userConnacancel
branchsbox-hidden/maincancel

195 Commits over 821 Days - 0.01cph!

9 Months Ago
Tickrate
9 Months Ago
Keepe additional leg bones
9 Months Ago
Fixed resources / materials again..
12 Months Ago
Update to use radial menu
1 Year Ago
Use GetButtonOrigin
1 Year Ago
Update for Input Actions
1 Year Ago
Latest compile
1 Year Ago
Latest weapons + sound files
1 Year Ago
Add source animgraph file for MP5 (this stops continuous re-compile of the asset when one local project has source file but another does not)
1 Year Ago
Remove gamelib bs, tidy up
1 Year Ago
Screen effects, post processing, projectile fixes
1 Year Ago
projectile use data blah blah
1 Year Ago
Don't constantly run lag compensation for projectiles but instead do it once on intitialize and advance the simulation by the calculated number of ticks that it took between client sending the input and us receiving it
1 Year Ago
Adjust PP
1 Year Ago
Comment out blood drip for now
1 Year Ago
Made some fix ups to materials for Hidden
1 Year Ago
Supported maps only
1 Year Ago
Fix radar error
1 Year Ago
Lerp local eye position when ducking
1 Year Ago
All the latest pain
1 Year Ago
Player -> HiddenPlayer
1 Year Ago
Update For Pain Update For Pain
1 Year Ago
Updated Hud class to razor
1 Year Ago
Upgraded to Razor (cheating a bit for now)
1 Year Ago
Remove dependency on BaseCarriable
1 Year Ago
Hacky fix for nameplates for now
1 Year Ago
Add new blood explosion
1 Year Ago
Fix CCTV post processing
1 Year Ago
Fix some post processing errors
1 Year Ago
Fix up Hidden to completely remove reliance on obsolete Sandbox.Player and BasePlayerController stuff
1 Year Ago
Fixed flashlight effect
1 Year Ago
Set life state when making a spectator
1 Year Ago
Recompile explosion blood
1 Year Ago
Fixed up Hidden (mostly) for pain
1 Year Ago
Backwards compat (for now)
1 Year Ago
Use new FinalLayoutChildren overload Merge pull request #10 from Facepunch/custom-client-input Use new FinalLayoutChildren overload
1 Year Ago
Comment out post processing stuff (learn how it works now later). Fix pistol hold type. Update to use new input stuff. ActiveChildInput Bot rotation Some PP upgrades Health vignette fix Add color overlay via CSS and vignette for Hidden Update for new hitbox tags Use BoneIndex for ragdoll force Merge pull request #9 from Facepunch/custom-client-input Hidden Fixes + Changes
1 Year Ago
Added descriptions to game settings
1 Year Ago
Fix issues with legs not setting clothing from children initially
1 Year Ago
Added the health-based blood drip for IRIS players
1 Year Ago
Remove OnSecond async task Potentially fix odd bug Add static list for blood particles, clear them all on round start Merge branch 'main' of sbox-hidden
1 Year Ago
Reduce the decal splatter count
1 Year Ago
Add Blood Splatter decal definition Add large blood impact to flesh eating Create a puddle of blood below a ragdoll a few seconds after it's been spawned Fix weapon flashlight usable for Hidden Fix Hidden seeing IRIS radio commands. Started implementing gore effects
1 Year Ago
Tweaked again
1 Year Ago
Modified reload time of shotgun
1 Year Ago
Cleanup + update gamelib
1 Year Ago
Some fixes
1 Year Ago
Ammo hud style tweaks Merge branch 'main' of sbox-hidden
1 Year Ago
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
1 Year Ago
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little Delay throwing the pipe bomb until after the attack animation has played