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449 Commits over 548 Days - 0.03cph!

53 Days Ago
All the latest pain
58 Days Ago
Player -> RTSPlayer
58 Days Ago
Update For Pain
58 Days Ago
Fixed up RTS (now just to do Razor upgrade D:)
3 Months Ago
Fixed glows. Updated for new inputs. Fixed hotload error. Fixed rounds Fix minimap fog being rotated the wrong way. Fix models on units by just giving them a bunch remove obsolete CitizenClothing class. Alter camera Fixed ghost building glow and alpha Pathmanager async changes Merge pull request #150 from Facepunch/custom-client-input RTS Updates
5 Months Ago
Improve with properly threaded flowfield creation and add Eclipse to map set
5 Months Ago
Remove debug log in threaded pathfinder initialization
5 Months Ago
Remove debug log in threaded pathfinder initialization
5 Months Ago
Fixed everything. Collisions stuff uses the new collision matrix. Fix fog of war. Fixed PhysicsMotionType.Static not being Keyframed.
5 Months Ago
Fixed various RTS pointer event errors
9 Months Ago
Pain Day 3
10 Months Ago
Remove fgd and use Display attribute
11 Months Ago
Update .addon
11 Months Ago
Player can right click on the minimap to move their selected units to that location (can also still hold Shift/Run to queue)
11 Months Ago
When using a passive ability, all selected units of the same type will also use that ability
11 Months Ago
Check for valid selection entities in the player for cases when a unit is destroyed but it isn't ours
11 Months Ago
Remove justify-items from SCSS code (it isn't valid) and fixed NRE in SelectedItem
11 Months Ago
Only show path particles if the unit belongs to you
11 Months Ago
Implement diminishing returns for workers constructing a building Ensure that units are evicted from vehicles properly when they are destroyed Fixed the Tesla Coil Fixed the nuke ability and silo hatch animation Restored glow functionality using new Glow component
11 Months Ago
Don't use a thread for now
11 Months Ago
Fixed line of sight calculation
11 Months Ago
Add OccupiableSettings.MinLightOfSightAdd and MaxLightOfSightAdd
11 Months Ago
Use override
11 Months Ago
Grunts move faster and are cheaper Assault units now take 25s to build Medics have a larger heal range and heal faster and for longer Increased Heavy Health to 175 Increased attack and line of sight radius of Rocketman Increased DPS of Pyro/Cyro and decreased construction cost Decreased DPS of attack drones. Added medic heal ability to Bubble Drone Increased DPS of Hellfire and decreased construction costs Make it clearer what Apache and Buggy require Increase DPS of Tank and Plasma Tank and health of Buggy, speed of Buggy and APC Decreased Command Centre cost Adjusted upgrade costs for command centre and decreased upgrade time Vastly increased Watch Tower LOS Increased effective range of the Radar Jammer Added OccupantGrantsLineOfSight and have Watchtower and Pillbox use it Increased SAM site range and LOS Updated description of Basic Ballistics to emphasize that it affects ANY projectile type
11 Months Ago
Added Requires Occupant label for the Buggy and Apache Units with an occupant will display that occupant on the hud like buildings do (and will do so for other players too)
11 Months Ago
Added BaseBuilding.MaxConstructed and set MaxConstructed for Pub to be 15 (90 population) Scale the stock of all resource types by 1.5x (too much?) Doubled the time it takes for a worker to gather resources
12 Months Ago
Fixed all Texture.Load calls to pass in FileSystem.Mounted
12 Months Ago
Updated RTS for Pain Day 2 (commented out glow stuff until there is an alternative)
1 Year Ago
Update all Texture.Load calls to pass FileSystem.Mounted as the first param
1 Year Ago
Remove old FGDs
1 Year Ago
Various fixes to RTS to get it to a runnable state
1 Year Ago
Update .addon
1 Year Ago
Fix RTS by replacing FuncBrush with BrushEntity
1 Year Ago
Fixed RTS
1 Year Ago
Occupiable tooltip only shows when occupation possible + regex match for key bindings in description string
1 Year Ago
Fusion Reactor implementation
1 Year Ago
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
1 Year Ago
Added UIUtility to Gamelib
1 Year Ago
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
1 Year Ago
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
1 Year Ago
Removed Spotlight from the game - it's actually pretty annoying
1 Year Ago
Added black blurred shadow behind tooltip titles to make some colored ones more readable
1 Year Ago
Added Cooldown Label and Build Time Label and support in the tooltips to display that information
1 Year Ago
Typo: Transform -> Transport
1 Year Ago
Added Item Label system + UI. Added labels to existing units: Support, Attacks Aircraft, Gatherer, Builder
1 Year Ago
Added a win condition check (no workers / command centres) and game summary screen showing winning team group list
1 Year Ago
Group similar resources that are clustered together into a single minimap icon
1 Year Ago
Renamed Name properties to something else on entities. Explicit interface implementation for Tags on ISelectable types.
1 Year Ago
Move coordinate system rotation from CSS to C# and add resource icon entity support
1 Year Ago
Refresh selection after an instantaneous upgrade