branchsbox-corewars/maincancel
687 Commits over 516 Days - 0.06cph!
Update voxel model to have indirect lights respect voxel brightness
Delete voxel point light correctly
Have source indirect lighting respect voxe lighting brightness
Merge branch 'main' of sbox-corewars
cw_show_all_blocks will show all blocks in the editor block list regardless of its ShowInEditor value - useful to preview blocks in-game
Update voxels + atlas files to support loading from any drive (I hope)
Merge branch 'main' of sbox-corewars
Update voxels
Update voxels
Set light direction bias on translucent mat
Just only support the Voxel Atlas generator for now because we can't upload *.atlas files to s&works
Have water use simple shader for now
Update all atlases to use ones generated by Voxel Atlas Tool.
Fixed fungus sounds and play sound from world
Update voxels
Merge branch 'main' of sbox-corewars
Fix stone block material (untick NDDL)
Update voxels
Merge branch 'main' of sbox-corewars
Turn it off for translucent voxel as well
Turn off Non Directional Diffuse Lighting from voxel.vmat
Add icon tint color options everywhere
Update to use Fungus. Remove all fungus .block files as building blocks need to inherit BaseBuildingBlock (perhaps make them a seperate game resource type later.)
Added ParticleSystem EditorEntity
Let's commit all the _c's except for the *.generated.* stuff...
Automatically remember the last saved entity data in the editor per player. Keep this saved data for the next entity place until the type has changed.
Add Alpha Test to voxel.vmat
Register voxel model in OnNewModel
Updated shrines to register/unregister as a voxel model. And remove old compiled pixel material
Remove pixel material shader. Add voxel model shader. Update voxel model shader to be more like the voxel shader. Updated stone_block.vmat to use voxel model shader.
Update stone block to use righr values
Update voxels
Merge branch 'main' of sbox-corewars
Recompile shader, put Is Voxel Block in the Rendering category
Update pixel material to have an Is Voxel Block attribute
Update pixel_material shader
Update pixel_material.vfx
Add opaque test support to shader (pave way for AO)
Add BlockResource.TintColor and support tinting in shader
Don't show liquid block in the editor