710 Commits over 365 Days - 0.08cph!
Fix couple of NREs in voxel editor
Add Editor Map to map support
TemperedGlassBlock use window_01 for now
Change purchase costs of some blocks
Fix missing background image error
Use dynexp for tint color on team chest
Re-introduce fall damage lost when copying over fixed controller + a bunch of fixes
Lerp local eye position when ducking
Restyled some inventory stuff + fixed voxel materials
All the latest pain
Merge branch 'main' of sbox-corewars
Updated for Pain
Updated for Pain
Started working on a chunk of the editor UI to razor
Fixed scoreboard being off
Further progress on razor UI conversion
More stuff and move Vitals to razor proper
Massive task of starting to upgrade (except shaders)
Remove dependency on BaseCarriable
Move viewmodel forward a bit but its still laggy atm
Update for pain but shaders are fucked
Potentially fix package query(?)
Make sure custom tooltip uses correct styling for Core Wars
Various compile fixes for Core Wars and bring it up to date
Use new FinalLayoutChildren overload
Merge branch 'main' of sbox-corewars
Initial experimentation of the new shading model for the new shader
Merge branch 'custom-client-input'
Updated for new inputs + fixed various obsolete errors with Render.* some have no alternatives yet
Use new shaders for cw_color_1 and cw_nocolor_1
Add Util.Draw for now until we have a nice draw lib
Doubled the health of each team's core
Fix unused SCSS property
Team list has a blur and background
Fixed team core list not showing / updating on game start
Set block placement ghost to team color and reduce opacity
Health bar and stamina bar percentage values are not parented to the moving bar
Implement HasHovered
Use other grass clump models
Fixed materials on all resource pools
Fixed icon render distance and color for hud icons
Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts
Fix airdrop icon render distances
Converted Tooltip to Razor
Added blocks_shine atlas and a bunch of dummy images for existing blocks
Merge pull request #27 from Facepunch/custom-client-input
Core Wars Obsolete Changes + Fixes + Shine Atlas
Added blocks_shine atlas and a bunch of dummy images for existing blocks
Converted Tooltip to Razor
Fix airdrop icon render distances
Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts
Fixed icon render distance and color for hud icons
Fixed materials on all resource pools
Use other grass clump models
Health bar and stamina bar percentage values are not parented to the moving bar
Set block placement ghost to team color and reduce opacity
Fix unused SCSS property
Team list has a blur and background
Fixed team core list not showing / updating on game start
Doubled the health of each team's core
Add Util.Draw for now until we have a nice draw lib