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195 Commits over 821 Days - 0.01cph!

2 Years Ago
Add game setting to disable the Hidden's charge attack for players who want a Hidden disadvantage
2 Years Ago
Add Sense Ability game setting if players want to disable it for some reason
2 Years Ago
Style tweaks
2 Years Ago
Compile error fix
2 Years Ago
Only IRIS can open the radial voice menu
2 Years Ago
Added a radial voice menu for IRIS to play voice stuff through radio (no voices yet)
2 Years Ago
Fix pistol world model
2 Years Ago
Implement footsteps
2 Years Ago
Don't let player take damage in Lobby or Hide rounds
2 Years Ago
Disable color overlay when switching back to IRIS
2 Years Ago
Hide the hidden's knife world model. Use the hidden effect and adjust opacity based on velocity. Only show CCTV viewer if looking through one.
2 Years Ago
Improve laser dot by using input pos + rot in FrameSimulate
2 Years Ago
Loads of clean up. Add the CCTV Camera hammer entity that can be used for players to cycle spectating through when they die. Add CCTV overlay effect and UI (WIP).
2 Years Ago
Added post process fading. Added blur for sense ability. Fixed round time display. Add proximity voice chat and Voice Radius game setting.
2 Years Ago
Tweaked style of health and stamina
2 Years Ago
Don't have laser dot or flashlight for knife. Hide weapon list if only one weapon or less. Add color overlay for hidden PP. Add default clothes for Hidden.
2 Years Ago
Tweaked PP
2 Years Ago
Doubled the range of the flashlight Unused Added post processing effects for both Hidden and I.R.I.S.
2 Years Ago
Added new weapon list. Added projectile weapon support. Added new weapon base. Changed vitals hud to simplify it. Fixed ammo hud. Added VM sway. Clean up.
2 Years Ago
Some fixes to Hidden and use a material override for Hidden (but it doesn't work yet)
2 Years Ago
A bunch of Hidden fixes
3 Years Ago
Fix deprecated things Fix all issues arising from things that had been deprecated Includes a scoreboard rewrite using modern templating Merge pull request #6 from Oppossome/main Fix deprecated things
3 Years Ago
Fixed all obsolete / deprecated methods and The Hidden is working again
4 Years Ago
Fixed abilities not displaying on the HUD and show correct binds with Input.GetKeyWithBinding
4 Years Ago
Updated to latest net changes
4 Years Ago
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day Merge branch 'main' of sbox-hidden into main
4 Years Ago
Compiled sound event files
4 Years Ago
Sound source files Merge branch 'main' of sbox-hidden into main
4 Years Ago
Update README.md
4 Years Ago
Update README.md
4 Years Ago
Moved all content to root
4 Years Ago
Improved the Sense particle system
4 Years Ago
Added proper particles for the Sense ability that ignore z-buffer
4 Years Ago
Skinned player info, round info and added custom scoreboard stuff to display multiple teams ready for skinning Fixed merge issue
4 Years Ago
Started moving new UI designs into the project
4 Years Ago
Added support for charge attacks and changed the pickup ragdoll / stick ragdoll button to Use, right-click now starts charging the knife attack to do 3x damage if you hit
4 Years Ago
Fixed NRE if a light that is flickering is no longer valid, fixed Laser Dot not hitting hitboxes, and changed Pos to WorldPos
4 Years Ago
Removed old code
4 Years Ago
The flashlight is now properly predicted
4 Years Ago
Added view and world flashlights which now work properly
4 Years Ago
Improved the light flicker system
4 Years Ago
Increased the knife's hit radius and don't fade The Hidden out as they get further away, it's too OP after testing
4 Years Ago
Improved how Deployments work to lets teams add their own, added 3 different Deployments for The Hidden and fixed an issue around spectating other players
4 Years Ago
Show the loading screen if the player is a spectator but has an invalid spectator target
4 Years Ago
Added spooky sounds that say "I see you" whenever The Hidden uses the Sense ability
4 Years Ago
Updated weapon code to remove redundant `owner` param from methods Merge branch 'main' of sbox-hidden into main
4 Years Ago
Use Task.NextPhysicsFrame() instead of a ms delay, and make sure the Deployment screen disappears when the Hide round is over
4 Years Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
4 Years Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
4 Years Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times