userConnacancel
reposbox-lobbynetcancel

21 Commits over 30 Days - 0.03cph!

10 Months Ago
sbproj
10 Months Ago
Call Destroy on host too
10 Months Ago
Defer removing entity from entities list on destroy
10 Months Ago
Don't process state update if we already processed one newer than that
10 Months Ago
IsController overload for specified player
10 Months Ago
Added EntitySystem.All
10 Months Ago
Add Rpc support for entities it's kinda lame w/o codegen
10 Months Ago
Fix server applying double input to itself. Alter reconcile lerp speed. Add proper pings, calculate latency from average time of last 5 pings
10 Months Ago
Add AccurateMilliseconds to UniversalTime Fix Network.ServerTime, add Ping + Ready messages. Don't create entity if already exists Player.IsValid SyncString + fix SyncPlayer nre Fix input + state update intervals. Only allow public State/InputAttr properties
10 Months Ago
Try client sending to lobby owner.... add docs
10 Months Ago
Try using broadcastmessage but that doesnt work either
10 Months Ago
Seperate ISyncVar from SyncVar
10 Months Ago
Commit
10 Months Ago
Always set Sender to Local Player before sending event Add docs to Player Add internal method Network.FindOrCreatePlayer
10 Months Ago
Add player wrapper use that instead of Friend everywhere publically
10 Months Ago
InputAttribute. Simulate -> Tick. Added Simulate( bool isFirstTime ). Can assign controllers to entities. When entity has controller use BuildInput to set input props to be sent in cmd to server. Add reconciliation etc. All untested lul
11 Months Ago
Fix scuffed read/write + allow override SyncVar.GetValue
11 Months Ago
Start syncvar tests Update and read sync vars as they change Syncvar updating
11 Months Ago
Added UniversalTime utility class Remove EntityState and add StateAttribute Receive destroy entity updates. Find and cache properties with StateAttribute. Write/Read State for unreliable state updates. Client-side interpolation for transform state.
11 Months Ago
Dump code for backup
11 Months Ago
Initial commit