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687 Commits over 516 Days - 0.06cph!

2 Years Ago
Update voxel model to have indirect lights respect voxel brightness
2 Years Ago
Delete voxel point light correctly Have source indirect lighting respect voxe lighting brightness Merge branch 'main' of sbox-corewars
2 Years Ago
Fix callback
2 Years Ago
cw_show_all_blocks will show all blocks in the editor block list regardless of its ShowInEditor value - useful to preview blocks in-game
2 Years Ago
Update voxel atlases
2 Years Ago
Update voxels + atlas files to support loading from any drive (I hope) Merge branch 'main' of sbox-corewars
2 Years Ago
Update voxels Update voxels
2 Years Ago
Update voxels
2 Years Ago
Update voxels
2 Years Ago
Optimizations
2 Years Ago
Set light direction bias on translucent mat
2 Years Ago
Mat changes
2 Years Ago
Use *.atlas.json
2 Years Ago
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
2 Years Ago
Have water use simple shader for now
2 Years Ago
Remove some block_cs
2 Years Ago
Update all atlases to use ones generated by Voxel Atlas Tool.
2 Years Ago
Fixed fungus sounds and play sound from world
2 Years Ago
Update
2 Years Ago
Update voxels Merge branch 'main' of sbox-corewars
2 Years Ago
Fix stone block material (untick NDDL)
2 Years Ago
Update voxels Merge branch 'main' of sbox-corewars
2 Years Ago
Turn it off for translucent voxel as well
2 Years Ago
Turn off Non Directional Diffuse Lighting from voxel.vmat
2 Years Ago
Mats
2 Years Ago
Ignore vmdl_c and vmat_c
2 Years Ago
Add icon tint color options everywhere
2 Years Ago
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
2 Years Ago
Added ParticleSystem EditorEntity
2 Years Ago
Let's commit all the _c's except for the *.generated.* stuff...
2 Years Ago
Remove old log
2 Years Ago
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
2 Years Ago
Voxels submodule
2 Years Ago
Add Alpha Test to voxel.vmat
2 Years Ago
Update Airdrop
2 Years Ago
Register voxel model in OnNewModel
2 Years Ago
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
2 Years Ago
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
2 Years Ago
Update stone block to use righr values
2 Years Ago
Update voxels Merge branch 'main' of sbox-corewars
2 Years Ago
Recompile shader, put Is Voxel Block in the Rendering category
2 Years Ago
Update pixel material to have an Is Voxel Block attribute
2 Years Ago
Update pixel_material shader
2 Years Ago
Update pixel_material.vfx
2 Years Ago
Update voxels submodule
2 Years Ago
Recompile shadr
2 Years Ago
Add opaque test support to shader (pave way for AO)
2 Years Ago
Update voxels submodule
2 Years Ago
Add BlockResource.TintColor and support tinting in shader
2 Years Ago
Don't show liquid block in the editor