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312 Commits over 30 Days - 0.43cph!

Today
Added occasional tips that will appear in the chat box
Today
Padding
Today
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
Today
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
Today
Radar Jammer drains energy half as fast
Today
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
Today
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
Today
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
Today
Implemented Cluster behavior
Today
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
Today
Use Box.Rect.Size
Today
Automatically lower sensitivity when scoped
Today
Slightly better scope but needs work
Today
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
Today
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky Merge branch 'main' of sbox-hover
Today
Added depth fade to majority of particles + adjustments
Today
Only default to weapons you have selected already if you are that loadout
Today
Update release script to exclude png files in materials/ and models/
Today
Use semiautomatic crosshair type for the Carbine
Today
Fixed being able to repair the enemy generator
Today
Fixed missing SCSS import
Today
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.
Today
Take the player out of stealth for a second if they get damaged
Today
Set render color on player's jetpack
Today
Added previous and next buttons to the Station Screen loadouts Merge branch 'main' of sbox-hover
Today
Updated Jetpack materials Merge branch 'main' of sbox-hover
Today
Updated to use Burst and Carbine particle effects
Today
Added Sticky grenade launcher. Added Carbine. Added Burst. Added Light Saboteur class. Added Stealth Camo. Added active ability system using Equipment and related HUD items. Added Medium Infantry loadout. Merge branch 'main' of sbox-hover
Today
Adjusted Explosion particle Added Burst gun particles Added Carbine gun particles
Yesterday
Updated Dune map
Yesterday
Added Sticky weapon particles
Yesterday
Updated temp models to use old material
Yesterday
Updated Dune map terrain
Yesterday
Fixed styling on World Generator Hud
Yesterday
Adjusted Speed on projectile particles Merge branch 'main' of sbox-hover
Yesterday
Damage Shader + Generator Implementation
Yesterday
Decrease damage of Light Turret, increase Spread and give its own fire sound
Yesterday
Updated radar sensor model and fixed deployer not being set
Yesterday
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector. Merge branch 'main' of sbox-hover
Yesterday
Adjusted speed on projectile on turret and sideman
Yesterday
Adjusted sideman and deploy turret particle
Yesterday
Radar Sensor temp model
Yesterday
Made more stuff configurable and added JetpackScale to MoveController Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade. Merge branch 'main' of sbox-hover
Yesterday
Deployable Turret Particles
Yesterday
Deployable Turret temp model Merge branch 'main' of sbox-hover
2 Days Ago
Added the Radar Jammer equipment alternative for the Light Assault loadout
2 Days Ago
Play the generator attacked particle once when a generator dependency is powered down (for now)
2 Days Ago
Make sure things compile before you commit them
2 Days Ago
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
2 Days Ago
Moved generator announcer sound handling to PlayRound