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710 Commits over 365 Days - 0.08cph!

15 Days Ago
Fix couple of NREs in voxel editor
15 Days Ago
Add Editor Map to map support
15 Days Ago
TemperedGlassBlock use window_01 for now
15 Days Ago
Change purchase costs of some blocks
15 Days Ago
Fix missing background image error
15 Days Ago
Use dynexp for tint color on team chest
15 Days Ago
Fixed hash code issues
52 Days Ago
Re-introduce fall damage lost when copying over fixed controller + a bunch of fixes
52 Days Ago
Lerp local eye position when ducking
52 Days Ago
Restyled some inventory stuff + fixed voxel materials
52 Days Ago
Re-compiled shaders
53 Days Ago
All the latest pain
53 Days Ago
All the latest pain Merge branch 'main' of sbox-corewars
58 Days Ago
Player -> CoreWarsPlayer
58 Days Ago
Updated for Pain Updated for Pain
58 Days Ago
Fixes
58 Days Ago
Started working on a chunk of the editor UI to razor
59 Days Ago
Some fixes
59 Days Ago
More stuff converted
59 Days Ago
WinSummary fixed
59 Days Ago
Fixed scoreboard being off
59 Days Ago
Further progress on razor UI conversion
59 Days Ago
More stuff and move Vitals to razor proper
59 Days Ago
Some more progress...
59 Days Ago
Massive task of starting to upgrade (except shaders)
59 Days Ago
Remove dependency on BaseCarriable
59 Days Ago
Fixed blood explosion
60 Days Ago
Fixed VM laggyness
60 Days Ago
Move viewmodel forward a bit but its still laggy atm
60 Days Ago
Update for pain but shaders are fucked
2 Months Ago
Potentially fix package query(?)
3 Months Ago
Make sure custom tooltip uses correct styling for Core Wars
3 Months Ago
Various compile fixes for Core Wars and bring it up to date
3 Months Ago
Update voxels submodule
3 Months Ago
Use new FinalLayoutChildren overload Merge branch 'main' of sbox-corewars
3 Months Ago
Initial experimentation of the new shading model for the new shader Merge branch 'custom-client-input'
3 Months Ago
Updated for new inputs + fixed various obsolete errors with Render.* some have no alternatives yet Use new shaders for cw_color_1 and cw_nocolor_1 Add Util.Draw for now until we have a nice draw lib Doubled the health of each team's core Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start Set block placement ghost to team color and reduce opacity Health bar and stamina bar percentage values are not parented to the moving bar Implement HasHovered Use other grass clump models Fixed materials on all resource pools Fixed icon render distance and color for hud icons Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts Fix airdrop icon render distances Converted Tooltip to Razor Added blocks_shine atlas and a bunch of dummy images for existing blocks Merge pull request #27 from Facepunch/custom-client-input Core Wars Obsolete Changes + Fixes + Shine Atlas
3 Months Ago
Added blocks_shine atlas and a bunch of dummy images for existing blocks
3 Months Ago
Converted Tooltip to Razor
3 Months Ago
Fix airdrop icon render distances
3 Months Ago
Use shift for sprint + ctrl for duck. Remove block sneaking (for now) because it's terrible, plus it may not be needed now we have block ghosts
3 Months Ago
Fixed icon render distance and color for hud icons
3 Months Ago
Fixed materials on all resource pools
3 Months Ago
Use other grass clump models
3 Months Ago
Implement HasHovered
3 Months Ago
Health bar and stamina bar percentage values are not parented to the moving bar
3 Months Ago
Set block placement ghost to team color and reduce opacity
3 Months Ago
Fix unused SCSS property Team list has a blur and background Fixed team core list not showing / updating on game start
3 Months Ago
Doubled the health of each team's core
3 Months Ago
Add Util.Draw for now until we have a nice draw lib