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91 Commits over 61 Days - 0.06cph!

6 Days Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
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6 Days Ago
Input fixes
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24 Days Ago
Updated to latest net changes
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29 Days Ago
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day Merge branch 'main' of sbox-hidden into main
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48 Days Ago
Deployment styling
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49 Days Ago
Vitals Styling
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51 Days Ago
fix crash on low ammo death
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51 Days Ago
Vitals styling Low ammo colour
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52 Days Ago
Compiled sound event files
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52 Days Ago
Sound source files Merge branch 'main' of sbox-hidden into main
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52 Days Ago
Update README.md
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52 Days Ago
Update README.md
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52 Days Ago
Moved all content to root
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52 Days Ago
Radar, Hud, and Scoreboard
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53 Days Ago
Fix Particles.Destroy typo
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55 Days Ago
Improved the Sense particle system
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55 Days Ago
Added proper particles for the Sense ability that ignore z-buffer
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55 Days Ago
Fix roundInfo header
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55 Days Ago
Cleaning up RoundInfo Ammo menu
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55 Days Ago
radar styles and round info styles
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55 Days Ago
Update Radar styles
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55 Days Ago
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning Fixed merge issue
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55 Days Ago
Styling abilities bar for the Hidden
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55 Days Ago
Started moving new UI designs into the project
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56 Days Ago
Update API changes
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57 Days Ago
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
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57 Days Ago
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
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57 Days Ago
Removed old code
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57 Days Ago
The flashlight is now properly predicted
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58 Days Ago
Added view and world flashlights which now work properly
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58 Days Ago
Improved the light flicker system
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58 Days Ago
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
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58 Days Ago
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
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58 Days Ago
Show the loading screen if the player is a spectator but has an invalid spectator target
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58 Days Ago
ClassLibrary -> Library Merge branch 'main' of sbox-hidden into main
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58 Days Ago
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
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58 Days Ago
OnRemove no longer exists
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59 Days Ago
Removed OwnerRpc Merge branch 'main' of sbox-hidden into main
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59 Days Ago
Updated weapon code to remove redundant `owner` param from methods Merge branch 'main' of sbox-hidden into main
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59 Days Ago
Api Update
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59 Days Ago
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
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59 Days Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
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59 Days Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
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59 Days Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
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59 Days Ago
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
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59 Days Ago
Lights will randomly flicker sometimes if The Hidden is around Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off Merge branch 'main' of sbox-hidden into main
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59 Days Ago
Update .addon
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59 Days Ago
Changing classname to "hidden"
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2 Months Ago
Finished all screen implementations of the HUD mockups
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2 Months Ago
Started updating the HUD to match the mockups that Lewis did
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