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229 Commits over 640 Days - 0.01cph!

11 Days Ago
Ignore triggers on traces updated _c's
11 Days Ago
Adjust PP
12 Days Ago
Comment out blood drip for now
12 Days Ago
Made some fix ups to materials for Hidden
12 Days Ago
Supported maps only
13 Days Ago
Fix radar error
46 Days Ago
Lerp local eye position when ducking
47 Days Ago
All the latest pain
52 Days Ago
Player -> HiddenPlayer
52 Days Ago
Update For Pain Update For Pain
52 Days Ago
Updated Hud class to razor
53 Days Ago
Upgraded to Razor (cheating a bit for now)
53 Days Ago
Remove dependency on BaseCarriable
53 Days Ago
Hacky fix for nameplates for now
53 Days Ago
Add new blood explosion
53 Days Ago
Fix CCTV post processing
53 Days Ago
Fix some post processing errors
53 Days Ago
Fix up Hidden to completely remove reliance on obsolete Sandbox.Player and BasePlayerController stuff
54 Days Ago
Fixed flashlight effect
54 Days Ago
Set life state when making a spectator
54 Days Ago
Recompile explosion blood
54 Days Ago
Fixed up Hidden (mostly) for pain
56 Days Ago
Backwards compat (for now)
56 Days Ago
Use new FinalLayoutChildren overload Merge pull request #10 from Facepunch/custom-client-input Use new FinalLayoutChildren overload
3 Months Ago
Comment out post processing stuff (learn how it works now later). Fix pistol hold type. Update to use new input stuff. ActiveChildInput Bot rotation Some PP upgrades Health vignette fix Add color overlay via CSS and vignette for Hidden Update for new hitbox tags Use BoneIndex for ragdoll force Merge pull request #9 from Facepunch/custom-client-input Hidden Fixes + Changes
5 Months Ago
Added descriptions to game settings
5 Months Ago
Fix issues with legs not setting clothing from children initially
5 Months Ago
Added the health-based blood drip for IRIS players
5 Months Ago
Remove OnSecond async task Potentially fix odd bug Add static list for blood particles, clear them all on round start Merge branch 'main' of sbox-hidden
5 Months Ago
Only Destroy blood when we say
5 Months Ago
Reduce the decal splatter count
5 Months Ago
Add Blood Splatter decal definition Add large blood impact to flesh eating Create a puddle of blood below a ragdoll a few seconds after it's been spawned Fix weapon flashlight usable for Hidden Fix Hidden seeing IRIS radio commands. Started implementing gore effects
5 Months Ago
Fixed the shotgun reload anim + added sounds
5 Months Ago
Blood Particles
5 Months Ago
Tweaked again
5 Months Ago
Modified reload time of shotgun
5 Months Ago
Cleanup + update gamelib
5 Months Ago
Some fixes
5 Months Ago
Ammo hud style tweaks Merge branch 'main' of sbox-hidden
5 Months Ago
Attachment point + animgraph update for grenade
5 Months Ago
Only create view model for throwables if there's ammo. Show weapon icon in ammo display instead of generic icon. Reset TimeSinceLastAlone in ClientRespawn.
5 Months Ago
Added ProjectileStartRange to BulletDropWeapon and run a trace when a player fires it to see if there's something infront (like a wall) and if so dial the start position back a little Delay throwing the pipe bomb until after the attack animation has played
5 Months Ago
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden. Merge branch 'main' of sbox-hidden
5 Months Ago
Slightly better grenade anim
5 Months Ago
Use new model for grenade
5 Months Ago
Grenade viewmodel Grenade worldmodel
5 Months Ago
Oops
5 Months Ago
Hide legs when dead
5 Months Ago
Automatically play radio sounds sometimes based on context
5 Months Ago
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending. Merge branch 'main' of sbox-hidden