branchsbox-deathmatch/maincancel
6 Commits over 31 Days - 0.01cph!
Fixed bug where HornetProjectile was incorrectly setting TimeSinceCreated - meaning hornet projectile could insta-explode on the person shooting it
Shotgun item model child was set to Never Network, so it was invisible for other clients. Fixes Facepunch/sbox-deathmatch#97
Updated ammo prefabs to use Network Object mode and Clear Owner orphaned mode - still need updating in the Hammer map
Host should periodically update the ping value of PlayerData (Fixes Facepunch/sbox-deathmatch#74)
Only auto-destroy the Player if we're the host - ensures game state is right
Update charger and health kit, battery prefabs to use Network Object mode instead of Snapshot