago
Make some adjustments to building range
3 Days Ago
Added BlockGhost. Refactored how blocks are placed by players. Try to guess where the player wants to play it if they're looking over an edge
3 Days Ago
Only include valid blocks in initial set
3 Days Ago
Respect BlockType.ShowInEditor
3 Days Ago
Update submodule
3 Days Ago
Add a bunch of .block types and remove the old ones as classes unless they contain logic that can't be handled otherwise
4 Days Ago
Update submodule
4 Days Ago
Default detail scale for dev.block is 0.5
4 Days Ago
Added Util.Audio and Util.Color. Added dev.block. Removed DevBlock class. Fixed all team colors.
4 Days Ago
Add BlockTypeExtension and BlockType.GetItemTags() method. Implement tooltip for EditorBlockItem and EditorHotbarSlot.
4 Days Ago
Change TeamUpgradesNPC to TeamUpgradesEntity and ItemStoreNPC to ItemStoreEntity. Add aliases to both for backwards compatibility.
4 Days Ago
Implemented shrine models for item store, upgrades and airdrop Implemented neutralizer properly for explosive blocks Merge branch 'main' of sbox-corewars
4 Days Ago
Experimental vortex bomb placeholder sounds, implement explosion Merge branch 'main' of sbox-corewars
4 Days Ago
Update sbox-voxels
4 Days Ago
Renamed w/v_portal to w/v_held_item and updated Fireball to use it Merge branch 'main' of sbox-corewars
4 Days Ago
Update sbox-voxels. Make BaseBuildingBlock and BasePlasticBlock abstract
4 Days Ago
Check null or empty for block default texture in EditorBlockItem