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437 Commits over 487 Days - 0.04cph!

17 Days Ago
Re-added the crosshairs
17 Days Ago
Added Input Hints, fixed Outpost List, fixed Awards and updated Radar and use FOV from preferences (thanks Eridium)
56 Days Ago
All the latest pain
2 Months Ago
Water level fixes
2 Months Ago
Update For Pain
2 Months Ago
Hud fixes
2 Months Ago
A bunch more fixes it may be better to delete the whole UI and start again though
2 Months Ago
Fixed round time
2 Months Ago
A bunch more work on Razor UI upgrade
2 Months Ago
Upgraded some more
2 Months Ago
Started upgrading Hover to Razor
2 Months Ago
Fix stuff
2 Months Ago
Use visualize_cloth instead of tarps I guess
2 Months Ago
Completely upgraded Hover to latest (shaders need updating)
4 Months Ago
Post processing upgrade + head hitbox changes
5 Months Ago
Fix obsolete stuff
5 Months Ago
Update .addon
5 Months Ago
Collision fixes (Static -> Keyframed) and added Game Settings for Starting Tokens and Friendly Fire. Merge branch 'main' of sbox-hover
6 Months Ago
Fixed pointer event errors
7 Months Ago
Various other fixes
7 Months Ago
Updated for use with collision tags / fixed force shield / updated MoveHelper
9 Months Ago
Pain Day 3
10 Months Ago
Remove fgd and use Display attribute Merge branch 'main' of sbox-hover
11 Months Ago
Update .addon
11 Months Ago
Remove justify-items from SCSS
12 Months Ago
Fix missing textures
12 Months Ago
Pain Day 2 (except ZBufferMode / comment out for now)
1 Year Ago
Remove old FGD, update .addon
1 Year Ago
Added FileSystem.Mounted as the first param of Texture.Load calls
1 Year Ago
Update .addon
1 Year Ago
Fix Hover by replacing FuncBrush with BrushEntity
1 Year Ago
Add input glyph to binding hint for opening a Station
1 Year Ago
Invert Jump / Ski actions if using a controller
1 Year Ago
Improvements to jetpack scaling and initial jump velocity for smoother jetpacking
1 Year Ago
Use Chat.OnOpenChat for the chat box and put a bandaid over an issue that causes onblur to be called when the text entry hasn't actually lost focus
1 Year Ago
Fixed icons in the weapon selector looking funny after a recent core update
1 Year Ago
Replace background-size: 100% with background-size: cover
1 Year Ago
Bonus commit because I forgot something
1 Year Ago
Update Hover to use new lag compensation methods (cheeky JIT low-hanging fruit xmas commit)
1 Year Ago
Temporary icky trick to start lag compensation early so player Physics.GetEntitiesInSphere catches players with their rewound positions before a trace is needed
1 Year Ago
Respawn bots immediately after they die
1 Year Ago
Scrap the old backdrop style stuff and put in new PP for damage
1 Year Ago
Add other award test commands
1 Year Ago
Fix hv_tip
1 Year Ago
Add Round.CanCaptureOutposts and Round.CanCaptureFlags. Added test commands hv_tip and hv_victory.
1 Year Ago
UI (#58) * Add new UI elements * Separate WeaponIcon from WeaponList and call it WeaponListItem. Bind 'closed' class to IsCollapsed * Cleanup * Collapsable weapon selector * Rename Ability to Slot and update bind name appropriately for each weapon / equipment * Remove .ability class * Style Tokens Tab * Speedometer and hud icons * Style Roundinfo * Templatize scoreboard and add support for showing capture and member count for each team * Added additional functionality to WeaponList for UI * Remove deprecated ability * WeaponList styling for passive * Automatically expand the weapon list when the player changes loadout or respawns * Map and roundscore * Animate from bottom * Red Team Chatbox and Weaponlist * Chatbox styling * Debug switch teams cmd * Added debug commands for UI styling * Fixed * outpost and speedometer red team * Styling chatbox better for multiline * Remove brackets from chat channels + fixed / improved handling of jetpack bumping surfaces * Added a guard for inserting an award into dictionary twice * Tutorial screen now uses html * Adding in the design for Tutorial * Add in real data on the steps * Split buttons * Squashed commit of the following: commit 5142f2b1d36c1a05c5cddffde666c8b68ac31584 Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 11 16:23:20 2021 +0000 Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set. commit 73ab8c3b95c72cb6cb482f90fcc2b88d6e06072e Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 11 14:10:21 2021 +0000 Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile commit de978b9b86e92442037b4e39a339bc0ef8c9862c Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 14:47:43 2021 +0000 Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class. commit 712ec66d0906c76066bf18c9c6f001bedc37b1b0 Author: bakscratch <lt_8@hotmail.co.uk> Date: Wed Nov 10 13:30:43 2021 +0000 Added Razor Particles commit 82bd628af2a98e13de13704eb10132fc7d747b12 Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:38:48 2021 +0000 Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work commit 70c03437b91b92cb7a1866c9c198e91eb7299f66 Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:10:03 2021 +0000 Give the Razor a projectile life time and reduce up velocity commit ae553f2063afd0cc9897334592536b9d1348229d Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 11:07:02 2021 +0000 Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon commit f51311cfaf9d120554eedb091cf33ba23699b4fb Author: Conna Wiles <kurozael@gmail.com> Date: Wed Nov 10 00:41:49 2021 +0000 Copy over Layla's fix for MoveHelper commit 351206eafe21d50fdb14a35bb4302bb6e2c26f9b Author: kurozael <kurozael@gmail.com> Date: Tue Nov 9 15:01:49 2021 +0000 Fixed a typo in one of the toasts for capturing outposts commit d9c2ab01a0618865c33a60f705e57e3b3c051d30 Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:49:27 2021 +0000 Server guards in OnProjectileHit commit b001f78e0fb35b61decd710c3d2174fd16bfa9ff Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:32:17 