195 Commits over 821 Days - 0.01cph!
Added Team Spawnpoint entity for Hammer. Mappers can use this to define specific spawnpoints for both IRIS and The Hidden.
Merge branch 'main' of sbox-hidden
Automatically play radio sounds sometimes based on context
Added the Pipe Bomb to the Hidden. The number of pipe bombs they get is dependant on the number of IRIS team players. View model pending.
Merge branch 'main' of sbox-hidden
Use LINQ for Game.GetTeamPlayers<T>()
Use change callbacks for player team index
Destroy FlashEffect on player leave
Added Proximity Distance and Proximity Sound to RadioCommandResource
Added radio command implementation with *.radio asset files
Merge branch 'main' of sbox-hidden
Use RealTime.Delta to update legs
Added recoil to all guns
Merge branch 'main' of sbox-hidden
Set IsReloading to false on ActiveEnd
Let players leap from place to place if they have enough stamina
Increased melee trace radius
Added feed sound, knife swipes, pigstick whisper
Fixed impact effects and decals for the knife
Only feed if less than 100 HP
When a corpse has been fed on too much, turn its skin blue
The Hidden can feed on a corpse to regain health up to 4 times per corpse
Added Scale Hidden Damage Game Setting (def: 0.5) Disallow IRIS from picking stuff up. Increased knife basic damage. Don't show CCTV hud for Hidden when they die. Ensure primary weapons are in primary slots. Disallow chatting or voice when dead. Hidden now always sprints, can jump normally, and the shift key will leap and - if held down - stick to walls until stamina is drained or shift is released.
Merge branch 'main' of sbox-hidden
Up shotgun spread and dmg
Add hidden whispers when the Hidden is too far from any IRIS players
Added clunky gear clanging sounds on top of regular ones
Some sound tweaks + use CCTV for spectating even when following players / no cameras on map
Reduce Sense ability cooldown
Reduce scream cooldown
Improved laser dot and updated flashlight brightness. Laser dot now correctly auto toggles off and on depending on reload state and time since deployed.
Added contextual input hints to the top right
Added some soft impact sounds, leap sounds and stick sound
Added randomized laser color for each IRIS player + placeholder voice command chatbox entires
Add various knife sounds, body dragging and sticking sounds.
Fix some prediction errors
Tweaks to the laser. For now, for other players have their laser always come from the laser muzzle attachment's forward direction instead of what they're actually looking at. This temporarily fixes it looking weird when their gun is in the lowered pose.
Merge branch 'main' of sbox-hidden
Add a heartbeat sound for IRIS members if they are alone. Update laser attachment names. Add a stamina regen time.
Styled the chat box
Merge branch 'main' of sbox-hidden
Fixed footstep sounds. Added panting sound loop fade in/out when stamina is low/regained. Tweaked view model bob.
Skin the voice list, don't play our own voices back to us, if we're holding down voice bind add a voice entry locally
Various tweaks / balance / setup potential for iron sights
Fixed deployment selection
Guns names and added IRIS tactical deployment with burst fire rifle
Added damage falloffs and fix hold type prop
Added hit marker + IHudRender + crosshair effect for Hidden charge attack. Fixed laser dots not showing for others (weird hack)
Added picking up and throwing objects / props for The Hidden and fixed sticking ragdolls / dead players to stuff
Cleanup + IsFrozen is predicted
Only show Hidden stealth particles when alive