userConnacancel
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15 Commits over 0 Days - ∞cph!

12 Months Ago
Use library identifier instead of name. Fixed default stack size. Fixed stack size overflow.
12 Months Ago
Fixed item stacking when using custom data. Refer to item types by library name or generics. Add test stack code.
12 Months Ago
Make sure InventorySystem.ClientDisconnected is called to properly clean up InventoryContainer connections
12 Months Ago
Added NetInventory a convenience BaseNetworkable with custom INetworkSerializer that will perform an initial synchronization of an InventoryContainer
12 Months Ago
InventoryContainer.Serialize / Deserialize
12 Months Ago
Cleanup old logs
12 Months Ago
Added ChunkDataMap (currently only storing block health). Moved some stuff out of Game and into Map. Modifying ChunkDataMap values will network them accordingly. Block health is reset to 100 whenever a new block is created.
12 Months Ago
Added test_item and MainInventory population
12 Months Ago
Fixed RPC related issues
12 Months Ago
Stashing work on Inventory API
12 Months Ago
Start fleshing out an Inventory API
12 Months Ago
Improved shadows and lighting on testmap Updated temp textures Support for higher quality materials Add emission map, fix roughness Merge branch 'main' into tasks
12 Months Ago
Send a connecting player 8 chunks a time but still very quickly
12 Months Ago
Update Block Slices in a worker thread (thanks @Metapyziks for pointing out I needed ThreadStatic)
12 Months Ago
Experiments