2021 +0000 Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon. commit 45d3d17802b6959e4bef02baa8949def6e3faf63 Author: Conna Wiles <kurozael@gmail.com> Date: Tue Nov 9 11:02:26 2021 +0000 Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy. commit 00dc3fb5efabafc27b8d36260b449a4fc18359a6 Author: Conna Wiles <kurozael@gmail.com> Date: Mon Nov 8 17:10:00 2021 +0000 Update turret asset to use tick for projectile movement commit 49b60040c85f5c34651fcf86c948ffbe7b7be041 Author: Conna Wiles <kurozael@gmail.com> Date: Mon Nov 8 16:40:57 2021 +0000 Test prediction of bullet drop projectiles (early version) commit 7af88b8cb35e0d3d98eadb58f6e608aeaecc03b9 Author: Conna Wiles <kurozael@gmail.com> Date: Sat Nov 6 11:27:56 2021 +0000 Fixed various SCSS warnings commit 18f80c1b52a2414842072777c3cb69e93a129d38 Author: aylaylay <fortblox@gmail.com> Date: Thu Nov 4 23:42:46 2021 +0000 Add back LagCompensation = true commit 846d5fc6af83db822263adbf717b839c260b078b Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 4 22:33:36 2021 +0000 Restore commit aa0dc092e0b1e8752360efa59512c48c37e640c7 Author: Conna Wiles <kurozael@gmail.com> Date: Thu Nov 4 22:18:36 2021 +0000 Disable Lag Compensation for Hover to test * Updated TutorialScreen to support countdown and use cookies to remember if it has been accepted before * Fix tutorial screen pointer events * Fixed hv_always_show_tutorial * Tutorial Screen disabled styles * Added TimeLeft property to Scoreboard * Scoreboard re-design * styles * hv_killfeed debug command * Added hv_respawn_screen debug command * Removed option for Loadout costs. Started templatizing the Station Screen ready for styling. * Respawn Design * Remove sbox-hover.csproj and update .gitignore * respawn * Added RespawnKillerInfo templatized * Fixed respawn screen avatar not being img and fixed station screen intitial show * Max respawn time on label * Don't include the world as a valid weapon * Respawn changes * Set hud class of team properly on killer info * Use correct weapon name * styles * Respawn timer formatted nicely * load screen styles start * Fixed physics weapons firing through walls if you're right up against them * Hide the flag in first person when you are the carrier but still show its shadow * Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions. * Jetpack scale tweaks and fixes to the jetpack for upward motion (add config tweaks later) * Use Prediction.FirstTime to avoid excessive particle creation with high latency when commands re-simulated * loadout styles * Class icon * loadout icon * Loadout Select List category types * Loadout styles * loadout bug fixes * Loadout Selector Categories * Re-populate LoadoutSelectList when template is applied * Loadout spawn buttons * More styling * Station Screen restructure * Don't try and populate the loadout select list if we don't have a pawn yet * Added LoadoutData to StationScreen for skinning * Update buttons to use global styles * loadout background * colour tweaks to tutorial and stationscreen * Added StationScreenView and support for loadout-view and weapon-view * fix button on tutorial screen * merge conflict fixes * Beginnings of getting character information in * more styles * Implement loadout weapon main screen display for station dialog * Loadout Weapons Station screen styling * Adding in Weapon selector upgrade view * StationScreen buttons * Add in the select buttons * styling for weapon selector * Add icons to the stationscreen * Refactor of weapon upgrades. Almost completely implemented weapon selection + upgrading in the new Station Screen. * Fixed a bug displaying which weapon upgrades are already owned * Player tokens data * WeaponIcon * Main weapon icon set texture + upgrade icon support * Weapon Stats, Enhancements upgrades * Icons for the Station Screen * Icon for upgrade * Locked Icon on Enhancements * Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig * Added Big Terry avatar to the Station Screen * Rip out the look code from the menu + tweak it a little * Automatically hide secondary description and upgrades box if none available * Move sound handling for buttons. Increase z-index of toasts list. Add toast when can't buy a weapon upgrade * Add icon for enhancement * Templatized the awards UI * add in upgrade header * Fix paddings on the Weapon Selector * Add currency icon to the enhancements * Added player tokens to the scoreboard for extra flex * Updated all loadouts to remove the armor class from their name * Class Icons * Add in the tags * Loadout weapon animation * Styles on the character selector * Implemented loadout tags. Renamed Defender to Engineer. Implemented loadout role icons. Implemented loadout upgrading functionality. Only switch to loadout when upgrading if you are that loadout's predecessor already. * Style the select view for Red Team * Hide grenade count * Add switch team to scoreboard * spacing on scoreboard * Implemented team switching functionality to the scoreboard * Fixed issue with wrong text color on station screen weapon item list * Kill feed * Worldstationhud * Add new weapon iconography * Update more icons * Update Claymore, distruptor, turret and force shield icons Co-authored-by: Lewis Ainslie <hello@lewwis.com>
1 Year Ago
Completely stripped out PhysicsProjectile and PhysicsWeapon. Added BouncingProjectile and updated all weapons to use the predicted versions.
1 Year Ago
Hide the flag in first person when you are the carrier but still show its shadow
1 Year Ago
Improved BulletDropProjectile and set EnableDrawing false server-side. Create a client model for any projectile model set.
1 Year Ago
Fix model of server version of projectiles not being hidden properly (todo: why do I need to set EnableDrawing to false every frame?) and properly set random seed to tick number before firing projectile